-
Notifications
You must be signed in to change notification settings - Fork 0
/
lecture_1.tex
242 lines (194 loc) · 13.6 KB
/
lecture_1.tex
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
\lecture{Probabilistic Complexity Classes}{Mon}{29}{Feb}{2016}
\subsection{Review of Complexity Classes}
\begin{definition}[Alphabet, Strings, Languages, Complexity Class]
A finite alphabet is a finite non-empty set $\Sigma$. A finite string over $\Sigma$ is a finite sequence of elements in $\Sigma$ and the set of all finite strings over $\Sigma$ is denoted $\Sigma^*$. Any set of finite strings over a finite alphabet is called a language, i.e., each subset $L$ of $\Sigma^*$ is a language. Any set of languages is called a complexity class.
\end{definition}
An example of a language is the set
\[L = \left\{ (G, s, t) \mid G \text{ is a graph and } s \text{ and } t \text{ are vertices of } G \text{ connected by a path} \right\}.\]
The algorithms we look into focus on decision problems. These are ``yes, no" problems defined as follows:
\begin{definition}[Decision Problem]
Given a language $L$, the algorithmic decision problem for $L$ is to find an algorithm $A$ that gets strings as its input and decides whether the given string is in $L$, more specifically we are looking for an algorithm $A$ such that for each string $x$:
$$A(x) = \left\{\begin{matrix}
1 & x \in L\\
0 & x \not \in L
\end{matrix}\right..$$
When there is no fear of confusion, we do not distinguish between a language and its decision problem.
\end{definition}
We are specifically interested in algorithms that run in polynomial time.
\begin{definition}[Worst-Case Runtime of an Algorithm]
Given an algorithm $A$, its worst-case runtime, $T_A$, is a function of the input length, defined to be the maximum runtime of $A$ over all strings of that length, more formally:
$$T_A(n) = \max_{x \in \Sigma^{n}} T(A, x),$$ where $T(A,x)$ is the execution time of $A$ when given $x$ as its input.
\end{definition}
\begin{definition}[Polytime Algorithm]
An algorithm $A$ is a polytime algorithm if its worst-case runtime $T_A$ is bounded by a polynomial.
\end{definition}
We now review some important complexity classes.
\begin{definition}[$\cc{P}$] \label{pdef} A language $L$ is in the complexity class $\cc{P}$ if there exists a polytime algorithm $A$ that solves its decision problem.
\end{definition}
\begin{definition}[$\cc{NP}$ and $\cc{coNP}$]\label{npdef} A language $L$ is in the complexity class $\cc{NP}$ if there exist a polynomial $p$ and a polytime algorithm $A$ such that:
$$\forall x \in L ~~ \exists y \in \{0, 1\}^{p(\vert x \vert )} ~~ A(x, y) = 1,$$ and
$$\forall x \not \in L ~~ \forall y \in \{0, 1\}^{p(\vert x \vert )} ~~ A(x, y) = 0.$$
If $A(x, y) = 1$, then $y$ is said to be a witness for $x$. A language $L$ is in $\cc{coNP}$ if and only if its complement, $\Sigma^* \setminus L$, is in $\cc{NP}$.
\end{definition}
\begin{proposition}
$\cc{P} \subseteq \cc{NP}$.
\end{proposition}
\begin{proof}
If $L \in \cc{P}$, then there exists a polytime algorithm $A$ that solves its decision problem. The same algorithm can be used as in Definition~\ref{npdef} with any arbitrary witness to show that $L$ is in $\cc{NP}$.
