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Add possibility to abort passes in bomber-ball #232
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My idea is not entirely create new bind key, but using the existing ones. I am thinking that button "z" (default drop weapon) could serve as throw button. But then it comes the flags, I would keep that same "f" for dropping the flag. |
Not sure whether that would work so well. I don't know how you could reach a button like Z while holding the F key already. I think you'd have to use the little finger, but then again, it's used for parkour a lot. Perhaps we should just abort a pass when no target is in sight. That, however, adds a risk of not getting rid of the bomb in time. |
A few ideas:
|
I don't think that this will work. You can't aim that way. For instance, I try to aim for a real mate (ideally one I know knows the game mode), not a bot.
That's something I thought about, too. I think this must be combined with a kind of smaller (e.g., a circle with a diameter of 2/3 of the screen height) "aiming area" around the crosshair to reduce the risk of "accidental" passes.
I think you'd still need an "abort" functionality while passing, though. It might help newbies to learn passing, though. |
By holding the "pass key" (typically
F
), one can aim for a mate, and when the key is released, the bomb will follow the corresponding mate (though, slower than without aiming). This can be very useful in-game. However, once the key is held, the pass cannot be aborted any more. This can be a serious issue, for instance, when the desired mate disappears or dies. One needs to keep holding the key and hope for a better chance.We should introduce a possibility for passes to be aborted. I have no good idea yet how to implement this, but most likely we need to add another keybind for this. We should preserve the "simple" pass.
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