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better_ai.py
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# Written by Angus Corr
# Last Updated 22/09/2022
from __future__ import annotations
from basic_ai import BasicAIPlayer
from cards import Card, Rank, Suit
from player import Player
class BetterAIPlayer(Player):
def play_card(self, trick: list[Card], broken_hearts: bool) -> Card:
sortedHand = self.sort_by_rank()
hasQueenSpades = self.has_queen_spades()
firstRound = False
if not len(trick) == 0:
if trick[0] == Card(Rank(2), Suit(0)):
broken_hearts = True
firstRound = True
# Actions if you are the first player in trick
if len(trick) == 0:
# If you are the first player in round
if Card(Rank.Two, Suit.Clubs) in self.hand:
self.hand.remove(Card(Rank.Two, Suit.Clubs))
return Card(Rank.Two, Suit.Clubs)
elif not broken_hearts:
for i in range(1, len(sortedHand)+1):
if self.check_valid_play(sortedHand[-i], trick, broken_hearts)[0]:
self.hand.remove(sortedHand[-i])
return sortedHand[-i]
else:
self.hand.remove(sortedHand[0])
return sortedHand[0]
# If you do not have the playing suit in your hand
elif not self.check_if_suit_in_hand(trick[0].suit):
for _ in self.hand:
# If player has queen of spades and spades is not the leading suit, play it
if hasQueenSpades[0] and not firstRound:
self.hand.remove(sortedHand[hasQueenSpades[1]])
return sortedHand[hasQueenSpades[1]]
# else play card of highest value
else:
for i in range(1, len(self.hand) + 1):
if self.check_valid_play(sortedHand[-i], trick, broken_hearts)[0]:
self.hand.remove(sortedHand[-i])
return sortedHand[-i]
# If the trick suit is spades
elif trick[0].suit == Suit.Spades:
for j, i in enumerate(sortedHand):
check = self.check_valid_play(i, trick, broken_hearts)
if check[0]:
self.hand.remove(sortedHand[j])
return sortedHand[j]
# If hearts aren't broken
elif not broken_hearts:
for i in range(0, -len(sortedHand), -1):
check = self.check_valid_play(sortedHand[i], trick, broken_hearts)
if check[0]:
self.hand.remove(sortedHand[i])
return sortedHand[i]
else:
valid = False
i = 0
check = self.check_valid_play(sortedHand[i], trick, broken_hearts)
valid = check[0]
while not valid:
i += 1
check = self.check_valid_play(sortedHand[i], trick, broken_hearts)
valid = check[0]
self.hand.remove(sortedHand[i])
return sortedHand[i]
def pass_cards(self) -> list[Card]:
suitList: list[list[Card]] = self.get_suitList()
action = [False, 0]
changeStrat = False
for j, i in enumerate(suitList):
if len(i) == 0:
changeStrat = False
action = [True, j] # First is if empty, second is index
elif len(i) <= 3:
changeStrat = True
if action[0]:
pass
elif len(suitList[action[1]]) > len(i):
action = [False, j]
if not changeStrat:
sortedHand = self.sort_by_rank()
returnList = []
for i in range(-3, 0):
self.hand.remove(sortedHand[i])
returnList.append(sortedHand[i])
return returnList
else:
sortedHand = self.sort_by_rank()
returnList = []
for i in suitList[action[1]]:
returnList.append(i)
self.hand.remove(i)
sortedHand.remove(i)
for i in range(-3 + len(suitList[action[1]]), 0):
self.hand.remove(sortedHand[i])
returnList.append(sortedHand[i])
return returnList
def check_suit_empty(self) -> list[bool, list[int]]:
suitList: list[list[Card]] = self.get_suitList()
returning = [False, []]
indexList = []
for j, i in suitList:
if len(i) == 0:
returning[0] = True
indexList.append(j)
returning[1] = indexList
return returning
def check_if_suit_in_hand(self, suit: Suit) -> bool:
suitList: list[list[Card]] = self.get_suitList()
for i in range(4):
if suit == Suit(i) and len(suitList[i]) == 0:
return False
return True
# Determines if you have queen of spades and gives an index in sorted list
def has_queen_spades(self) -> list[bool, int]:
returning = [False, -1]
suitList = self.get_suitList()
for i in suitList[2]:
if i.rank == Rank.Queen:
returning[0] = True
if not returning[0]:
return returning
else:
rankList = self.sort_by_rank()
index = rankList.index(Card(Rank.Queen, Suit.Spades))
return [True, index]
if __name__ == "__main__":
"""
Test cases:
[Four of Spades, Nine of Spades, Ace of Spades, Six of Clubs, Seven of Clubs, Queen of Clubs,
Three of Hearts, Ten of Hearts, King of Hearts, Six of Diamonds, Eight of Diamonds, Ace of Diamonds]
Broken Hearts = False
Trick = []
"""
"""
player = BetterAIPlayer("Angus")
player.hand = [Card(Rank(6), Suit(0)), Card(Rank(5), Suit(2)), Card(Rank(3), Suit(1)),
Card(Rank(3), Suit(0)), Card(Rank(14), Suit(1)),
Card(Rank(3), Suit(1)), Card(Rank(5), Suit(3)),
Card(Rank(9), Suit(1)), Card(Rank(14), Suit(3)), Card(Rank(4), Suit(2)),
Card(Rank(13), Suit(2)), Card(Rank(2), Suit(3)), Card(Rank(3), Suit(3))
]
trick = [Card(Rank(2), Suit(0)), Card(Rank(10), Suit(0))]
brokenHearts = False
print(player.hand)
print(player.play_card(trick, brokenHearts))
import random
"""
"""
for _ in range(1000000):
deck = []
for i in range(2,15):
for j in range(4):
deck.append(Card(Rank(i), Suit(j)))
trick = [Card(Rank(2), Suit(0))]
deck.remove(Card(Rank(2), Suit(0)))
for _ in range(0, random.randint(0,2)):
indexToAdd = random.randint(0, len(deck)-1)
trick.append(deck[indexToAdd])
deck.remove(deck[indexToAdd])
player = BasicAIPlayer("Angus")
player.hand = []
for _ in range(0, len(deck)//3):
indexToAdd = random.randint(0, len(deck)-1)
player.hand.append(deck[indexToAdd])
deck.remove(deck[indexToAdd])
brokenHearts = False
print(player.hand)
print(f"Broken Hearts = {brokenHearts}")
print(f"Trick = {trick}")
try:
answer = player.play_card(trick, brokenHearts)
if not isinstance(answer, Card):
raise ValueError
if not player.check_valid_play(answer, trick, brokenHearts)[0]:
raise ValueError
print(answer)
except ValueError:
print("Stopped on problem!")
break
except Exception:
print("Internal problem!")
break
"""
"""
for _ in range(1000000):
deck = []
for i in range(2,15):
for j in range(4):
deck.append(Card(Rank(i), Suit(j)))
trick = []
deck.remove(Card(Rank(2), Suit(0)))
for _ in range(0, random.randint(0,3)):
indexToAdd = random.randint(0, len(deck)-1)
trick.append(deck[indexToAdd])
deck.remove(deck[indexToAdd])
player = BasicAIPlayer("Angus")
player.hand = []
for _ in range(0, len(deck)//3):
indexToAdd = random.randint(0, len(deck)-1)
player.hand.append(deck[indexToAdd])
deck.remove(deck[indexToAdd])
if random.randint(0,1) == 0:
brokenHearts = False
else:
brokenHearts = True
print(player.hand)
print(f"Broken Hearts = {brokenHearts}")
print(f"Trick = {trick}")
try:
answer = player.play_card(trick, brokenHearts)
if not isinstance(answer, Card):
raise ValueError
if not player.check_valid_play(answer, trick, brokenHearts)[0]:
raise ValueError
print(answer)
except ValueError:
print("Stopped on problem!")
break
except Exception:
print("Internal problem!")
break
"""