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In Unity the user can look around a VR scene by holding a modifier key (Ctrl, Command, etc) and moving the mouse. In my experience this feels easier and less constrained than a click-and-drag model. This approach is additive, and can be applied as a compliment to dragging.
The text was updated successfully, but these errors were encountered:
In Unity the user can look around a VR scene by holding a modifier key (Ctrl, Command, etc) and moving the mouse. In my experience this feels easier and less constrained than a click-and-drag model. This approach is additive, and can be applied as a compliment to dragging.
The text was updated successfully, but these errors were encountered: