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Hi @ManuelKugelmann ! That's because these classes are not meant to be called externally. All of these settings are controlled over the display config, and we intend to keep it this way - for the sake of user friendliness. But if you provide us some more details what you want to achieve/do we can reconsider (see also my other replies)
Hi @violinyanev is visibility and closeablity now controllable via the config? I did not see much new there, but I didn't look too deep this time (just wanted to do a quick update of my ramses Spout & Unity3D Plugin and thought I'd report a few of the stumbling blocks).
When I'm using a ramses renderer inside the Plugin, I usually want it's window stay hidden (right from the start, without a flicker) and only see it for debugging purposes - in this case it should not be closeable by the user to not interfere with the plugin operation.
Hi @ManuelKugelmann ! Would it be fine to make also this class extensible (similar to WGL_Context) and you can override it in your code with whatever logic you need? If you don't want to have code dupes with the built-implementation of init(), we could also split some parts of it into smaller methods that you can call from your code. Which parts do you need?
Maybe change the signature to
Bool Window_WindowsX::init(bool visible, bool closeable)
and addand
setVisibility(visible);
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