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When using cellular, how do I get the "ID number" of the nearest neighbor? This is useful when using marching techniques to extract 3D geometry/meshes, etc.
When using cellular, how do I get the "ID number" of the nearest neighbor? This is useful when using marching techniques to extract 3D geometry/meshes, etc.
http://www.carljohanrosen.com/share/CellNoiseAndProcessing.pdf
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