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...
got stuck on something like "libnvstusb", you know.
should we blame nvidia again?
'cause there's nothing wrong with a minimum of 30fps for each eye,
demanding 120Hz (60Hz ~ 60fps) is interfering the industry for the next
years - preposterous! In meantime standards will be much faster with
open source and without "I-beaming", you know, -> double-T beam [engin.]
so, NVIDIA, open your gates \x1b\x5b1 (and eyes) you know
the ansi escapes for your IR-sync-module
3Dvision may have a real chance, but do not demiss the (true) reality
Our alternative is shuttering by vblank, which is more dynamic and standard
with openGL. We know, any 3d* is based on openGL, which is, and will be
the standard in future. We didn't like wrapping, an we'll not do like wrapping.
But this project does not want to exclude Windows-Systems, nvidia behavioir
tries to force this ! Rethink this issue in detail, dear nvidia.
nvidia, open your "driver" including stereo flipping for doublebuffering on
not 3ds/d3s-systems
or at least code to run the IR-sync module
The text was updated successfully, but these errors were encountered:
...
got stuck on something like "libnvstusb", you know.
should we blame nvidia again?
'cause there's nothing wrong with a minimum of 30fps for each eye,
demanding 120Hz (60Hz ~ 60fps) is interfering the industry for the next
years - preposterous! In meantime standards will be much faster with
open source and without "I-beaming", you know, -> double-T beam [engin.]
so, NVIDIA, open your gates \x1b\x5b1 (and eyes) you know
the ansi escapes for your IR-sync-module
3Dvision may have a real chance, but do not demiss the (true) reality
Our alternative is shuttering by vblank, which is more dynamic and standard
with openGL. We know, any 3d* is based on openGL, which is, and will be
the standard in future. We didn't like wrapping, an we'll not do like wrapping.
But this project does not want to exclude Windows-Systems, nvidia behavioir
tries to force this ! Rethink this issue in detail, dear nvidia.
nvidia, open your "driver" including stereo flipping for doublebuffering on
not 3ds/d3s-systems
or at least code to run the IR-sync module
The text was updated successfully, but these errors were encountered: