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main.cpp
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main.cpp
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/*
Copyright (C) 2014 Mutzii
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "index.h"
#include "openpolygon.h"
#include "bvhloader.h"
#include "testscene.h"
#include "rendereditor.h"
#include "frustum.h"
#include "animationmanager.h"
#include "resourcemanager.h"
using namespace Engine;
int main()
{
ResourceManager * manager = ResourceManager::getSingeltonPtr();
//manager->createResource("resource.dat","./Shaders/");
//manager->openResourceFile("resource.dat");
OpenPolygon engine;
//engine.writeConfig("./scripts/config.conf"); // Load GUI - write config
DisplayConfig config("./scripts/config.conf"); // Read from File
GLFWDisplay * display = engine.initialize( &config ); // Create Display
//FT_Face face = FontManager::getSingletonPtr()->createFontFace("./resource/blue.ttf");
//FontManager::getSingletonPtr()->load(face,"!#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~");
/* Register .bvh extension for Motions ( Animation ) */
Arch::DatabaseManager * database_manager = Arch::DatabaseManager::getSingletonPtr();
AnimationManager * animation_manager = (AnimationManager *) database_manager->getDatabase("AnimationManager");
animation_manager->registerLoader( new BvhLoader() );
/* Add a Scene */
RenderManager::getSingletonPtr()->addFrameListener( new TestScene() );
/* Initialize OpenGL and start RenderLoop with Display */
engine.RenderLoop( display );
engine.finish();
return 0;
}