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I should investigate when marlin renderer is used to compute shape masks for non-AA cases, like dashed lines or having miter or round strokes ?
This could speed up these cases as only 1 y scanline will be computed knstead of 8 scanlines ...
MarlinFX provides nonAA Marlin renderers that can be backported into Marlin to replace native java2d renderers (C) that suffers from 2 problems:
Goal: replace java2d native renderer ie remove this C code in favor to Marlin !
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