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Some thoughts,suggestions:
a) Name: celestia-ng
b) Version: 1.7.0 for the moment (roadmaps to 2.0.0)
c) I agree to use QT only in future (maybe glut frontend as fallback?)
d) git is desireable, too.
e) continue with svn would be no problem for me, but...
f) Unfortunately the orig forum is really dead for a long
time, So this git might the chance for celestia to be
relifted, it'd be a pitty if not.
Results for this fork:
Qmake did the job perfectly, it compiles again smoothly on
actual debian and (k)ubuntu,
while 1.6.1 is/was totally broken with Linux. Maybe this is
the reason for the stucking development, I don't know.
Big thanks to bgodard! (And all the others of course,
especially to chris for starting this genius project).
Meanwhile I ported my stereoscopic patch from 2009
to 1.7.0 (locally). I'll improve and extend it in the next days,
so celestia might have native inbuild stereoscopic modes in future
[of course without eating FPS at all ;-)]
Anaglyph, "crossed-eye-view" and active shutter glasses
(meanly nv 3dvision glasses) are on my personal roadmap
for celestia.
If someone donates a head-mounted thing, I'll patch celestia
for that (if there's an open api for it)
.
Anaglyph workes for now, presumably on any platform like
it dit with 1.6.0.
I'll contribute a patch within the next days
For further communication I prefer irc. So the above
link to freenode still works, since the channel was deserted.
Apparently it is the "original" channel...
So, don't leave me alone there ;-)
Hopefully at least some of the "old" development/maintain team
finds back,
regards
The text was updated successfully, but these errors were encountered:
Some thoughts,suggestions:
a) Name: celestia-ng
b) Version: 1.7.0 for the moment (roadmaps to 2.0.0)
c) I agree to use QT only in future (maybe glut frontend as fallback?)
d) git is desireable, too.
e) continue with svn would be no problem for me, but...
f) Unfortunately the orig forum is really dead for a long
time, So this git might the chance for celestia to be
relifted, it'd be a pitty if not.
Results for this fork:
Qmake did the job perfectly, it compiles again smoothly on
actual debian and (k)ubuntu,
while 1.6.1 is/was totally broken with Linux. Maybe this is
the reason for the stucking development, I don't know.
Big thanks to bgodard! (And all the others of course,
especially to chris for starting this genius project).
Meanwhile I ported my stereoscopic patch from 2009
to 1.7.0 (locally). I'll improve and extend it in the next days,
so celestia might have native inbuild stereoscopic modes in future
[of course without eating FPS at all ;-)]
Anaglyph, "crossed-eye-view" and active shutter glasses
(meanly nv 3dvision glasses) are on my personal roadmap
for celestia.
If someone donates a head-mounted thing, I'll patch celestia
for that (if there's an open api for it)
.
Anaglyph workes for now, presumably on any platform like
it dit with 1.6.0.
I'll contribute a patch within the next days
For further communication I prefer irc. So the above
link to freenode still works, since the channel was deserted.
Apparently it is the "original" channel...
So, don't leave me alone there ;-)
Hopefully at least some of the "old" development/maintain team
finds back,
regards
The text was updated successfully, but these errors were encountered: