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svg.cpp
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#include "svg.h"
#include <sstream>
namespace svg {
using namespace std::literals;
Rgb::Rgb(uint8_t red_, uint8_t green_, uint8_t blue_) :
red(red_), green(green_), blue(blue_)
{}
Rgba::Rgba(uint8_t red_, uint8_t green_, uint8_t blue_, double opacity_) :
red(red_), green(green_), blue(blue_), opacity(opacity_)
{}
// ---------- Overloading SLC & SLJ ------------------
std::ostream& operator<<(std::ostream& stream, const StrokeLineCap& stroke_line_cap) {
using namespace std::string_view_literals;
switch (stroke_line_cap) {
case StrokeLineCap::BUTT:
stream << "butt"sv;
break;
case StrokeLineCap::ROUND:
stream << "round"sv;
break;
case StrokeLineCap::SQUARE:
stream << "square"sv;
break;
}
return stream;
}
std::ostream& operator<<(std::ostream& stream, const StrokeLineJoin& stroke_line_join) {
using namespace std::string_view_literals;
switch (stroke_line_join) {
case StrokeLineJoin::ARCS:
stream << "arcs"sv;
break;
case StrokeLineJoin::BEVEL:
stream << "bevel"sv;
break;
case StrokeLineJoin::MITER:
stream << "miter"sv;
break;
case StrokeLineJoin::MITER_CLIP:
stream << "miter-clip"sv;
break;
case StrokeLineJoin::ROUND:
stream << "round"sv;
break;
}
return stream;
}
void Object::Render(const RenderContext& context) const {
context.RenderIndent();
RenderObject(context);
context.out << std::endl;
}
// ---------- Circle ------------------
Circle& Circle::SetCenter(Point center) {
center_ = center;
return *this;
}
Circle& Circle::SetRadius(double radius) {
radius_ = radius;
return *this;
}
void Circle::RenderObject(const RenderContext& context) const {
auto& out = context.out;
out << "<circle cx=\""s << center_.x << "\" cy=\""s << center_.y << "\" "s;
out << "r=\""s << radius_ << "\" "s;
RenderAttrs(out);
out << "/>"s;
}
//---------- Polyline ------------------
Polyline& Polyline::AddPoint(Point point) {
points_.push_back(point);
return *this;
}
void Polyline::RenderObject(const RenderContext& context) const {
auto& out = context.out;
out << "<polyline points=\""s;
for (size_t i = 0; i < points_.size(); ++i) {
out << points_[i].x << ',' << points_[i].y;
if (i != points_.size() - 1) {
out << " "s;
}
}
out << "\"";
RenderAttrs(out);
out << "/>"s;
}
//---------- Text ------------------
Text& Text::SetData(std::string data) {
data_ = data;
return *this;
}
Text& Text::SetPosition(Point pos) {
pos_ = pos;
return *this;
}
Text& Text::SetOffset(Point offset) {
offset_ = offset;
return *this;
}
Text& Text::SetFontSize(uint32_t size) {
size_ = size;
return *this;
}
Text& Text::SetFontFamily(std::string font_family) {
font_family_ = font_family;
return *this;
}
Text& Text::SetFontWeight(std::string font_weight) {
font_weight_ = font_weight;
return *this;
}
void Text::RenderObject(const RenderContext& context) const {
auto& out = context.out;
out << "<text"s;
RenderAttrs(out);
out << " x=\"" << pos_.x << "\" y=\"" << pos_.y << "\" dx=\"" << offset_.x << "\" dy=\"" << offset_.y << "\" font-size=\"" << size_ << "\"";
if (!font_family_.empty()) {
out << " font-family=\"" << font_family_ << "\"";
}
if (!font_weight_.empty()) {
out << " font-weight=\"" << font_weight_ << "\"";
}
out << '>';
for (const auto& symbol : data_) {
switch (symbol)
{
case '"':
out << """;
break;
case '\'':
out << "'";
break;
case '<':
out << "<";
break;
case '>':
out << ">";
break;
case '&':
out << "&";
break;
default:
out << symbol;
break;
}
}
out << "</text>"s;
}
//---------- Document ------------------
void Document::AddPtr(std::shared_ptr<Object>&& obj) {
objects_.emplace_back(move(obj));
}
void Document::Render(std::ostream& out) const {
out << "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>"s << std::endl;
out << "<svg xmlns=\"http://www.w3.org/2000/svg\" version=\"1.1\">"s << std::endl;
RenderContext ctx(out, 2, 2);
for (const auto& obj : objects_) {
obj->Render(ctx);
}
out << "</svg>"sv;
}
} // namespace svg