Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Crashes #69

Open
3 of 4 tasks
billyb2 opened this issue Oct 29, 2021 · 0 comments
Open
3 of 4 tasks

Crashes #69

billyb2 opened this issue Oct 29, 2021 · 0 comments
Labels
bug Something isn't working

Comments

@billyb2
Copy link
Owner

billyb2 commented Oct 29, 2021

All documented crashes that haven't been fixed yet.

  • Molotovs crash game when impacting player
  • When a game finishes, the players need to fully close and reopen the program or a crash will insue.
  • Occasional crash when player is shot (specifically on WASM) possibly related to small projectiles
  • Easy fix could be to just make it so that when translating coordinates and sizes between Bevy and the physics engine, it just divides by a smaller number. Obviously readjustments to speed would have to be done
  • Crash on native when more than one player joins
  • TODO: Attach crash error to Github issue
@billyb2 billyb2 added the bug Something isn't working label Oct 29, 2021
billyb2 added a commit that referenced this issue Dec 23, 2021
Firstly, I would've commited this to main then rebased normally, but one
of the bug fixes is dependent on changes made in the TCP branch so it
makes more sense to commit it here.

Anyway, so firstly, I fixed a bug where when a player died, their name
would stay visible, as well as fixing a bug where the player's name
would stay visible while the player was cloaking.

Secondly, I fixed a crash where the game would crash if the player tried
to change their ability in the middle of a game (I was sending to the
wrong message channel).

Finally, I fixed a crash that would occur when a new player would join
the game after a previous one disconnected. This was because I was
completely despawning the player, as opposed to just turning them
invisible, which would mean that when a player tried to control the new
entity, it didn't exist.

Fixes multi player joining crash issue on #69
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

1 participant