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Implement proper mode3 behavior #7

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binji opened this issue Feb 6, 2017 · 0 comments
Open

Implement proper mode3 behavior #7

binji opened this issue Feb 6, 2017 · 0 comments

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@binji
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binji commented Feb 6, 2017

I think I know how this works now, partly via Nitty gritty VRAM doc, and partly from the sprite tests in mooneye-gb. I don't think I'll have to implement the full pipeline behavior, because it's not observable outside the fetches from VRAM. (Though maybe that's not observable?)

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