diff --git a/src/SB/Game/zMusic.cpp b/src/SB/Game/zMusic.cpp index 12122893..2b991801 100644 --- a/src/SB/Game/zMusic.cpp +++ b/src/SB/Game/zMusic.cpp @@ -114,8 +114,7 @@ void zMusicInit() volume_reset(); } -// Correct, but won't work due to the switch case jump table (messes with offsets) -S32 getCurrLevelMusicEnum() +static S32 getCurrLevelMusicEnum() { S32 snd_enum; @@ -247,39 +246,36 @@ void zMusicPause() } } -// WIP. -#if 0 -// Only thing that doesn't compile correctly is the function call to xSndPlay, in which a bunch of stuff is in the wrong order it looks like. void zMusicUnpause(S32 kill) { - if (sMusicPaused != 0) + if (sMusicPaused == 0) { - for (S32 i = 0; i < 2; i++) + return; + } + + for (S32 i = 0; i < 2; i++) + { + zMusicTrackInfo* track = &sMusicTrack[i]; + if (track->snd_id == 0) { - zMusicTrackInfo* track = &sMusicTrack[i]; - U32 prioBase = 0x800 * i; - if (track->snd_id != 0) - { - if (kill != 0) - { - track->snd_id = 0; - } - else - { - U32 res = - xSndPlay(track->assetID, track->lastVol, lbl_803CDD48, 0xff, - prioBase | (int)(-track->loop | track->loop) >> 0x1f & 0x8000U | - 0x10000 | 0x20000, - 0, SND_CAT_MUSIC, lbl_803CDD48); - track->snd_id = res; - } - } + continue; + } + + if (kill != 0) + { + track->snd_id = 0; + } + else + { + S32 flags = i * 0x800; + flags |= ((track->loop != 0) ? 0x8000 : 0) | 0x10000; + flags |= 0x20000; + track->snd_id = xSndPlay(track->assetID, track->lastVol, 0.0f, 0xff, flags, 0, SND_CAT_MUSIC, 0.0f); } - sMusicPaused = 0; } -} -#endif + sMusicPaused = 0; +} // WIP. #if 0 diff --git a/src/SB/Game/zMusic.h b/src/SB/Game/zMusic.h index b7d235dc..069243a8 100644 --- a/src/SB/Game/zMusic.h +++ b/src/SB/Game/zMusic.h @@ -38,7 +38,6 @@ struct zMusicTrackInfo void volume_reset(); void zMusicRefreshVolume(); -S32 getCurrLevelMusicEnum(); void zMusicNotify(S32 situation); void zMusicSetVolume(F32 vol, F32 delay); void zMusicKill();