diff --git a/public/json/Acid Dye.json b/public/json/Acid Dye.json index 1a8a8268..29ebdaf9 100644 --- a/public/json/Acid Dye.json +++ b/public/json/Acid Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Acid Dye", "summaries": [ - "Acid Dye is a dye sometimes acquired from the Dye Trader after completing a Strange Plant quest. Armor dyed by it can be seen in the dark, but does not provide light. It also gives a rippling effect that pulses outwards from the player's head. It can sometimes be used for exploring, but the fact that it does not provide real light makes it mostly of use for decoration.", + "Acid Dye is a dye acquired by giving a Strange Plant to the Dye Trader. Armor dyed by it can be seen in the dark, but does not provide light. It also gives a rippling effect that pulses outwards from the player's head. It can sometimes be used for exploring, but the fact that it does not provide real light makes it mostly of use for decoration.", "Equipping Acid Dye, Red Acid Dye or Blue Acid Dye on the Shadow Orb can make parts of it or the whole orb invisible." ], "statistics": { diff --git a/public/json/Adamantite Pickaxe.json b/public/json/Adamantite Pickaxe.json index 73a0dc03..734e3ed2 100644 --- a/public/json/Adamantite Pickaxe.json +++ b/public/json/Adamantite Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "The Adamantite Pickaxe is a Hardmode pickaxe, and is the pickaxe alternative to the Adamantite Drill, having a slower mining speed but longer range and benefiting from mining speed bonuses. Its alternate ore counterpart, the Titanium Pickaxe, is faster than the Adamantite Pickaxe.", "It can mine any block except Chlorophyte Ore and Lihzahrd Bricks.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "20 (Melee)", diff --git a/public/json/Adamantite Waraxe.json b/public/json/Adamantite Waraxe.json index bbd5959a..91656a25 100644 --- a/public/json/Adamantite Waraxe.json +++ b/public/json/Adamantite Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Adamantite Waraxe is a Hardmode axe that is obtainable after crafting an Adamantite Forge or a Titanium Forge, and is the axe alternative to the Adamantite Chainsaw. Like all other axes and chainsaws, it is solely used to cut down trees, cacti and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "43 (Melee)", diff --git a/public/json/Aerial Bane.json b/public/json/Aerial Bane.json index 8828dede..e1a2a05c 100644 --- a/public/json/Aerial Bane.json +++ b/public/json/Aerial Bane.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Aerial Bane", "summaries": [ - "The Aerial Bane is a Hardmode, post-Golem bow that converts any type of arrow into special Aerial Bane arrows each time the bow is fired. The Aerial Bane simultaneously fires six arrows arranged in a diagonal formation that deal 150% of the weapon's base damage (58 base damage) to airborne enemies. The bow determines whether an enemy is airborne or not by checking if there is a solid block within 12 tiles below the point of impact. As such, if a normally grounded enemy is more than 12 tiles above a solid block, it will be considered airborne and the Aerial Bane will inflict extra damage. The Aerial Bane's special arrows drop off sharply and will disappear in midair if they fall enough distance.", + "The Aerial Bane is a Hardmode, post-Golem bow that converts any type of arrow into special Aerial Bane arrows each time the bow is fired. The Aerial Bane simultaneously fires six arrows arranged in a diagonal formation that deals 150% of the weapon's base damage (58 base damage) to airborne enemies. The bow determines whether an enemy is airborne or not by checking if there is a solid block within 12 tiles below the point of impact. As such, if a normally grounded enemy is more than 12 tiles above a solid block, it will be considered airborne and the Aerial Bane will inflict extra damage. The Aerial Bane's special arrows drop off sharply and will disappear in midair if they fall enough distance.", "Upon hitting an enemy, the arrow splits into five separate arrows, which are angled downward in a symmetrical 90° spread with the centermost arrow being shot directly downward regardless of what angle the enemy was hit at. These five additional arrows will not split again and explode upon hitting an enemy or solid tile. The Aerial Bane also has a base 7% critical strike chance as opposed to the usual 4%. The Aerial Bane has a 1/4 (25%) of being dropped from Betsy during Tier 3 of the Old One's Army event.", "Its best modifier is Unreal." ], diff --git a/public/json/Amber Mosquito.json b/public/json/Amber Mosquito.json index e25960d7..66d8e153 100644 --- a/public/json/Amber Mosquito.json +++ b/public/json/Amber Mosquito.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Amber Mosquito", "summaries": [ - "The Amber Mosquito is a pet-summoning item that spawns a Baby Dinosaur to follow the player around. When the player is far enough away or in midair, a pterosaur will carry it by the tail to continue following them. The Amber Mosquito can be obtained by putting Silt, Slush, or Desert Fossils(Desktop, Console and Mobile versions) into an Extractinator or Chlorophyte Extractinator(Desktop, Console and Mobile versions). With Silt or Slush, it only has a 1/10,000 (0.01%) chance to drop, while with Desert Fossils it has a slightly higher chance of 27/100,000 (0.027%)." + "The Amber Mosquito is a pet-summoning item that spawns a Baby Dinosaur to follow the player around. When the player is far enough away or in midair, a pterosaur will carry it by the tail to continue following them. The Amber Mosquito can be obtained by putting Silt, Slush, or Desert Fossils(Desktop, Console and Mobile versions) into an Extractinator or Chlorophyte Extractinator(Desktop, Console and Mobile versions). With Silt or Slush, it only has a 1/10,000 (0.01%) chance to drop, while with Desert Fossils it has a slightly higher chance of 27/100,000 (0.027%)." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Anchor.json b/public/json/Anchor.json index 6a13fe84..e43305bc 100644 --- a/public/json/Anchor.json +++ b/public/json/Anchor.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Anchor", "summaries": [ - "The Anchor is a Hardmode melee weapon which acts in a similar fashion to the Harpoon, firing a large anchor projectile in an arc. The projectile remains attached to the player via a rope and is heavily affected by gravity. It returns upon reaching a maximum distance or impacting a tile or enemy and damages any enemies in its return path. The Anchor has a 3.78% chance of being found in Pearlwood Crates(Desktop, Console and Mobile versions) or a 1/25 (4%) chance of being found in (Old-gen console and 3DS versions) Wooden Crates which are obtained from fishing after the Wall of Flesh has been defeated.", + "The Anchor is a Hardmode flail which acts in a similar fashion to the Harpoon, firing a large anchor projectile in an arc. The projectile remains attached to the player via a rope and is heavily affected by gravity. It returns upon reaching a maximum distance or impacting a tile or enemy and damages any enemies in its return path. The Anchor has a 3.78% chance of being found in Pearlwood Crates(Desktop, Console and Mobile versions) or a 1/25 (4%) chance of being found in (Old-gen console and 3DS versions) Wooden Crates which are obtained from fishing after the Wall of Flesh has been defeated.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Ancient Horn.json b/public/json/Ancient Horn.json index 95e448e0..b3b3d358 100644 --- a/public/json/Ancient Horn.json +++ b/public/json/Ancient Horn.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Ancient Horn", "summaries": [ - "The Ancient Horn is a Hardmode mount summoning item. When used, it summons a rideable Basilisk Mount which gives the player an additional jump and the ability to charge through enemies, damaging them in the process. The Ancient Horn has a 1/50 (2%) chance of being dropped by Basilisks.", + "The Ancient Horn is a Hardmode mount-summoning item that summons a rideable Basilisk Mount, which gives the player an additional jump and the ability to charge through enemies, damaging them in the process. The Ancient Horn has a 1/50 (2%) chance of being dropped by Basilisks.", "The Basilisk mount provides accelerated land speed at 41 mph and provides increased jump height (14 tiles/28 feet), though is still hindered by water as usual. While mounted on the Basilisk, the player is immune to knockback and only takes 20% fall damage.", "If the Basilisk is moving at a speed of least 21 mph, running through enemies inflicts 90 base damage, not counting enemy defense. This damage is considered summon damage, meaning that minion-enhancing items will improve it. Enemies that are damaged by this attack do not inflict contact damage on the player, but the player will suffer contact damage from enemies that survive it, if the hitbox of the player gets hit.", "The mount emits a faint red glow from 27' underground downwards. This light does not grow stronger as the player descends, and its color is unaffected by dyes." diff --git a/public/json/Ancient Manipulator.json b/public/json/Ancient Manipulator.json index f0062308..ff1ee092 100644 --- a/public/json/Ancient Manipulator.json +++ b/public/json/Ancient Manipulator.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Ancient Manipulator", "summaries": [ - "The Ancient Manipulator is an endgame crafting station mainly used to craft items from Luminite and Lunar Fragments. It is always dropped by the Lunatic Cultist." + "The Ancient Manipulator is a Hardmode, post-Lunatic Cultist crafting station mainly used to craft items from Luminite and Lunar Fragments. It is always dropped by the Lunatic Cultist." ], "statistics": { "Placeable": "✔️ (3 wide × 3 high)", diff --git a/public/json/Angler.json b/public/json/Angler.json index 4def11bd..7e49c1e9 100644 --- a/public/json/Angler.json +++ b/public/json/Angler.json @@ -2,11 +2,10 @@ "type": "npcs", "title": "Angler", "summaries": [ - "The Angler is an NPC concerned exclusively with fishing, who appears as a young boy. He does not sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he dispenses various rewards.", + "The Angler is a unique NPC concerned exclusively with fishing, who appears as a young boy. He does not sell anything, but rather assigns quests to players. Quest objectives generally involve catching him rare fish from particular biomes or layers, for which he offers various rewards. He will move in once the following criteria have been met:", + "", "On [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, he will throw Frost Daggerfish at nearby enemies when threatened, dealing 10 / 15 / 17 damage at the start of the game.", "", - "The Angler is first encountered as the Sleeping Angler randomly spawning on the sand or on the water surface of the Ocean biome (or rarely in the underworld). He will move in when:", - "", "The Sleeping Angler is one of the few entities that can be detected by the Lifeform Analyzer(Desktop, Console and Mobile versions) or its upgrades." ], "statistics": { diff --git a/public/json/Apprentice armor.json b/public/json/Apprentice armor.json index 8e3f3345..6918d8cb 100644 --- a/public/json/Apprentice armor.json +++ b/public/json/Apprentice armor.json @@ -2,11 +2,11 @@ "type": "armors", "title": "Apprentice armor", "summaries": [ - "The Apprentice armor is a Hardmode magic and summoning armor set purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total, which consists of the Apprentice's Hat, Apprentice's Robe and Apprentice's Trousers.", - "A full set of Apprentice armor will provide the following benefits:", - "", - "Additionally, wearing the full set will increase the attack range of Flameburst Tower sentries by 50%, allowing them to attack up to 84 tiles away. It also increases their projectile velocity by 40% and increases their field of view significantly.", - "The Dark Artist armor is a direct upgrade of the Apprentice armor." + "Apprentice armor is a Hardmode armor set purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total after defeating any mechanical boss, and provides summon as well as magic damage bonuses. The set consists of the Apprentice's Hat, Apprentice's Robe, and Apprentice's Trousers.", + "A full set of Apprentice armor provides the following stats:", + "", + "Additionally, wearing the full set will increase the attack range of Flameburst sentry summons by 50%, allowing them to attack up to 84 tiles away. It also increases their projectile velocity by 40% and increases their field of view significantly.", + "The Dark Artist armor can be considered a direct upgrade of the Apprentice armor." ], "statistics": { "Defense": "32 (set)", diff --git a/public/json/Arms Dealer.json b/public/json/Arms Dealer.json index a1cb0c6e..003f412c 100644 --- a/public/json/Arms Dealer.json +++ b/public/json/Arms Dealer.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Arms Dealer", "summaries": [ - "The Arms Dealer is an NPC that will spawn once the following criteria have been met:", - "", + "The Arms Dealer is an NPC vendor who mainly sells ammunition items as well as guns. He will move in once the following criteria have been met:", + "", "(Desktop, Console and Mobile versions) These requirements only apply to the initial spawning. If the Arms Dealer is killed, he will automatically respawn after some time.", "(Old-gen console and 3DS versions) If the Arms Dealer is killed, he will only respawn if the above requirements are met again.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, when threatened by enemies, the Arms Dealer will use a Flintlock Pistol to defend himself. Once Hardmode begins, he upgrades to a Minishark for self-defense. He deals 24 / 36 / 42 damage in Pre-Hardmode (decreasing to 15 / 22 / 26 damage in Hardmode, although he does gain an increased rate of fire to compensate), and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress he will gain various stat increases." @@ -11,7 +11,7 @@ "statistics": { "Environment": "
Valid house
", "AI Type": "Passive AI", - "Damage": "243642152226 (bullets) ", + "Damage": "243642152226 (Bullet) ", "Max Life": "250", "Defense": "15", "KB Resist": "50%" diff --git a/public/json/Baby Grinch's Mischief Whistle.json b/public/json/Baby Grinch's Mischief Whistle.json index 26cc7592..ca4a59ee 100644 --- a/public/json/Baby Grinch's Mischief Whistle.json +++ b/public/json/Baby Grinch's Mischief Whistle.json @@ -2,13 +2,13 @@ "type": "miscellaneous", "title": "Baby Grinch's Mischief Whistle", "summaries": [ - "The Baby Grinch's Mischief Whistle is a Hardmode, post-Plantera pet-summoning item that spawns a Baby Grinch to follow the player around. When the player is far enough away or in midair, a red balloon will carry the Baby Grinch to catch up with them. The Baby Grinch's Mischief Whistle is dropped by the Ice Queen during the Frost Moon event with a 0.95–1.67% (3.33– 6.67%) chance depending on the current wave." + "The Baby Grinch's Mischief Whistle is a Hardmode, post-Plantera pet-summoning item that spawns a Baby Grinch to follow the player around. When the player is far enough away or in midair, a red balloon will carry the Baby Grinch to catch up with them. The Baby Grinch's Mischief Whistle is dropped by the Ice Queen during the Frost Moon event with a 0.95–1.67% (3.33– 6.67%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", "Tooltip": "Summons a Baby Grinch", "Rarity": "[img:Rarity level: 3]", - "Sell": "2 GC (Desktop, Console and Mobile versions)", + "Sell": "2 GC", "Research": "1 required" }, "crafts": {} diff --git a/public/json/Ball O' Fuse Wire.json b/public/json/Ball O' Fuse Wire.json index 6f1f587e..97b17193 100644 --- a/public/json/Ball O' Fuse Wire.json +++ b/public/json/Ball O' Fuse Wire.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Ball O' Fuse Wire", "summaries": [ - "The Ball O' Fuse Wire is a Hardmode pet-summoning item that spawns a pet Dynamite Kitten resembling the Orange Tabby variant of the Town Cat to follow the player around. When the player is far enough away or in midair, the Kitten will ride towards them on a stick of Dynamite and immediately dismount when it is on solid ground. The Ball O' Fuse Wire can be purchased from the Zoologist for 50 GC after completing 70% (378 entries) of the Bestiary." + "The Ball O' Fuse Wire is a Hardmode pet-summoning item that spawns a pet Dynamite Kitten resembling the Orange Tabby variant of the Town Cat to follow the player around. When the player is far enough away or in midair, the Kitten will ride towards them on a stick of Dynamite and immediately dismount when it is on solid ground. The Ball O' Fuse Wire can be purchased from the Zoologist for 50 GC after completing 70% (378 entries) of the Bestiary." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Ball O' Hurt.json b/public/json/Ball O' Hurt.json index 66f86232..e2af6b9f 100644 --- a/public/json/Ball O' Hurt.json +++ b/public/json/Ball O' Hurt.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Ball O' Hurt", "summaries": [ - "The Ball O' Hurt is a type of flail that is obtainable by destroying a Shadow Orb, or by opening a Corrupt Crate(Desktop, Console and Mobile versions) or a Defiled Crate(Desktop, Console and Mobile versions) that are obtained by fishing in the Corruption. It emits small particles similar to those of other objects in the Corruption.", + "The Ball O' Hurt is a pre-Hardmode flail that emits small particles similar to those of other objects in the Corruption. The Ball O' Hurt has a 1/5 (20%) chance of being obtained from destroying Shadow Orbs found in the Corruption or a 1/5 (20%) chance from Corrupt Crates(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions), which are fished in the Corruption.", "It is particularly useful when fighting worm-type enemies or the Eater of Worlds boss, since it does relatively constant damage to the multiple segments.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], diff --git a/public/json/Bamboo Leaf.json b/public/json/Bamboo Leaf.json index 878aadf0..198a334f 100644 --- a/public/json/Bamboo Leaf.json +++ b/public/json/Bamboo Leaf.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Bamboo Leaf", "summaries": [ - "The Bamboo Leaf is a pet-summoning item that spawns a Baby Red Panda to follow the player around. When the player is far enough away or in midair, the Baby Red Panda will fly towards the player while surfing on a bamboo leaf in order to catch up to them. The Bamboo Leaf can be purchased from the Traveling Merchant for 1 PC." + "The Bamboo Leaf is a pet-summoning item that spawns a Baby Red Panda to follow the player around. When the player is far enough away or in midair, the Baby Red Panda will fly towards the player while surfing on a bamboo leaf in order to catch up to them. The Bamboo Leaf can be purchased from the Traveling Merchant for 1 PC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Bast Statue.json b/public/json/Bast Statue.json index e4f33ddd..40f20307 100644 --- a/public/json/Bast Statue.json +++ b/public/json/Bast Statue.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Bast Statue", "summaries": [ - "The Bast Statue is a furniture item that grants The Bast Defense buff to players in its vicinity, increasing their defense by 5 points. The buff effect can be toggled via wire. The statue can be found in Sandstone Chests in the lower portion of the Underground Desert, or be found as a furniture in Underground Desert Cabins, or in Oasis Crates and Mirage Crates.", + "The Bast Statue is a furniture item that grants The Bast Defense buff to players in its vicinity, increasing their defense by 5 points. The buff effect can be toggled via wire. The Bast Statue has a 1/7 (14.29%) chance of being found in Sandstone Chests in the lower portion of the Underground Desert, or be found as a furniture in Underground Desert Cabins, or a 1/8 (12.5%) chance of being found in Oasis Crates and Mirage Crates.", "The buff is applied to any players standing within a rectangular area of 170×125 tiles centered on the Bast Statue, similar to Heart Lanterns and Campfires." ], "statistics": { diff --git a/public/json/Bedazzled Nectar.json b/public/json/Bedazzled Nectar.json index 477f6bed..b1397728 100644 --- a/public/json/Bedazzled Nectar.json +++ b/public/json/Bedazzled Nectar.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Bedazzled Nectar", "summaries": [ - "The Bedazzled Nectar is a pet-summoning item that spawns a Glittery Butterfly pet to follow the player around. The Bedazzled Nectar has a chance of being sold by the Traveling Merchant for 1 PC." + "The Bedazzled Nectar is a pet-summoning item that spawns a Glittery Butterfly pet to follow the player around. The Bedazzled Nectar has a chance of being sold by the Traveling Merchant for 1 PC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Bee Gun.json b/public/json/Bee Gun.json index 9e0be098..2b6f88a9 100644 --- a/public/json/Bee Gun.json +++ b/public/json/Bee Gun.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Bee Gun", "summaries": [ - "The Bee Gun is a pre-Hardmode magic weapon that ordinarily fires 1-3 (1-6 with a Hive Pack(Desktop, Console and Mobile versions) equipped) piercing bee projectiles per shot, with two independent 1/6 (16.67%) chances to fire an extra bee. The bees deal 100% of the weapon's base damage (9 base damage) and have a 1/2 (50%) chance to deal 1 extra damage. Bee projectiles home in on their closest target and pierce an unlimited number of enemies before dissipating after a 10-second duration, after ricocheting off solid blocks three separate times, or immediately upon contact with water or lava. The Bee Gun has a 1/3 (33.33%) chance to be dropped by the Queen Bee.", + "The Bee Gun is a pre-Hardmode magic weapon that ordinarily fires 1-3 (1-6 with a Hive Pack(Desktop, Console and Mobile versions) equipped) piercing bee projectiles per shot, with two independent 1/6 (16.67%) chances to fire an extra bee. The bees deal 100% of the weapon's base damage (9 base damage) and have a 1/2 (50%) chance to deal 1 extra damage. Bee projectiles home in on their closest target and pierce an unlimited number of enemies before dissipating after a 10-second duration, after ricocheting off solid blocks three separate times, or immediately upon contact with water or lava. The Bee Gun has a 1/3 (33.33%) chance of being dropped by the Queen Bee.", "(Desktop, Console and Mobile versions) Its best modifier is Mythical.", "(Old-gen console and 3DS versions) Its best modifier is Demonic or Deadly for damage output, or Mystic for mana conservation because it cannot get modifiers that affect knockback." ], diff --git a/public/json/Beenade.json b/public/json/Beenade.json index 8bf3558b..fb618cb2 100644 --- a/public/json/Beenade.json +++ b/public/json/Beenade.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Beenade", "summaries": [ - "The Beenade is a consumable ranged weapon that acts similarly to a regular Grenade when thrown but releases 15–25 friendly bee projectiles upon detonating. These bee projectiles deal 100% of the Beenade's base damage ((Desktop, Console and Mobile versions) 12 / (Old-gen console and 3DS versions) 14 base damage) per hit, and have a 1/2 (50%) chance to deal 1 extra damage. Bee projectiles will home in on nearby enemies before dissipating after a 10-second duration, upon piercing enemies or ricocheting off solid blocks a total of three times, or immediately upon contact with water or lava. Friendly bees spawned from Beenades cannot inflict critical hits.", + "The Beenade is a consumable ranged weapon that acts similarly to a regular Grenade when thrown but releases 15–25 friendly bee projectiles upon detonating after 3 seconds.These bee projectiles deal 100% of the Beenade's base damage ((Desktop, Console and Mobile versions) 12 / (Old-gen console and 3DS versions) 14 base damage) per hit, and have a 1/2 (50%) chance to deal 1 extra damage. Bee projectiles will home in on nearby enemies before dissipating after a 10-second duration, upon piercing enemies or ricocheting off solid blocks a total of three times, or immediately upon contact with water or lava. Friendly bees spawned from Beenades cannot inflict critical hits.", "Beenades have a 3/4 (75%) / 100% chance of being dropped by the Queen Bee in an amount ranging from 10 to 30 (10 to 29), and on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, Beenades can also be crafted from one Grenade and one Bee Wax." ], "statistics": { diff --git a/public/json/Bernie's Button.json b/public/json/Bernie's Button.json index f8f3605f..14258a76 100644 --- a/public/json/Bernie's Button.json +++ b/public/json/Bernie's Button.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Bernie's Button", "summaries": [ - "The Bernie's Button is a pet-summoning item which summons a Bernie pet that follows the player around. It can be purchased from the Princess for 25 GC." + "Bernie's Button is a Hardmode, post-Plantera pet-summoning item that summons a Bernie pet to follow the player around. Bernie's Button can be purchased from the Princess for 25 GC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Betsy's Egg.json b/public/json/Betsy's Egg.json index 7ddcf0cf..7fc13991 100644 --- a/public/json/Betsy's Egg.json +++ b/public/json/Betsy's Egg.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Betsy's Egg", "summaries": [ - "Betsy's Egg is a pet-summoning item that drops from Betsy in Master Mode with a 1/4 (25%) chance. It summons Itsy Betsy, which will follow the player around." + "Betsy's Egg is a Hardmode, post-Golem pet-summoning item that spawns Itsy Betsy to follow the player around. Betsy's Egg has a 1/4 (25%) of being dropped from Betsy in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Betsy.json b/public/json/Betsy.json index e216506b..f021007e 100644 --- a/public/json/Betsy.json +++ b/public/json/Betsy.json @@ -7,7 +7,7 @@ "statistics": { "Environment": "
Old One's Army
", "AI Type": "Betsy AI", - "Damage": "80/104/156 (melee)
70140210 (Betsy's Fireball)
70140210 (Betsy's Breath) ", + "Damage": "80/104/156 (contact)
70140210 (Betsy's Fireball)
70140210 (Betsy's Breath) ", "Max Life": "50000/75000/95625", "Defense": "38", "KB Resist": "100%", diff --git a/public/json/Birdie Rattle.json b/public/json/Birdie Rattle.json index 5e0d9306..44ed4318 100644 --- a/public/json/Birdie Rattle.json +++ b/public/json/Birdie Rattle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Birdie Rattle", "summaries": [ - "The Birdie Rattle is a pet-summoning item that spawns the Lil' Harpy pet to follow the player around. The Lil' Harpy, when summoned, will fly above and behind the player, and will behave similar to the Zephyr Fish, continually flying around and looking side to side. It will never land and can fly through blocks. The Birdie Rattle can be purchased from the Traveling Merchant for 1 PC." + "The Birdie Rattle is a pet-summoning item that spawns a Lil' Harpy pet to follow the player around. The Lil' Harpy, when summoned, will fly above and behind the player, and will behave similar to the Zephyr Fish, continually flying around and looking side to side. It will never land and can fly through blocks. The Birdie Rattle can be purchased from the Traveling Merchant for 1 PC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Bladetongue.json b/public/json/Bladetongue.json index af6e0ed4..8c8deef9 100644 --- a/public/json/Bladetongue.json +++ b/public/json/Bladetongue.json @@ -2,9 +2,8 @@ "type": "weapons", "title": "Bladetongue", "summaries": [ - "The Bladetongue is a Hardmode autoswinging sword that is obtained by fishing in the Crimson biome. When it strikes an enemy, an ichor stream will be fired at a random angle in front of the player.", - "The ichor stream deals 70% base damage and knockback (38 base damage and a knockback of 4.025 (Average)), pierces up to 5 enemies, and inflicts the Ichor debuff. The ichor stream can bounce on blocks up to 3 times and disappears either on hitting the fourth block or after approximately 2 seconds.", - "It is the Crimson counterpart to the Corruption's Toxikarp and the Hallow's Crystal Serpent.", + "The Bladetongue is a Hardmode autoswinging sword that inflicts the Ichor debuff for 5–9 seconds upon striking an enemy and fires an ichor stream at a random angle in front of the player. The ichor stream deals 70% base damage and knockback (38 base damage and a knockback of 4.025 (Average)), pierces up to 5 enemies, and also inflicts the Ichor debuff for 3–7 seconds. The ichor stream can bounce on blocks up to 3 times and disappears either on hitting the fourth block or after approximately 2 seconds. The Bladetongue can be rarely obtained by fishing in the Crimson biome in any layer.", + "It is the Crimson counterpart to the Corruption's Toxikarp and the Hallow's Crystal Serpent.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Blessed Apple.json b/public/json/Blessed Apple.json index 8f368ee8..94ec971f 100644 --- a/public/json/Blessed Apple.json +++ b/public/json/Blessed Apple.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Blessed Apple", "summaries": [ - "The Blessed Apple is a Hardmode mount summoning item. When used, it summons a rideable Unicorn Mount that is capable of an extra jump as well as the ability to sprint and charge through enemies, damaging them in the process. The Blessed Apple is dropped by Unicorns with a 1/40 (2.5%) / 1/30 (3.33%) chance.", + "The Blessed Apple is a Hardmode mount-summoning item that summons a rideable Unicorn Mount, capable of an extra jump as well as the ability to sprint and charge through enemies, damaging them in the process. The Blessed Apple has a 1/40 (2.5%) / 1/30 (3.33%) chance of being dropped by Unicorns.", "Once a high speed is reached, the Unicorn emits a sparkle effect, and from that point on, it will be able to damage enemies on contact. The invulnerability is granted for 1/10th of a second when the player and the Unicorn dash through an enemy, much like the brief invulnerability after taking damage." ], "statistics": { diff --git a/public/json/Blood Thorn.json b/public/json/Blood Thorn.json index 6f19bbec..eb1ce068 100644 --- a/public/json/Blood Thorn.json +++ b/public/json/Blood Thorn.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "Blood Thorn", "summaries": [ - "The Blood Thorn is a Hardmode magic weapon that summons three penetrating Blood Thorn projectiles upon use, which erupt from solid blocks and platforms to damage enemies in a circular area around the player's cursor. Blood Thorns can pierce an unlimited number of enemies and linger for approximately 1.5 seconds before dissipating. If a solid block obstructs the line of sight between the player and the cursor, then Blood Thorn projectiles are instead summoned from a circle around the obstruction point, facing the cursor.", - "If no solid, valid tiles are detected within a circular area around the cursor (i.e. the player is both in midair and targeting a point in midair, or when there are no valid tiles for summoning Blood Thorns around the cursor), then they are summoned from the player's hitbox instead. The Blood Thorn has a 1/8 (12.5%) chance of being dropped by the Hemogoblin Shark.", + "The Blood Thorn is a Hardmode magic weapon that summons three penetrating Blood Thorn projectiles upon use, which erupt from solid blocks and platforms to damage enemies near the player's cursor. It has a 1/8 (12.5%) chance of being dropped by the Hemogoblin Shark.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Bloody Tear.json b/public/json/Bloody Tear.json index 14e84cf9..6778e3ac 100644 --- a/public/json/Bloody Tear.json +++ b/public/json/Bloody Tear.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Bloody Tear", "summaries": [ - "The Bloody Tear is an event-summoning item used to summon a Blood Moon. It can only be used at night, and attempting to use it during the day or while a Blood Moon is already active will not summon a Blood Moon, affect the ongoing Blood Moon, or consume the item.", - "The Bloody Tear can only be dropped during a Blood Moon from non statue-spawned enemies (i.e. enemies killed after the Blood Moon has ended do not drop it), or by The Groom and The Bride at any time. The drop rates are 1/100 (1%) chance from common Blood Moon enemies, 1/25 (4%) chance from Wandering Eye Fish, Zombie Mermen, Blood Eels, and Hemogoblin Sharks, 1/10 (10%) chance from Clowns, and 1/5 (20%) chance from The Groom and The Bride.", + "The Bloody Tear is an event-summoning item used to summon a Blood Moon. It can only be used at night, and attempting to use it during the day or while a Blood Moon is already active will not summon a Blood Moon, affect the ongoing Blood Moon, or consume the item.", + "The Bloody Tear can only be dropped during a Blood Moon from non statue-spawned enemies (i.e. enemies killed after the Blood Moon has ended do not drop it), or by The Groom and The Bride at any time. The drop rates are 1/100 (1%) chance from Blood Zombies and Dripplers, 1/25 (4%) chance from Wandering Eye Fish, Zombie Mermen, Blood Eels, and Hemogoblin Sharks, 1/10 (10%) chance from Clowns, and 1/5 (20%) chance from The Groom and The Bride.", "Additionally, the Dreadnautilus can drop it at any time with a 1/2 (50%) / 1/1 (100%) chance." ], "statistics": { diff --git a/public/json/Blue Acid Dye.json b/public/json/Blue Acid Dye.json index 96cdd84f..e8178c7e 100644 --- a/public/json/Blue Acid Dye.json +++ b/public/json/Blue Acid Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Blue Acid Dye", "summaries": [ - "Blue Acid Dye is a dye that can be obtained in a set of 3 by giving a Strange Plant to the Dye Trader. When equipped in the dye slot, it will make the player's armor dark blue and create a waving effect, similar to the other Acid Dye variants. Armor dyed by it can be seen in the dark, but does not provide light.", + "Blue Acid Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped in the dye slot, it will make the player's armor dark blue and create a waving effect, similar to the other Acid Dye variants. Armor dyed by it can be seen in the dark, but does not provide light.", "Equipping Acid Dye, Red Acid Dye or Blue Acid Dye on the Shadow Orb can make parts of it or the whole orb invisible." ], "statistics": { diff --git a/public/json/Blue Chicken Egg.json b/public/json/Blue Chicken Egg.json index 21ea0b07..f1532393 100644 --- a/public/json/Blue Chicken Egg.json +++ b/public/json/Blue Chicken Egg.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Blue Chicken Egg", "summaries": [ - "The Blue Chicken Egg is a pet-summoning item that spawns a Blue Chicken to follow the player around. The Blue Chicken Egg can be purchased from the Traveling Merchant for 25 GC." + "The Blue Chicken Egg is a pet-summoning item that spawns a Blue Chicken to follow the player around. The Blue Chicken Egg can be purchased from the Traveling Merchant for 25 GC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Blue Wrench.json b/public/json/Blue Wrench.json index 39570673..8de878e1 100644 --- a/public/json/Blue Wrench.json +++ b/public/json/Blue Wrench.json @@ -4,7 +4,7 @@ "toolpower": [], "summaries": [ "Wrenches are tools for placing Wires, which are used to connect mechanisms together, such as a trap with a Pressure Plate. There are four different wrenches: the Red Wrench, Green Wrench, Blue Wrench, and Yellow Wrench(Desktop, Console and Mobile versions), each placing its respective color of Wire. All wrenches are purchased from the Mechanic for 2 GC each.", - "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically, but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", + "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", "All four wrenches can be combined to make a Multicolor Wrench(Desktop, Console and Mobile versions), a single tool that can place Wire of any color.", "Ordinary wrenches cannot be used to remove placed Wires. Instead, a Wire Cutter or one of its derivatives is required. All Wire colors become the same ordinary Wire item again when freed." ], diff --git a/public/json/Bomb Fish.json b/public/json/Bomb Fish.json index 657d5b3e..6f0fc6df 100644 --- a/public/json/Bomb Fish.json +++ b/public/json/Bomb Fish.