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builder.js
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builder.js
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module.exports = function (creep) {
function clamp(value, min, max) { return Math.min(Math.max(value, min), max); }
function repairFilter(object) {
var type = object.structureType;
return type != STRUCTURE_CONTROLLER && (object.hits != object.hitsMax && object.hits < maxHitsForObjectType(object.structureType));
}
function maxHitsForObjectType(type) {
var max = 0;
switch (type) {
case STRUCTURE_RAMPART:
max = 10000;
break;
case STRUCTURE_ROAD:
max = 2500;
break;
case STRUCTURE_WALL:
max = 25000;
break;
default:
max = 1000;
break;
}
return max;
}
function build(creep) {
var site = creep.pos.findClosest(FIND_CONSTRUCTION_SITES);
if (site != null) {
creep.moveTo(site);
creep.build(site);
return true;
} else {
return false;
}
}
function repair(creep) {
var structure = Game.getObjectById(creep.memory.structureId, {filter:repairFilter});
if (structure != null) {
creep.moveTo(structure);
creep.repair(structure);
return true;
} else {
return false;
}
}
function repairNear(creep) {
var structure = creep.pos.findClosest(FIND_STRUCTURES, {filter:repairFilter});
if (structure != null) {
creep.moveTo(structure);
creep.repair(structure);
return true;
} else {
return false;
}
}
function refill(creep) {
creep.moveTo(Game.spawns.Spawn1);
Game.spawns.Spawn1.transferEnergy(creep);
}
if (creep.memory.task == "refill") {
refill(creep);
} else if (creep.memory.task == "build" || creep.memory.buildOnly) {
if (!build(creep)) repairNear(creep);
} else if (creep.memory.task == "repair") {
repair(creep);
}
if (creep.carry.energy == 0) {
creep.memory.task = "refill";
} else if (creep.carry.energy == creep.carryCapacity) {
var myStructures = creep.room.find(FIND_STRUCTURES);
var structureToRepair = null;
for (var index in myStructures) {
var structure = myStructures[index];
var max = maxHitsForObjectType(structure.structureType);
if (structure.hits < clamp(structure.hitsMax, 0, max)) {
structureToRepair = structure;
break;
}
}
if (structureToRepair != null) {
creep.memory.task = "repair";
creep.memory.structureId = structureToRepair.id;
} else {
creep.memory.task = "build";
}
}
}