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I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the full pipeline behavior, because it's not observable outside the fetches from VRAM. (Though maybe that's not observable?)
The text was updated successfully, but these errors were encountered:
I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the full pipeline behavior, because it's not observable outside the fetches from VRAM. (Though maybe that's not observable?)
The text was updated successfully, but these errors were encountered: