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Improve performance #156
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5af5c26 - lagginess while moving around has decreased; view updates have two different priority tiers, and the amount of time spent processing each of them is capped. |
72c429e - cap the number of outstanding terrain requests from the client, which reduces a lot of the network congestion |
7a98118 - more granular locking in the server's terrain data structures, so everything doesn't entirely lag out on big computations like generating trees. |
Lagspikes still happen when multiple trees are in the works? |
Playform has gotten noticeably laggy. Improve the terrain gen speed, framerate, and load speed.
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