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Get_Start.md

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Get Started with BVA

System Requirements

  • Unity 2020.3 or later, works best on 2021.3 LTS

Build Target

  • Standalone(Windows10 testified, support Draco)
  • Android(vulkan or gles3.0 and linear texture must be supported)
  • iOS 10 or later
  • WebGL(works fine on Unity 2021 later,not tested)

Sample Build Requirements

  • Windows10 or later
  • MacOS
  • Android or iOS(only scene WebLoad is currently available, OpenFileDialog support standalone platform only)

All examples are located in Assets/BVA/Samples:

Environment Settings

Must Meet


Uncheck Assembly Version Validation

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Allow Unsafe Code

Set Managed Stripping Level = Disabled

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Set ColorSpace = Linear

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Set Lightmap Encoding = Normal Quality, Set Normal Map Encoding = XYZ

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Build Settings

Include Shaders or Shader Variant Collection

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Config shader stripping

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If your project already integrated UniVRM, you need to remove the VRM folder under Third-Party firstly, then some error might shown up, you need to fix it manually.

Manuals