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When opening .yarn asset files in Unity through the Unity program, Yarn Editor will open the first opened .yarn file whenever prompted to open any other .yarn files. It will continue to open this 'initial' file even after it has been deleted.
The text was updated successfully, but these errors were encountered:
I believe what is happening here is that yarn is starting without the file
being passed to be opened and it just loads its previous state from local
storage.
To fix this we need to have some instructions to open files with the
electron app and if parameters are being passed to it, don't load state
from localStorage, instead load the filepath in the parameter
If that's the case then I think #237 should fix this? Not sure if the passed parameters when opening the file via Unity are any different than opening the file by double clicking it on Windows.
When opening .yarn asset files in Unity through the Unity program, Yarn Editor will open the first opened .yarn file whenever prompted to open any other .yarn files. It will continue to open this 'initial' file even after it has been deleted.
The text was updated successfully, but these errors were encountered: