diff --git a/rts/Sim/Objects/SolidObject.h b/rts/Sim/Objects/SolidObject.h index dc8777612b..a0baf94e5d 100644 --- a/rts/Sim/Objects/SolidObject.h +++ b/rts/Sim/Objects/SolidObject.h @@ -99,18 +99,18 @@ class CSolidObject: public CWorldObject { DAMAGE_EXTSOURCE_KILLED = 6, DAMAGE_EXTSOURCE_CRUSHED = 7, DAMAGE_AIRCRAFT_CRASHED = 8, - DAMAGE_KAMIKAZE_ACTIVATED = 9, + DAMAGE_NEGATIVE_HEALTH = 9, DAMAGE_SELFD_EXPIRED = 10, - DAMAGE_CONSTRUCTION_DECAY = 11, + DAMAGE_KILLED_CHEAT = 11, DAMAGE_RECLAIMED = 12, - DAMAGE_TURNED_INTO_FEATURE = 13, + DAMAGE_KILLED_OOB = 13, DAMAGE_TRANSPORT_KILLED = 14, DAMAGE_FACTORY_KILLED = 15, DAMAGE_FACTORY_CANCEL = 16, DAMAGE_UNIT_SCRIPT = 17, - DAMAGE_NEGATIVE_HEALTH = 18, - DAMAGE_KILLED_OOB = 19, - DAMAGE_KILLED_CHEAT = 20, + DAMAGE_KAMIKAZE_ACTIVATED = 18, + DAMAGE_CONSTRUCTION_DECAY = 19, + DAMAGE_TURNED_INTO_FEATURE = 20, // Keep killed by Lua as last index here. This will be exposed as // lowest index for games. As we keep killed by Lua as lowest index,