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Let's get physics all #14

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bijington opened this issue Jul 14, 2022 · 2 comments
Open

Let's get physics all #14

bijington opened this issue Jul 14, 2022 · 2 comments
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enhancement New feature or request

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@bijington
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Investigate some level of physics based functionality for the engine. This could either be as part of the main engine or a separate package.

First key functionality to address would be collision detection.

@bijington bijington added the enhancement New feature or request label Aug 22, 2022
@mgierlasinski
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Hi @bijington, I would use existing engine like Box2D or Bullet, with custom C# wrapper or existing one like:

https://github.com/MackinnonBuck/Box2D.CSharp
https://github.com/codingben/box2d-netstandard

As an alternative it could be something entirely in C# like:
https://github.com/Genbox/VelcroPhysics

Writing physics engine from scratch will be too much work I think.

@bijington
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@mgierlasinski thank you for this suggestion! I am starting to wonder whether it could be a really good option! I really don't want to write a full physics engine so anything to reduce that effort would be fantastic :)

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