diff --git a/README.md b/README.md index 041b2dff..ace3a712 100644 --- a/README.md +++ b/README.md @@ -94,7 +94,7 @@ bgfx_compile_shaders( SHADERS filenames VARYING_DEF filename OUTPUT_DIR directory - [AS_HEADER] + [AS_HEADERS] ) ``` This defines a shaderc command to generate binaries or headers for a number of `TYPE` shaders with `SHADERS` files and `VARYING_DEF` file in the `OUTPUT_DIR` directory. There will be one generated shader for each supported rendering API on this current platform according to the `BGFX_EMBEDDED_SHADER` macro in `bgfx/embedded_shader.h` for headers and in the directory expected by `load_shader` in `bgfx_utils.h`. @@ -110,14 +110,14 @@ bgfx_compile_shaders( SHADERS vs.sc VARYING_DEF varying.def.sc OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders - AS_HEADER + AS_HEADERS ) -bgfx_compile_shader_to_header( +bgfx_compile_shaders( TYPE FRAGMENT SHADERS fs.sc VARYING_DEF ${CMAKE_SOURCE_DIR}/varying.def.sc OUTPUT_DIR ${CMAKE_BINARY_DIR}/include/generated/shaders - AS_HEADER + AS_HEADERS ) add_library(myLib main.cpp vs.sc fs.sc)