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All documented crashes that haven't been fixed yet.
Molotovs crash game when impacting player
When a game finishes, the players need to fully close and reopen the program or a crash will insue.
Occasional crash when player is shot (specifically on WASM) possibly related to small projectiles
Easy fix could be to just make it so that when translating coordinates and sizes between Bevy and the physics engine, it just divides by a smaller number. Obviously readjustments to speed would have to be done
Crash on native when more than one player joins
TODO: Attach crash error to Github issue
The text was updated successfully, but these errors were encountered:
Firstly, I would've commited this to main then rebased normally, but one
of the bug fixes is dependent on changes made in the TCP branch so it
makes more sense to commit it here.
Anyway, so firstly, I fixed a bug where when a player died, their name
would stay visible, as well as fixing a bug where the player's name
would stay visible while the player was cloaking.
Secondly, I fixed a crash where the game would crash if the player tried
to change their ability in the middle of a game (I was sending to the
wrong message channel).
Finally, I fixed a crash that would occur when a new player would join
the game after a previous one disconnected. This was because I was
completely despawning the player, as opposed to just turning them
invisible, which would mean that when a player tried to control the new
entity, it didn't exist.
Fixes multi player joining crash issue on #69
All documented crashes that haven't been fixed yet.
The text was updated successfully, but these errors were encountered: