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index.mjs
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index.mjs
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// not minimized on purpose
const SIDE_LENGTH_LS_KEY = 'side-length';
const MINES_LS_KEY = 'mines';
const MIN_SIDE_LENGTH = 2;
const MAX_SIDE_LENGTH = 30;
const ADJUSTMENTS = [-1, 0, 1];
const NEIGHBOR_ADJUSTMENTS = ADJUSTMENTS.flatMap(x =>
ADJUSTMENTS.map(y => [x, y]).filter(coords => coords.some(Boolean))
);
const MARKED_AS_MINE_CLS = 'mine';
const CELL_CLS = 'cell';
const REVEALED_CLS = 'revealed';
const fieldEl = document.getElementById('field');
const totalEmptyCellsCountEl = document.getElementById('total');
const revealedCellsCountEl = document.getElementById('revealed-count');
const sideLengthEl = document.getElementById('side');
const minesCountEl = document.getElementById('mines');
const handleEnter = e => {
if (e.key !== 'Enter') return;
e.target.blur();
return false;
};
const getCellPositionData = cell => {
const { rowI: rowIString, cellI: cellIString } = cell?.dataset ?? {};
if (rowIString === undefined || cellIString === undefined)
throw new Error('Failed to get coordinates');
return { rowI: +rowIString, cellI: +cellIString };
};
const renderField = field => {
fieldEl.innerHTML = '';
const rows = field.map((cells, rowI) => {
const row = document.createElement('div');
row.className = 'row';
cells.map((_, cellI) => {
const cell = document.createElement('span');
cell.className = CELL_CLS;
cell.dataset.rowI = rowI;
cell.dataset.cellI = cellI;
row.append(cell);
});
return row;
});
fieldEl.append(...rows);
};
const main = () => {
let gameStarted = false;
const sideLength = +(localStorage.getItem(SIDE_LENGTH_LS_KEY) ?? 10);
const minesCount = +(localStorage.getItem(MINES_LS_KEY) ?? 10);
sideLengthEl.innerHTML = sideLength;
minesCountEl.innerHTML = minesCount;
revealedCellsCountEl.innerHTML = 0;
totalEmptyCellsCountEl.innerHTML = sideLength ** 2 - minesCount;
// EDITABLE FIELDS EVENT HANDLERS
sideLengthEl.onkeydown = handleEnter;
minesCountEl.onkeydown = handleEnter;
sideLengthEl.onblur = evt => {
const value = Math.max(
MIN_SIDE_LENGTH,
Math.min(MAX_SIDE_LENGTH, +evt.target.innerText)
);
if (Number.isNaN(value)) {
sideLengthEl.innerHTML = sideLength;
return;
}
localStorage.setItem(SIDE_LENGTH_LS_KEY, value);
// ensure we're under mines minimum for the side length
const allowedMinesCount = Math.min(minesCount, value ** 2 - 2);
minesCountEl.innerHTML = allowedMinesCount;
localStorage.setItem(MINES_LS_KEY, allowedMinesCount);
main(); // restart
};
minesCountEl.onblur = evt => {
const value = +evt.target.innerText;
if (Number.isNaN(value)) {
minesCountEl.innerHTML = minesCount;
return;
}
localStorage.setItem(
MINES_LS_KEY,
Math.max(1, Math.min(sideLength ** 2 - 2, value))
);
main(); // restart
};
// GAME LOGIC
const field = Array.from({ length: sideLength }).map(() =>
Array(sideLength).fill(0)
);
const visibility = Array.from({ length: sideLength }).map(() =>
Array(sideLength).fill(false)
);
const getCellElements = () => {
const cellsArr = Array.from(document.getElementsByClassName(CELL_CLS));
const rows = [];
for (let i = 0; i < cellsArr.length; i += sideLength) {
rows.push(cellsArr.slice(i, i + sideLength));
}
return rows;
};
const updateVisibleCount = () => {
let visibleCount = 0;
for (const row of visibility) {
for (const isCellVisible of row) {
if (isCellVisible) visibleCount++;
}
}
revealedCellsCountEl.innerHTML = visibleCount;
if (visibleCount === sideLength ** 2 - minesCount) {
// allow time to update html
setTimeout(() => endGame(true), 0);
}
};
const loseGame = () => {
// show all locations for all mines
const cells = getCellElements();
cells.forEach((row, rowI) =>
row.forEach((cell, cellI) => {
if (field[rowI][cellI] === '*') {
cell.classList.add(MARKED_AS_MINE_CLS);
} else {
cell.classList.remove(MARKED_AS_MINE_CLS);
}
})
);
// allow time to update html
setTimeout(() => endGame(false), 0);
};
const endGame = hasWon => {
fieldEl.onclick = null;
fieldEl.oncontextmenu = e => e.preventDefault();
const rematchRequested = confirm(
`Game over! You ${hasWon ? 'won' : 'lost'}.\n\nPlay again?`
);
if (rematchRequested) main();
};
fieldEl.onclick = ({ target }) => {
if (!target.classList.contains(CELL_CLS)) return;
if (target.classList.contains(MARKED_AS_MINE_CLS)) return; // ignore marked as mines
const { rowI, cellI } = getCellPositionData(target);
if (!gameStarted) {
// place mines on first click of the game
placeMines([rowI, cellI]);
gameStarted = true;
}
visibility[rowI][cellI] = true;
target.classList.add(REVEALED_CLS);
const value = field[rowI][cellI];
target.innerHTML = value || '';
if (value === '*') {
loseGame();
return;
}
if (value === 0) revealAdjacents({ rowI, cellI });
updateVisibleCount();
};
fieldEl.oncontextmenu = evt => {
evt.preventDefault();
const { target } = evt;
if (!target.classList.contains(CELL_CLS)) return;
const isRevealed = target.classList.contains(REVEALED_CLS);
if (isRevealed) {
// reveal adjacent cells if enough neighbours are marked as mines
const { rowI, cellI } = getCellPositionData(target);
let value = field[rowI][cellI];
if (value === 0) return; // adjacents already should be revealed
const cells = getCellElements();
for (const [rowAdj, cellAdj] of NEIGHBOR_ADJUSTMENTS) {
const rI = rowI + rowAdj;
const cI = cellI + cellAdj;
if (cells[rI]?.[cI]?.classList.contains(MARKED_AS_MINE_CLS))
value--;
}
if (value > 0) return; // not enough cells marked as mines to reveal
revealAdjacents({ rowI, cellI });
updateVisibleCount();
} else {
target.classList.toggle(MARKED_AS_MINE_CLS);
}
};
const revealAdjacents = ({ rowI, cellI }) => {
const cells = getCellElements();
for (const [rowAdj, cellAdj] of NEIGHBOR_ADJUSTMENTS) {
const rI = rowI + rowAdj;
const cI = cellI + cellAdj;
const isVisible = visibility[rI]?.[cI];
if (isVisible) continue; // no need to reveal
const value = field[rI]?.[cI];
const cell = cells[rI]?.[cI];
if (cell === undefined || value === undefined) continue; // skip out of bounds
if (cell.classList.contains(MARKED_AS_MINE_CLS)) continue; // skip cells marked by player as mines
if (value === '*') {
// Game over: revealed an unmarked mine
loseGame();
continue;
}
visibility[rI][cI] = true;
cell.classList.add(REVEALED_CLS);
cell.innerHTML = value || '';
if (value === 0) revealAdjacents({ rowI: rI, cellI: cI });
}
};
const placeMines = ([initialRow, initialCell]) => {
const shuffledCells = Array.from({ length: sideLength ** 2 })
.map((_, i) => ({ value: i, weight: Math.random() }))
.sort((a, b) => a.weight - b.weight)
.map(({ value }) => ({
rowI: Math.floor(value / sideLength),
cellI: value % sideLength
}))
.filter(
// first clicked cell should always be safe
({ rowI, cellI }) =>
rowI !== initialRow || cellI !== initialCell
);
let minesLeft = minesCount;
while (minesLeft--) {
const { rowI, cellI } = shuffledCells.pop();
placeMine(field, rowI, cellI);
}
};
const placeMine = (field, rowI, cellI) => {
field[rowI][cellI] = '*';
// update neighbours info
for (const [rowAdj, cellAdj] of NEIGHBOR_ADJUSTMENTS) {
if (typeof field[rowI + rowAdj]?.[cellI + cellAdj] === 'number') {
// not a mine or outside field
field[rowI + rowAdj][cellI + cellAdj]++;
}
}
};
renderField(field);
};
main();