Releases
5.10.4
Build 5.10.4 Release 12/05/2024
DATABASE CHANGED! (Bitmap field in CMCHAR table is now larger)
Races/GenRaces support parameters for cultural abilities.
Better MSSP/MSDP support. New INI entry: MSXPVARS.
Ability CODES & DOMAINS can now be added to via the INI file/control panel.
Deity powers, curses, blessings all now support arguments
New skills: Improved Revoke, Hard to Starboard, Staff Sweep, Staff Block
GenAbilities: better argument parsing (see Game Builders Guide)
New command: NOSPAM
AutoGenInstances will now respect multiple entrances. See RandomAreas guide.
Two new Pride/TOP Stat config settings, PRIDECATS and PRIDECOUNT in INI file
TOP command now only displays text files in resources/text/topplayers.txt, etc
TOP pride stats are retained for deleted players & accounts, until they fall off.
New Zappermask: +-DOMAIN
Thin Areas will now develop their correct area stats eventually
Can now modify GenAbility IDs, and create new ones based on existing ones.
Regeneration property now has many finer controls
GMCP now supports char.effects.get
New chants: breath color, know animal, enhance potion, spark runes, inspect shard
All Qualifies list now supports secret flag
New formula: proficiency gain; see ini file
Note: Due to InterMud 3 changes, some will see a harmless one-time error at startup.
New Prayer: Pacify -- a targeted Calm with duration
Proficiency cap from practicing now in INI file (see PRACMAXPCT)
Unit Tests (TEST command) are now friendlier and more accessible
Wish/Limited Wish now has a configuration file in resources/skills/wish.txt
Unleveling and Unleveling from XP loss can be disabled in the INI file
Unleveling no longer removes a level 0 class, but still takes from other classes
SCORE command has more arguments for narrowing the results.
Prop_ItemNoRuin can now be used to Always ruin an item.
Class Skills, including All Qualifys, now support expertises as requirements.
New Command "AutoAttack" for toggling auto attack. Also available in Config.
Players can now drop, get, etc all weapons, armor, items, or money.
TOP/Pride stats now preserves previous-period stats.
CRON jobs now support new intervals and better formula support (HELP CRON)
New example script playerBackups.js for making player backups as cmare xml.
New example script topMonthlyRpt.js for making TOP player reports every month.
New example script topMonthlyAwards.js for giving TOP player awards every month.
New thief skills: Runecasting, Kidnapping, Urchinize, Tarot Reading, Find Runaway
Prophecy prayer will now also use new random predictions file
New property: ScriptLater for, well, scripting later
Generate command now supports object type SCRIPTS
StdPlanarAbility, etc now works on exits and portals
Spell_Teleport can now generate random areas when places on exits and portals.
The XML files feature from quest scripts can now be used in mobprog scripts also.
New prayer: Divine Quest, mostly to use in blessings or curses.
New spell: Tap Scroll, Mystic Task, mostly for use in scripts
Achievements now supports LEVELUP, LEVELDOWN, CLASSLEVELUP, CLASSLEVELDOWN, EFFECTSHAD events.
POSE command now supports HERE argument.
New Achievement award types: ITEM, and MOB
New chants: Release Magic, Tasseography, Curse Mood, Enhance Jewelry, Extend Fortune
Areas now track several more stats and most common race, see LIST AREAS for more info.
New thief skills: My Urchins, Astrology, Name Urchin, Promote Urchin, Call Urchins
New chants: Suppress Fortune, Enhance Shard, Bountiful Womb, Curse Fortune, Palm Reading
New common skill: Shard Making, Improved Herbalism
New skills: Staff Spin, Scroll Familiarity, Trade Charting, Staff Thrust, Caravan Travel
New chants: Steal Fortune, Strengthen Seed, Endow Club, Reverse Fortune, Endow Gemstones
New thief skills: Conceal Pathway, Urchin Spy, Fortune Telling
New chants: Curse Seed, Endow Jewelry, Endow Ioun Stone, Stabilize Form
New rideable type: furniture-hook
HELP can now match on common recipes to tell you which skill produces them.
Many resource files can be 'extended' by adding versions with .1, .2, etc after the extension.
Std/Gen Journals now support post and msg size limits, and post expiration.
CONSIDER and GCONSIDER now support the "all" syntax.
ACCOUNT now supports a sort field.
Corpses can now be generated with some cause-of-death blurbs, see CORPSE_BLURBS in LISTS.INI.
New MOB class: StdCraftBroker, allows players to craft for each other async. See Archons Guide
Magical Ability code on armor now applies only to non-multiwear armor.
Game Channels can now be tied to Discord channels via Discord Apps and Bots.
New shopkeeper type: children seller (for an orphanage).
New RP/MUSH-like command 'DIEROLL'.
User selection masking now supports "LAST.", like GET LAST.SWORD
FTELL will now invoke GTELL, but only for your followers.
GROUP now supports LEADER keyword to change your group leader.
FORMATION can now put anyone in front row, and attacks initiated by formation make front row tank.
New item type: GenBurnOven -- an oven that requires burning fuel inside.
New Property: TriggeredAffects, for having effects that are triggered :)
New race: Rust Monster
ORDER now works with animal followers for specific commands in LISTS.INI file
Can now LIST DBCONNECTIONS to check database status
New character class: Gypsy - thief subclass with druid highlights
New command: AUTOTELLNOTIFY, with CONFIG support also, for account-based muds.
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