-
Notifications
You must be signed in to change notification settings - Fork 7
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
burndelay and shockdelay 0 causes game to crash #177
Comments
The line that crashes the game seems to be |
Just found another line that causes it too |
another one: |
I'll use std::max(burndelay, 1) instead of burndelay everywhere it's used to divide, then I'll add a comment |
It's the same with shockdelay. |
I'll make a separate PR for fixing shockdelay |
when turning
burndelay
to 0 the game will crash when you start burning.The text was updated successfully, but these errors were encountered: