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Raycasting treats non-empty voxels as entirely solid #163

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bfops opened this issue Oct 14, 2015 · 1 comment
Open

Raycasting treats non-empty voxels as entirely solid #163

bfops opened this issue Oct 14, 2015 · 1 comment

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@bfops
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bfops commented Oct 14, 2015

When a user clicks, the raycast treats non-empty voxels as entirely solid. We should really be doing a cleverer intersection against the mesh.

@bfops
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bfops commented Oct 14, 2015

This should block on #143, since it doesn't really make sense for the server to octree-store all the mesh that's visible to any client.

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