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Bomb Fish", "summaries": [ - "Bomb Fish are explosives obtained through fishing. They act as Sticky Bombs, sticking to any blocks that they are thrown at." + "The Bomb Fish is an explosive obtained through fishing. Depending to player's final Fishing Power, from 1 to 21 Bomb Fish can be fished up at a time. They act identically to Sticky Bombs, sticking to any blocks that they are thrown at." ], "statistics": { "Damage": "100", diff --git a/public/json/Bomb.json b/public/json/Bomb.json index cdba560c..438d15fc 100644 --- a/public/json/Bomb.json +++ b/public/json/Bomb.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Bomb", "summaries": [ - "Bombs are explosives which can be purchased from the Demolitionist and Skeleton Merchant for 3 SC each or obtained from Pots, Chests, Slimes, killing an Undead Miner, or by powering Bomb Statues. They can be used as a mining tool or a weapon, although generally the former. When used, it is thrown a few blocks away from the player and rolls if the terrain allows it. After 3 seconds, it will explode, inflicting 100 points of damage to nearby enemies and destroying multiple blocks around it. The player can also inflict harm to themselves if not careful.", - "Bombs can destroy almost any block, with some exceptions, which can then be collected. They can also be thrown through one block thick walls, like some other tossables. Additionally, Bombs also work underwater.", + "The Bomb is an explosive which can be purchased from the Demolitionist and Skeleton Merchant for 3 SC each or obtained from Pots, Chests, Slimes, by powering Bomb Statues, or as a drop from Undead Miners with a 18/25 (72%) chance. It can be used as a mining tool or a weapon, although generally the former. When used, it is thrown a few blocks away from the player and rolls if the terrain allows it. After 3 seconds, it will explode, inflicting 100 points of damage to nearby enemies and destroying multiple blocks around it. The player can also inflict harm to themselves if they are not careful.", + "Bombs can destroy almost any block, with some exceptions, which can then be collected. They can also be thrown through one-block thick walls, like some other tossables. Additionally, Bombs also work underwater.", "(Desktop, Console, Mobile and 3DS versions) It has a small chance to appear as a bonus drop from Slimes." ], "statistics": { diff --git a/public/json/Bone Javelin.json b/public/json/Bone Javelin.json index 62cfe151..988fbc4a 100644 --- a/public/json/Bone Javelin.json +++ b/public/json/Bone Javelin.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Bone Javelin", "summaries": [ - "The Bone Javelin is a consumable ranged weapon crafted from Sturdy Fossils. Upon hitting an enemy, it will stick to the enemy and inflict the Penetrated debuff, dealing 3 damage per second. Up to six Bone Javelins can be pierced onto an enemy, dealing a total of 18 damage a second. Bone Javelins stuck in an enemy will dissipate after 15 seconds." + "The Bone Javelin is a consumable ranged weapon crafted from Sturdy Fossils. Upon hitting an enemy, it will stick to the enemy and inflict the Penetrated debuff, dealing 3 damage per second for 15 seconds. Up to six Bone Javelins can be stuck onto an enemy, dealing a total of 18 damage per second." ], "statistics": { "Damage": "20 (Ranged)", diff --git a/public/json/Bone Key.json b/public/json/Bone Key.json index 294c327c..b73c16f8 100644 --- a/public/json/Bone Key.json +++ b/public/json/Bone Key.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Bone Key", "summaries": [ - "The Bone Key is a pet-summoning item that spawns a Baby Skeletron Head to follow the player around. The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. This action may also occur if the player is a bit further away from the Skeletron Head. The Bone Key is always dropped from the Dungeon Guardian. Because Dungeon Guardians have extremely high stats intended to instantly kill all players, this can be a difficult item to acquire." + "The Bone Key is a pet-summoning item that spawns a Baby Skeletron Head to follow the player around. The Baby Skeletron Head floats around the player and sometimes spins its head, similarly to Skeletron's spinning head attack or the Dungeon Guardians in general. This action may also occur if the player is a bit further away from the Skeletron Head. The Bone Key is always dropped from the Dungeon Guardian. Because Dungeon Guardians have extremely high stats intended to instantly kill all players, this can be a difficult item to acquire." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Bone Rattle.json b/public/json/Bone Rattle.json index 65295979..7c2ebec4 100644 --- a/public/json/Bone Rattle.json +++ b/public/json/Bone Rattle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Bone Rattle", "summaries": [ - "The Bone Rattle is a pet-summoning item that spawns a Baby Face Monster to follow the player around. When the player is far enough away or in midair, the Baby Face Monster will appear to hold onto a flying Crimera-like creature to catch up to them. The Bone Rattle has a 1/20 (5%) chance of being dropped by the Brain of Cthulhu." + "The Bone Rattle is a pet-summoning item that spawns a Baby Face Monster to follow the player around. When the player is far enough away or in midair, the Baby Face Monster will appear to hold onto a flying Crimera-like creature to catch up to them. The Bone Rattle has a 1/20 (5%) chance of being dropped by the Brain of Cthulhu." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Bone Welder.json b/public/json/Bone Welder.json index db58323b..bb79b98a 100644 --- a/public/json/Bone Welder.json +++ b/public/json/Bone Welder.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Bone Welder", "summaries": [ - "The Bone Welder is a crafting station used to craft Bone furniture out of Bones. The Bone Welder can be found found in the Dungeon, either inside Locked Gold Chests (1/8 (12.5%) chance for each chest) or placed on the ground. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it is also sold by the Steampunker when in a Graveyard." + "The Bone Welder is a crafting station used to craft Bone furniture out of Bones, and can also craft Dungeon Shelves when combined with Ecto Mist(Desktop, Console and Mobile versions). The Bone Welder can be found found in the Dungeon, either inside Locked Gold Chests (1/8 (12.5%) chance for each chest) or placed on the ground. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it is also sold by the Steampunker when in a Graveyard." ], "statistics": { "Placeable": "✔️ (3 wide × 3 high)", diff --git a/public/json/Book of Skulls.json b/public/json/Book of Skulls.json index fd599523..abb34824 100644 --- a/public/json/Book of Skulls.json +++ b/public/json/Book of Skulls.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Book of Skulls", "summaries": [ - "The Book of Skulls is a magic weapon that fires slow flaming skull projectiles. Each skull can pierce twice, dissipating on its third enemy impact. The skulls do not ricochet, and disappear upon colliding with objects, but they have a fairly strong homing ability on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. They also emit a fair amount of light. The Book of Skulls has a 36/343 (10.5%) / 1/3 (33.33%) chance to drop from Skeletron.", - "A Shadowflame variant of the Book of Skulls is used by the Clothier NPC to protect himself on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version.", + "The Book of Skulls is a pre-Hardmode magic weapon that fires slow flaming skull projectiles. Each skull can pierce enemies twice, dissipating upon the third impact. The skulls do not ricochet, and disappear upon colliding with objects, but they have a fairly strong homing ability on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. They also emit a fair amount of light. The Book of Skulls has a 36/343 (10.5%) / 1/3 (33.33%) chance to drop from Skeletron.", + "A Shadowflame variant of the Book of Skulls is used by the Clothier to protect himself on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Boreal Wood Hammer.json b/public/json/Boreal Wood Hammer.json index 3e3b4b14..8f34b021 100644 --- a/public/json/Boreal Wood Hammer.json +++ b/public/json/Boreal Wood Hammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Boreal Wood Hammer is the hammer of the Boreal Wood set. It has more power than the standard Wooden Hammer, and like all hammers, can be used to remove walls or shape blocks.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "4 (Melee)", diff --git a/public/json/Bouncy Bomb.json b/public/json/Bouncy Bomb.json index b3c960d9..6937d7ac 100644 --- a/public/json/Bouncy Bomb.json +++ b/public/json/Bouncy Bomb.json @@ -3,8 +3,8 @@ "title": "Bouncy Bomb", "summaries": [ "The Bouncy Bomb is an explosive crafted from a Bomb and a Pink Gel. It bounces off surfaces before exploding. It can be used as a mining tool or a weapon, although generally the former. When used, it is thrown a few blocks away from the player.", - "After 3 seconds, it will explode, inflicting 100 points of damage to nearby enemies and destroying multiple blocks around it. The player can also inflict harm to themselves if not careful.", - "Bombs can destroy almost any block, with some exceptions, which can then be collected. They can also be thrown through one block thick walls, like some other tossables. Additionally, Bombs also work underwater." + "After 3 seconds, it will explode, inflicting 100 points of damage to nearby enemies and destroying multiple blocks around it. The player can also inflict harm to themselves if they are not careful.", + "Bombs can destroy almost any block, with some exceptions, which can then be collected. They can also be thrown through one-block thick walls, like some other tossables. Additionally, Bombs also work underwater." ], "statistics": { "Damage": "100", diff --git a/public/json/Brain Scrambler (item).json b/public/json/Brain Scrambler (item).json index 850a8b94..0267c7df 100644 --- a/public/json/Brain Scrambler (item).json +++ b/public/json/Brain Scrambler (item).json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Brain Scrambler (item)", "summaries": [ - "The Brain Scrambler is a Hardmode, post-Golem mount summon item that summons a rideable Scutlix Mount. It has a 1/30 (3.33%) chance to drop from the Scutlix Gunner during the Martian Madness event.", - "The Scutlix Mount offers increased acceleration and land speed (41 mph top speed), increased jump height (20 tiles/40 feet), and its eyes automatically rapid-fire damaging red lasers at enemies. It also reduces fall damage to 1.", + "The Brain Scrambler is a Hardmode, post-Golem mount-summoning item that summons a rideable Scutlix Mount. The Brain Scrambler has a 1/30 (3.33%) chance to drop from Scutlix Gunners during the Martian Madness event.", + "The Scutlix Mount offers increased acceleration and land speed (41 mph top speed), increased jump height (20 tiles/40 feet), and its eyes automatically rapid-fire damaging red lasers at nearby enemies. It also reduces fall damage to 1.", "Its lasers deal about 150 classless damage each (both fire each time and are accurate). The Scutlix can only target enemies in its field of vision, which is a roughly 120° cone in front of it, and cannot target enemies behind itself unless the player manually turns it around to face them, which also occurs when the player attacks in that direction." ], "statistics": { diff --git a/public/json/Brain in a Jar.json b/public/json/Brain in a Jar.json index 7ef4909a..470b42fd 100644 --- a/public/json/Brain in a Jar.json +++ b/public/json/Brain in a Jar.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Brain in a Jar", "summaries": [ - "The Brain in a Jar is a pet item that which has a 1/4 (25%) to be dropped by Brain of Cthulhu in Master Mode only. It summons the Spider Brain, which is a miniature version of the Brain of Cthulhu." + "The Brain in a Jar is a pet-summoning item that spawns a Spider Brain pet, a miniature version of the Brain of Cthulhu, to follow the player around. The Brain in a Jar has a 1/4 (25%) of being dropped by the Brain of Cthulhu in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Breathing Reed.json b/public/json/Breathing Reed.json index 8827dbdb..67244594 100644 --- a/public/json/Breathing Reed.json +++ b/public/json/Breathing Reed.json @@ -1,6 +1,7 @@ { - "type": "weapons", + "type": "tools", "title": "Breathing Reed", + "toolpower": [], "summaries": [ "The Breathing Reed is an item which aids underwater travel. It can be found in Water Chests and Ocean(Desktop, Console and Mobile versions)/Seaside Crates(Desktop, Console and Mobile versions). On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it is also a melee weapon.", "For the Breathing Reed to take effect, it must be held, i.e. selected in the hotbar or being attached to the cursor. When held, the reed appears above the player and the rate at which their breath meter depletes is slowed and the rate at which they lose health while drowning is halved. The reed's tip does not need to be above the surface of the water for this to take effect. Additionally, the breath meter refills as soon as the tip of the reed is outside of water, but not within a block.", diff --git a/public/json/Bubble.json b/public/json/Bubble.json index 8e55b42a..6de05fa3 100644 --- a/public/json/Bubble.json +++ b/public/json/Bubble.json @@ -1,5 +1,5 @@ { - "type": "blocks", + "type": "furnitures", "title": "Bubble", "summaries": [ "Bubbles are animated background furniture blocks, which have special behavior regarding liquids, interacting as if the Bubble was a solid block. When Bubbles are placed together in groups, they connect to make a larger Bubble or more complex structures.", diff --git a/public/json/Bucket.json b/public/json/Bucket.json index 6ed3a885..9f901de8 100644 --- a/public/json/Bucket.json +++ b/public/json/Bucket.json @@ -3,8 +3,8 @@ "title": "Buckets", "toolpower": [], "summaries": [ - "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid.", - "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add/remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." + "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid. Shimmer cannot be collected with standard buckets.", + "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add and remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/Bug Net.json b/public/json/Bug Net.json index 91e30d48..9d192404 100644 --- a/public/json/Bug Net.json +++ b/public/json/Bug Net.json @@ -5,7 +5,7 @@ "summaries": [ "The Bug Net is a tool used to capture certain critters as inventory items. It is swung like a broadsword, but it deals no damage. The Bug Net is nearly required in order to go fishing, as it is the initial and primary method of obtaining bait. Most critters that are insects, worms, or snails can function as bait once captured.", "The Bug Net is purchased from the Merchant for (Desktop, Console and Mobile versions) 25 SC / (Old-gen console and 3DS versions) 1 GC.", - "The [img:Lavaproof Bug Net]Lavaproof Bug Net(Desktop, Console and Mobile versions) and the [img:Golden Bug Net]Golden Bug Net(Desktop, Console and Mobile versions) are upgraded versions that are bigger, swing faster, and can destroy tall grass, vines, and uproot plants just like swords and other weapons do, despite dealing no damage." + "The Lavaproof Bug Net(Desktop, Console and Mobile versions) and Golden Bug Net(Desktop, Console and Mobile versions) are upgraded versions that are bigger, swing faster, and can destroy tall grass, vines, and uproot plants just like swords and other weapons do, despite dealing no damage. They are also able to catch Underworld critters, unlike the standard Bug Net. Attempting to catch one with a Bug Net will set the player on fire." ], "statistics": { "Use time": "25 (Fast)", diff --git a/public/json/Bunny Cannon.json b/public/json/Bunny Cannon.json index 5ec3958c..a70b4c90 100644 --- a/public/json/Bunny Cannon.json +++ b/public/json/Bunny Cannon.json @@ -6,8 +6,6 @@ "(Desktop, Console and Mobile versions) Similar to the Cannon, the Bunny Cannon can also be triggered by wire. Depending on where the wire is connected, it will either shoot an Explosive Bunny or rotate toward the side the wire is on. Note that Explosive Bunnies fired by this way is purely aesthetic and will not deal damage." ], "statistics": { - "Damage": "-1", - "Knockback": "0 (No knockback)", "Placeable": "✔️ (4 wide × 3 high)", "Use time": "15 (Very fast)", "Rarity": "[img:Rarity level: 0]", diff --git a/public/json/Burning Hades Dye.json b/public/json/Burning Hades Dye.json index 0f24c00a..6b85d952 100644 --- a/public/json/Burning Hades Dye.json +++ b/public/json/Burning Hades Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Burning Hades Dye", "summaries": [ - "Burning Hades Dye is a Hardmode dye sometimes obtained from giving Strange Plants to Dye Trader. When applied, it turns the item orange and adds fire effects." + "Burning Hades Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. When applied, it turns the item orange and adds fire effects." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Cactus Pickaxe.json b/public/json/Cactus Pickaxe.json index 6c1ec52a..5211b980 100644 --- a/public/json/Cactus Pickaxe.json +++ b/public/json/Cactus Pickaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Cactus Pickaxe is an early-game pickaxe. Like other low-tier pickaxes, it can only mine blocks and ores weaker than Meteorite (which requires a pickaxe with at least 50% pickaxe power, e.g. a Tungsten Pickaxe).", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "4 (Desktop, Console and Mobile versions) / 5 (Old-gen console and 3DS versions) (Melee)", diff --git a/public/json/Cages.json b/public/json/Cages.json index 5efb9aed..74043da2 100644 --- a/public/json/Cages.json +++ b/public/json/Cages.json @@ -13,8 +13,8 @@ "statistics": { "Placeable": "✔️ (6 wide × 3 high)", "Use time": "15 (Very fast)", - "Rarity": "[img:Rarity level: 3]", - "Sell": "10 GC" + "Rarity": "[img:Rarity level: 0]", + "Sell": "No value" }, "crafts": { "Recipes": [ diff --git a/public/json/Candy Cane Pickaxe.json b/public/json/Candy Cane Pickaxe.json index 93ce6619..65e18f4e 100644 --- a/public/json/Candy Cane Pickaxe.json +++ b/public/json/Candy Cane Pickaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Candy Cane Pickaxe is a third-tier pickaxe that has the same pickaxe power as the Gold Pickaxe, and therefore is capable of mining Demonite and Crimtane Ore. It is obtained from Presents dropped during the Christmas event, with a chance of 0.634% in pre-Hardmode and 0.592% in Hardmode.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "7 (Melee)", diff --git a/public/json/Candy Corn Rifle.json b/public/json/Candy Corn Rifle.json index 7202ec51..612701bc 100644 --- a/public/json/Candy Corn Rifle.json +++ b/public/json/Candy Corn Rifle.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Candy Corn Rifle", "summaries": [ - "The Candy Corn Rifle is a Hardmode, post-Plantera gun that fires Candy Corn as ammunition. Candy Corn shots pierce up to two enemies and ricochet up to four times, dissipating on their fifth impact or upon hitting a third enemy. The gun has a high fire rate, but unlike most guns, its projectiles are affected by gravity and do not remain airborne for long, though their ricocheting ability helps them gain distance. The Candy Corn Rifle also has a base 10% critical strike chance as opposed to the usual 4%, and has a 1/3 (33.33%) chance to not consume ammo.", + "The Candy Corn Rifle is a Hardmode, post-Plantera gun that fires Candy Corn as ammunition. Candy Corn shots pierce up to two enemies and ricochet up to four times, dissipating on their fifth impact or upon hitting a third enemy. The gun has a high fire rate, but unlike most guns, its projectiles are affected by gravity and do not remain airborne for long, though their ricocheting ability helps them gain distance. The Candy Corn Rifle also has a base 10% critical strike chance as opposed to the usual 4%, and has a 1/3 (33.33%) chance to not consume ammo.", "The Candy Corn Rifle is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave. When dropped, the Candy Corn Rifle is always accompanied by 50 to 100 Candy Corn. Additional Candy Corn can also be bought from the Arms Dealer for 5 CC each if the Candy Corn Rifle is in the player's inventory.", "Its best modifier is Unreal." ], diff --git a/public/json/Cannon.json b/public/json/Cannon.json index c4901f22..75610dfc 100644 --- a/public/json/Cannon.json +++ b/public/json/Cannon.json @@ -2,12 +2,10 @@ "type": "weapons", "title": "Cannon", "summaries": [ - "The Cannon is an interactive furniture item purchased from the Pirate for 25 GC. It can be placed on the ground and, when activated, either by a player (consuming a Cannonball) or by wire ((Desktop, Console and Mobile versions)), fires an arcing cannonball that explodes on contact, dealing heavy damage without destroying blocks, and explodes upon impact with a solid block or after piercing four enemies. The Cannon is powerful but immobile, functioning as a fixed gun emplacement, and so is best suited for tasks such as home defense.", + "The Cannon is an interactive furniture item purchased from the Pirate for 25 GC. It can be placed on the ground and, when activated, either by a player (consuming a Cannonball) or by wire ((Desktop, Console and Mobile versions)), fires an arcing cannonball that does not destroy blocks and explodes upon contact with a solid block or after piercing four enemies. If triggered by wires, the cannonballs will do no damage. The Cannon is powerful but immobile, functioning as a fixed gun emplacement, and so is best suited for tasks such as home defense.", "A more powerful version of the Cannon known as the Bunny Cannon is sold by the Pirate when the Party Girl is present and one Mechanical boss is defeated." ], "statistics": { - "Damage": "-1", - "Knockback": "0 (No knockback)", "Placeable": "✔️ (4 wide × 3 high)", "Use time": "15 (Very fast)", "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Carrot.json b/public/json/Carrot.json index ce8b87ab..e71d5b4f 100644 --- a/public/json/Carrot.json +++ b/public/json/Carrot.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Carrot", "summaries": [ - "The Carrot is a pet-summoning item which summons a Bunny pet. It is only available in the Terraria Collector's Edition. The color of the bunny's fur is defined by the shirt color chosen for the character at the point of their creation." + "The Carrot is a pet-summoning item which summons a Bunny pet. The color of the bunny's fur is defined by the shirt color chosen for the character at the point of their creation. The Carrot is only available to players in the Terraria Collector's Edition." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Cascade.json b/public/json/Cascade.json index c01f9ea1..e71a6d9b 100644 --- a/public/json/Cascade.json +++ b/public/json/Cascade.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Cascade", "summaries": [ - "The Cascade is a pre-Hardmode yoyo. With a base reach of 14.5 tiles and a maximum spin duration of 13 seconds before returning, it is the most powerful yoyo available pre-Hardmode. Upon striking an enemy, it has a chance to inflict the On Fire! debuff.", + "The Cascade is a pre-Hardmode-only yoyo. With a base reach of 14.5 tiles and a maximum spin duration of 13 seconds before returning, it is the most powerful yoyo available pre-Hardmode. Upon striking an enemies, it has a chance to inflict the On Fire! debuff.", "The Cascade has a 1/400 (0.25%) chance of being dropped by any enemy in or near The Underworld after Skeletron has been defeated. Once Hardmode begins, it will no longer drop, as the stronger Hel-Fire will drop instead.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], diff --git a/public/json/Celestial Wand.json b/public/json/Celestial Wand.json index 8ce47ceb..fa97c51d 100644 --- a/public/json/Celestial Wand.json +++ b/public/json/Celestial Wand.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Celestial Wand", "summaries": [ - "The Celestial Wand is a pet-summoning item that spawns Estee to follow the player around. When the player is far enough away, Estee will emit a beam trail while flying at high speed in order to catch up to them, which resembles that of a Fallen Star. The Celestial Wand can be purchased from the Traveling Merchant for 1 PC, and is always sold alongside the Star Princess set." + "The Celestial Wand is a pet-summoning item that spawns Estee to follow the player around. When the player is far enough away, Estee will emit a beam trail while flying at high speed in order to catch up to them, which resembles that of a Fallen Star. The Celestial Wand can be purchased from the Traveling Merchant for 1 PC, and is always sold alongside the Star Princess set." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Chain Knife.json b/public/json/Chain Knife.json index 40be55fc..c391a8ef 100644 --- a/public/json/Chain Knife.json +++ b/public/json/Chain Knife.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Chain Knife", "summaries": [ - "The Chain Knife is a launched flail-type melee weapon that throws a knife-like projectile attached to a chain. It only extends a short distance of 12 tiles, though its quick use time and velocity may make it a good early to mid-game weapon. It has a 1/250 (0.4%) chance of being dropped by a Cave Bat.", + "The Chain Knife is a pre-Hardmode flail that throws a knife-like projectile attached to a chain. It only extends a short distance of 12 tiles, though its quick use time and velocity may make it a good early to mid-game weapon. It has a 1/250 (0.4%) chance of being dropped by a Cave Bat.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Chlorophyte Bullet.json b/public/json/Chlorophyte Bullet.json index fb483882..e3505ae6 100644 --- a/public/json/Chlorophyte Bullet.json +++ b/public/json/Chlorophyte Bullet.json @@ -2,8 +2,7 @@ "type": "ammunitions", "title": "Chlorophyte Bullet", "summaries": [ - "Chlorophyte Bullets are homing bullets which are capable of turning sharply in midair and even curve instantly around to hit enemies behind the player. They will home in on the closest target first but if that one is killed, any remaining airborne pellets will change targets, going after the next one.", - "Chlorophyte Bullets will also produce a momentary streak effect that emits a large amount of green light." + "The Chlorophyte Bullet is a Hardmode type of bullet that is capable of homing into enemies, turning sharply in midair and even curving instantly around to hit enemies behind the player. They will home in on the closest target first but if that one is killed, any remaining airborne pellets will change targets, going after the next one. Chlorophyte Bullets will also produce a momentary streak effect that emits a large amount of green light." ], "statistics": { "Damage": "9 (Desktop, Console and Mobile versions) / 15 (Old-gen console and 3DS versions) (Ranged)", diff --git a/public/json/Chlorophyte Dye.json b/public/json/Chlorophyte Dye.json index e0aa1d90..ada3e848 100644 --- a/public/json/Chlorophyte Dye.json +++ b/public/json/Chlorophyte Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Chlorophyte Dye", "summaries": [ - "Chlorophyte Dye is a Hardmode dye that is obtained by trading Strange Plants found in the world to the Dye Trader. It can only be obtained after defeating any mechanical boss. It makes items show three colors: black, green, or neon green. The location the colors are placed appears to be based on saturation." + "Chlorophyte Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It can only be obtained after defeating any mechanical boss. It makes items show three colors: black, green, or neon green. The location the colors are placed appears to be based on saturation." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Chlorophyte Extractinator.json b/public/json/Chlorophyte Extractinator.json index 841c6f0d..51afa79e 100644 --- a/public/json/Chlorophyte Extractinator.json +++ b/public/json/Chlorophyte Extractinator.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Chlorophyte Extractinator", "summaries": [ - "The Chlorophyte Extractinator is a post-mechanical bosses upgrade to the Extractinator. It is an item that converts Silt, Slush, and Desert Fossils into more valuable items such as ores, coins, and gems, as well as fishing trash into low level bait. The Chlorophyte Extractinator converts items faster, and can produce Hardmode ores; it can also exchange Glowing Mosses into all kinds of mosses (except Helium Moss), instead of only regular ones.", + "The Chlorophyte Extractinator is a Hardmode, post-mechanical bosses upgrade to the Extractinator. It is an item that converts Silt, Slush, and Desert Fossils into more valuable items such as ores, coins, and gems, as well as fishing trash into low level bait. The Chlorophyte Extractinator converts items faster, and can produce Hardmode ores; it can also exchange Glowing Mosses into all kinds of mosses (except Helium Moss), instead of only regular ones.", "It can also turn the Corruption, Crimson, and Hallow variants of most blocks into their normal variants. Alongside this, it can also be used to convert ores/bars into their alternate ore types (such as Tin being converted into Copper), and Dungeon Bricks into their variants.", "To use the Chlorophyte Extractinator, it first needs to be placed in the world. Afterward, suitable blocks need to be consumed (with the ⚒ Use / Attack key) directly on the Chlorophyte Extractinator within its 3×3 frame. Holding the Auto Select key and clicking on the Chlorophyte Extractinator will automatically insert extractable items from the player's inventory without having to pick them up manually." ], diff --git a/public/json/Chlorophyte Greataxe.json b/public/json/Chlorophyte Greataxe.json index eaa19373..c6d72a3d 100644 --- a/public/json/Chlorophyte Greataxe.json +++ b/public/json/Chlorophyte Greataxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Chlorophyte Greataxe is a Hardmode axe that is obtainable after defeating all three mechanical bosses, and is the axe alternative to the Chlorophyte Chainsaw. It is crafted from Chlorophyte Bars.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "70 (Melee)", diff --git a/public/json/Chlorophyte Pickaxe.json b/public/json/Chlorophyte Pickaxe.json index 00a1b6b9..a51173dc 100644 --- a/public/json/Chlorophyte Pickaxe.json +++ b/public/json/Chlorophyte Pickaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Chlorophyte Pickaxe is a Hardmode pickaxe, and is the pickaxe counterpart to the Chlorophyte Drill, having a slower mining speed but longer range and benefiting from mining speed bonuses. It can mine any block except Lihzahrd Bricks.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "40 (Melee)", diff --git a/public/json/Chlorophyte Warhammer.json b/public/json/Chlorophyte Warhammer.json index c1ce5b07..aeb30b3c 100644 --- a/public/json/Chlorophyte Warhammer.json +++ b/public/json/Chlorophyte Warhammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Chlorophyte Warhammer is a Hardmode hammer that can be crafted from Chlorophyte Bars. Like all hammers, it can be used to remove background walls and to create half-blocks and slopes.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "80 (Melee)", diff --git a/public/json/Clothier Voodoo Doll.json b/public/json/Clothier Voodoo Doll.json index ad031735..40cc9496 100644 --- a/public/json/Clothier Voodoo Doll.json +++ b/public/json/Clothier Voodoo Doll.json @@ -1,5 +1,5 @@ { - "type": "accessories", + "type": "miscellaneous", "title": "Clothier Voodoo Doll", "summaries": [ "The Clothier Voodoo Doll is an accessory that allows the player, Falling Stars, and other NPCs to harm and kill the Clothier NPC. Killing the Clothier at night this way summons Skeletron. The Clothier Voodoo Doll has a 1/300 (0.33%) chance to drop from Angry Bones and Dark Casters in the Dungeon.", diff --git a/public/json/Clothier.json b/public/json/Clothier.json index 6e7bba01..1390b986 100644 --- a/public/json/Clothier.json +++ b/public/json/Clothier.json @@ -2,14 +2,15 @@ "type": "npcs", "title": "Clothier", "summaries": [ - "The Clothier is an NPC vendor who sells mainly vanity items. He is the same character as the Old Man who guards the Dungeon before Skeletron is defeated. After defeating Skeletron, the Old Man is freed from his curse, and he disappears from the Dungeon's entrance. Once a suitable vacant house is available thereafter, he spawns and sells items. His clothes are no longer tattered, his eyes have turned blue (from red), and he is wearing a Red Hat.", - "Equipping the Clothier Voodoo Doll allows the player to attack and kill the Clothier (similar to the Guide Voodoo Doll) with any damage-inflicting item. Doing so at night re-summons Skeletron, but killing the Clothier without the Clothier Voodoo Doll equipped (such as using Flymeal(Desktop, Console and Mobile versions) on its own) will not summon the boss.", - "When threatened on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Clothier fires shadowflame skull projectiles similar to those produced by the Book of Skulls. They inflict enemies with the Shadowflame debuff for 5–10 seconds and deal 16 / 24 / 28 damage at the start of the game, but as the player progresses, the Clothier will gain various stat increases." + "The Clothier is an NPC vendor who sells mainly vanity items. He will move in once the following criteria have been met:", + "", + "He is the same character as the Old Man who guards the Dungeon before Skeletron is defeated. After defeating Skeletron, the Old Man is freed from his curse, and he disappears from the Dungeon's entrance. His clothes are no longer tattered, his eyes have turned blue (from red), and he is wearing a Red Hat. Equipping the Clothier Voodoo Doll allows the player to attack and kill the Clothier (similar to the Guide Voodoo Doll) with any damage-inflicting item. Doing so at night re-summons Skeletron, but killing the Clothier without the Clothier Voodoo Doll equipped (such as using Flymeal(Desktop, Console and Mobile versions) on its own) will not summon the boss.", + "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Clothier fires shadowflame skull projectiles to defend himself from enemies. They inflict enemies with the Shadowflame debuff for 5–10 seconds and deal 16 / 24 / 28 damage at the start of the game, but as the player progresses, the Clothier will gain various stat increases." ], "statistics": { "Environment": "
Valid house
", "AI Type": "Passive AI", - "Damage": "162428 (shadowflame skulls) ", + "Damage": "162428 (Skull) ", "Max Life": "250", "Defense": "15", "KB Resist": "50%" diff --git a/public/json/Clumsy Slime.json b/public/json/Clumsy Slime.json index e363f855..3d256aef 100644 --- a/public/json/Clumsy Slime.json +++ b/public/json/Clumsy Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Cobalt Chainsaw.json b/public/json/Cobalt Chainsaw.json index 9f2a8cfd..f20e6aa0 100644 --- a/public/json/Cobalt Chainsaw.json +++ b/public/json/Cobalt Chainsaw.json @@ -7,7 +7,7 @@ "[img:Axe mask] 70%" ], "summaries": [ - "The Cobalt Chainsaw is a Hardmode chainsaw that is obtainable after defeating the Wall of Flesh, and is the chainsaw alternative to the Cobalt Waraxe. Although the Cobalt Waraxe and Cobalt Chainsaw have equal axe powers, the waraxe chops down trees at a faster rate (assuming no buffs/modifiers are in effect). It is one of the earliest available axe tools upon entering Hardmode, along with its slightly stronger ore alternative, the Palladium Chainsaw. Like all axes and chainsaws, it is used to cut down trees, cacti, and Giant Glowing Mushrooms.", + "The Cobalt Chainsaw is a Hardmode chainsaw that is obtainable after defeating the Wall of Flesh, and is the chainsaw alternative to the Cobalt Waraxe. Although the Cobalt Waraxe and Cobalt Chainsaw have equal axe powers, the chainsaw chops down trees at a faster rate due to its lower tool speed of 7. It is one of the earliest available axe tools upon entering Hardmode, along with its slightly stronger ore alternative, the Palladium Chainsaw. Like all axes and chainsaws, it is used to cut down trees, cacti, and Giant Glowing Mushrooms.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Cobalt Waraxe.json b/public/json/Cobalt Waraxe.json index 33558af6..4e6b72f5 100644 --- a/public/json/Cobalt Waraxe.json +++ b/public/json/Cobalt Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Cobalt Waraxe is a Hardmode axe that is obtainable after defeating the Wall of Flesh, and is the axe alternative to the Cobalt Chainsaw. Like all other axes and chainsaws, it is solely used to cut down trees, cacti, and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "33 (Melee)", diff --git a/public/json/Coin Piles.json b/public/json/Coin Piles.json index b25a8f78..85870a39 100644 --- a/public/json/Coin Piles.json +++ b/public/json/Coin Piles.json @@ -4,7 +4,7 @@ "summaries": [ "Coin Piles are background objects created when the player places a Copper, Silver, Gold, or Platinum Coin on the ground. They are for decorative purposes only. Only one coin is needed to create a pile (which occupies 1 tile, [img:Coin Pile One Tile]), but additional coins can be added to increase the pile size. Coin Piles can, like other furniture, be destroyed with a pickaxe or a drill. This allows a player to pick up the coins again.", "Each Coin Pile shown below consists of six placed Coin items.", - "Coin piles are capable of rarely generating underground, specifically in the campsite and mosaic mini-biomes." + "Coin piles are capable of rarely generating underground, specifically in the campsite and mosaic micro-biomes." ], "crafts": {} } \ No newline at end of file diff --git a/public/json/Companion Cube.json b/public/json/Companion Cube.json index b73ae72f..c8f823be 100644 --- a/public/json/Companion Cube.json +++ b/public/json/Companion Cube.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Companion Cube", "summaries": [ - "The Companion Cube is a pet summoning item. It has a chance of being sold by the Traveling Merchant for 5 PC. It summons a Companion Cube pet that will jump around the player frantically.", + "The Companion Cube is a pet-summoning item that spawns a Companion Cube pet that will jump around the player frantically. The Companion Cube has a chance of being sold by the Traveling Merchant for 5 PC.", "When the player and the Companion Cube are in complete darkness, the Cube can occasionally \"stab\" its owner, inflicting 3 damage. The stab can eventually kill the owner, displaying the unique death message \"<Player name> was stabbed.\" Portable light sources, such as Torches or light pets, will completely remove chances of being stabbed by the Companion Cube.", "When the Companion Cube falls into lava, it emits the Lunatic Cultist's death sound. When submerged in lava for long enough, there is a chance it may make the Moon Lord's death sound. The Companion Cube will also occasionally emit the flatulence sound normally produced by the Whoopie Cushion and its upgrades." ], diff --git a/public/json/Cool Slime.json b/public/json/Cool Slime.json index e363f855..3d256aef 100644 --- a/public/json/Cool Slime.json +++ b/public/json/Cool Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Cool Whip.json b/public/json/Cool Whip.json index cf97f022..a379e5a1 100644 --- a/public/json/Cool Whip.json +++ b/public/json/Cool Whip.json @@ -4,7 +4,7 @@ "summaries": [ "The Cool Whip is a Hardmode whip. Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 6.", "If the Cool Whip hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 30%.", - "Upon striking an enemy, the Cool Whip will create a temporary snowflake projectile that chases nearby enemies, dealing 15 damage to them on contact. The summoned snowflake has 30 armor penetration and is not affected by damage bonuses outside of banners. If a snowflake is already summoned, attacking with the whip will reset its timer instead of creating a new one. It also inflicts the Frostbite debuff for 4 seconds.", + "Upon striking an enemy, the Cool Whip inflicts the Frostbite debuff for 4 seconds and creates a temporary snowflake projectile that chases nearby enemies, dealing 15 damage to them on contact. The summoned snowflake has 30 armor penetration and is not affected by damage bonuses outside of banners. If a snowflake is already summoned, attacking with the whip will reset its timer instead of creating a new one.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Copper Axe.json b/public/json/Copper Axe.json index 65389fa5..ff30c7d0 100644 --- a/public/json/Copper Axe.json +++ b/public/json/Copper Axe.json @@ -7,7 +7,7 @@ "[img:Axe mask] 35%" ], "summaries": [ - "The Copper Axe is the first axe the player will obtain, and is weaker than the Iron or Lead Axe. It has an alternate ore version, the Tin Axe, which is slightly stronger. Newly created characters will spawn with this item in their third inventory slot. Alternately, it can be purchased from the Merchant for 4 SC. Like all axes, it is used to cut down trees, Cacti, Giant Glowing Mushrooms, and Fallen Logs(Desktop, Console and Mobile versions).", + "The Copper Axe is the first axe the player will obtain, and is weaker than the Iron or Lead Axe. Its alternate ore counterpart is the Tin Axe. Newly created characters will spawn with this item in their third inventory slot. Alternately, it can be purchased from the Merchant for 4 SC. Like all axes, it is used to cut down trees, Cacti, Giant Glowing Mushrooms, and Fallen Logs(Desktop, Console and Mobile versions).", "Its best modifier is Light for harvesting purposes and either Agile or Forceful/Strong for combat purposes, due to its unusually low base damage. Though it can obtain the Ruthless modifier, the reduced knockback may be undesirable for early stages of the game." ], "statistics": { diff --git a/public/json/Copper Bow.json b/public/json/Copper Bow.json index 29ba65c2..d1ebbcbd 100644 --- a/public/json/Copper Bow.json +++ b/public/json/Copper Bow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Copper Bow", "summaries": [ - "The Copper Bow is a Pre-Hardmode low tier bow made solely out of Copper Bars. Its basic function is to fire Arrows from a distance to deal damage to enemies.", + "The Copper Bow is a Pre-Hardmode low tier bow made solely out of Copper Bars. Its basic function is to fire Arrows from a distance to deal damage to enemies. Its alternate ore counterpart is the Tin Bow.", "Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. (Old-gen console and 3DS versions) It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS." ], "statistics": { diff --git a/public/json/Copper Hammer.json b/public/json/Copper Hammer.json index 1ff446bb..257550f2 100644 --- a/public/json/Copper Hammer.json +++ b/public/json/Copper Hammer.json @@ -9,7 +9,7 @@ "summaries": [ "The Copper Hammer is an early-game hammer. Its alternate ore counterpart is the Tin Hammer.", "Like all hammers, it is used to remove background walls and create sloped tiles and half tiles.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "4 (Melee)", diff --git a/public/json/Copper armor.json b/public/json/Copper armor.json index c412e1be..8b3d086f 100644 --- a/public/json/Copper armor.json +++ b/public/json/Copper armor.json @@ -2,9 +2,9 @@ "type": "armors", "title": "Copper armor", "summaries": [ - "Copper armor is the Copper counterpart of Tin armor, and is also one of the most simply craftable armor sets in the game.", - "It takes a total of (Desktop, Console and Mobile versions) 48 / (Old-gen console and 3DS versions) 60 Copper Bars to craft a full suit, or (Desktop, Console and Mobile versions) 144 / (Old-gen console and 3DS versions) 180 Copper Ores.", - "It consists of a Copper Helmet, Copper Chainmail and Copper Greaves." + "Copper armor is an armor set that is one of the most simply craftable armor sets in the game. It consists of a Copper Helmet, Copper Chainmail and Copper Greaves.", + "Its alternate ore counterpart is the Tin armor.", + "It takes a total of (Desktop, Console and Mobile versions) 48 / (Old-gen console and 3DS versions) 60 Copper Bars to craft a full suit, or (Desktop, Console and Mobile versions) 144 / (Old-gen console and 3DS versions) 180 Copper Ores." ], "statistics": { "Defense": "6 (4+2) (set)", diff --git a/public/json/Cosmic Car Key.json b/public/json/Cosmic Car Key.json index 46215555..9ba631b3 100644 --- a/public/json/Cosmic Car Key.json +++ b/public/json/Cosmic Car Key.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Cosmic Car Key", "summaries": [ - "The Cosmic Car Key is a Hardmode mount-summoning item. When used, it summons a rideable UFO that allows the player to fly and hover indefinitely. It has a 1/6 (16.67%) chance to be dropped by the Martian Saucer mini-boss during the Martian Madness event." + "The Cosmic Car Key is a Hardmode, post-Golem mount-summoning item. When used, it summons a rideable UFO Mount that allows the player to fly and hover indefinitely. The Cosmic Car Key has a 1/6 (16.67%) chance of being dropped by the Martian Saucer during the Martian Madness event." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Cosmic Skateboard.json b/public/json/Cosmic Skateboard.json index bebbf951..fe1d823e 100644 --- a/public/json/Cosmic Skateboard.json +++ b/public/json/Cosmic Skateboard.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Cosmic Skateboard", "summaries": [ - "The Cosmic Skateboard is a Hardmode, post-Golem pet-summoning item that spawns an Alien Skater to follow the player around. When the player is far enough away or in midair, the Alien Skater turns its skateboard into a rocket-powered hoverboard to catch up to them. The Cosmic Skateboard has a 1/4 (25%) chance of dropping from the Martian Saucer in Master Mode." + "The Cosmic Skateboard is a Hardmode, post-Golem pet-summoning item that spawns an Alien Skater to follow the player around. When the player is far enough away or in midair, the Alien Skater turns its skateboard into a rocket-powered hoverboard to catch up to them. The Cosmic Skateboard has a 1/4 (25%) chance of dropping from the Martian Saucer in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Creeper Egg.json b/public/json/Creeper Egg.json index 1c62ea86..9fba838d 100644 --- a/public/json/Creeper Egg.json +++ b/public/json/Creeper Egg.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Creeper Egg", "summaries": [ - "The Creeper Egg is a Hardmode light pet-summoning item that summons a Flickerwick to follow the player around. When active, it is similar to the Wisp in a Bottle, where it provides light wherever the player goes. The summoned Flickerwick has the same movement speed as the player, and cannot be left behind easily. The Creeper Egg is dropped by Ogres during the Old One's Army event, with a 1/5 (20%) / 1/4 (25%) chance during Tier 2, and a 1/10 (10%) chance during Tier 3." + "The Creeper Egg is a Hardmode light pet-summoning item that spawns a Flickerwick to follow the player around. When active, it is similar to the Wisp in a Bottle, where it provides light wherever the player goes. The summoned Flickerwick has the same movement speed as the player, and cannot be left behind easily. The Creeper Egg is dropped by Ogres during the Old One's Army event, with a 1/5 (20%) / 1/4 (25%) chance during Tier 2, and a 1/10 (10%) chance during Tier 3." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Crimson Heart (item).json b/public/json/Crimson Heart (item).json index 4b1ce8b2..a2e38654 100644 --- a/public/json/Crimson Heart (item).json +++ b/public/json/Crimson Heart (item).json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Crimson Heart (item)", "summaries": [ - "The Crimson Heart is a light pet item that summons a fast moving bleeding heart that emits dim, red light. It follows the player around, either by rolling or flying after the player. If it falls far behind the player, it will fly through blocks to catch up. It has a 20% chance of dropping from destroyed Crimson Hearts, but it can also be obtained by opening Crimson Crates and Hematic Crates, which are obtained by fishing in the Crimson.", + "The Crimson Heart is a light pet-summoning item that summons a fast-moving bleeding Crimson Heart that emits dim, red light. It follows the player around while affected by gravity, rolling or hopping along the ground. If it falls far behind the player, it will fly through blocks to catch up. The Crimson Heart has a 1/5 (20%) chance of dropping from destroyed Crimson Hearts, but it also has a 1/5 (20%) chance of being acquired from Crimson Crates(Desktop, Console and Mobile versions) and Hematic Crates(Desktop, Console and Mobile versions), which are obtained by fishing in the Crimson.", "The Corruption counterpart to the Crimson Heart is the Shadow Orb." ], "statistics": { diff --git a/public/json/Crimson Rod.json b/public/json/Crimson Rod.json index 88ffb9e2..538bfdd2 100644 --- a/public/json/Crimson Rod.json +++ b/public/json/Crimson Rod.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Crimson Rod", "summaries": [ - "The Crimson Rod is a magic weapon that launches a reddish rain cloud towards the cursor, where it rains damaging blood droplets downward onto enemies below. The cloud projectile does not pass through terrain, instead stopping if it hits a surface before it reaches its target location. As well, its coverage area is rather narrow, making it difficult to use in open areas or against agile foes. The droplets can pierce one enemy, dissipating upon hitting a second one or a solid block.", - "The Crimson Rod can be obtained by destroying Crimson Hearts found in the Crimson or from Crimson Crates(Desktop, Console and Mobile versions) and Hematic Crates(Desktop, Console and Mobile versions), which are fished in the Crimson.", + "The Crimson Rod is a pre-Hardmode magic weapon that launches a reddish rain cloud towards the cursor, where it rains damaging blood droplets downward onto enemies below. One cloud projectile can be placed at a time and it does not pass through terrain, instead stopping if it hits a surface before it reaches its target location. Once placed, the cloud will remain for (Desktop, Console and Mobile versions) five minutes / (Old-gen console and 3DS versions) one minute, similarly to the Nimbus Rod's cloud. As well, its coverage area is rather narrow, making it difficult to use in open areas or against agile foes. The droplets can pierce one enemy, dissipating upon hitting a second one or a solid block.", + "The Crimson Rod has a (Desktop, Console and Mobile versions) 1/5 (20%) / (Old-gen console and 3DS versions) 1/4 (25%) chance of being obtained from destroying Crimson Hearts found in the Crimson or a 1/5 (20%) chance from Crimson Crates(Desktop, Console and Mobile versions) and Hematic Crates(Desktop, Console and Mobile versions), which are fished in the Crimson.", "Its best modifier is Demonic or Deadly for damage output, or Mystic for mana conservation because it cannot get modifiers that affect knockback. Note that with the Rod's sentry-like summon pattern, mana usage is unlikely to be an issue, and that boosts to speed only affect how quickly the cloud can be resummoned, not how quickly the cloud produces rain." ], "statistics": { diff --git a/public/json/Crystal Assassin armor.json b/public/json/Crystal Assassin armor.json index cce51419..7ec188ab 100644 --- a/public/json/Crystal Assassin armor.json +++ b/public/json/Crystal Assassin armor.json @@ -2,7 +2,7 @@ "type": "armors", "title": "Crystal Assassin armor", "summaries": [ - "Crystal Assassin armor is an armor set which consists of the Crystal Assassin Hood, Crystal Assassin Shirt, and the Crystal Assassin Pants. The armor set grants non-class-specific bonuses. It is obtained from Queen Slime; she always drops one piece / two pieces upon defeat.", + "Crystal Assassin armor is a Hardmode armor set which consists of the Crystal Assassin Hood, Crystal Assassin Shirt, and the Crystal Assassin Pants. The armor set grants non-class-specific bonuses. It is obtained from Queen Slime; she always drops one piece / two pieces upon defeat.", "A full set of Crystal Assassin armor provides the following benefits:", "" ], diff --git a/public/json/Crystal Bullet.json b/public/json/Crystal Bullet.json index fd46e801..09c89aa3 100644 --- a/public/json/Crystal Bullet.json +++ b/public/json/Crystal Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Crystal Bullet", "summaries": [ - "Crystal Bullets are a type of ammunition for guns, obtainable in Hardmode. They shatter on impact with an enemy or solid block, splitting into (Desktop, Console and Mobile versions) two / (Old-gen console and 3DS versions) three small shards that have limited range and deal 50% of the original bullet's damage." + "The Crystal Bullet is a type of Hardmode bullet used as ammunition by guns. Crystal Bullets shatter upon impact with an enemy or solid block, splitting into (Desktop, Console and Mobile versions) two / (Old-gen console and 3DS versions) three small shards that have limited range and deal 50% of the original bullet's damage (4 damage)." ], "statistics": { "Damage": "9 (Desktop, Console and Mobile versions) / 8 (Old-gen console and 3DS versions) (Ranged)", diff --git a/public/json/Crystal Heart.json b/public/json/Crystal Heart.json index e296cf32..312e4e0d 100644 --- a/public/json/Crystal Heart.json +++ b/public/json/Crystal Heart.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Life Crystal", "summaries": [ - "The Life Crystal is a consumable item that permanently increases the player's health capacity by 20, adding a red heart to the player's health bar, while also restoring 20 health.", + "The Life Crystal is a permanent booster item that permanently increases the player's health capacity by 20, adding a red heart to the player's health bar, while also restoring 20 health.", "Life Crystals can be found naturally placed in any area in the Underground layer and below, though they are fairly uncommon. They cannot be found in the The Underworld or the Dungeon, unless on [img:Old-gen console version] Old-gen console. (Desktop, Console and Mobile versions) Life Crystals also have a 1/8 (12.5%) chance to drop from a Golden Crate, or 19/160 (11.88%) chance from a Titanium Crate.", "Up to 15 Life Crystals can be used per player, increasing health capacity by 300 health (15 hearts). Added to the 100 health (5 hearts) new players begin with, a total of 400 health (20 hearts) can be achieved. Additional Life Crystals can no longer be used at that point, and attempting to do so will not consume the item.", "After a world converts to Hardmode, and after the 400 health maximum is reached from consuming Life Crystals, Life Fruits can then be used to increase health capacity further, to a maximum of 500 health (20 Life Fruits)." diff --git a/public/json/Crystal Serpent.json b/public/json/Crystal Serpent.json index a46f882c..dcf833f4 100644 --- a/public/json/Crystal Serpent.json +++ b/public/json/Crystal Serpent.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Crystal Serpent", "summaries": [ - "The Crystal Serpent is a Hardmode magic weapon that is obtained by fishing in The Hallow in any layer. It fires a magical pink projectile that shatters into 3-5 smaller sparks upon impact with an enemy or solid block, each of which deals 80% base damage and knockback (32 base damage and a knockback of 3.52 (Weak)). These sparks are affected by gravity and ricochet against solid blocks, lasting one second before disappearing. When fired at a one-block-thick wall, one of the splash projectiles has a chance of passing through to the other side.", - "It is the Hallowed counterpart to the Corruption's Toxikarp and the Crimson's Bladetongue.", + "The Crystal Serpent is a Hardmode magic weapon that fires a magical pink charge that shatters into 3-5 smaller sparks upon impact with an enemy or solid block, each of which deals 80% base damage and knockback (32 base damage and a knockback of 3.52 (Weak)). These sparks are affected by gravity and ricochet against solid blocks, lasting one second before disappearing. When fired at a one-block-thick wall, one of the splash projectiles has a chance of passing through to the other side. The Crystal Serpent can be rarely obtained by fishing in the Hallow biome in any layer.", + "It is the Hallowed counterpart to the Corruption's Toxikarp and the Crimson's Bladetongue.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Cursed Bullet.json b/public/json/Cursed Bullet.json index ecbd31f4..a558fbf0 100644 --- a/public/json/Cursed Bullet.json +++ b/public/json/Cursed Bullet.json @@ -2,8 +2,8 @@ "type": "ammunitions", "title": "Cursed Bullet", "summaries": [ - "Cursed Bullets are a type of Hardmode ammunition. Enemies struck by Cursed Bullets are always inflicted with the Cursed Inferno debuff, which causes damage over time and cannot be extinguished by water (unlike the On Fire! debuff). They are the Corruption counterpart to the Crimson's Ichor Bullets.", - "Cursed Bullets have high base damage for bullets, though they lack any multi-enemy damage effects (as Meteor Shot and Crystal Bullets have)." + "", + "The Cursed Bullet is a type of Hardmode bullet used as ammunition by guns. Enemies struck by Cursed Bullets are always inflicted with the Cursed Inferno debuff for 7 seconds, which causes damage over time that cannot be extinguished by water (unlike the On Fire! debuff). They are the Corruption counterpart to the Crimson's Ichor Bullets. Cursed Bullets have high base damage for bullets, though they lack any other effects (such as piercing with Meteor Shots or splash damage like what Crystal Bullets have)." ], "statistics": { "Damage": "12 (Ranged)", diff --git a/public/json/Cursed Dart.json b/public/json/Cursed Dart.json index b246c479..4a40c2fd 100644 --- a/public/json/Cursed Dart.json +++ b/public/json/Cursed Dart.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Cursed Dart", "summaries": [ - "The Cursed Dart is a type of Hardmode dart used with the Blowgun, Blowpipe, Dart Pistol, and the Dart Rifle. When fired, small cursed flames drip from the dart as it flies, dealing damage to enemies below (based on the damage of the dart), making it effective for fighting large numbers of enemies or multi-part enemies. The falling flames and the darts themselves inflict the Cursed Inferno debuff on enemies for 3–6 seconds. They are the Corruption's counterpart to the Crimson's Ichor Darts." + "The Cursed Dart is a type of Hardmode dart used with the Blowgun, Blowpipe, Dart Pistol, and the Dart Rifle. When fired, small flame projectiles called \"Cursed Dart Flame\" drip from the dart as it flies, each dealing 80% base damage and 50% knockback of the Cursed Dart. The flames fall straight downwards and land on solid blocks, lingering for 2 seconds before disappearing. The flames can pierce up to 2 targets, hitting a total of 3 targets. The falling flames and the darts themselves inflict the Cursed Inferno debuff on enemies for 3–6 seconds. The dripping cursed flame ability makes it effective for fighting large numbers of enemies or multi-part enemies. It is the Corruption's counterpart to the Crimson's Ichor Dart." ], "statistics": { "Damage": "9 (Ranged)", diff --git a/public/json/Cursed Flames.json b/public/json/Cursed Flames.json index 2b53ac7d..2499b5e1 100644 --- a/public/json/Cursed Flames.json +++ b/public/json/Cursed Flames.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Cursed Flames", "summaries": [ - "The Cursed Flames is a Hardmode magic weapon that auto-fires ricocheting green fireballs that move quite similarly to those from the Flower of Fire or Flower of Frost, are affected by gravity, and set enemies on fire with the Cursed Inferno debuff for a duration of 7 seconds. Cursed Flames auto-fires at a rate of (Desktop, Console and Mobile versions) 4 / (Old-gen console and 3DS versions) 3 attacks per second. Its fireballs can ricochet four times, dissipating on their fifth impact, and pierce enemies one time before dissipating on the second enemy hit.", + "The Cursed Flames is a Hardmode magic weapon that auto-fires ricocheting green fireballs that move quite similarly to those from the Flower of Fire or Flower of Frost, are affected by gravity, and set enemies on fire with the Cursed Inferno debuff for a duration of 7 seconds. The Cursed Flames auto-fires at a rate of (Desktop, Console and Mobile versions) 4 / (Old-gen console and 3DS versions) 3 attacks per second. Its fireballs can ricochet four times, dissipating on their fifth impact, and pierce enemies one time before dissipating on the second enemy hit.", "The Cursed Flames is the Corruption counterpart to the Crimson's Golden Shower and the Hallow's Crystal Storm, all of which require a Spell Tome and ingredients exclusive to their underground biome counterparts.", "Crafting the Cursed Flames requires ingredients found only in worlds containing the Corruption. In worlds originally generated with the Crimson, Corrupt Seeds can be purchased from the Dryad while in a Graveyard(Desktop, Console and Mobile versions) in a Hardmode world in order to create the Underground Corruption biome in which Cursed Flames can be obtained.", "Its best modifier is Mythical." diff --git a/public/json/Cursed Sapling.json b/public/json/Cursed Sapling.json index 826ed761..5f248164 100644 --- a/public/json/Cursed Sapling.json +++ b/public/json/Cursed Sapling.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Cursed Sapling", "summaries": [ - "The Cursed Sapling is a Hardmode, post-Plantera pet-summoning item that spawns a Cursed Sapling to follow the player around. It appears as a small, dark blue tree stump with a jagged head, a jack-o-lantern face, and roots on which it walks. The Cursed Sapling is dropped by the Mourning Wood during the Pumpkin Moon event with a 2–20% (5–20%) chance depending on the current wave." + "The Cursed Sapling is a Hardmode, post-Plantera pet-summoning item that spawns a Cursed Sapling to follow the player around. It appears as a small, dark blue tree stump with a jagged head, a jack-o-lantern face, and roots on which it walks. The Cursed Sapling is dropped by the Mourning Wood during the Pumpkin Moon event with a 2–20% (5–20%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Cyborg.json b/public/json/Cyborg.json index e34a6537..7498fc0b 100644 --- a/public/json/Cyborg.json +++ b/public/json/Cyborg.json @@ -2,7 +2,8 @@ "type": "npcs", "title": "Cyborg", "summaries": [ - "The Cyborg is a Hardmode NPC vendor that will appear once Plantera has been defeated at least once in the current world and a vacant house is available. He sells several \"high-tech\" items, most notably rocket ammunition for launcher weapons.", + "The Cyborg is a Hardmode, post-Plantera NPC vendor who sells several \"high-tech\" items, most notably rocket ammunition for launcher weapons. He will move in once the following criteria have been met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Cyborg will attack nearby enemies with three different types of explosives to defend himself: grenade, rocket, and proximity mine. These are identical to the attack style of the Grenade Launcher, Rocket Launcher, and the Proximity Mine Launcher. Proximity mines from the Cyborg also deals triple damage when stationary." ], "statistics": { diff --git a/public/json/Dao of Pow.json b/public/json/Dao of Pow.json index a7da1387..fdd407db 100644 --- a/public/json/Dao of Pow.json +++ b/public/json/Dao of Pow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Dao of Pow", "summaries": [ - "The Dao of Pow is a Hardmode flail. Upon striking an enemy, it has a 4/5 (80%) chance of inflicting the Confused debuff.", + "The Dao of Pow is a Hardmode flail that has a 4/5 (80%) chance of inflicting the Confused debuff upon striking an enemy.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Dark Artist armor.json b/public/json/Dark Artist armor.json index d6259c65..3dba0fe6 100644 --- a/public/json/Dark Artist armor.json +++ b/public/json/Dark Artist armor.json @@ -2,12 +2,12 @@ "type": "armors", "title": "Dark Artist armor", "summaries": [ - "The Dark Artist armor is a magic-oriented armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, after Golem has been defeated. The set consists of the Dark Artist's Hat, Dark Artist's Robe and Dark Artist's Leggings.", + "Dark Artist armor is a Hardmode, post-Golem armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, and provides summon as well as magic damage bonuses. The set consists of the Dark Artist's Hat, Dark Artist's Robes, and Dark Artist's Leggings.", "A full set of Dark Artist armor will provide the following stats:", "", "Additionally, wearing the full set will increase the attack range of Flameburst sentry summons by 50%, allowing them to attack up to 84 tiles away. It also increases their projectiles' velocity by 40%, increases projectiles' explosion area from 6×6 to 13×13-tile rectangle, and increases these sentries' field of view significantly.", "Wearing the full set also increases the explosion area of the Phantom Phoenix's Phoenix projectile from 6×6 to 13×13-tile rectangle.", - "The Dark Artist armor set is an upgrade of the Apprentice armor set." + "The Dark Artist armor can be considered a direct upgrade of the Apprentice armor." ], "statistics": { "Defense": "42 (set)", diff --git a/public/json/Dark Harvest.json b/public/json/Dark Harvest.json index 7f1e63a0..b7e59bd1 100644 --- a/public/json/Dark Harvest.json +++ b/public/json/Dark Harvest.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Dark Harvest", "summaries": [ - "The Dark Harvest is a Hardmode, post-Plantera whip which, upon striking an enemy, applies an aura of dark energy to the target. When a minion or sentry damages an enemy afflicted with a dark aura, the aura dissipates and creates an explosion of dark energy, dealing 10 damage to the afflicted target as well as nearby enemies. This damage is not affected by any damage bonuses and has 50 armor penetration.", - "Striking an enemy with Dark Harvest will also grant the Harvest Time buff, which increases attack speed by 35% for 3 seconds. The buff's duration can be refreshed by hitting enemies with the Dark Harvest again, which also reapplies the dark aura effect to damaged enemies. Like other whips, it causes minions and sentries to focus on the last-struck enemy.", + "The Dark Harvest is a Hardmode, post-Plantera whip which, upon striking an enemy, applies an aura of dark energy to the target. When a minion or sentry damages an enemy afflicted with a dark aura, the aura creates an explosion of dark energy, dealing 10 damage to the afflicted target as well as nearby enemies. This damage is not affected by any damage bonuses and has 50 armor penetration.", + "Striking an enemy with Dark Harvest will also grant the Harvest Time buff, which increases attack speed by 35% for 3 seconds. The buff's duration can be refreshed by hitting enemies with the Dark Harvest again, which also reapplies the dark aura effect to damaged enemies. Like other whips, it causes minions and sentries to focus on the last-struck enemy.", "If the Dark Harvest hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 10%. The Dark Harvest is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave.", "Its best modifier is Legendary." ], diff --git a/public/json/Dark Mage's Tome.json b/public/json/Dark Mage's Tome.json index 55f5acdb..759b56a9 100644 --- a/public/json/Dark Mage's Tome.json +++ b/public/json/Dark Mage's Tome.json @@ -2,10 +2,9 @@ "type": "miscellaneous", "title": "Dark Mage's Tome", "summaries": [ - "The Dark Mage's Tome is a mount-summon item that places the player on a Book Mount similar to the one ridden by the Dark Mage during the Old One's Army event. It is dropped by the Dark Mage in Master Mode only.", - "The mount allows a player to hover and glide at a fixed height of 8 tiles high in mid-air for 5 seconds following a jump or walking off a ledge. It otherwise glides along the ground. Whether on the ground or hovering, its top speed is 41 mph.", - "The max height of the mount can be increased using items that allow for multiple jumps such as the Cloud in a Bottle, though this only allows it to be multiplied by the number of times the player jumps. The altitude of the mount is also adjustable in the down direction by pressing ▼ Down.", - "The Book Mount cancels fall damage." + "The Dark Mage's Tome is a mount-summoning item that places the player on a Book Mount similar to the one ridden by the Dark Mage during the Old One's Army event. The Dark Mage's Tome has a 1/4 (25%) chance of being dropped by the Dark Mage in Master Mode.", + "The mount allows a player to hover and glide at a fixed height of 8 tiles high in mid-air for 5 seconds following a jump or walking off a ledge. It otherwise glides along the ground. Whether on the ground or hovering, its top speed is 41 mph. The Book Mount also cancels fall damage.", + "The max height of the mount can be increased using items that allow for multiple jumps such as the Cloud in a Bottle, though this only allows it to be multiplied by the number of times the player jumps. The altitude of the mount is also adjustable in the down direction by pressing ▼ Down." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Deactivated Probe.json b/public/json/Deactivated Probe.json index 19d98d3d..84868dc7 100644 --- a/public/json/Deactivated Probe.json +++ b/public/json/Deactivated Probe.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Deactivated Probe", "summaries": [ - "The Deactivated Probe is a pet-summoning item dropped from The Destroyer in Master Mode with a 1/4 (25%) chance. It summons a small version of The Destroyer named Destroyer-Lite as a pet that follows the player around." + "The Deactivated Probe is a Hardmode pet-summoning item that spawns a small version of The Destroyer named Destroyer-Lite as a pet that follows the player around. The Deactivated Probe has a 1/4 (25%) chance of being dropped from The Destroyer in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Deerclops Eyeball.json b/public/json/Deerclops Eyeball.json index 1b24268e..426fd3de 100644 --- a/public/json/Deerclops Eyeball.json +++ b/public/json/Deerclops Eyeball.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Deerclops Eyeball", "summaries": [ - "The Deerclops Eyeball is a pet-summoning item that spawns a Tiny Deerclops to follow the player around. When the player is far enough away or in midair, Tiny Deerclops flies while holding onto a bird to catch up with them. The Deerclops Eyeball has a 1/4 (25%) chance of being dropped from Deerclops in Master Mode." + "The Deerclops Eyeball is a pet-summoning item that spawns a Tiny Deerclops to follow the player around. When the player is far enough away or in midair, Tiny Deerclops flies while holding onto a bird to catch up with them. The Deerclops Eyeball has a 1/4 (25%) chance of being dropped from Deerclops in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Deerclops.json b/public/json/Deerclops.json index e5d39478..6eed0997 100644 --- a/public/json/Deerclops.json +++ b/public/json/Deerclops.json @@ -21,5 +21,5 @@ "

Deerclops can still spawn naturally even if the Journey Mode's enemy spawn rate slider is set to 0×.

", "

If Deerclops has previously been defeated in the world, there is only a 1/4 (25%) chance for it to spawn naturally.

" ], - "drops": "" + "drops": "" } \ No newline at end of file diff --git a/public/json/Demolitionist.json b/public/json/Demolitionist.json index d082a75e..00c720e3 100644 --- a/public/json/Demolitionist.json +++ b/public/json/Demolitionist.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Demolitionist", "summaries": [ - "The Demolitionist is an NPC vendor that will spawn once the following criteria have been met:", - "", + "The Demolitionist is an NPC vendor who sells explosives. He will move in once the following criteria have been met:", + "", "(Desktop, Console and Mobile versions) These requirements only apply to the initial spawning. If the Demolitionist is killed, he will automatically respawn after some time.", "(Old-gen console and 3DS versions) If the Demolitionist is killed, he will only respawn if the above requirements are met again.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Demolitionist will lob Grenades at nearby enemies to defend himself, which deal 20 / 30 / 35 damage at the start of the game.", diff --git a/public/json/Demon Scythe.json b/public/json/Demon Scythe.json index 4480b9e0..dbcd4298 100644 --- a/public/json/Demon Scythe.json +++ b/public/json/Demon Scythe.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Demon Scythe", "summaries": [ - "The Demon Scythe is a magic weapon that fires a circular projectile when used. The projectile can pierce up to 4 targets, hitting a total of 5 targets. It has very little movement when it initially spawns, then it gradually gains speed. The Demon Scythe has a 1/35 (2.86%) chance of being dropped by Demons and Voodoo Demons in The Underworld.", + "The Demon Scythe is a pre-Hardmode magic weapon that fires a circular, spinning purple sickle projectile when used. The projectile can pierce up to 4 targets, hitting a total of 5 targets. It has very little movement when it initially spawns, then it gradually gains speed. The Demon Scythe has a 1/35 (2.86%) chance of being dropped by Demons and Voodoo Demons in The Underworld.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Diva Slime.json b/public/json/Diva Slime.json index e363f855..3d256aef 100644 --- a/public/json/Diva Slime.json +++ b/public/json/Diva Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Djinn's Curse.json b/public/json/Djinn's Curse.json index e1dcd19a..7ad86fab 100644 --- a/public/json/Djinn's Curse.json +++ b/public/json/Djinn's Curse.json @@ -2,7 +2,7 @@ "type": "armors", "title": "Djinn's Curse", "summaries": [ - "Djinn's Curse is a Hardmode armor item that can be equipped in the \"pants\" slot. It visually replaces the player's feet with a genie-like effect, similar to the Desert Spirit's appearance. When equipped in the functional \"pants\" armor slot, it also provides a slow-fall effect similar to the buff of the Featherfall Potion, but provides no defense. Djinn's Curse has a 13/400 (3.25%) chance of dropping from Desert Spirits." + "Djinn's Curse is a Hardmode armor item that can be equipped in the \"pants\" slot. It visually replaces the player's feet with a genie-like effect, similar to the Desert Spirit's appearance. When equipped in the functional \"pants\" armor slot, it also provides a slow-fall effect which is exactly identical to the buff of the Featherfall Potion, but provides no defense. Djinn's Curse has a 13/400 (3.25%) chance of being dropped by Desert Spirits." ], "statistics": { "Body slot": "Pants", diff --git a/public/json/Dog Whistle.json b/public/json/Dog Whistle.json index 3e73064c..75c672c1 100644 --- a/public/json/Dog Whistle.json +++ b/public/json/Dog Whistle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Dog Whistle", "summaries": [ - "The Dog Whistle is a pet-summoning item that spawns a Puppy to follow the player around. When the player is far enough away or in midair, it flies by twirling its tail like a propeller to catch up to them. The Dog Whistle can be dropped from Presents obtained during the Christmas seasonal event, with a chance of 29/12,000 (0.24%) in pre-Hardmode and 203/90,000 (0.23%) in Hardmode." + "The Dog Whistle is a pet-summoning item that spawns a Puppy to follow the player around. When the player is far enough away or in midair, it flies by twirling its tail like a propeller to catch up to them. The Dog Whistle can be dropped from Presents obtained during the Christmas seasonal event, with a chance of 29/12,000 (0.24%) in pre-Hardmode and 203/90,000 (0.23%) in Hardmode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Drill Containment Unit.json b/public/json/Drill Containment Unit.json index bfeae94e..be5ed855 100644 --- a/public/json/Drill Containment Unit.json +++ b/public/json/Drill Containment Unit.json @@ -2,11 +2,11 @@ "type": "miscellaneous", "title": "Drill Containment Unit", "summaries": [ - "The Drill Containment Unit (often called DCU) is a late-game post-Moon Lord mount that summons a Drill Mount, a rideable, flying vehicle that mines blocks extremely fast via lasers. It is currently the fastest controllable way to mine. It can fly and hover indefinitely, and has a mining range of 15 tiles.", + "The Drill Containment Unit (sometimes abbreviated to DCU) is a Hardmode, post-Moon Lord mount-summoning item that summons a Drill Mount, a rideable, flying vehicle that mines blocks extremely fast via lasers. It can fly and hover indefinitely and has a mining range of 15 tiles.", + "The Drill Mount is the fastest controllable way to mine in Terraria, but it has certain idiosyncrasies:", "", - "The Drill Mount flies at 41 mph vertically, 31 mph horizontally, and 51 mph diagonally. It mines all mineable blocks, including furniture and background objects, Trees, Lihzahrd Bricks, Altars (Hardmode), and Shadow Orbs / Crimson Hearts, among others.", - "Pressing ⚷ Open / Activate will allow the Drill Mount to mine background walls.", - "Crafting the Drill Containment Unit requires a total of 160 Luminite (requires defeating Moon Lord at least twice), 600 Chlorophyte Ore, 600 Glowing Mushrooms, 20 Ectoplasm, 120 each of Hellstone and Meteorite ores, and 40 Obsidian. This also requires four different crafting stations: A Hardmode Forge for the Chlorophyte and Spectre Bars, an Autohammer for the Shroomite Bars, an Ancient Manipulator for the Luminite Bars, and a Hardmode Anvil for the Drill Containment Unit itself." + "The Drill Mount flies at 41 mph vertically, 31 mph mph horizontally, and 51 mph diagonally. It mines all mineable blocks, including furniture and background objects, trees, Lihzahrd Bricks, Altars (during Hardmode), and Shadow Orbs / Crimson Hearts, among others. Pressing ⚷ Open / Activate will allow the Drill Mount to mine background walls.", + "Crafting the Drill Containment Unit requires a total of 160 Luminite (thus requiring defeating Moon Lord at least twice), 600 Chlorophyte Ore, 600 Glowing Mushrooms, 20 Ectoplasm, 120 each of Hellstone and Meteorite ores, and 40 Obsidian. This also requires four different crafting stations: A Hardmode Forge for the Chlorophyte and Spectre Bars, an Autohammer for the Shroomite Bars, an Ancient Manipulator for the Luminite Bars, and a Hardmode Anvil for the Drill Containment Unit itself." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Dryad.json b/public/json/Dryad.json index cf240dd5..cfd4c3b9 100644 --- a/public/json/Dryad.json +++ b/public/json/Dryad.json @@ -2,10 +2,10 @@ "type": "npcs", "title": "Dryad", "summaries": [ - "The Dryad is an NPC vendor that will spawn once the following criteria have been met:", - "", + "The Dryad is an NPC vendor who sells various nature-themed items, including seeds, powders, and Planter Boxes(Desktop, Console and Mobile versions). She will move in once the following criteria have been met:", + "", "In addition to selling items, the Dryad can also report the percentages of Corruption/Crimson and Hallow that exist in the current world.", - " On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, when enemies are nearby, the Dryad will periodically grant the Dryad's Blessing buff to players and other town NPCs in the vicinity and displays a leaf barrier effect. The buff grants +8 defense to players and +6 / +10 / +14 defense to town NPCs, increased health regeneration, and gives the player (and town NPCs) a Thorns effect. Enemies within the leaf barrier and with clear sight to the Dryad will be inflicted with the Dryad's Bane debuff, which will deal 4+ damage per second (plus various progression-based damage boosts, and all multiplied by 1× / 1.5× / 1.75×); the minimum damage dealt by the Dryad's Bane debuff is 4 / 6 / 7 per second." + "" ], "statistics": { "Environment": "
Valid house
", diff --git a/public/json/Duke Fishron.json b/public/json/Duke Fishron.json index eb837d14..9e150f7c 100644 --- a/public/json/Duke Fishron.json +++ b/public/json/Duke Fishron.json @@ -5,7 +5,7 @@ "Duke Fishron is a Hardmode boss. While he can be summoned as soon as Hardmode is initiated, he can pose a serious threat to new or underprepared players and should be fought later on in the game. Some players may challenge him with post-mechanical bosses gear, but most players may want to wait until post-Golem to battle him. Fighting Duke Fishron is completely optional and not required for game progression, but his defeat will reward the player with powerful weapons.", "On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, Duke Fishron and Ocram are the final bosses due to the lack of the Moon Lord in these versions.", "While Duke Fishron is alive, his exclusive music Duke Fishron will play. When Otherworldly music (Desktop, Console and Mobile versions) is enabled, the track Boss 2 (Otherworldly) will play instead.", - "On the [img:Old-gen console version] Old-gen console and 3DS[img:Nintendo 3DS version] versions, Boss 1 will play." + "On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, Boss 1 will play." ], "statistics": { "Environment": "
Ocean
", @@ -18,7 +18,7 @@ }, "summon": [ "

Duke Fishron is summoned by fishing in the Ocean using a Truffle Worm as bait. The Truffle Worm is a rare critter that must be caught with the Bug Net, Lavaproof Bug Net, or Golden Bug Net in an underground Glowing Mushroom biome. Once the bobber bobs, reeling in the line spawns Duke Fishron, who emerges from the water, pauses for a moment, and then begins attacking the player. (Desktop, Console and Mobile versions) Duke Fishron is completely invulnerable during his summoning animation.

", - "

Summoning Duke Fishron does not require any other boss to have been defeated beforehand, and he can be summoned in a pre-Hardmode world by bringing a Truffle Worm from a Hardmode world. However, a world must be in Hardmode in order to obtain the Truffle Worms used to summon him. If summoned within 338 tiles of the westernmost or easternmost edges of a world (the same requirements necessary for an Ocean biome to exist), Duke Fishron can also be summoned by fishing in lava or honey. Upon fulfilling the requirements necessary for his summoning, Duke Fishron is always the resulting catch and always consumes the Truffle Worm used to summon him from the player's inventory, ignoring the player's Fishing Power and the effects of fishing-related buffs and accessories such as those from Crate Potions, Sonar Potions, and the Tackle Box or its upgrades.

" + "

Summoning Duke Fishron does not require any other boss to have been defeated beforehand, and he can be summoned in a pre-Hardmode world by bringing a Truffle Worm from a Hardmode world. However, a world must be in Hardmode in order to obtain the Truffle Worms used to summon him. If summoned within 338 tiles of the westernmost or easternmost edges of a world (the same requirements necessary for an Ocean biome to exist), Duke Fishron can also be summoned by fishing in lava or honey. Upon fulfilling the requirements necessary for his summoning, Duke Fishron is always the resulting catch and always consumes the Truffle Worm used to summon him from the player's inventory, ignoring the player's Fishing Power and the effects of fishing-related buffs and accessories such as those from Crate Potions, Sonar Potions, and the Tackle Box or its upgrades.

" ], "drops": "" } \ No newline at end of file diff --git a/public/json/Durendal.json b/public/json/Durendal.json index f19a161f..9c4751c2 100644 --- a/public/json/Durendal.json +++ b/public/json/Durendal.json @@ -3,8 +3,7 @@ "title": "Durendal", "summaries": [ "The Durendal is a Hardmode whip crafted from Hallowed Bars. Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 9.", - "If the Durendal hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 20%.", - "Upon striking an enemy, it will also grant the Durendal's Blessing buff, increasing attack speed by 25% for 3 seconds, and the buff duration can be refreshed by hitting enemies with the Durendal again.", + "If the Durendal hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 20%. Upon striking an enemy, it will also grant the Durendal's Blessing buff, increasing attack speed by 25% for 3 seconds, and the buff duration can be refreshed by hitting enemies with the Durendal again.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Dye Trader.json b/public/json/Dye Trader.json index 67dbf0f0..b4cc69f3 100644 --- a/public/json/Dye Trader.json +++ b/public/json/Dye Trader.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Dye Trader", "summaries": [ - "The Dye Trader is an NPC that sells the Dye Vat and other dye-related items. He will move in when the following criteria have been met:", - "", + "The Dye Trader is an NPC vendor who sells the Dye Vat and other dye-related items. He will move in when the following criteria have been met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, these requirements only apply to the initial spawning. If the Dye Trader is killed, he will automatically respawn after some time.", "(Desktop, Console and Mobile versions) In addition to selling dye-related items, players may trade in Strange Plants for uncraftable and unpurchasable animated dyes once Hardmode has been reached. These dyes are given at random in sets of 6 for each exchanged Strange Plant.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Dye Trader will attack nearby enemies with his Exotic Scimitar to defend himself, dealing 11 / 16 / 19 damage at the start of the game, and as players progress he will gain various stat increases. He may also drop this weapon on death." diff --git a/public/json/Dynamite.json b/public/json/Dynamite.json index d53c69d7..8f62023c 100644 --- a/public/json/Dynamite.json +++ b/public/json/Dynamite.json @@ -4,7 +4,7 @@ "summaries": [ "Dynamite is a powerful thrown explosive. When thrown, it explodes following a 5-second delay, breaking nearly all blocks and other placed items, except explosion-proof items, within a 7-tile radius. Dynamite may be found in Chests or purchased from the Demolitionist for 20 SC each.", "At point-blank range, Dynamite causes a total of 250 damage.", - "Dynamite has a blast radius of 14 feet (7 blocks). Blast power is not affected by intervening material: It will destroy every block and wall that can be destroyed within a 14-foot radius. For instance, if Dynamite is surrounded by Dungeon Bricks (which can't be destroyed), it will still destroy other destructable blocks outside of the Dungeon Bricks but inside the blast radius. Dynamite is also unaffected by water." + "Dynamite has a blast radius of 14 feet (7 blocks). Blast power is not affected by intervening material: It will destroy every block and wall that can be destroyed within a 14-foot radius. For instance, if Dynamite is surrounded by Dungeon Bricks (which cannot be destroyed), it will still destroy other destructable blocks outside of the Dungeon Bricks but inside the blast radius. Dynamite is also unaffected by water." ], "statistics": { "Damage": "250", diff --git a/public/json/Eater's Bone.json b/public/json/Eater's Bone.json index 2ef6aa9f..c7ec36d8 100644 --- a/public/json/Eater's Bone.json +++ b/public/json/Eater's Bone.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Eater's Bone", "summaries": [ - "The Eater's Bone is a pet-summoning item which summons a Baby Eater pet that follows the player around. The Eater's Bone has a 1/20 (5%) chance of being dropped by the Eater of Worlds.", + "The Eater's Bone is a pet-summoning item that summons a Baby Eater pet to follow the player around. The Eater's Bone has a 1/20 (5%) chance of being dropped by the Eater of Worlds.", "The Baby Eater pet will not teleport to the player when it is far away, unlike most other pets." ], "statistics": { diff --git a/public/json/Elder Slime.json b/public/json/Elder Slime.json index e363f855..3d256aef 100644 --- a/public/json/Elder Slime.json +++ b/public/json/Elder Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Empress of Light.json b/public/json/Empress of Light.json index a0c43d18..b5399ef0 100644 --- a/public/json/Empress of Light.json +++ b/public/json/Empress of Light.json @@ -8,7 +8,7 @@ "statistics": { "Environment": "
The Hallow
", "AI Type": "Empress of Light AI", - "Damage": "80110165 (melee)
120165248 (dash)
90120180 (Prismatic Bolt)
100140210 (Sun Dance)
90120180 (Everlasting Rainbow)
100120180 (Ethereal Lance)", + "Damage": "80110248 (contact)
120165372 (dash)
90120180 (Prismatic Bolt 1)
100140210 (Sun Dance)
90120180 (Everlasting Rainbow)
100120180 (Ethereal Lance 1)", "Max Life": "70000/98000/124950", "Defense": "50", "KB Resist": "100%", @@ -18,5 +18,5 @@ "

The Empress of Light is summoned by killing a Prismatic Lacewing, a rare critter that spawns in the Hallow on the surface between dusk (7:30 PM) and midnight (12:00 AM) once Plantera has been defeated in the current world. It can be detected by the Lifeform Analyzer and its upgrades.

", "

The Prismatic Lacewing can be caught with a Bug Net, Lavaproof Bug Net, or Golden Bug Net, and can then be released elsewhere and killed by the player. If released outside of the Hallow, the Prismatic Lacewing will disappear almost immediately, requiring the player to use weapons that have a quick use time or leave behind lingering projectiles to kill it effectively. Although the Prismatic Lacewing only spawns naturally in worlds where Plantera has been defeated, it is possible to bring one to a pre-Hardmode world and kill it to summon the boss there.

" ], - "drops": "" + "drops": "" } \ No newline at end of file diff --git a/public/json/Empty Bucket.json b/public/json/Empty Bucket.json index f3915599..92581f07 100644 --- a/public/json/Empty Bucket.json +++ b/public/json/Empty Bucket.json @@ -2,8 +2,8 @@ "type": "armors", "title": "Buckets", "summaries": [ - "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid.", - "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add/remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." + "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid. Shimmer cannot be collected with standard buckets.", + "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add and remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/Enchanted Moondial.json b/public/json/Enchanted Moondial.json index e35f5138..000e9bc7 100644 --- a/public/json/Enchanted Moondial.json +++ b/public/json/Enchanted Moondial.json @@ -2,8 +2,8 @@ "type": "furnitures", "title": "Enchanted Moondial", "summaries": [ - "The Enchanted Moondial is a furniture item that can be placed. Pressing the ⚷ Open / Activate button on it will advance time to dusk (7:30 PM) the current or following day. It has a 7-day cooldown period, so once used, it will not be usable again until 7 in-game days (2 hours and 48 minutes in real time) have passed normally. The Enchanted Moondial is obtained by throwing an Enchanted Sundial into Shimmer.", - "The Enchanted Moondial does not turn the time to dusk immediately. It instead \"fast-forwards\" time, causing it to pass 60 times faster than usual (1 hour of in-game time, which would usually take 1 minute of real-life time, takes only 1 second while the Enchanted Moondial is active). Sleeping in a Bed won't make time pass faster while the Enchanted Moondial is active. The moondial glows to indicate when it's ready to be used." + "The Enchanted Moondial is a furniture item that can be placed. Pressing ⚷ Open / Activate on it will advance time to dusk (7:30 PM) on the current or following day. It has a 7-day cooldown period, so once used, it will not be usable again until 7 in-game days (2 hours and 48 minutes in real time) have passed normally. The Enchanted Moondial is obtained by throwing an Enchanted Sundial into Shimmer.", + "The Enchanted Moondial does not turn the time to dusk immediately. It instead \"fast-forwards\" time, causing it to pass 60 times faster than usual (1 hour of in-game time, which would usually take 1 minute of real-life time, takes only 1 second while the Enchanted Moondial is active). Sleeping in a Bed will not make time pass faster while the Enchanted Moondial is active. The Enchanted Moondial glows to indicate when it is ready to be used." ], "statistics": { "Placeable": "✔️ (2 wide × 3 high)", diff --git a/public/json/Enchanted Sundial.json b/public/json/Enchanted Sundial.json index fc0fa2a1..00bc6348 100644 --- a/public/json/Enchanted Sundial.json +++ b/public/json/Enchanted Sundial.json @@ -3,7 +3,7 @@ "title": "Enchanted Sundial", "summaries": [ "The Enchanted Sundial is a Hardmode furniture item that can be placed. Pressing the ⚷ Open / Activate button on it will advance time to sunrise (4:30 AM) the following day. It has a 7-day cooldown period, so once used, it will not be usable again until 7 in-game days (2 hours and 48 minutes in real time) have passed normally. It is obtained from fished Pearlwood (1/200 (0.5%) chance), Mythril, (1/60 (1.67%) chance), and Titanium Crates (1/20 (5%) chance).", - "The Enchanted Sundial does not turn the time to the next day immediately. It instead \"fast-forwards\" time, causing it to pass 60 times faster than usual (1 hour of in-game time, which would usually take 1 minute of real-life time, takes only 1 second while the Enchanted Sundial is active). Sleeping in a Bed won't make time pass faster while the Enchanted Sundial is active. The sundial glows to indicate when it's ready to be used.", + "The Enchanted Sundial does not turn the time to the next day immediately. It instead \"fast-forwards\" time, causing it to pass 60 times faster than usual (1 hour of in-game time, which would usually take 1 minute of real-life time, takes only 1 second while the Enchanted Sundial is active). Sleeping in a Bed will not make time pass faster while the Enchanted Sundial is active. The sundial glows to indicate when it's ready to be used.", "The Enchanted Moondial is its night counterpart, allowing the player to advance time to dusk (7:30 PM) of the current or following day." ], "statistics": { diff --git a/public/json/Encumbering Stone.json b/public/json/Encumbering Stone.json index 0cb42254..827d9d0c 100644 --- a/public/json/Encumbering Stone.json +++ b/public/json/Encumbering Stone.json @@ -3,10 +3,11 @@ "title": "Encumbering Stone", "toolpower": [], "summaries": [ - "The Encumbering Stone is a pre-Hardmode tool that prevents item pickup while inside the character's inventory. It is sometimes found in Sandstone Chests in the Underground Desert.", + "The Encumbering Stone is a pre-Hardmode tool that prevents item pickup while inside the character's inventory.", "While in the inventory, the Encumbering Stone will prevent the pickup of any items, even if the player already has a stackable item in their inventory. This can be very useful while farming events or mining out hellevators. The Encumbering Stone will also prevent the entry of items into Void Bags.", "Items reeled in from fishing are still placed in the player's inventory. Hearts and Stars will also be picked up even with the Encumbering Stone in the inventory.", - "Pressing ⚷ Open / Activate on the Encumbering Stone in the player's inventory will toggle it between Encumbering Stone and Uncumbering Stone. Toggling it to the Uncumbering Stone disables its functions, allowing the player to pick up items again." + "Pressing ⚷ Open / Activate on the Encumbering Stone in the player's inventory will toggle it between Encumbering Stone and Uncumbering Stone. Toggling it to the Uncumbering Stone disables its functions, allowing the player to pick up items again.", + "The Encumbering Stone has a 1/7 (14.29%) chance of being found in Sandstone Chests in the Underground Desert." ], "statistics": { "Tooltip": "Prevents item pickups while locked
Right click to unlock
'You are over-encumbered'
", diff --git a/public/json/Eternia Crystal (NPC).json b/public/json/Eternia Crystal (NPC).json index 092f0532..192f2fed 100644 --- a/public/json/Eternia Crystal (NPC).json +++ b/public/json/Eternia Crystal (NPC).json @@ -2,9 +2,9 @@ "type": "miscellaneous", "title": "Eternia Crystal (NPC)", "summaries": [ - "The Eternia Crystal NPC is a background object that is the centerpiece of the Old One's Army event.", - "Pressing ⚒ Use / Attack on the Eternia Crystal Stand with an Eternia Crystal in the player's inventory will place the Eternia Crystal on the stand. A long, flat area is required in order to place the Eternia Crystal successfully and summon the event; otherwise, the Eternia Crystal will not be placed. After a 5-second countdown, the Eternia Crystal (now considered an NPC) must be protected from waves of enemies from the Old One's Army who will prioritize attacking it. If the Crystal is destroyed, the event ends in failure. If it is kept \"alive\" until all waves are cleared, the event is won.", - "The Eternia Crystal is purchased from the Tavernkeep for 25 SC (pre-any mechanical boss) / 1 GC (post-any mechanical boss) / 4 GC (post-Golem)." + "The Eternia Crystal is a background object that acts as the centerpiece of the Old One's Army event.", + "Pressing ⚒ Use / Attack on the Eternia Crystal Stand with an Eternia Crystal in the player's inventory will place the Eternia Crystal on the stand. A long, flat area is required in order to place the Eternia Crystal successfully and summon the event; otherwise, the Eternia Crystal will not be placed. Once this is done, two Mysterious Portals will appear far away from either side of the Eternia Crystal, and, after a 5-second countdown, the Eternia Crystal (now considered an NPC) must be protected from waves of enemies from the Old One's Army who will prioritize attacking it. If the Crystal is destroyed, the event ends in failure. If it is kept \"alive\" until all waves are cleared, the event is won.", + "The Eternia Crystal can be purchased from the Tavernkeep for 25 SC (pre-any mechanical boss) / 1 GC (post-any mechanical boss) / 4 GC (post-Golem)." ], "statistics": { "Environment": "
Old One's Army
", diff --git a/public/json/Eternia Crystal.json b/public/json/Eternia Crystal.json index 6f013078..d0ae50fd 100644 --- a/public/json/Eternia Crystal.json +++ b/public/json/Eternia Crystal.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Eternia Crystal", "summaries": [ - "The Eternia Crystal is an event-summoning item. When used in the Eternia Crystal Stand, the Old One's Army event begins. The Eternia Crystal is purchased from the Tavernkeep for 25 SC (pre-mechanical bosses), 1 GC (post-mechanical bosses), or 4 GC (post-Golem)." + "The Eternia Crystal is an event-summoning item. When used in the Eternia Crystal Stand while under the correct terrain requirements, the Old One's Army event begins. The Eternia Crystal can be purchased from the Tavernkeep for 25 SC (pre-mechanical bosses), 1 GC (post-mechanical bosses), or 4 GC (post-Golem)." ], "statistics": { "Consumable": "✔️", diff --git a/public/json/Eucalyptus Sap.json b/public/json/Eucalyptus Sap.json index cf4380cf..f198f357 100644 --- a/public/json/Eucalyptus Sap.json +++ b/public/json/Eucalyptus Sap.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Eucalyptus Sap", "summaries": [ - "The Eucalyptus Sap is a pet-summoning item that spawns a pet Sugar Glider to follow the player around. When the player is far enough away or in midair, the Sugar Glider flies while extending its gliding membranes to catch up to them. The Eucalyptus Sap has a 1/1000 (0.1%) chance of dropping when the player shakes a tree." + "The Eucalyptus Sap is a pet-summoning item that spawns a pet Sugar Glider to follow the player around. When the player is far enough away or in midair, the Sugar Glider flies while extending its gliding membranes to catch up to them. The Eucalyptus Sap has a 1/1000 (0.1%) chance of dropping when the player shakes a tree." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Everscream.json b/public/json/Everscream.json index 26b89375..d50847d1 100644 --- a/public/json/Everscream.json +++ b/public/json/Everscream.json @@ -2,12 +2,12 @@ "type": "bosses", "title": "Everscream", "summaries": [ - "Everscream is a Hardmode, post-Plantera mini-boss that only spawns during the Frost Moon event. Defeating Everscream will add 50 / 100 / 125 points during the Frost Moon. It is the Frost Moon equivalent of the Mourning Wood, which behaves in an almost identical way to Everscream." + "The Everscream is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. Defeating the Everscream will add 50 / 100 / 125 points during the Frost Moon. It is the Frost Moon equivalent of the Mourning Wood, which behaves in an almost identical way to the Everscream." ], "statistics": { "Environment": "
Frost Moon
", "AI Type": "Mourning Wood AI", - "Damage": "110/165/247 (melee)
86172258 (Pine Needle)
114228342 (Ornament)
80160240 (Ornament shrapnel) ", + "Damage": "110/165/247 (contact)
86172258 (Pine Needle)
114228342 (Ornament)
80160240 (Ornament Shrapnel) ", "Max Life": "13000/16900/21547", "Defense": "38", "KB Resist": "100%", diff --git a/public/json/Exotic Chew Toy.json b/public/json/Exotic Chew Toy.json index f1bf7f89..2bf318c1 100644 --- a/public/json/Exotic Chew Toy.json +++ b/public/json/Exotic Chew Toy.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Exotic Chew Toy", "summaries": [ - "The Exotic Chew Toy is a pet-summoning item that spawns a Fennec Fox pet to follow the player around. When the player is far enough away or in midair, the Fennec Fox pet will fly by flapping its ears like wings to catch up to them. The Exotic Chew Toy can be purchased from the Traveling Merchant for 1 PC." + "The Exotic Chew Toy is a pet-summoning item that spawns a Fennec Fox pet to follow the player around. When the player is far enough away or in midair, the Fennec Fox pet will fly by flapping its ears like wings to catch up to them. The Exotic Chew Toy can be purchased from the Traveling Merchant for 1 PC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Exotic Scimitar.json b/public/json/Exotic Scimitar.json index 2394fc8c..115a7011 100644 --- a/public/json/Exotic Scimitar.json +++ b/public/json/Exotic Scimitar.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Exotic Scimitar", "summaries": [ - "The Exotic Scimitar is a melee weapon that has a 1/8 (12.5%) chance of being dropped from the Dye Trader. It is considered to be a broadsword and will, therefore, swing overhead.", + "The Exotic Scimitar is a broadsword that has a 1/8 (12.5%) chance of being dropped from the Dye Trader.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Exploding Bullet.json b/public/json/Exploding Bullet.json index 5d7353b8..1289c991 100644 --- a/public/json/Exploding Bullet.json +++ b/public/json/Exploding Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Exploding Bullet", "summaries": [ - "Exploding Bullet is a Hardmode bullet. It is one of six types of craftable bullets made from Empty Bullets, which are sold by the Arms Dealer in Hardmode. The Exploding Bullet detonates upon contact with an enemy or terrain, causing area of effect damage and knockback to all enemies caught within the blast radius, even through walls.", + "The Exploding Bullet is a Hardmode type of bullet and is one of six types of craftable bullets made from Empty Bullets, which are sold by the Arms Dealer in Hardmode. The Exploding Bullet detonates upon contact with an enemy or terrain, causing area of effect damage and knockback to all enemies caught within the blast radius, even through walls.", "On the [img:Old-gen console version] Old-gen console version, Exploding Bullets will deal damage and knockback to the user if they explode close enough.", "The cost of a stack of 50 Exploding Bullets is 14 SC50 CC, which is 29 CC per bullet. The cost of crafting 1000 Exploding Bullets (20 stacks of 50) is 2 GC90 SC." ], diff --git a/public/json/Extractinator.json b/public/json/Extractinator.json index 6bb2b12e..43c6ab6b 100644 --- a/public/json/Extractinator.json +++ b/public/json/Extractinator.json @@ -3,7 +3,7 @@ "title": "Extractinator", "summaries": [ "The Extractinator or Silt Extractinator is an item that converts Silt, Slush, and Desert Fossils into more valuable items such as ores, coins, and gems. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it can also convert Glowing Mosses into all kinds of regular mosses, and fishing trash into low level bait.", - "It can be found rarely in Wooden Crates, or in Gold Chests, Frozen Chests, and other chests in the Underground and Caverns layers. Underground Cabins in the Underground Desert(Desktop, Console and Mobile versions) also have a chance to contain an Extractinator.", + "It can be obtained from a multiple sources, with a 4.9% chance of spawning in Frozen Chests, a 5% chance of spawning in Gold Chests in the Underground and Cavern layers, and a 1.86% chance of being dropped by opening Wooden Crates.Underground Cabins in the Underground Desert(Desktop, Console and Mobile versions) also have a chance to contain an Extractinator as part of the random decor.", "To use the Extractinator, it first needs to be placed in the world. Afterward, suitable blocks need to be consumed (with the ⚒ Use / Attack key) directly on the Extractinator within its 3×3 frame. Holding the Auto Select key and clicking on the Extractinator will automatically insert extractable items from the player's inventory without having to pick them up manually.", "Feeding blocks to the Extractinator is the only way to obtain Amber Mosquitoes, and, along with opening crates, the only reliable way to obtain a world's alternative pre-Hardmode ores. This is a great way to obtain ore and coins in the early game." ], diff --git a/public/json/Eye Bone.json b/public/json/Eye Bone.json index 53a1a116..889d6b08 100644 --- a/public/json/Eye Bone.json +++ b/public/json/Eye Bone.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Eye Bone", "summaries": [ - "The Eye Bone is a pet-summoning item which has a 1/3 (33.33%) chance to drop from Deerclops. When used, it summons a mobile Piggy Bank named Chester. Chester is essentially an upgrade to the Money Trough; not requiring to be re-summoned every time the player wants to access their Piggy Bank." + "The Eye Bone is a pet-summoning item that summons a mobile Piggy Bank named Chester. Chester, being a pet, is essentially an upgrade to the Money Trough as it follows the player and does not require repeated summons. The Eye Bone has a 1/3 (33.33%) chance of being dropped by Deerclops." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Eye Spring.json b/public/json/Eye Spring.json index 83dcd357..ab926fa1 100644 --- a/public/json/Eye Spring.json +++ b/public/json/Eye Spring.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Eye Spring", "summaries": [ - "The Eye Spring is a Hardmode pet-summoning item that summons an Eyeball Spring pet to follow the player around. When the player is far enough away or in midair, the Eyeball Spring spins its tentacles to catch up to the player. The Eye Spring has a 1/15 (6.67%) / 1/10 (10%) chance of being dropped by Eyezors during a Solar Eclipse." + "The Eye Spring is a Hardmode pet-summoning item that summons an Eyeball Spring pet to follow the player around. When the player is far enough away or in midair, the Eyeball Spring spins its tentacles to catch up to the player. The Eye Spring has a 1/15 (6.67%) / 1/10 (10%) chance of being dropped by Eyezors during a Solar Eclipse." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Fairy Bell.json b/public/json/Fairy Bell.json index b57b14d7..f097e491 100644 --- a/public/json/Fairy Bell.json +++ b/public/json/Fairy Bell.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Fairy Bell", "summaries": [ - "The Fairy Bell is a Hardmode Light Pet summoning item that summons a glowing creature resembling a Pixie, which follows the player and provides light for an infinite duration. The summoned Fairy is either pink, green or blue, the color of which changes randomly each time the player clicks while holding the item.", - "The Fairy is faster and brighter than the Shadow Orb and Crimson Heart, but not as fast or bright as the Wisp in a Bottle." + "The Fairy Bell is a Hardmode light pet-summoning item that spawns a Fairy, a glowing creature resembling a Pixie, which follows the player and produces light for an unlimited duration. The summoned Fairy will be either pink, green, or blue, the color of which changes randomly each time the Fairy is summoned. The Fairy is faster and brighter than the Shadow Orb and Crimson Heart, but not as fast or bright as the Wisp in a Bottle." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Fairy Jars.json b/public/json/Fairy Jars.json index 90015ba4..73196af2 100644 --- a/public/json/Fairy Jars.json +++ b/public/json/Fairy Jars.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Fairy Jars", "summaries": [ - "Fairy Jars are animated decorative furniture items, crafted using a bottle and the respective fairy. They can be placed on top of solid blocks and platforms, and give off a faint light. Fairy jars function as light sources (but will not function as a valid one for Housing), illuminate underwater, but are not controllable mechanisms like some other light sources." + "Fairy Jars are animated decorative furniture items, crafted using a bottle and their respective fairy. They can be placed on top of solid blocks and platforms, and give off a faint light. Fairy jars function as light sources (but will not function as a valid one for Housing), illuminate underwater, but are not controllable mechanisms like some other light sources." ], "statistics": { "Placeable": "✔️ (2 wide × 2 high)", diff --git a/public/json/Festive Wings.json b/public/json/Festive Wings.json index 337a9d26..27841a01 100644 --- a/public/json/Festive Wings.json +++ b/public/json/Festive Wings.json @@ -2,7 +2,7 @@ "type": "wings", "title": "Festive Wings", "summaries": [ - "Drop chance: 1.11% – 1.67%", + "Drop chance: 111/10000 (1.11%)167/10000 (1.67%) / 133/10000 (1.33%) – 667/10000 (6.67%)", "Glows in the dark." ], "statistics": { diff --git a/public/json/Finch Staff.json b/public/json/Finch Staff.json index 82fb6881..7b633e28 100644 --- a/public/json/Finch Staff.json +++ b/public/json/Finch Staff.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Finch Staff", "summaries": [ - "The Finch Staff is a pre-Hardmode summon weapon that summons a Baby Finch minion. It attacks by flying towards enemies and dealing contact damage. Like other minions, the summoned Baby Finch is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world. The Finch Staff is a starting item for Journey Mode characters, and can be found in Living Wood Chests within Living Trees in all modes.", - "While the Baby Finch buff is active, a nest appears on the player's head, in which the Baby Finch will rest when not attacking. When multiple Baby Finches are summoned, they will all be visible on the player's head.", + "The Finch Staff is a pre-Hardmode summon weapon that summons a Baby Finch minion. It attacks by flying towards enemies and dealing contact damage. Like other minions, the summoned Baby Finch is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world. The Finch Staff is a starting item for Journey Mode characters, and also has a 1/3 (33.33%) chance of being found in Living Wood Chests within Living Trees in all modes.", + "While the Baby Finch buff is active, a nest appears on the player's head, in which the Baby Finch will rest when not attacking. When multiple Baby Finches are summoned, they will all be visible and stacked on top of each other on the player's head.", "Unlike most other summon weapons, its best possible modifier is Mythical because both the Ruthless and Mythical modifiers only raise its base damage to 8 due to rounding." ], "statistics": { diff --git a/public/json/Firecracker.json b/public/json/Firecracker.json index 2067877e..0792d9b5 100644 --- a/public/json/Firecracker.json +++ b/public/json/Firecracker.json @@ -2,10 +2,9 @@ "type": "weapons", "title": "Firecracker", "summaries": [ - "The Firecracker is a Hardmode whip that is dropped by the Wall of Flesh with a 1/4 (25%) chance. Like other whips, it causes minions and sentries to focus on the last-struck enemy.", + "The Firecracker is a Hardmode whip. Like other whips, it causes minions and sentries to focus on the last-struck enemy.", "If the Firecracker hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 33%.", - "The Firecracker also inflicts the Hellfire debuff for 4 seconds to all targets struck.", - "When minion or sentry attacks an enemy marked by the Firecracker, a small explosion will occur, and the enemy takes 2.75 times the damage from the minion/sentry's attack. The explosion also hits nearby enemies for 1.75 times the damage. The mark can only be applied to one enemy per strike, and will not repeat itself until the enemy is struck again.", + "The Firecracker also inflicts the Hellfire debuff for 4 seconds to all targets struck. When a minion or sentry attacks an enemy marked by the Firecracker, a small explosion will occur, and the enemy takes 2.75× the damage from the minion or sentry's attack. The explosion also hits nearby enemies for 1.75× the damage. The mark can only be applied to one enemy per strike, and will not repeat itself until the enemy is struck again. The Firecracker has a 1/4 (25%) chance of being dropped by the Wall of Flesh.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Fish (item).json b/public/json/Fish (item).json index 723b1628..162974f1 100644 --- a/public/json/Fish (item).json +++ b/public/json/Fish (item).json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Fish (item)", "summaries": [ - "The Fish is a pet-summoning item that spawns a Baby Penguin to follow the player around. When the player is flying or far enough away, the Baby Penguin will simply fly towards the player on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, but flies using a jetpack instead on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. The Fish has a 1/50 (2%) chance of being obtained from Frozen Chests and a 1/20 (5%) chance of being dropped from Frozen(Desktop, Console and Mobile versions) and Boreal Crates(Desktop, Console and Mobile versions)." + "The Fish is a pet-summoning item that spawns a Baby Penguin to follow the player around. When the player is flying or far enough away, the Baby Penguin will simply fly towards the player on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, but flies using a jetpack instead on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. The Fish has a 1/50 (2%) chance of being obtained from Frozen Chests and a 1/20 (5%) chance of being dropped from Frozen(Desktop, Console and Mobile versions) and Boreal Crates(Desktop, Console and Mobile versions)." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Flairon.json b/public/json/Flairon.json index c06fb1c6..160396bb 100644 --- a/public/json/Flairon.json +++ b/public/json/Flairon.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Flairon", "summaries": [ - "The Flairon is a Hardmode melee weapon that repeatedly fires a ball-and-chain up to around 25 tiles from the player while releasing homing bubble projectiles that damage enemies. The flail's head emits a homing bubble once every 1/15th of a second while it is deployed. The Flairon has a 1/5 (20%) chance of being dropped by Duke Fishron.", - "The Flairon is a launched flail, that, despite its appearance, is more similar in function to the Chain Knife, the KO Cannon, and the Golem Fist, etc. It is not affected by gravity, does not remain deployed when holding the ⚒ Use / Attack button, and cannot be swung around. Rather, holding the ⚒ Use / Attack button causes it to auto-fire repeatedly, returning and re-firing when it impacts a block or enemy, or when it reaches its maximum range.", + "The Flairon is a Hardmode flail that repeatedly fires a ball-and-chain up to around 25 tiles from the player while releasing homing bubble projectiles that damage enemies. The flail's head resembles Duke Fishron and emits a homing, non-piercing bubble once every 1/15th of a second while it is deployed. The Flairon has a 1/5 (20%) chance of being dropped by Duke Fishron.", + "The Flairon is a launched flail, that, despite its appearance, is more similar in function to the Chain Knife, the KO Cannon, and the Golem Fist. It is not affected by gravity, does not remain deployed when holding the ⚒ Use / Attack button, and cannot be swung around. Rather, holding the ⚒ Use / Attack button causes it to auto-fire repeatedly, returning and re-firing when it impacts a block or enemy, or when it reaches its maximum range.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Flaming Mace.json b/public/json/Flaming Mace.json index 116f6861..5b540971 100644 --- a/public/json/Flaming Mace.json +++ b/public/json/Flaming Mace.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Flaming Mace", "summaries": [ - "The Flaming Mace is a flail weapon craftable in early pre-Hardmode. It has a 1/6 (16.67%) chance to inflict the On Fire! debuff. Stepping in water or submerging the head extinguishes it and the projectile effectively becomes that of a regular Mace.", + "The Flaming Mace is a pre-Hardmode flail that has a 1/6 (16.67%) chance to inflict the On Fire! debuff. Stepping in water or submerging the head extinguishes it and the projectile effectively becomes that of a regular Mace.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Fledgling Wings.json b/public/json/Fledgling Wings.json index e9e0b74d..e90504f8 100644 --- a/public/json/Fledgling Wings.json +++ b/public/json/Fledgling Wings.json @@ -2,6 +2,7 @@ "type": "wings", "title": "Fledgling Wings", "summaries": [ + "Drop chance: 1/40 (2.5%)", "The only pre-Hardmode wings." ], "statistics": { diff --git a/public/json/Flesh Grinder.json b/public/json/Flesh Grinder.json index b67d8a62..e2e395da 100644 --- a/public/json/Flesh Grinder.json +++ b/public/json/Flesh Grinder.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Flesh Grinder is a hammer which is obtainable after the Brain of Cthulhu has been defeated. Its Corruption counterpart is The Breaker.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "23 (Melee)", diff --git a/public/json/Flying Dragon.json b/public/json/Flying Dragon.json index aefe8266..58919772 100644 --- a/public/json/Flying Dragon.json +++ b/public/json/Flying Dragon.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Flying Dragon", "summaries": [ - "The Flying Dragon is a Hardmode, post-Golem sword that fires bright red, crescent-shaped Hearty Slash projectiles once per swing, which travels through solid blocks and produces light. The Hearty Slash projectiles travel at 82 mph and can pierce up to four enemies, dissipating after hitting a fifth. The Flying Dragon has a 1/4 (25%) chance of being dropped by Betsy during Tier 3 of the Old One's Army event.", + "The Flying Dragon is a Hardmode, post-Golem sword that fires bright red, crescent-shaped Hearty Slash projectiles once per swing, which travel through solid blocks and produce light. The Hearty Slash projectiles travel at 82 mph and can pierce up to four enemies, dissipating after hitting a fifth. The Flying Dragon has a 1/4 (25%) chance of being dropped by Betsy during Tier 3 of the Old One's Army event.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Frost Daggerfish.json b/public/json/Frost Daggerfish.json index 694fae03..23e5fd2b 100644 --- a/public/json/Frost Daggerfish.json +++ b/public/json/Frost Daggerfish.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "Frost Daggerfish", "summaries": [ - "The Frost Daggerfish is a consumable ranged weapon that can pierce up to two enemies (hitting 3). Depending to player's final Fishing Power, from 7 to 137 Frost Daggerfish can be fished from lakes in Snow biomes at a time. When thrown, the Frost Daggerfish acts similarly to Shurikens or Throwing Knives, flying in an arc and then spinning to the ground, where they break upon impact and cannot be recovered.", - "The Angler uses Frost Daggerfish to defend himself against nearby enemies." + "The Frost Daggerfish is a consumable ranged weapon. It can pierce up to 2 targets, hitting a total of 3 targets. Depending to player's final Fishing Power, from 7 to 137 Frost Daggerfish can be fished from lakes in Snow biomes at a time. When thrown, the Frost Daggerfish acts similarly to Shurikens or Throwing Knives, flying in an arc and then spinning to the ground, where they break upon impact and cannot be recovered." ], "statistics": { "Damage": "17 (Ranged)", diff --git a/public/json/Frost Staff.json b/public/json/Frost Staff.json index ffd01643..ba8f0b9d 100644 --- a/public/json/Frost Staff.json +++ b/public/json/Frost Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Frost Staff", "summaries": [ - "The Frost Staff is a Hardmode magic weapon that has a 1/50 (2%) drop chance from Icy Mermen and Ice Elementals, both of which are found in the Snow biome or Ice biome. The Frost Staff shoots a frost bolt which travels in a straight line, pierces a single enemy, then disappears after striking a second and also inflicts the Frostbite(Desktop, Console and Mobile versions) debuff upon contact.", + "The Frost Staff is a Hardmode magic weapon that fires a frost bolt that travels in a straight line, pierces a single enemy, then disappears after striking a second and also inflicts the Frostbite(Desktop, Console and Mobile versions) debuff upon contact for a duration of 7 seconds. The Frost Staff has a 1/50 (2%) chance to drop from Icy Mermen and Ice Elementals, both of which are found in the Snow biome or Ice biome.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Frost armor.json b/public/json/Frost armor.json index ff66dc52..ea64cb19 100644 --- a/public/json/Frost armor.json +++ b/public/json/Frost armor.json @@ -8,11 +8,11 @@ "The Desert's Forbidden armor(Desktop, Console and Mobile versions) is the counterpart to this armor set, buffing magic and summon abilities instead of melee and ranged.", "It takes 46 Adamantite or Titanium Bars (Hallowed in the [img:Old-gen console version] Old-gen console version) as well as 3 Frost Cores to craft a full set of Frost armor.", "A full set of Frost armor will provide the following benefits:", - "" + "" ], "statistics": { "Defense": "43 (set)", - "Set Bonus": "Melee and ranged attacks cause frostburn
(Desktop, Console and Mobile versions) Increases melee and ranged damage by 10%", + "Set Bonus": "(Desktop, Console and Mobile versions)Melee and ranged attacks cause frostbite
(Desktop, Console and Mobile versions) Increases melee and ranged damage by 10%
(Old-gen console and 3DS versions)Melee and ranged attacks cause frostburn", "Rarity": "[img:Rarity level: 5]", "Sell": "12 GC (set)" }, diff --git a/public/json/Frozen Crown.json b/public/json/Frozen Crown.json index 9b7b8a67..1879649e 100644 --- a/public/json/Frozen Crown.json +++ b/public/json/Frozen Crown.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Frozen Crown", "summaries": [ - "The Frozen Crown is a pet-summoning item that has a 1/8 (12.5%) to 1/4 (25%) chance of dropping from the Ice Queen in Master Mode. It summons a miniature Ice Queen pet that will follow the player around." + "The Frozen Crown is a Hardmode, post-Plantera pet-summoning item that spawns a miniature Ice Queen pet to follow the player around. The Frozen Crown is dropped by the Ice Queen in Master Mode with a 1/8 (12.5%)1/4 (25%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Full Moon Squeaky Toy.json b/public/json/Full Moon Squeaky Toy.json index 3f717cee..27a16534 100644 --- a/public/json/Full Moon Squeaky Toy.json +++ b/public/json/Full Moon Squeaky Toy.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Full Moon Squeaky Toy", "summaries": [ - "The Full Moon Squeaky Toy is a pet-summoning item which summons a Baby Werewolf pet that follows the player around. It can be purchased from the Zoologist during a Blood Moon in Hardmode, for 30 GC. If the player goes too far away, the Baby Werewolf flies after the player by moving its arms mimicking a bird-like creature." + "The Full Moon Squeaky Toy is a Hardmode pet-summoning item that spawns a Baby Werewolf pet to follow the player around. When the player is far enough away or in midair, the Baby Werewolf flies after them by flapping its arms, mimicking a bird-like creature. The Full Moon Squeaky Toy can be purchased from the Zoologist during a Hardmode Blood Moon for 30 GC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Fuzzy Carrot.json b/public/json/Fuzzy Carrot.json index 6d26f79c..f098e873 100644 --- a/public/json/Fuzzy Carrot.json +++ b/public/json/Fuzzy Carrot.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Fuzzy Carrot", "summaries": [ - "The Fuzzy Carrot is a mount-summoning item. When used, it summons a rideable Bunny Mount. It is obtained from the Angler as a reward for completing his 5th quest. It has a top speed of 40 mph." + "The Fuzzy Carrot is a mount-summoning item that summons a rideable Bunny Mount. It has a top speed of 40 mph. The Fuzzy Carrot is obtained from the Angler as a reward for completing his 5th quest." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Gas Trap.json b/public/json/Gas Trap.json index 6c77a091..f456ae3c 100644 --- a/public/json/Gas Trap.json +++ b/public/json/Gas Trap.json @@ -3,7 +3,7 @@ "title": "Gas Trap", "summaries": [ "The Gas Trap is a trap item obtained by throwing a Whoopie Cushion into Shimmer. It can also be activated from Chests in No traps and Get fixed boi worlds.", - "After being placed in a storage item, the Gas Trap will activate the next time that storage item is opened, dealing 20 / 40 / 60 damage to nearby players and 10 damage to nearby enemies, NPCs, and critters, and inflicting all entities within a small radius with the Poisoned debuff for 49 seconds / 1 minute 38 seconds / 2 minutes 3 seconds. The Gas Trap then becomes a Used Gas Trap and can only be refilled by throwing it into Shimmer producing a new Gas Trap. Only one Gas Trap will be used at a time whenever a player opens a storage item. A Gas Trap will not activate if the storage item it was placed in is opened in a singleplayer world while autopause is enabled." + "After being placed in a storage item, the Gas Trap will activate the next time that storage item is opened, dealing 20 / 40 / 60 damage to nearby players and 10 damage to nearby enemies, NPCs, and critters, and inflicting all entities within a small radius with the Poisoned debuff for 49 seconds / 1 minute 38 seconds / 2 minutes 3 seconds. The Gas Trap then becomes a Used Gas Trap and can only be refilled by throwing it into Shimmer, producing a new Gas Trap. Only one Gas Trap will be used at a time whenever a player opens a storage item if multiple are inside. A Gas Trap will not activate if the storage item it was placed in is opened in a singleplayer world while autopause is enabled." ], "statistics": { "Tooltip": "Releases poisonous gas when a container it is in is opened", diff --git a/public/json/Gel Dye.json b/public/json/Gel Dye.json index a3b5b205..f05d3f56 100644 --- a/public/json/Gel Dye.json +++ b/public/json/Gel Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Gel Dye", "summaries": [ - "Gel Dye is a Hardmode dye that can be acquired by trading the Strange Plant with the Dye Trader. It is received as a random reward. When equipped, the Gel Dye produces an effect similar to that of the Slime debuff caused by the Slime Gun." + "Gel Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It is received as a random reward. When equipped, the Gel Dye produces an effect similar to that of the Slime debuff caused by the Slime Gun." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Gelatinous Pillion.json b/public/json/Gelatinous Pillion.json index 9984140e..35ea7435 100644 --- a/public/json/Gelatinous Pillion.json +++ b/public/json/Gelatinous Pillion.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Gelatinous Pillion", "summaries": [ - "The Gelatinous Pillion is a Hardmode mount-summoning item. When used, it summons a friendly Winged Slime Mount. Similar to the pre-Hardmode Slime Mount, the Winged Slime offers increased jump height, provides boosted movement speed, negates fall damage, and allows continuous auto-jump by holding the ↷ Jump key. It also shares the Slime Mount's abilities to deal 40 summon damage to enemies when jumping on them from above, and floating when entering liquids.", + "The Gelatinous Pillion is a Hardmode mount-summoning item that summons a friendly Winged Slime Mount. Similar to the pre-Hardmode Slime Mount, the Winged Slime offers increased jump height, provides boosted movement speed, negates fall damage, and allows continuous auto-jump by holding the ↷ Jump key. It also shares the Slime Mount's abilities to deal 40 summon damage to enemies when jumping on them from above, and floating when entering liquids.", "The Winged Slime Mount grants 2.66 seconds of flight time, similar to low-tier wings, allowing the player to fly up to a height of 73 tiles, as well as gliding while holding the ↷ Jump key after flight time has been exhausted. It can also hover by holding ▼ Down, similar to the Hoverboard.", "The Gelatinous Pillion has a 1/4 (25%) chance of being dropped by Queen Slime in Classic Mode, or a 1/2 (50%) chance of being found in Queen Slime's Treasure Bag." ], diff --git a/public/json/Glommer's Flower.json b/public/json/Glommer's Flower.json index e25c540b..ca4084a3 100644 --- a/public/json/Glommer's Flower.json +++ b/public/json/Glommer's Flower.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Glommer's Flower", "summaries": [ - "Glommer's Flower is a Hardmode pet-summoning item that summons a Glommer pet that follows the player around. Glommer's Flower is dropped from Derplings with a 1/100 (1%) chance and increased to 1/40 (2.5%) in The Constant secret seed." + "Glommer's Flower is a Hardmode pet-summoning item that summons a Glommer pet that follows the player around. Glommer's Flower is dropped from Derplings with a 1/100 (1%) chance and increased to 1/40 (2.5%) in The Constant secret seed." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Glow Tulip.json b/public/json/Glow Tulip.json index 9a6309f3..396872c0 100644 --- a/public/json/Glow Tulip.json +++ b/public/json/Glow Tulip.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Glow Tulip", "summaries": [ - "The Glow Tulip is a pet-summoning item that spawns a Caveling Gardener to follow the player around. When the player is far enough away or in midair, it flies through solid tiles while holding onto a Snare Plant in order to catch up to them. The Glow Tulip can be found rarely near the left and right edges of the world below the Surface as a plant. Depending on world size, a set amount of Glow Tulips will spawn during world generation: 2 in small worlds, 4 in medium worlds, and 6 in large worlds. Half of them are usually generated on the left side and the other half on the right side of the world.", + "The Glow Tulip is a pet-summoning item that spawns a Caveling Gardener to follow the player around. When the player is far enough away or in midair, it flies through solid tiles while holding onto a Snare Plant in order to catch up to them. The Glow Tulip can be found rarely near the left and right edges of the world below the Surface as a plant. Depending on world size, a set amount of Glow Tulips will spawn during world generation: 2 in small worlds, 4 in medium worlds, and 6 in large worlds. Half of them are usually generated on the left side and the other half on the right side of the world.", "It can also be detected by the Metal Detector." ], "statistics": { diff --git a/public/json/Glowing Mushroom Dye.json b/public/json/Glowing Mushroom Dye.json index 75c38557..f5f3c984 100644 --- a/public/json/Glowing Mushroom Dye.json +++ b/public/json/Glowing Mushroom Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Glowing Mushroom Dye", "summaries": [ - "Glowing Mushroom Dye is a dye obtained by trading Strange Plants found in the world to the Dye Trader. It colors the object it is used on a deep blue color. Like the name implies, objects colored with this dye will also glow slightly in the dark. Though it does not give off any light to see nearby objects with, this can be useful to increase awareness of where the player is." + "Glowing Mushroom Dye is a dye acquired by giving a Strange Plant to the Dye Trader. It colors the object it is used on a deep blue color. Like the name implies, objects colored with this dye will also glow slightly in the dark. Though it does not give off any light to see nearby objects with, this can be useful to increase awareness of where the player is." ], "statistics": { "Rarity": "[img:Rarity level: 2]", diff --git a/public/json/Goat Skull.json b/public/json/Goat Skull.json index 454a964d..a64373dc 100644 --- a/public/json/Goat Skull.json +++ b/public/json/Goat Skull.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Goat Skull", "summaries": [ - "The Goat Skull is a Hardmode mount-summoning item dropped by the Wall of Flesh in Master Mode with a 1/4 (25%) chance to drop. When used, it summons a rideable Goat Mount which allows the mounted player to perform a double jump, similar to the Cloud in a Bottle.", - "Once a high enough speed is reached, the Goat Mount leaves a trail of fire on solid blocks behind itself, similar to Flame Walker Boots, and from that point on, it will be able to damage enemies on contact. The invulnerability is granted for 1/10th of a second when the player and the Goat Mount dash through an enemy, much like the brief invulnerability after taking damage." + "The Goat Skull is a Hardmode mount-summoning item that summons a rideable Goat Mount which allows the mounted player to perform a double jump, similar to the Cloud in a Bottle. The Goat Skull has a 1/4 (25%) chance of being dropped by the Wall of Flesh in Master Mode.", + "Once a high enough speed is reached, the Goat Mount leaves a trail of fire on solid blocks behind itself, similar to Flame Waker Boots, and from that point on, it will be able to damage enemies on contact. The invulnerability is granted for 1/10th of a second when the player and the Goat Mount dash through an enemy, much like the brief invulnerability after taking damage." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Goblin Battle Standard.json b/public/json/Goblin Battle Standard.json index 87b743f2..f53ab7f8 100644 --- a/public/json/Goblin Battle Standard.json +++ b/public/json/Goblin Battle Standard.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Goblin Battle Standard", "summaries": [ - "The Goblin Battle Standard is an event-summoning item that initiates the Goblin Army event when used. This can be useful for farming Spiky Balls or in a world where you need to obtain the Goblin Tinkerer and don't want to wait for the random Goblin Army event. It is also useful in Hardmode for farming Goblin Warlocks and the shadowflame weapons they drop. The Goblin Battle Standard is consumed when used, so one must be crafted for each invasion the player wishes to summon.", - "The Tattered Cloth required for crafting the Goblin Battle Standard is obtained by killing Goblin Scouts which spawn occasionally in the East and West thirds of the world.", + "The Goblin Battle Standard is an event-summoning item that initiates the Goblin Army event when used. This can be useful for farming Spiky Balls or to help obtain the Goblin Tinkerer without waiting for the Goblin Army event to start naturally. It is also useful in Hardmode for farming Goblin Warlocks and the Shadowflame weapons they drop. The Goblin Battle Standard is consumed when used, so one must be crafted for each invasion the player wishes to summon.", + "The Tattered Cloth required for crafting the Goblin Battle Standard is obtained by killing Goblin Scouts, which spawn occasionally in the East and West thirds of the world.", "In order for it to be used, at least one player must have 200 health or more." ], "statistics": { diff --git a/public/json/Goblin Tinkerer.json b/public/json/Goblin Tinkerer.json index 94cb4caf..9a434e2c 100644 --- a/public/json/Goblin Tinkerer.json +++ b/public/json/Goblin Tinkerer.json @@ -2,8 +2,9 @@ "type": "npcs", "title": "Goblin Tinkerer", "summaries": [ - "The Goblin Tinkerer is an NPC that sells several unique items and provides the reforge function. He can be acquired after a Goblin Army has been defeated, spawning randomly in open areas in the Cavern layer. He will appear as the stationary Bound Goblin at first, and talking to him in this state will free him. If the Bound Goblin is killed, he will still be able to respawn afterwards; if the Goblin Tinkerer NPC is killed, he will move in again after some time as long as there is a vacant house.", - "The Goblin Tinkerer's reforge option allows the player to randomize the modifier for a weapon or accessory, which can make the item better or worse than it was originally. Reforges cost one-third of the item's current value, which can also be affected by its current modifier. The reforge cost is also affected by the Goblin Tinkerer's happiness(Desktop, Console and Mobile versions), and can be decreased by equipping a Discount Card or Greedy Ring.", + "The Goblin Tinkerer is an NPC vendor who sells several unique items and also provides the reforge function. He will move in once the following criteria have been met:", + "", + "The Goblin Tinkerer's reforge option allows the player to randomize the modifier of a weapon or accessory, which makes the resulting item's stats better or worse than they were originally. Reforging costs one-third of the item's current value, which can also be affected by its current modifier. The reforge cost is also affected by the Goblin Tinkerer's happiness(Desktop, Console and Mobile versions), and can also be decreased by equipping a Discount Card or Greedy Ring.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, when threatened by enemies, the Goblin Tinkerer will defend himself by throwing Spiky Balls, which behave like those thrown by the player and deal 15 / 22 / 26 damage at the start of the game, and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress he will gain various stat increases.", "The Bound Goblin is one of the few entities that can be detected by the Lifeform Analyzer(Desktop, Console and Mobile versions) or its upgrades." ], diff --git a/public/json/Gold Hammer.json b/public/json/Gold Hammer.json index 10cdf96c..f3467566 100644 --- a/public/json/Gold Hammer.json +++ b/public/json/Gold Hammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Gold Hammer is an early-game hammer. It has an alternate ore version, the Platinum Hammer. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "9 (Melee)", diff --git a/public/json/Golden Bullet.json b/public/json/Golden Bullet.json index fc1576f2..ffd2d0f9 100644 --- a/public/json/Golden Bullet.json +++ b/public/json/Golden Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Golden Bullet", "summaries": [ - "Golden Bullets are one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. Like the Flask of Gold, they inflict the Midas debuff on enemies, causing them to drop 10%-50% more Coins when killed. Note that the debuff wears off after 2 seconds.", + "The Golden Bullet is one of the six types of craftable bullet made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. Like the Flask of Gold, they inflict the Midas debuff on enemies, causing them to drop 10%-50% more Coins when killed. Note that the debuff wears off after 2 seconds.", "The cost of a stack of 50 Golden Bullets is 19 SC50 CC, which is 39 CC per bullet. The cost of crafting 1000 Golden Bullets (20 stacks of 50) is 3 GC90 SC." ], "statistics": { diff --git a/public/json/Golden Shower.json b/public/json/Golden Shower.json index 28ee5521..bedd1d6c 100644 --- a/public/json/Golden Shower.json +++ b/public/json/Golden Shower.json @@ -3,7 +3,7 @@ "title": "Golden Shower", "summaries": [ "The Golden Shower is a Hardmode magic weapon that fires arcing, piercing golden ichor stream projectiles, similar to the Aqua Scepter. The projectile can pierce up to 4 targets, hitting a total of 5 targets. The Golden Shower fires three projectiles per use, and the player can change the direction of aim between projectile fires. Enemies hit will be inflicted with the Ichor debuff, which (Desktop, Console and Mobile versions) adds 15 armor penetration / (Old-gen console and 3DS versions) lowers their defense by 20, and causes them to glow gold even in complete darkness for a duration of 10 seconds. However, this attribute cannot be used to explore the map, as ichor-coated enemies do not actually emit light.", - "The Golden Shower is the Crimson counterpart to the Corruption's Cursed Flames and the Hallow's Crystal Storm, all of which require a Spell Tome and ingredients exclusive to their underground biome counterparts.", + "The Golden Shower is the Crimson counterpart to the Corruption's Cursed Flames and the Hallow's Crystal Storm, all of which require a Spell Tome and ingredients exclusive to their underground biome counterparts.", "Crafting the Golden Shower requires ingredients found only in worlds containing the Crimson. In worlds originally generated with the Corruption, Crimson Seeds can be purchased from the Dryad while in a Graveyard(Desktop, Console and Mobile versions) in a Hardmode world in order to create the Underground Crimson biome in which Ichor can be obtained. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it also has a 1/3 (33.33%) chance to be dropped by Jungle Mimics, which spawn in Celebrationmk10 and Get fixed boi worlds.", "Its best modifier is Mythical. For players who just want to benefit from the Ichor debuff, Manic may be preferable." ], diff --git a/public/json/Golem Fist.json b/public/json/Golem Fist.json index bb242f5a..d07b30f0 100644 --- a/public/json/Golem Fist.json +++ b/public/json/Golem Fist.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Golem Fist", "summaries": [ - "The Golem Fist is a Hardmode, post-Golem flail-type weapon that has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by the Golem. It fires a large fist attached to a chain that retracts on impact, similar to the one Golem uses. It fires forward at a rapid rate, similar to the KO Cannon and Harpoon. Firing at closer targets causes its fire rate to increase.", - "The Golem Fist has a very short cool down period; therefore its auto-fire rate is dependent only on the distance to its impact, meaning that an enemy or object in close range will cause a faster autofire rate.", + "The Golem Fist is a Hardmode, post-Golem flail that fires a large stone fist attached to a chain that retracts on impact, similar to the one Golem uses. It fires forward at a rapid rate, similar to the KO Cannon and Harpoon. Firing at closer targets causes its fire rate to increase. The Golem Fist has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem.", + "The Golem Fist has a very short cooldown period; therefore its auto-fire rate is dependent only on the distance to its impact, meaning that an enemy or object in close range will cause a faster autofire rate.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Golf Cart Keys.json b/public/json/Golf Cart Keys.json index b70bcc47..4bb8d58d 100644 --- a/public/json/Golf Cart Keys.json +++ b/public/json/Golf Cart Keys.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Golf Cart Keys", "summaries": [ - "The Golf Cart Keys are a mount-summoning item that places the player in a rideable Golf Cart. They are purchased from the Golfer for 50 GC after Skeletron has been defeated, and a golf score of 2000 is earned by the player.", - "The Golf Cart emits light from its front that reaches about 40 tiles, with the brightest point being at about 15 tiles." + "The Golf Cart Keys are a post-Skeletron mount-summoning item that places the player in a rideable Golf Cart. The Golf Cart emits light from its front that reaches about 40 tiles, with the brightest point being at about 15 tiles. The Golf Cart Keys can be purchased from the Golfer for 50 GC after Skeletron has been defeated, and a golf score of 2000 is earned by the player." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Golfer.json b/public/json/Golfer.json index 86bb56c2..a6403275 100644 --- a/public/json/Golfer.json +++ b/public/json/Golfer.json @@ -2,7 +2,8 @@ "type": "npcs", "title": "Golfer", "summaries": [ - "The Golfer is an NPC vendor that sells golfing-related items. More items will unlock as the player plays more golf, including clubs, trophies, and paintings. He will initially spawn in the Underground Desert, being stationary, and talking to him in this state will \"free\" him. If the stationary Golfer is killed, he will still be able to respawn afterwards; if the Golfer NPC is killed, he will move in again after some time as long as there are vacant houses.", + "The Golfer is an NPC vendor who sells golfing-related items. More items will be unlocked as the player's golf score increases, including clubs, trophies, and paintings. He will move in once the following criteria are met:", + "", "The Golfer will attack nearby enemies with his golf balls to defend himself.", "He is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades." ], diff --git a/public/json/Grass Seeds.json b/public/json/Grass Seeds.json index 317ad46d..7e8eb23e 100644 --- a/public/json/Grass Seeds.json +++ b/public/json/Grass Seeds.json @@ -3,7 +3,7 @@ "title": "Grass Seeds", "summaries": [ "Grass Seeds are used to plant regular grass on Dirt Blocks. They are purchased from the Dryad for 20 CC each, while a Blood Moon is not occurring.", - "Aside from crafting, Grass Seeds become obsolete once the player acquires a Staff of Regrowth as it has the same effect for free and with unlimited uses." + "Aside from crafting, Grass Seeds become almost obsolete once the player acquires a Staff of Regrowth as it has the same effect for free and with unlimited uses." ], "statistics": { "Placeable": "✔️", diff --git a/public/json/Gravedigger's Shovel.json b/public/json/Gravedigger's Shovel.json index 9e728e64..e8e271d4 100644 --- a/public/json/Gravedigger's Shovel.json +++ b/public/json/Gravedigger's Shovel.json @@ -5,7 +5,7 @@ "summaries": [ "The Gravedigger's Shovel is a tool that can be used to dig up \"soft\" blocks (see below) more efficiently than a pickaxe or drill, in a 3×3-tile rectangle centered on the cursor.", "It takes 2 swings to dig up each \"soft\" block, and all blocks are mined at the same time.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "12 (Melee)", diff --git a/public/json/Gray Zapinator.json b/public/json/Gray Zapinator.json index 3cbf01a0..cce1fc8d 100644 --- a/public/json/Gray Zapinator.json +++ b/public/json/Gray Zapinator.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Gray Zapinator", "summaries": [ - "The Gray Zapinator is a pre-Hardmode-only magic weapon purchased from the Traveling Merchant for 17 GC. It is only available once the Eye of Cthulhu, Eater of Worlds/Brain of Cthulhu, Queen Bee, or Skeletron has been defeated. Unlike the Zapinator, the Gray Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Gray Zapinator (and Orange Zapinator) to 0, although the stated mana cost will not change.", - "The weapon fires a laser beam which behaves very erratically. Upon striking an enemy, the projectile slows down by 40%, decreases its current damage and knockback by 10%, and can choose from an assortment of special effects as described below. The laser beam will disappear after hitting eight enemies or after 60 seconds.", + "The Gray Zapinator is a pre-Hardmode-only magic weapon that can be purchased from the Traveling Merchant for 17 GC. It is only available once the Eye of Cthulhu, Eater of Worlds, Brain of Cthulhu, Queen Bee, or Skeletron has been defeated. Unlike the Zapinator, the Gray Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Gray Zapinator (and Orange Zapinator) to 0, although the stated mana cost will not change.", + "The weapon fires a blue laser beam that behaves very erratically. Upon striking an enemy, the projectile slows down by 40%, decreases its current damage and knockback by 10%, and can choose from an assortment of special effects as described below. The laser beam will disappear after hitting eight enemies or after 60 seconds.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Green Wrench.json b/public/json/Green Wrench.json index 39570673..8de878e1 100644 --- a/public/json/Green Wrench.json +++ b/public/json/Green Wrench.json @@ -4,7 +4,7 @@ "toolpower": [], "summaries": [ "Wrenches are tools for placing Wires, which are used to connect mechanisms together, such as a trap with a Pressure Plate. There are four different wrenches: the Red Wrench, Green Wrench, Blue Wrench, and Yellow Wrench(Desktop, Console and Mobile versions), each placing its respective color of Wire. All wrenches are purchased from the Mechanic for 2 GC each.", - "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically, but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", + "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", "All four wrenches can be combined to make a Multicolor Wrench(Desktop, Console and Mobile versions), a single tool that can place Wire of any color.", "Ordinary wrenches cannot be used to remove placed Wires. Instead, a Wire Cutter or one of its derivatives is required. All Wire colors become the same ordinary Wire item again when freed." ], diff --git a/public/json/Grenade Launcher.json b/public/json/Grenade Launcher.json index ff5e7121..d7f19197 100644 --- a/public/json/Grenade Launcher.json +++ b/public/json/Grenade Launcher.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Grenade Launcher", "summaries": [ - "The Grenade Launcher is a Hardmode, post-Plantera launcher that consumes rockets and launches a grenade with a timed fuse. The grenade explodes when the fuse expires, or if it comes into contact with an enemy. The Grenade Launcher has a (Desktop, Console and Mobile versions) 1/7 (14.29%) or (Old-gen console and 3DS versions) 1/6 (16.67%) chance to be dropped from Plantera, and on non-Expert or Master Mode worlds, it is guaranteed to drop the first time Plantera is defeated. In addition, (Desktop, Console and Mobile versions) 50–149 / (Old-gen console and 3DS versions) 20–49 Rocket Is will be dropped alongside the Grenade Launcher.", + "The Grenade Launcher is a Hardmode, post-Plantera launcher that consumes rockets and launches a grenade with a timed fuse. The grenade explodes when the fuse expires, or if it comes into contact with an enemy. The Grenade Launcher has a (Desktop, Console and Mobile versions) 1/7 (14.29%) or (Old-gen console and 3DS versions) 1/6 (16.67%) chance to be dropped from Plantera, and it is guaranteed to drop the first time Plantera is defeated (unless in Expert Mode(Desktop, Console and Mobile versions), where she drops her Treasure Bag instead). In addition, (Desktop, Console and Mobile versions) 50–149 / (Old-gen console and 3DS versions) 20–49 Rocket Is will be dropped alongside the Grenade Launcher.", "Its best modifier is Unreal." ], "statistics": { diff --git a/public/json/Grim Dye.json b/public/json/Grim Dye.json index 87353420..173db467 100644 --- a/public/json/Grim Dye.json +++ b/public/json/Grim Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Grim Dye", "summaries": [ - "Grim Dye is a dye obtained by trading Strange Plants to the Dye Trader in a Hardmode world. When equipped, it turns the color of the armor or vanity currently selected into a blood red type color, while emitting a dark effect around the player, similar to Loki's Dye." + "Grim Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it turns the color of the armor or vanity currently selected into a blood red type color, while emitting a dark effect around the player, similar to Loki's Dye." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Guardian Golem.json b/public/json/Guardian Golem.json index e921e4a1..65d256ad 100644 --- a/public/json/Guardian Golem.json +++ b/public/json/Guardian Golem.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Guardian Golem", "summaries": [ - "The Guardian Golem is a Master Mode-exclusive light pet dropped by the Golem with a 1/4 (25%) chance. Upon being used or equipped, it summons a Toy Golem light pet." + "The Guardian Golem is a Hardmode, post-Golem light pet-summoning item that spawns a Toy Golem light pet upon being used or equipped. When the player is far enough away or in midair, the Toy Golem emits a rocket exhaust to catch up to them. The Guardian Golem has a 1/4 (25%) chance of being dropped by Golem in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Guide Voodoo Doll.json b/public/json/Guide Voodoo Doll.json index 33e681fd..4b651ae9 100644 --- a/public/json/Guide Voodoo Doll.json +++ b/public/json/Guide Voodoo Doll.json @@ -1,5 +1,5 @@ { - "type": "accessories", + "type": "miscellaneous", "title": "Guide Voodoo Doll", "summaries": [ "The Guide Voodoo Doll is a boss-summoning item used to summon the Wall of Flesh. It is a guaranteed drop from Voodoo Demons, a fairly rare enemy in the Underworld.", diff --git a/public/json/Hades Dye.json b/public/json/Hades Dye.json index 9db99af8..d7a31b22 100644 --- a/public/json/Hades Dye.json +++ b/public/json/Hades Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Hades Dye", "summaries": [ - "Hades Dye is a dye obtained by trading Strange Plants with the Dye Trader in a Hardmode world. When equipped, it turns the dyed armor, accessory, or equipment blue, also adding a blue flames effect." + "Hades Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it turns the dyed armor, accessory, or equipment blue, also adding a blue flames effect." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Hammush.json b/public/json/Hammush.json index 9c10c760..1a380109 100644 --- a/public/json/Hammush.json +++ b/public/json/Hammush.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Hammush is a Hardmode hammer that is purchased from the Truffle for 40 GC after at least one mechanical boss has been defeated. When swung, the Hammush produces spinning mushrooms like that of the Mushroom Spear, which hurt enemies, even through walls. Like the Pwnhammer (and higher-tier hammers), it can also be used to destroy Altars, and shares its tooltip.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "26 (Melee)", diff --git a/public/json/Hardy Saddle.json b/public/json/Hardy Saddle.json index 8ebae81f..c25f6f5c 100644 --- a/public/json/Hardy Saddle.json +++ b/public/json/Hardy Saddle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Hardy Saddle", "summaries": [ - "The Hardy Saddle is a mount-summoning item. When used, it summons a Turtle Mount that can swim and has increased movement speed in liquids (51 mph maximum), but reduced movement speed (26 mph maximum) and jump reach (3.53 tiles maximum) on land. It can be found in Golden and Titanium Crates(Desktop, Console and Mobile versions)." + "The Hardy Saddle is a mount-summoning item that summons a Turtle Mount that can swim and has increased movement speed in liquids (51 mph maximum), but reduced movement speed (26 mph maximum) and jump reach (3.53 tiles maximum) on land. The Hardy Saddle has a 7/80 (8.75%) chance of being obtained from Golden Crates and a 133/1600 (8.31%) chance of being obtained from Titanium Crates(Desktop, Console and Mobile versions)." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Heat Ray.json b/public/json/Heat Ray.json index ca73fabd..b14e6867 100644 --- a/public/json/Heat Ray.json +++ b/public/json/Heat Ray.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Heat Ray", "summaries": [ - "The Heat Ray is a Hardmode, post-Golem magic weapon that auto-fires yellow laser beams that instantaneously travel to its maximum distance and strike its chosen target. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Heat Ray's laser beams do not pierce enemies, whereas on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, the beams can pierce an infinite number of enemies. The Heat Ray has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance to be dropped by Golem.", + "The Heat Ray is a Hardmode, post-Golem magic weapon that auto-fires yellow laser beams that instantaneously travel to its maximum distance and strike its chosen target. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Heat Ray's laser beams do not pierce enemies, whereas on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, the beams can pierce an infinite number of enemies. The Heat Ray has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Hellfire Arrow.json b/public/json/Hellfire Arrow.json index 2c247c9b..51645444 100644 --- a/public/json/Hellfire Arrow.json +++ b/public/json/Hellfire Arrow.json @@ -3,7 +3,8 @@ "title": "Hellfire Arrow", "summaries": [ "The Hellfire Arrow is a type of ammunition which creates a small explosion upon impact similar to Grenades, damaging all enemies in the area. They are always destroyed on impact, and have a noticeably higher velocity than other arrows. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, the explosion also damages the player.", - "Hellfire Arrows can be found in Shadow Chests and Pots in The Underworld, crafted at an anvil, or purchased from the Demolitionist for 1 SC each in Hardmode." + "Hellfire Arrows can be found in Shadow Chests and Pots in The Underworld, crafted at an anvil, or purchased from the Demolitionist for 1 SC each in Hardmode.", + "" ], "statistics": { "Damage": "13 (Desktop, Console and Mobile versions) / 10 (Old-gen console and 3DS versions) (Ranged)", diff --git a/public/json/Hexxed Branch.json b/public/json/Hexxed Branch.json index d07114b2..498cf0f3 100644 --- a/public/json/Hexxed Branch.json +++ b/public/json/Hexxed Branch.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Hexxed Branch", "summaries": [ - "The Hexxed Branch is a Master Mode-exclusive mount-summon item which summons a rideable Tree Mount. The Tree Mount is a ground-based mount; it is unable to fly. While traveling at full speed, enemies in its path will be hit by 120 base summon damage. The Hexxed Branch has a 1/8 (12.5%) to 1/4 (25%) chance of being dropped by the Mourning Wood in Master Mode." + "The Hexxed Branch is a Hardmode, post-Plantera mount-summoning item that summons a rideable Tree Mount, a ground-based mount that is unable to fly. While traveling at full speed, enemies in its path will be hit by 120 base summon damage. The Hexxed Branch is dropped by the Mourning Wood in Master Mode with a 1/8 (12.5%)1/4 (25%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/High Velocity Bullet.json b/public/json/High Velocity Bullet.json index 1311f2c3..f5fa748b 100644 --- a/public/json/High Velocity Bullet.json +++ b/public/json/High Velocity Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "High Velocity Bullet", "summaries": [ - "High Velocity Bullets are a type of ammunition obtainable after at least one mechanical boss has been defeated. They are the fastest traveling bullets in the game, traveling at the same speed as bullets fired from the Sniper Rifle.", + "The High Velocity Bullet is a type of bullet obtainable after at least one mechanical boss has been defeated. It is the fastest-traveling bullet in the game, traveling at the same speed as bullets fired from the Sniper Rifle.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the High Velocity Bullet can pierce up to 2 targets, hitting a total of 3 targets. The damage of the High Velocity Bullet decreases by 15% for each target it pierces.", "The cost of a stack of 50 High Velocity Bullets is 9 SC50 CC, which is 19 CC per bullet. The cost of crafting 1000 High Velocity Bullets (20 stacks of 50) is 1 GC90 SC." ], diff --git a/public/json/Honey Bucket.json b/public/json/Honey Bucket.json index 3033085f..4e0fe92e 100644 --- a/public/json/Honey Bucket.json +++ b/public/json/Honey Bucket.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Buckets", "summaries": [ - "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid.", - "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add/remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." + "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid. Shimmer cannot be collected with standard buckets.", + "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add and remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/Honeyed Goggles.json b/public/json/Honeyed Goggles.json index 5f2c5311..da56ca39 100644 --- a/public/json/Honeyed Goggles.json +++ b/public/json/Honeyed Goggles.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Honeyed Goggles", "summaries": [ - "The Honeyed Goggles is a mount-summoning item that summons a friendly Bee Mount that the player can ride. It has a 5% / 11% chance to drop from Queen Bee.", - "While the Bee Mount is slow on the ground, it is capable of flying and will greatly increase in speed while doing so. While flying, the player's vertical speed is kept constant. It can fly in the air for 10 seconds before it enters a \"tired\" state, during which it slows and glides down. The glide can be accelerated using the ▼ Down key. Afterwards, it requires a 3-second rest period on the ground in order to begin flying at full speed again. If the player takes off again immediately after landing an exhausted bee, it will fly, but much slower than usual. Its rest period is indicated by a \"heavy breathing\" animation that stops when the Bee Mount is fully recovered." + "The Honeyed Goggles is a mount-summoning item that summons a rideable Bee Mount. The Honeyed Goggles have a 1/20 (5%) / 11/100 (11%) chance of being dropped from the Queen Bee.", + "While the Bee Mount is slow on the ground, it is capable of flying and will greatly increase in speed while doing so. While flying, the player's vertical speed is kept constant. The Bee Mount can fly in the air for 10 seconds before it enters a \"tired\" state, during which it slows and glides down. The glide can be accelerated using the ▼ Down key. Afterwards, it requires a 3-second rest period on the ground in order to begin flying at full speed again. If the player takes off again immediately after landing an exhausted bee, it will fly, but much slower than usual. Its rest period is indicated by a \"heavy breathing\" animation that stops when the Bee Mount has fully recovered." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Hornet Staff.json b/public/json/Hornet Staff.json index 0037eee0..21006cdd 100644 --- a/public/json/Hornet Staff.json +++ b/public/json/Hornet Staff.json @@ -4,7 +4,7 @@ "summaries": [ "The Hornet Staff is a pre-Hardmode summon weapon that spawns a Hornet minion that follows the player and attacks enemies with a ranged stinger attack, similar to the Hornet enemy's attack. The stingers travel in a straight line, do not pierce, and inflict the Poisoned debuff for 4–7 seconds. The Hive Pack(Desktop, Console and Mobile versions) will also increase the firing rate of the Hornet minion by 22.22%. Like other minions, the summoned Hornet is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", "(Desktop, Console and Mobile versions) Its best modifiers are Mythical, Furious, or Godly. Rounding reveals that these modifiers provide the same increase to damage as the Ruthless modifier, increasing it from 12 to 14.", - "(Old-gen console version) Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Hornet Staff has over a Ruthless one is knockback.}" + "(Old-gen console version) Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Hornet Staff has over a Ruthless one is knockback." ], "statistics": { "Damage": "12 (Desktop, Console and Mobile versions) / 9 (Old-gen console version) (Summon)", diff --git a/public/json/Huntress armor.json b/public/json/Huntress armor.json index 0984c9fa..298c9a0b 100644 --- a/public/json/Huntress armor.json +++ b/public/json/Huntress armor.json @@ -2,11 +2,11 @@ "type": "armors", "title": "Huntress armor", "summaries": [ - "The Huntress armor is a Hardmode armor set. It can be purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total after at least one mechanical boss has been defeated. The set consists of the Huntress's Wig, Huntress's Jerkin and Huntress's Pants.", - "A full set of Huntress armor will provide the following benefits:", - "", - "Additionally, wearing the full set will increase the fire rate of Explosive Trap sentries and will cause their attacks to inflict the Oiled debuff, making enemies take increased damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, and Shadowflame.", - "The Red Riding armor is a direct upgrade to this armor set." + "Huntress armor is a Hardmode armor set purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total after defeating any mechanical boss, and provides summon as well as ranged damage bonuses. The set consists of the Huntress's Wig, Huntress's Jerkin, and Huntress's Pants.", + "A full set of Huntress armor provides the following stats:", + "", + "Additionally, wearing the full set will increase the fire rate of Explosive Trap sentry summons and will cause their attacks to inflict the Oiled debuff for 4–8.5 seconds, making enemies take increased damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, and Shadowflame.", + "The Red Riding armor can be considered a direct upgrade of the Huntress armor." ], "statistics": { "Defense": "36 (set)", diff --git a/public/json/Ice Queen.json b/public/json/Ice Queen.json index 4a93013c..d91634be 100644 --- a/public/json/Ice Queen.json +++ b/public/json/Ice Queen.json @@ -2,13 +2,13 @@ "type": "bosses", "title": "Ice Queen", "summaries": [ - "The Ice Queen is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. She is the event's final enemy and can move freely through blocks. Defeating an Ice Queen will add 150 / 300 / 375 points during the Frost Moon. She is the equivalent to the Pumpking from the Pumpkin Moon, being the Frost Moon's most powerful enemy, coming in at the last waves of the event, and being the event's only flying boss.", - "Like the Everscream and Santa-NK1, the later the wave the Ice Queen is killed in, the more likely she is to drop items. An Ice Queen defeated during wave 20 has a guaranteed chance to drop at least one weapon from her standard drop table." + "The Ice Queen is a Hardmode, post-Plantera mini-boss that spawns during the Frost Moon event. She is the event's final enemy and can move freely through blocks. Defeating an Ice Queen will add 150 / 300 / 375 points during the Frost Moon, giving the most number of points for any enemy in the event. She is the equivalent to the Pumpking from the Pumpkin Moon, being the Frost Moon's most powerful enemy, coming in at the last waves of the event, and being the event's only flying boss.", + "Like the Everscream and Santa-NK1, the later the Frost Moon wave the Ice Queen is killed in, the more likely she is to drop items. An Ice Queen defeated during wave 20 has a guaranteed chance to drop at least one weapon from her standard drop table." ], "statistics": { "Environment": "
Frost Moon
", "AI Type": "Ice Queen AI", - "Damage": "120/180/270 (Desktop, Console and Mobile versions) (melee)
110 (Old-gen console version) (melee)
84 (Frost Wave)
70–74 (Frost Shard)
(melee)
168 (Frost Wave)
140–148 (Frost Shard)
(melee)
252 (Frost Wave)
210–222 (Frost Shard)
", + "Damage": "120/180/270 (Desktop, Console and Mobile versions) (contact)
110 (Old-gen console version) (contact)
84 (Frost Wave)
70–74 (Frost Shard)
(contact)
168 (Frost Wave)
140–148 (Frost Shard)
(contact)
252 (Frost Wave)
210–222 (Frost Shard)
", "Max Life": "34000/44200/56355", "Defense": "38", "KB Resist": "100%", diff --git a/public/json/Ichor Bullet.json b/public/json/Ichor Bullet.json index 87a2c9fb..7bcd43fc 100644 --- a/public/json/Ichor Bullet.json +++ b/public/json/Ichor Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Ichor Bullet", "summaries": [ - "Ichor Bullets are Hardmode bullets that inflict the Ichor debuff to enemies, decreasing the enemy's defense by (Desktop, Console and Mobile versions) 15 / (Old-gen console and 3DS versions) 20 points, which effectively can increase the damage from the bullet by up to (Desktop, Console and Mobile versions) 8 / (Old-gen console and 3DS versions) 10 from its base value of 13, totaling the effective damage up to (Desktop, Console and Mobile versions) 21 / (Old-gen console and 3DS versions) 23. They are the Crimson counterpart to the Corruption's Cursed Bullets." + "The Ichor Bullet is a type of Hardmode bullet used as ammunition by guns. Ichor Bullets inflict the Ichor debuff onto enemies for 10 seconds, decreasing the enemy's defense by (Desktop, Console and Mobile versions) 15 / (Old-gen console and 3DS versions) 20 points, which effectively can increase the damage from the bullet by up to (Desktop, Console and Mobile versions) 8 / (Old-gen console and 3DS versions) 10 from its base value of 13, totaling the effective damage up to (Desktop, Console and Mobile versions) 21 / (Old-gen console and 3DS versions) 23. They are the Crimson counterpart to the Corruption's Cursed Bullets." ], "statistics": { "Damage": "13 (Ranged)", diff --git a/public/json/Iron Axe.json b/public/json/Iron Axe.json index 2bd7d2ad..dd6a9ffc 100644 --- a/public/json/Iron Axe.json +++ b/public/json/Iron Axe.json @@ -7,7 +7,7 @@ "[img:Axe mask] 45%" ], "summaries": [ - "The Iron Axe is an early game Axe, stronger than the starting Copper Axe and weaker than the Silver or Tungsten Axe. It has an alternate ore version, the Lead Axe, which is actually slightly stronger. Like all axes, it is used to cut down trees, cacti and giant glowing mushrooms.", + "The Iron Axe is an early game Axe, stronger than the starting Copper Axe and weaker than the Silver or Tungsten Axe. Like all axes, it is used to cut down trees, cacti and giant glowing mushrooms. Its alternate ore counterpart is the Lead Axe.", "It is also obtained upon the creation of a Journey Mode(Desktop, Console and Mobile versions) character, as it replaces the Copper Axe.", "Its best modifier is Light for harvesting purposes and Legendary for combat purposes." ], diff --git a/public/json/Iron Bow.json b/public/json/Iron Bow.json index 99853eb3..0528100a 100644 --- a/public/json/Iron Bow.json +++ b/public/json/Iron Bow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Iron Bow", "summaries": [ - "The Iron Bow is a low tier bow crafted using Iron Bars. It is slightly stronger than the Copper Bow and Tin Bow. Its sole purpose is to fire arrows from a distance to deal damage to enemies.", + "The Iron Bow is a low tier bow crafted using Iron Bars. It is slightly stronger than the Copper Bow and Tin Bow. Its sole purpose is to fire arrows from a distance to deal damage to enemies. Its alternate ore counterpart is the Lead Bow.", "Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. (Old-gen console and 3DS versions) It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS." ], "statistics": { diff --git a/public/json/Iron Hammer.json b/public/json/Iron Hammer.json index 6c6897df..f907e0e7 100644 --- a/public/json/Iron Hammer.json +++ b/public/json/Iron Hammer.json @@ -7,7 +7,7 @@ "[img:Axe mask] 0%" ], "summaries": [ - "The Iron Hammer is an early-game hammer, being stronger than the Copper Hammer and weaker than the Silver Hammer. Its counterpart for worlds containing Lead is the Lead Hammer, which is slightly stronger. Like all hammers, it is used to remove background walls and shape blocks.", + "The Iron Hammer is an early-game hammer, being stronger than the Copper Hammer and weaker than the Silver Hammer. Like all hammers, it is used to remove background walls and shape blocks. Its alternate ore counterpart is the Lead Hammer.", "(Desktop, Console and Mobile versions) The Iron Hammer can be crafted with 8 Iron Bars and 3 of any Wood. However, it is also obtained upon creation of a Journey Mode character, placed in the fourth slot of the hotbar.", "Its best modifier is Light for harvesting purposes and Legendary for combat purposes." ], diff --git a/public/json/Iron armor.json b/public/json/Iron armor.json index 7004b25a..6e0551a8 100644 --- a/public/json/Iron armor.json +++ b/public/json/Iron armor.json @@ -2,10 +2,11 @@ "type": "armors", "title": "Iron armor", "summaries": [ - "Iron armor is the third-lowest tier of metal armor in the game, being Lead armor's weaker counterpart. It takes a total of (Desktop, Console and Mobile versions) 60 / (Old-gen console and 3DS versions) 75 Iron Bars to craft a full suit, this translates to (Desktop, Console and Mobile versions) 180 / (Old-gen console and 3DS versions) 225 Iron Ore per player to craft all the necessary bars for this armor.", - "The set consists of an Iron Helmet, Iron Chainmail and Iron Greaves.", + "Iron armor is the third-lowest tier of metal armor set. It consists of an Iron Helmet, Iron Chainmail and Iron Greaves.", + "Its alternate ore counterpart is the Lead armor.", + "It takes a total of (Desktop, Console and Mobile versions) 60 / (Old-gen console and 3DS versions) 75 Iron Bars to craft a full suit, this translates to (Desktop, Console and Mobile versions) 180 / (Old-gen console and 3DS versions) 225 Iron Ore per player to craft all the necessary bars for this armor.", "The Ancient Iron Helmet is a rare drop from Skeletons in the Underground, and is functionally identical to the Iron Helmet. The two helmets are interchangeable, with no bonus loss.", - "A full set grants a basic 7 defense plus a set bonus of 2 defense, which equals a total of 9 defense." + "A full set grants 7 defense plus a set bonus of 2 defense, which equals a total of 9 defense." ], "statistics": { "Defense": "9 (7+2) (set)", diff --git a/public/json/Jester's Arrow.json b/public/json/Jester's Arrow.json index e8a3e3e7..f5a77af9 100644 --- a/public/json/Jester's Arrow.json +++ b/public/json/Jester's Arrow.json @@ -4,6 +4,7 @@ "summaries": [ "The Jester's Arrow is a type of arrow. It is unaffected by gravity and can pierce an infinite number of enemies. It emits an ample amount of light when fired, making it useful for lighting up dark areas like caves. When hitting an enemy or block, it vanishes in a shower of non-damaging sparks. In addition to being crafted, Jester's Arrows can be found in Gold Chests in the Underground and Cavern layers.", "Jester's Arrows can be considered an upgrade of Unholy Arrows. Their unlimited piercing makes them efficient against enemies with multiple segments such as the Eater of Worlds, and may occasionally render them stronger than otherwise better arrows, such as the Hellfire Arrow.", + "(Desktop, Console and Mobile versions) The damage of Jester's Arrows decreases by 10% for each target it pierces.", "Jester's Arrows are never recoverable after use ((Old-gen console and 3DS versions) unlike other arrows)." ], "statistics": { diff --git a/public/json/Jewel of Light.json b/public/json/Jewel of Light.json index 3427a9f4..10e65f3a 100644 --- a/public/json/Jewel of Light.json +++ b/public/json/Jewel of Light.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Jewel of Light", "summaries": [ - "The Jewel of Light is a Master Mode-exclusive light pet-summoning item that has a 1/4 (25%) chance to be dropped by the Empress of Light. When used, it will summon a pet Fairy Princess that provides pink-colored light. It is fast and will always position itself slightly elevated behind the player." + "The Jewel of Light is a Hardmode, post-Plantera light pet-summoning item that spawns a Fairy Princess that provides pink-colored light. It is fast and will always position itself slightly elevated behind the player. The Jewel of Light has a 1/4 (25%) chance of being dropped by the Empress of Light in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/KO Cannon.json b/public/json/KO Cannon.json index 837c62da..4986d981 100644 --- a/public/json/KO Cannon.json +++ b/public/json/KO Cannon.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "KO Cannon", "summaries": [ - "The KO Cannon is a Hardmode melee weapon obtained during a Blood Moon. It autofires a boxing glove projectile that is connected to the weapon's base by a short, thick chain. After striking a target or traveling 17 tiles, the glove retracts back into the weapon before being ready to fire again.", - "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the KO Cannon has a 1/5 (20%) chance to be dropped by Clowns. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, it has a 1/1000 (0.1%) chance to be dropped by any enemy during a Hardmode Blood Moon.", + "The KO Cannon is a Hardmode flail obtained that autofires a red boxing glove projectile that is connected to the weapon's base by a short, thick chain. After striking a target or traveling 17 tiles, the glove retracts back into the weapon before being ready to fire again. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the KO Cannon has a 1/5 (20%) chance to be dropped by Clowns. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, it has a 1/1000 (0.1%) chance to be dropped by any enemy during a Hardmode Blood Moon.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/King Slime.json b/public/json/King Slime.json index 4f4f404b..9e39e7d2 100644 --- a/public/json/King Slime.json +++ b/public/json/King Slime.json @@ -22,8 +22,7 @@ "