\end{proof}
\subsection{Probabilistic Complexity Classes}
In the probabilistic computation model the algorithms get as their input a string $x$ and a random input $r \in \{0, 1\}^{p(\vert x \vert)}$ for some polynomial $p$, i.e., length of the random input is bounded by a polynomial in terms of $x$'s length. Moreover $r$ is assumed to be chosen uniformly. The algorithm then has to compute an output, or a decision, based on $x$ and $r$.
\begin{definition}[Probabilistic Polytime]
$A$ is a probabilistic polytime algorithm if:
\begin{itemize}
\item Length of the random part, $r$, is bounded by a polynomial in string $x$'s length, and
\item Worst-case runtime of $A$ is bounded by a polynomial.\qedhere
\end{itemize}
\end{definition}
We now define several useful probabilistic complexity classes.
\begin{definition}[$\cc{RP}$ -- Randomized Polynomial] \label{rpdef}
A decision problem $L$ is in $\cc{RP}$ if there exist a polynomial $p$ and a probabilistic polytime algorithm $A$ such that:
$$\forall x \in L ~~~ \Pr[A(x, r) = 1] > \frac{1}{2},$$ and $$\forall x \not \in L ~~~ \Pr[A(x, r) = 1] = 0,$$
where the probabilities are calculated over all $r \in \{0, 1\}^{p(\vert x \vert)}$ uniformly.
This intuitively means that the algorithm does rejection correctly, i.e., every $x \not \in L$ is always rejected and accepts correctly with probability more than half.
\end{definition}
\begin{definition}[$\cc{coRP}$] \label{corpdef}
A decision problem $L$ is in $\cc{coRP}$ if there exist a polynomial $p$ and a probabilistic polytime algorithm $A$ such that:
$$\forall x \in L ~~~ \Pr[A(x, r) = 1] = 1,$$ and $$\forall x \not \in L ~~~ \Pr[A(x, r) = 1] < \frac{1}{2},$$
where the probabilities are calculated over all $r \in \{0, 1\}^{p(\vert x \vert)}$ uniformly.
This intuitively means that the algorithm does acceptance correctly, i.e., every $x \in L$ is always accepted and rejects correctly with probability more than half.
\end{definition}
Both $\cc{RP}$ and $\cc{coRP}$ account for one-sided error, now we define a complexity class that allows two-sided errors, i.e., in both acceptance and rejection.
\begin{definition}[$\cc{BPP}$ -- Bounded Probabilistic Polynomial]
A decision problem $L$ is in $\cc{BPP}$ if there exist a polynomial $p$ and a probabilistic polytime algorithm $A$ such that:
$$\forall x \in L ~~~ \Pr[A(x, r) = 1] \geq \frac{2}{3},$$ and $$\forall x \not \in L ~~~ \Pr[A(x, r) = 1] \leq \frac{1}{3},$$
where the probabilities are calculated over all $r \in \{0, 1\}^{p(\vert x \vert)}$ uniformly.
\end{definition}
\textbf{Note:} The $\frac{1}{2}$'s in definitions of $\cc{RP}$ and $\cc{coRP}$ are arbitrary numbers and one can get same complexity classes using other constant numbers or even constants raised to the power of a polynomial by simply repeating the algorithms. On the other hand in the definition of $\cc{BPP}$, the first constant must be bigger than a half and the second one must be less than a half. To see why, consider a coin-tossing algorithm.
\begin{definition}[Extended Decision Algorithms]
An extended decision algorithm $A$ is an algorithm that can return one of the three values $0$, $1$ and $?$, signifying rejection, acceptance and doubt or failure respectively.
\end{definition}
\begin{definition}[$\cc{ZPP}$ -- Zero-error Probabilistic Polynomial]\label{zppdef}
A decision problem $L$ is in $\cc{ZPP}$ if there is a polynomial $p$ and a polytime extended algorithm $A$ such that:
$$\forall x ~~ \Pr[A(x, r) = ?] \leq \frac{1}{2},$$ and
$$\forall x ~~ \forall r \in \{0, 1\}^{p(\vert x \vert)} ~~ A(x, r)\neq ? \Rightarrow A(x, r) = \left\{\begin{matrix}
1 & x \in L\\
0 & x \not \in L
\end{matrix}\right.,$$
where the probabilities are calculated over all $r \in \{0, 1\}^{p(\vert x \vert)}$ uniformly.
Intuitively, this means that the algorithm fails (is unsure) with probability less than half, and when it does not fail it will always produce the correct answer.
\end{definition}
\begin{proposition}
$\cc{P} \subseteq \cc{RP}.$
\end{proposition}
\begin{proof}
Use the algorithm $A$ from Definition~\ref{pdef} in Definition~\ref{rpdef} and ignore $r$.
\end{proof}
One can similarly and easily show that $\cc{P} \subseteq \cc{coRP}$ and $\cc{P} \subseteq \cc{ZPP}$.
\begin{proposition}
$\cc{RP} \subseteq \cc{NP}$.
\end{proposition}
\begin{proof}
If $L \in \cc{RP}$, then for each $x \in L$, $\Pr[A(x, r) = 1] > \frac{1}{2}$. Since this probability is positive, there exists an $r$ such that $A(x, r) = 1$. This $r$ can be used as a witness for $x$. Similarly, if $x \not \in L$, no witness can be found since $\Pr[A(x, r) = 1] = 0$.
\end{proof}
\textbf{Note:} We do not know whether $\cc{P}=\cc{RP}$ or whether $\cc{RP}=\cc{NP}$.
\begin{proposition}
$\cc{RP} \subseteq \cc{BPP}.$
\end{proposition}
\begin{proof}
Let $L \in \cc{RP}$. Take an algorithm $A$ for it as in Definition~\ref{rpdef} and construct the algorithm $A^{(k)}$ which takes a string $x$ as input and works as follows:
\begin{tabbing}
\hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \=\kill
\> Choose random strings $r_1, r_2, \ldots, r_k$\\
\>{\bf if} $\exists i ~~ A(x, r_i) = 1$ {\bf then } \\
\>\> {\bf return} 1 \\
\>{\bf else} \\
\>\> {\bf return} 0\\
\>{\bf endif}
\end{tabbing}
If $x \in L$, then $A(x, r)$ returns 1 with probability more than $\frac{1}{2}$, so $A^{(k)}$ returns 1 with probability more than $1 - \frac{1}{2^k}$. It is sufficient to choose $k$ such that this value gets bigger than $\frac{2}{3}$. On the other hand, if $x \not \in L$, then $A(x, r)$ always returns 0 and so does $A^{(k)}$.
\end{proof}
\textbf{Note:} The relationship between $\cc{BPP}$ and $\cc{NP}$ is an open problem.
\textbf{Homework:} Prove that if $\cc{NP} \subseteq \cc{BPP}$, then $\cc{NP} = \cc{RP}$.
$$\begin{tikzpicture}
\tikzset{main node/.style={circle,fill=blue!20,draw,minimum size=1cm,inner sep=0pt}}
\node[main node] (1) {$\cc{NP}$};
\node[main node] (2) [right =1.5cm of 1] {$\cc{BPP}$};
\node[main node] (3) [right =1.5cm of 2] {$\cc{coNP}$};
\node[main node] (4) [below = 1.5cm of 1] {$\cc{RP}$};
\node[main node] (5) [below = 1.5cm of 3] {$\cc{coRP}$};
\node[main node] (6) [below = 3cm of 2] {$\cc{P}$};
\path[draw,thick]
(6) edge node {} (4)
(6) edge node {} (5)
(4) edge node {} (1)
(4) edge node {} (2)
(5) edge node {} (2)
(5) edge node {} (3)
;
%%
\end{tikzpicture}$$
The figure above shows relations between various complexity classes. An edge between two classes means that the upper class is a superset of the lower one.
\begin{definition}[Probabilistic Average Runtime]
Given a probabilistic algorithm $A$, its average runtime is a function of the length, $n$, of input $x$ defined as:
$$\max_{x \in \{0, 1\}^n} E[T(A, x, r)],$$
where $T(A, x, r)$ is the runtime of $A$ with inputs $x$ and $r$ and the expectation is defined uniformly over all possible $r$. Intuitively, for each input $x$, we take the average time the algorithm requires to terminate on $x$ among all random $r$'s and then we take the maximum over all strings $x$ of the fixed length $n$.
\end{definition}
\begin{definition}[$\cc{ACP}$ -- Average Case Polynomial]\label{acpdef}
A decision problem $L$ is in $\cc{ACP}$ if there is an algorithm $A$ with polynomial average runtime that always produces the right answer for $L$.
\end{definition}
\begin{proposition}
$\cc{ZPP} = \cc{ACP}.$
\end{proposition}
\begin{proof}
We first prove that $\cc{ZPP} \subseteq \cc{ACP}$. Let $L \in \cc{ZPP}$ and $A$ be an algorithm as in Definition~\ref{zppdef}. We provide the following algorithm $A'$:
\begin{tabbing}
\hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \=\kill
\> 1: Choose a random string $r$\\
\>{\bf if} $A(x, r) \not = ?$ {\bf then } \\
\>\> {\bf return} $A(x, r)$ \\
\>{\bf else} \\
\>\> {\bf goto} 1\\
\>{\bf endif}
\end{tabbing}
This algorithm, will always return the correct answer upon termination. Assuming that $A(x, r)$ terminates in time at most $t$, $A'$, when run on $x$, has an average runtime of at most $$t + \frac{1}{2} t + \frac{1}{4} t + \ldots = t \sum_{i=0}^\infty \frac{1}{2^i} = 2t.$$
Now we prove that $\cc{ACP} \subseteq \cc{ZPP}$. Let $A$ be an algorithm as in Definition~\ref{acpdef}. We create the following algorithm $A'$:
\begin{tabbing}
\hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \=\kill
\> Run the first $2 t(x)$ steps of $A(x)$, where $t(x)$ is the average runtime of $A(x)$. \\
\>{\bf if} an answer was returned (a decision was made) {\bf then } \\
\>\> {\bf return} the same answer (decision) \\
\>{\bf else} \\
\>\> {\bf return} ?\\
\>{\bf endif}
\end{tabbing}
When the returned value is not ?, $A'$ returns only correct answers because $A$ has the same property. We should only show that given a string $x$, the probability that $A'$ returns $?$ is at most $\frac{1}{2}$. Suppose otherwise, then $A(x)$ terminates in $2 t(x)$ steps with probability less than $\frac{1}{2}$ which is a contradiction.
\end{proof}
\begin{proposition} $\cc{ZPP} = \cc{RP} \cap \cc{coRP}$.\footnote{Was actually covered in Lecture 2}
\end{proposition}
\begin{proof}
We first show that $\cc{ZPP} \subseteq \cc{RP}$. A similar reasoning shows that $\cc{ZPP} \subseteq \cc{coRP}$. Take the algorithm $A$ as in Definition \ref{zppdef}. We construct the following algorithm that has the properties of Definition \ref{rpdef}:
\begin{tabbing}
\hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \=\kill
\>{\bf if} $A(x, r) \neq ?$ {\bf then } \\
\>\> {\bf return} $A(x, r)$ \\
\>{\bf else} \\
\>\> {\bf return} $0$\\
\>{\bf endif} .
\end{tabbing}
Now we prove the other side. Let $L \in \cc{RP} \cap \cc{coRP}$ and let $A_1$ and $A_2$ be decision algorithms for $L$ according to Definitions \ref{rpdef} and \ref{corpdef}. The following algorithm $A'$ shows that $L \in \cc{ZPP}$ according to Definition \ref{zppdef}:
\begin{tabbing}
\hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \= \hspace*{.25in} \=\kill
\>{\bf if} $A_1(x, r) = A_2(x, r)$ {\bf then } \\
\>\> {\bf return} $A_1(x, r)$ \\
\>{\bf else} \\
\>\> {\bf return} $?$\\
\>{\bf endif} .
\end{tabbing}
If $A'$ returns something other than $?$, then its answer is correct, because $A_1$ rejects correctly and $A_2$ accepts correctly and if they agree, then the decision must be correct.
We should now show that $\Pr[A'(x, r) = ?] \leq \frac{1}{2}$. If $x \in L$ then $A_2(x, r) = 1$ with probability $1$ and $\Pr[A_1(x, r) = 1] \geq \frac{1}{2}$, so $\Pr[A'(x, r) = 1] \geq \frac{1}{2}$ and $\Pr[A'(x, r) = ?] \leq \frac{1}{2}$. A similar argument settles the case when $x \not \in L$.
\end{proof}
%%% Local Variables:
%%% mode: latex
%%% TeX-master: "../main"
%%% End: