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This is how Jazz Jackrabbit looks with |
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Now I found out what's going on. The game uses modeX (mode 13h with chain4 disabled). When playing the game it switches between planar4 writes and odd/even writes with "chain odd/even" turned off. The newly implemented odd/even mode works correctly in text mode, but it has "chain odd/even" turned on. The other mode is not yet implemented. I'll have a look how to handle the address remapping correctly. |
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Applied a temporary fix for this case. Since the planar mode was used before I added odd/even mode, falling back to planar mode should be okay for now. |
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Ok, Jazz Jackrabbit looks good now. |
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Another problem: Windows XP start to produce crash with Cirrus card and
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One more problem is with Dangerous Dave in the Haunted Mansion, image flickers: bochs_dave2.mp4 |
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I have now applied a set of fixes for the VGA memory management, but I left them disabled until we have made some more tests. It should fix the Debian / GRUB issue (#257) with both Bochs VBE and Cirrus. If you have some old DOS games, please uncomment the VGA_MEM_FIX define in vgacore.h to test the new code. When we have no regression the new code could be enabled for the planned release 2.8.
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