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Cycles supports texture baking (and in the bleeding edge branch in blender 2.80 it is more generalised to match the regular rendering so denoise works also). @danieldresser-ie implemented ArnoldTextureBake recently, I'll model it after this.
Cycles supports texture baking (and in the bleeding edge branch in blender 2.80 it is more generalised to match the regular rendering so denoise works also). @danieldresser-ie implemented ArnoldTextureBake recently, I'll model it after this.
GafferHQ/gaffer#2931
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