From 08e3c9c40fe1c773c5410ef33464ed80332cbeba Mon Sep 17 00:00:00 2001 From: Marcus Hutchings Date: Sun, 27 Aug 2023 22:12:00 +0100 Subject: [PATCH] updated changelog --- doc/changelog.txt | 14 +++++++++++--- 1 file changed, 11 insertions(+), 3 deletions(-) diff --git a/doc/changelog.txt b/doc/changelog.txt index df551b5f48..e81831222d 100644 --- a/doc/changelog.txt +++ b/doc/changelog.txt @@ -130,9 +130,17 @@ Sim: between buildings in bases. - Reduced the difficulty units face when trying to rejoin a path after being routed away due to a collision with a building. -- removed modrules: `system.pfForce[Update]SingleThreaded`. MT has shown itself stable. -- removed modrule: `system.pathFinderUpdateRate`. This modrule isn't used any more; instead, a - different modrule serves a similar purpose, but uses different values, see: `pfUpdateRateScale`. + - removed modrules: `system.pfForce[Update]SingleThreaded`. MT has shown itself stable. + - removed modrule: `system.pathFinderUpdateRate`. This modrule isn't used any more; instead, a + different modrule serves a similar purpose, but uses different values, see: `pfUpdateRateScale`. + - Added modrule, `system.pfRawMoveSpeedThreshold`, which tells GroundMoveType and QTPFS what + minimum speed mod on a given map square to block a raw move trace. By default the value is 0.0, + which means only terrain, features, and structures that block movement should be considered. + Raising the value will mean that raw move check will fail on technically pathable map squares, + which means if unit is asked to cross it, it will resort to using normal path finding, which + will likely try to path around those map squares. Think lava, it is very slow to move through, + (and it hurts), you don't want units trying to path through lava unless they are trying to get + out. This feature is considered experimental. Sim::QTPFS - Debug Drawer now draws into the minimap, showing the map damage updates waiting to be processed.