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export.h
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export.h
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/*
* export.h
*
* by Jørn Thyssen <[email protected]>, 2002.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of version 3 or later of the GNU General Public License as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: export.h,v 1.36 2008/09/29 10:00:49 c_anthon Exp $
*/
#include "render.h"
#include "list.h"
#include <glib.h>
#ifndef _EXPORT_H_
#define _EXPORT_H_
#define EXPORT_CUBE_ACTUAL 7
#define EXPORT_CUBE_MISSED 8
#define EXPORT_CUBE_CLOSE 9
typedef enum _htmlexporttype {
HTML_EXPORT_TYPE_GNU,
HTML_EXPORT_TYPE_BBS,
HTML_EXPORT_TYPE_FIBS2HTML,
NUM_HTML_EXPORT_TYPES
} htmlexporttype;
typedef enum _htmlexportcss {
HTML_EXPORT_CSS_HEAD,
HTML_EXPORT_CSS_INLINE,
HTML_EXPORT_CSS_EXTERNAL,
NUM_HTML_EXPORT_CSS
} htmlexportcss;
extern const char *aszHTMLExportType[];
extern const char *aszHTMLExportCSS[];
extern const char *aszHTMLExportCSSCommand[];
typedef struct _exportsetup {
int fIncludeAnnotation;
int fIncludeAnalysis;
int fIncludeStatistics;
int fIncludeMatchInfo;
/* display board: 0 (never), 1 (every move), 2 (every second move) etc */
int fDisplayBoard;
int fSide; /* 0, 1, or -1 for both players */
/* moves */
unsigned int nMoves; /* show at most nMoves */
int fMovesDetailProb; /* show detailed probabilities */
int afMovesParameters[2]; /* detailed parameters */
int afMovesDisplay[7]; /* display moves */
/* cube */
int fCubeDetailProb; /* show detailed probabilities */
int afCubeParameters[2]; /* detailed parameters */
int afCubeDisplay[10]; /* display moves */
/* FIXME: add format specific options */
/* For example, frames/non frames for HTML. */
char *szHTMLPictureURL;
htmlexporttype het;
char *szHTMLExtension;
htmlexportcss hecss;
/* sizes */
int nPNGSize;
int nHtmlSize;
} exportsetup;
extern exportsetup exsExport;
extern char *filename_from_iGame(const char *szBase, const int iGame);
extern int WritePNG(const char *sz, unsigned char *puch,
unsigned int nStride, unsigned int nSizeX,
unsigned int nSizeY);
#if USE_BOARD3D
void GenerateImage3d(const char *szName, unsigned int nSize, unsigned int nSizeX, unsigned int nSizeY);
#endif
extern void TextAnalysis(GString * gsz, const matchstate * pms,
moverecord * pmr);
extern void TextPrologue(GString * gsz, const matchstate * pms,
const int iGame);
extern void TextBoardHeader(GString * gsz, const matchstate * pms,
const int iGame, const int iMove);
#endif