King Slime can be summoned manually anywhere and at any time using the Slime Crown.

", "

Random

", "

King Slime has a very rare chance of spawning naturally if the following conditions are met:

", - "", - "", + "", "

Slime Rain

", "
[img:Desktop version][img:Console version][img:Mobile version]
Desktop/Console/Mobile-Only Content: This section's information applies only to the Desktop, Console, and Mobile versions of Terraria.
", "

If 150 slimes are killed by players, traps, and/or summoned minions during the Slime Rain event, King Slime will spawn. Slimes killed by lava do not count towards the total unless the player deals damage to them first. Defeating the boss will end the event shortly after – if all players die (even on single player), the boss will despawn and the event will continue for some time before ending on its own (between 9 and 15 in-game hours). If King Slime has already been defeated in a world, it will only take 75 slime kills to spawn him. If King Slime is summoned manually with the Slime Crown and then subsequently killed, while the Slime Rain is active, the event will end in the same way as if the player killed the King Slime that naturally spawns at the end of the event. This can be quite helpful for powerful players who want to get the Slime Rain event over with as quickly as possible.

", diff --git a/public/json/Kraken.json b/public/json/Kraken.json index 1d7a063c..53269604 100644 --- a/public/json/Kraken.json +++ b/public/json/Kraken.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Kraken", "summaries": [ - "The Kraken is a Hardmode yoyo that has a 1/400 (0.25%) chance to drop from any enemy in the post-Plantera Dungeon. It has a throwing length of 21 blocks. It is the third highest tier yoyo there currently is in the game. It is one of the few yoyos that is able to be thrown and stay in the air forever. When it is thrown out, there is a visible motion blur that only some yoyos have.", + "The Kraken is a Hardmode, post-Plantera yoyo that has a 1/400 (0.25%) chance to drop from any enemy in the Dungeon. It has a throwing length of 21 blocks. It is the third highest tier yoyo there currently is in the game. It is one of the few yoyos that is able to be thrown and stay in the air forever. When it is thrown out, there is a visible motion blur that only some yoyos have. The Kraken has a base 14% critical strike chance as opposed to the usual 4%.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Laser Machinegun.json b/public/json/Laser Machinegun.json index 8fcec19c..6d5f9b97 100644 --- a/public/json/Laser Machinegun.json +++ b/public/json/Laser Machinegun.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Laser Machinegun", "summaries": [ - "The Laser Machinegun is a Hardmode, post-Golem magic weapon that will spin up for roughly two seconds, with each shot firing two inaccurate blue lasers. Like the Razorpine, the projectiles do not pierce through enemies. The Laser Machinegun has a 1/6 (16.67%) chance to be dropped by the Martian Saucer from the Martian Madness event.", + "The Laser Machinegun is a Hardmode, post-Golem magic weapon that will spin up for roughly two seconds, with each shot firing two inaccurate blue lasers. Like the Razorpine, the projectiles do not pierce through enemies. The Laser Machinegun has a 1/6 (16.67%) chance of being dropped by the Martian Saucer from the Martian Madness event.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Last Prism.json b/public/json/Last Prism.json index c07570cf..8d2a6db9 100644 --- a/public/json/Last Prism.json +++ b/public/json/Last Prism.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Last Prism", "summaries": [ - "The Last Prism is a Hardmode, post-Moon Lord magic weapon that fires several beams of light that converge into one focused beam as it charges, dealing massive damage. It has one of the highest base DPS in the game at the cost of rapidly consuming mana. It has a 2/9 (22.22%) chance of dropping from the Moon Lord.", + "The Last Prism is a Hardmode, post-Moon Lord magic weapon that fires several beams of light that converge into one focused beam as it charges, dealing massive damage. It has one of the highest base DPS in the game at the cost of rapidly consuming mana. The Last Prism has a 2/9 (22.22%) chance of being dropped from the Moon Lord.", "The Last Prism projects six rainbow-colored beams that deal individual damage as they begin to rotate, then spin faster as they converge into one concentrated beam. This process takes exactly 3.365 seconds, with each beam continuing to deal the weapon's full base damage. The fully-converged beam deals three times the weapon's base damage, or 300 damage per hit. Unlike most piercing attacks, the weapon hits 12 times per second (every 5 game ticks). The mana cost will increase exponentially as the beam converges.", "Due to its high mana cost (72 mana per second; 12 mana 6 times per second when fully charged), players will struggle to maintain the beam for more than 5-6 seconds. Usage of the Mana Flower, Magic Cuffs, Nebula armor, and a large supply of Super Mana Potions with the Last Prism is recommended.", "Its best modifier is Mythical." diff --git a/public/json/Lava Bucket.json b/public/json/Lava Bucket.json index 3033085f..4e0fe92e 100644 --- a/public/json/Lava Bucket.json +++ b/public/json/Lava Bucket.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Buckets", "summaries": [ - "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid.", - "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add/remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." + "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid. Shimmer cannot be collected with standard buckets.", + "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add and remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/Lead Axe.json b/public/json/Lead Axe.json index 510f67f3..b984c65c 100644 --- a/public/json/Lead Axe.json +++ b/public/json/Lead Axe.json @@ -7,7 +7,7 @@ "[img:Axe mask] 50%" ], "summaries": [ - "The Lead Axe is an early game axe, stronger than the starting Copper Axe and weaker than the Silver or Tungsten Axe. It has an alternate ore version, the Iron Axe, which is slightly weaker. Like all axes, it is used to cut down trees, cacti and Giant Glowing Mushrooms.", + "The Lead Axe is an early game axe, stronger than the starting Copper Axe and weaker than the Silver or Tungsten Axe. Like all axes, it is used to cut down trees, cacti and Giant Glowing Mushrooms. Its alternate ore counterpart is the Iron Axe.", "Its best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { diff --git a/public/json/Lead Bow.json b/public/json/Lead Bow.json index 0e3059fd..4034437c 100644 --- a/public/json/Lead Bow.json +++ b/public/json/Lead Bow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Lead Bow", "summaries": [ - "The Lead Bow is a low tier bow crafted using Lead Bars. It is stronger than the lowest tier of ore bows, the Copper Bow and Tin Bow, and is even slightly stronger than its counterpart, the Iron Bow. Like the other bows, its sole purpose is to fire arrows from a distance to damage enemies.", + "The Lead Bow is a low tier bow crafted using Lead Bars. It is stronger than the lowest tier of ore bows, the Copper Bow and Tin Bow. Like the other bows, its sole purpose is to fire arrows from a distance to damage enemies. Its alternate ore counterpart is the Iron Bow.", "Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. (Old-gen console and 3DS versions) It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS." ], "statistics": { diff --git a/public/json/Lead Hammer.json b/public/json/Lead Hammer.json index 65288404..3c3b9fbb 100644 --- a/public/json/Lead Hammer.json +++ b/public/json/Lead Hammer.json @@ -7,8 +7,8 @@ "[img:Axe mask] 0%" ], "summaries": [ - "The Lead Hammer is a slightly stronger version of the Iron Hammer, appearing to look very much alike to the hammer, except for its slight color change. It is one tier below Silver, but it is one tier above Tin. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "The Lead Hammer is a hammer. It is one tier below Silver, but it is one tier above Tin. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles. Its alternate ore counterpart is the Iron Hammer.", + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "8 (Melee)", diff --git a/public/json/Lead armor.json b/public/json/Lead armor.json index 0c0a439d..e5e9c76c 100644 --- a/public/json/Lead armor.json +++ b/public/json/Lead armor.json @@ -2,10 +2,10 @@ "type": "armors", "title": "Lead armor", "summaries": [ - "Lead armor is the 4th weakest metal armor, being the stronger alternative to Iron armor.", + "Lead armor is the 4th weakest metal armor set. It consists of a Lead Helmet, Lead Chainmail and Lead Greaves.", + "Its alternate ore counterpart is the Iron armor.", "It takes a total of (Desktop, Console and Mobile versions) 60 / (Old-gen console and 3DS versions) 75 Lead Bars to craft a full suit, or (Desktop, Console and Mobile versions) 180 / (Old-gen console and 3DS versions) 225 Lead Ores.", - "It consists of a Lead Helmet, Lead Chainmail and Lead Greaves.", - "A full set grants a basic 8 defense plus a set bonus of 3 defense, which equals a total of 11 defense, 2 more than its iron counterpart." + "A full set grants 8 defense plus a set bonus of 3 defense, which equals a total of 11 defense." ], "statistics": { "Defense": "11 (8+3) (set)", diff --git a/public/json/Light's Bane.json b/public/json/Light's Bane.json index d42815d3..62631988 100644 --- a/public/json/Light's Bane.json +++ b/public/json/Light's Bane.json @@ -3,7 +3,7 @@ "title": "Light's Bane", "summaries": [ "The Light's Bane is a pre-Hardmode broadsword crafted from Demonite Bars.", - "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it creates a short-lived slash of darkness near the tip of the sword each time it is swung. The slashes has 5 armor penetration, and will automatically target enemies within a radius of 3.125 tiles. There are two types of slashes: default small slashes, and random big slashes. Small slashes deal 50% base damage (8 base damage), while big slashes deal 100% base damage (16 base damage). The chance of big slashes occurring equals to the player's melee critical strike chance.", + "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it creates a short-lived slash of darkness near the tip of the sword each time it is swung. The slashes have 5 armor penetration, and will automatically target enemies within a radius of 3.125 tiles. There are two types of slashes: default small slashes, and random big slashes. Small slashes deal 50% base damage (8 base damage), while big slashes deal 100% base damage (16 base damage). The chance of big slashes occurring equals to the player's melee critical strike chance.", "Its Crimson counterpart is the Blood Butcherer, which is stronger and larger but also much slower.", "Its best modifier is Legendary." ], diff --git a/public/json/Lightning Carrot.json b/public/json/Lightning Carrot.json index d67994f2..a160eba6 100644 --- a/public/json/Lightning Carrot.json +++ b/public/json/Lightning Carrot.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Lightning Carrot", "summaries": [ - "The Lightning Carrot is a pet-summoning item that spawns a Volt Bunny pet to follow the player around. While flying to keep pace with the player, the Volt Bunny emits a decent amount of light while moving erratically, which can spread light over an area. If there are no available tiles for the pet to \"sit\" on, like when climbing walls or flying, the Volt Bunny will constantly jump around too. The Lightning Carrot can be purchased from the Zoologist for 50 GC after completing 50% (270 entries) of the Bestiary." + "The Lightning Carrot is a pet-summoning item that spawns a Volt Bunny pet to follow the player around. While flying to keep pace with the player, the Volt Bunny emits a decent amount of light while moving erratically, which can spread light over an area. If there are no available tiles for the pet to \"sit\" on, like when climbing walls or flying, the Volt Bunny will constantly jump around too. The Lightning Carrot can be purchased from the Zoologist for 50 GC after completing 50% (270 entries) of the Bestiary." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Lilith's Necklace.json b/public/json/Lilith's Necklace.json index 5c975d50..99c6cdf0 100644 --- a/public/json/Lilith's Necklace.json +++ b/public/json/Lilith's Necklace.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Lilith's Necklace", "summaries": [ - "Lilith's Necklace is a Hardmode mount-summoning item which summons a Wolf mount. It has a 1/30 (3.33%) / 1/25 (4%) chance to be dropped by Wolves. New Journey Mode characters named \"Wolfpet\" or \"Wolf Pet\" (case-sensitive) receive the item automatically.", - "Unlike other mount-summoning items, Lilith's Necklace transforms the player into the mount. It can be dyed and some vanity items are visible when transformed, but certain accessories cannot be used, such as wings." + "Lilith's Necklace is a Hardmode mount-summoning item which summons a Wolf mount. Unlike other mount-summoning items, Lilith's Necklace transforms the player into the mount. It can be dyed and some vanity items are visible when transformed, but certain accessories cannot be used, such as wings. Lillith's Necklace has a 1/30 (3.33%) / 1/25 (4%) chance of being dropped by Wolves. New Journey Mode characters named \"Wolfpet\" or \"Wolf Pet\" (case-sensitive) receive the item automatically." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Living Flame Dye.json b/public/json/Living Flame Dye.json index c08de0c6..cc95899e 100644 --- a/public/json/Living Flame Dye.json +++ b/public/json/Living Flame Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Living Flame Dye", "summaries": [ - "Living Flame Dye is a Hardmode dye given to the player by the Dye Trader in exchange for Strange Plants. It can only be obtained after defeating a mechanical boss. Upon application, the dye will cause all items in the slot equipped to change colors to a fiery red, with a yellow-to-red rippling effect. Additionally, any items affected by this dye will flash upon taking damage." + "Living Flame Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It can only be obtained after defeating a mechanical boss. Upon application, the dye will cause all items in the slot equipped to change colors to a fiery red, with a yellow-to-red rippling effect. Additionally, any items affected by this dye will flash upon taking damage." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Living Rainbow Dye.json b/public/json/Living Rainbow Dye.json index ce0b1fdc..691d48a6 100644 --- a/public/json/Living Rainbow Dye.json +++ b/public/json/Living Rainbow Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Living Rainbow Dye", "summaries": [ - "Living Rainbow Dye is a Hardmode dye acquired from trading a Strange Plant with the Dye Trader. It is only obtainable after defeating a mechanical boss." + "Living Rainbow Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It is only obtainable after defeating a mechanical boss." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Lizard Egg.json b/public/json/Lizard Egg.json index 628432b5..9078491d 100644 --- a/public/json/Lizard Egg.json +++ b/public/json/Lizard Egg.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Lizard Egg", "summaries": [ - "The Lizard Egg is a pet-summoning item that spawns a Pet Lizard to follow the player around. When the player is far enough away or in midair, the Pet Lizard will sprout wings like those of a Flying Snake to catch up with the player. The Lizard Egg has a 1/1000 (0.1%) chance of being dropped from Flying Snakes and Lihzahrds in the Jungle Temple." + "The Lizard Egg is a pet-summoning item that spawns a Pet Lizard to follow the player around. When the player is far enough away or in midair, the Pet Lizard will sprout wings like those of a Flying Snake to catch up with the player. The Lizard Egg has a 1/1000 (0.1%) chance of being dropped from Flying Snakes and Lihzahrds in the Jungle Temple." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Luminite Arrow.json b/public/json/Luminite Arrow.json index fb3e82fb..7bfe9359 100644 --- a/public/json/Luminite Arrow.json +++ b/public/json/Luminite Arrow.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Luminite Arrow", "summaries": [ - "The Luminite Arrow is a post-Moon Lord type of arrow. When fired, they are followed by a laser-like projectile after a short delay. The arrows and lasers have a fast travel time, and can pierce through three enemies, dissipating upon impact of the fourth. Luminite Arrows are destroyed upon use." + "The Luminite Arrow is a Hardmode, post-Moon Lord type of arrow. When fired, it is followed by a laser-like projectile after a short delay. The arrows and lasers have a fast travel time and can pierce through three enemies, dissipating upon impact of the fourth. Luminite Arrows are destroyed upon use." ], "statistics": { "Damage": "15 (Ranged)", diff --git a/public/json/Luminite Bullet.json b/public/json/Luminite Bullet.json index 3496b628..e9bd1648 100644 --- a/public/json/Luminite Bullet.json +++ b/public/json/Luminite Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Luminite Bullet", "summaries": [ - "Luminite Bullets are a type of Hardmode, post-Moon Lord bullet crafted from Luminite Bars. They have the highest base damage of all bullets, and they can pierce through multiple targets." + "The Luminite Bullet is a type of Hardmode, post-Moon Lord bullet crafted from Luminite Bars. The Luminite Bullet can pierce an infinite number of targets. The damage of the Luminite Bullet decreases by 4% for each target it pierces. This can reduce its damage down to 0, making it unable to deal damage but still continues traveling. It will disappear after 1.67 seconds or upon hitting a solid block." ], "statistics": { "Damage": "20 (Ranged)", diff --git a/public/json/Lunatic Cultist.json b/public/json/Lunatic Cultist.json index 6ee4ecdf..ff82e4ac 100644 --- a/public/json/Lunatic Cultist.json +++ b/public/json/Lunatic Cultist.json @@ -9,11 +9,11 @@ "statistics": { "Environment": "
Dungeon entrance
", "AI Type": "Lunatic Cultist AI", - "Damage": "50/75/112 (contact)
3672 (Shadow Fireball)
70100 (Ice Mist)
6080 (Fireball)
90120 (Lightning Orb)
120160 (Ancient Light)
304567 (Ancient Doom)
60180402 (Prophecy's End)", + "Damage": "50/75/112 (contact)
3672108 (Shadow Fireball)
70100150 (Ice Mist)
6080120 (Fireball)
90120180 (Lightning Orb)
120180270 (Ancient Light)
45 (Ancient Doom)
67 (Ancient Doom)
180 (Prophecy's End)402 (Prophecy's End)", "Max Life": "320004800061000", "Defense": "42 / 27 (≤50% health)", "KB Resist": "100%", "Immune to": "" }, - "drops": "" + "drops": "" } \ No newline at end of file diff --git a/public/json/Mace.json b/public/json/Mace.json index d985c5d8..0b58bb15 100644 --- a/public/json/Mace.json +++ b/public/json/Mace.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Mace", "summaries": [ - "The Mace is a flail found in Gold Chests located in the Underground. It can be crafted into the Flaming Mace, which inflicts the On Fire! debuff.", + "The Mace is a pre-Hardmode flail found in Gold Chests located in the Underground. It can be crafted into the Flaming Mace, which inflicts the On Fire! debuff.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Magic Conch.json b/public/json/Magic Conch.json index 8213201b..27885e08 100644 --- a/public/json/Magic Conch.json +++ b/public/json/Magic Conch.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Magic Conch", "summaries": [ - "The Magic Conch is an item that teleports the player to the Ocean furthest from the player. Like the Magic Mirror, it can be used limitlessly. It can be found randomly in Sandstone Chests, Oasis Crates, and Mirage Crates." + "The Magic Conch is an item that teleports the player to the Ocean furthest from the player. Like the Magic Mirror, it can be used limitlessly. The Magic Conch has a 1/7 (14.29%) chance of being found in Sandstone Chests in the Underground Desert and a 1/8 (12.5%) chance of being found in Oasis Crates and Mirage Crates obtained from fishing in the Oasis." ], "statistics": { "Use time": "90 (Snail)", diff --git a/public/json/Magic Dagger.json b/public/json/Magic Dagger.json index ebc3758a..14ed81e3 100644 --- a/public/json/Magic Dagger.json +++ b/public/json/Magic Dagger.json @@ -3,7 +3,7 @@ "title": "Magic Dagger", "summaries": [ "The Magic Dagger is a Hardmode magic weapon that operates exactly as the Throwing Knife, but uses mana instead of consuming stacks of the item. It also causes more than triple the damage. A single Magic Dagger can be thrown limitlessly whenever mana is available, and is never consumed. The Magic Dagger has a (Desktop, Console, Mobile and 3DS versions) 1/6 (16.67%) / (Old-gen console version) 1/7 (14.29%) chance of being dropped by Mimics.", - "Magic Daggers will fly in a direct line in the direction of the cursor for the first 16 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.", + "Magic Daggers will fly in a direct line in the direction of the cursor for the first (Desktop, Console and Mobile versions) 24 / (Old-gen console and 3DS versions) 16 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Magic Lantern.json b/public/json/Magic Lantern.json index b539d2f5..f88139d2 100644 --- a/public/json/Magic Lantern.json +++ b/public/json/Magic Lantern.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Magic Lantern", "summaries": [ - "The Magic Lantern is a light pet item that summons a small glowing lantern which hovers above the player, emitting dim light. The lantern will also expose all treasure within up to 15 tiles from the lantern's location, overlaying sparkles over nearby treasure. It is purchased from the Skeleton Merchant for 10 GC, during the night of a full moon.", - "The lantern will always try to maintain a position just forward of and above the player, passing through blocks as needed. If the player gets far enough away, the lantern will propel itself with a rocket exhaust in order to catch up. The lantern's position can block objects of interest at ceiling height, but if the player just turns around, the lantern will move to their other side." + "The Magic Lantern is a light pet-summoning item that spawns a small glowing Magic Lantern which hovers above the player, emitting dim yellow light. The lantern will also expose all treasure within up to 15 tiles from the lantern's location, overlaying small yellow sparkles over nearby valuable treasure, which is the same as what is highlighted by a Spelunker Potion. The Magic Lantern can be purchased from the Skeleton Merchant for 10 GC during the night of a full moon.", + "The lantern will always try to maintain a position just forward of and above the player, passing through blocks as needed. If the player is far enough away or in midair, the lantern will propel itself with a rocket exhaust in order to catch up to them. The lantern's position can block objects of interest at ceiling height, but if the player just turns around, the lantern will move to their other side." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Magic Mirror.json b/public/json/Magic Mirror.json index b09fc3e1..c28850f7 100644 --- a/public/json/Magic Mirror.json +++ b/public/json/Magic Mirror.json @@ -2,9 +2,9 @@ "type": "miscellaneous", "title": "Magic Mirrors", "summaries": [ - "The Magic Mirror is a unique item that returns a player to their spawn point. When used, a short animation plays before instantly teleporting the user to their set spawn point; if the player has previously used a bed they will appear in front of it, but if no valid bed is found the user will instead return to the world's spawn point. This teleportation occurs at no cost, and can be repeated indefinitely without consuming the mirror.", - "An Ice Mirror(Desktop, Console and Mobile versions) is a variation on the Magic Mirror. Aside from appearance, it is identical to an ordinary Magic Mirror in every capacity, including acting as a valid component for a Cell Phone.", - "Magic Mirrors can be found in chests generated in the Underground and Cavern layers. Ice Mirrors can be found in Frozen Chests generated in the Ice biome. Magic Mirror is also one of the equipment new Journey Mode(Desktop, Console and Mobile versions) characters get upon creation." + "The Magic Mirror is a unique item that returns a player to their spawn point. When used, a short animation plays before instantly teleporting the user to their set spawn point; if the player has previously used a Bed they will appear in front of it, but if no valid Bed is found the player will instead return to the world's spawn point. This teleportation occurs at no cost, and can be repeated indefinitely without consuming the mirror.", + "The Ice Mirror(Desktop, Console and Mobile versions) is a variation on the Magic Mirror. Aside from appearance, it is identical to an ordinary Magic Mirror in every capacity, including acting as a valid component for a Cell Phone.", + "Magic Mirrors can be found in Chests generated in the Underground and Cavern layers. Ice Mirrors can be found in Frozen Chests generated in the Ice biome. The Magic Mirror is also part of the equipment new Journey Mode(Desktop, Console and Mobile versions) characters get upon creation." ], "statistics": { "Use time": "90 (Snail)", diff --git a/public/json/Magical Pumpkin Seed.json b/public/json/Magical Pumpkin Seed.json index db76db88..992c65c4 100644 --- a/public/json/Magical Pumpkin Seed.json +++ b/public/json/Magical Pumpkin Seed.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Magical Pumpkin Seed", "summaries": [ - "The Magical Pumpkin Seed is a pet-summoning item that summons a pet Squashling. It is obtained from harvesting fully-grown Pumpkins during Halloween, which has a 1/200 (0.5%) chance a Magical Pumpkin Seed to drop. When the player jumps high enough or outruns the Squashling, it will twirl and fly after the player." + "The Magical Pumpkin Seed is a pet-summoning item that summons a pet Squashling. When the player is far enough away or in midair, the Squashling will twirl and fly after the player to catch up to them. The Magical Pumpkin Seed has a 1/200 (0.5%) chance of being obtained from harvesting fully-grown Pumpkins during the Halloween seasonal event." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Marshmallow on a Stick.json b/public/json/Marshmallow on a Stick.json index 38b63e11..62e715b1 100644 --- a/public/json/Marshmallow on a Stick.json +++ b/public/json/Marshmallow on a Stick.json @@ -26,6 +26,21 @@ "value": "By Hand" } } + ], + "Used in": [ + { + "result": { + "rowspan": 1, + "value": "[img:Cooked Marshmallow]Cooked Marshmallow" + }, + "ingredients": { + "value": "" + }, + "station": { + "rowspan": 1, + "value": "[img:Campfire]Campfire" + } + } ] } } \ No newline at end of file diff --git a/public/json/Martian Saucer.json b/public/json/Martian Saucer.json index 949a31cb..d1df5e7a 100644 --- a/public/json/Martian Saucer.json +++ b/public/json/Martian Saucer.json @@ -13,5 +13,5 @@ "KB Resist": "100%", "Immune to": "" }, - "drops": "" + "drops": "" } \ No newline at end of file diff --git a/public/json/Mechanic.json b/public/json/Mechanic.json index 9f850264..49191298 100644 --- a/public/json/Mechanic.json +++ b/public/json/Mechanic.json @@ -2,14 +2,15 @@ "type": "npcs", "title": "Mechanic", "summaries": [ - "The Mechanic is an NPC who sells various mechanisms, as well as Wire Cutters and Wrenches, allowing the player to construct and activate wired devices like traps and critter engines. She can be found in the Dungeon in the Cavern layer or below after killing Skeletron, where she spawns randomly as the stationary Bound Mechanic. Talking to her in this state will free her. If the Bound Mechanic is killed, she will still be able to respawn afterwards; if the Mechanic NPC is killed, she will move in again after some time as long as there are vacant houses.", - "On the [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile versions, the Mechanic will attack nearby enemies. She will throw her Combat Wrench like a boomerang to defend herself, dealing 11 / 16 / 19 damage at the start of the game, and as players progress she will gain various stat increases. She can drop her weapon upon death.", + "The Mechanic is an NPC vendor who sells wire, actuators, and various mechanisms, as well as Wire Cutters and Wrenches, allowing the player to construct and activate wired devices like traps and critter engines. She will move in once the following criteria have been met:", + "", + "On the [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile versions, the Mechanic uses the Combat Wrench to defend herself, dealing 11 / 16 / 19 damage at the start of the game, and as players progress she will gain various stat increases. She can drop her weapon upon death.", "The Bound Mechanic is one of the few entities that can be detected by the Lifeform Analyzer(Desktop, Console and Mobile versions) or its upgrades." ], "statistics": { "Environment": "
Dungeon Valid house
", "AI Type": "Passive AI", - "Damage": "111619 (Combat Wrench) ", + "Damage": "111619 (Mechanic's Wrench) ", "Max Life": "250", "Defense": "15", "KB Resist": "50%" diff --git a/public/json/Mechanical Battery Piece.json b/public/json/Mechanical Battery Piece.json index 847d0bc5..3cb43014 100644 --- a/public/json/Mechanical Battery Piece.json +++ b/public/json/Mechanical Battery Piece.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Mechanical Battery Piece", "summaries": [ - "The Mechanical Battery Piece is one of three parts of the Minecart Upgrade Kit, obtained from a Treasure Bag by killing Skeletron Prime in Expert Mode." + "The Mechanical Battery Piece is one of three parts needed to craft the Minecart Upgrade Kit, and is always dropped from Skeletron Prime's Treasure Bag in Expert Mode." ], "statistics": { "Rarity": "[img:Rarity level: Rainbow]", diff --git a/public/json/Mechanical Wagon Piece.json b/public/json/Mechanical Wagon Piece.json index 77fb0a76..61fd4d87 100644 --- a/public/json/Mechanical Wagon Piece.json +++ b/public/json/Mechanical Wagon Piece.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Mechanical Wagon Piece", "summaries": [ - "The Mechanical Wagon Piece is one of three parts of the Minecart Upgrade Kit, obtained from a Treasure Bag by killing The Destroyer in Expert Mode." + "The Mechanical Wagon Piece is one of three parts needed to craft the Minecart Upgrade Kit, and is always dropped from The Destroyer's Treasure Bag in Expert Mode." ], "statistics": { "Rarity": "[img:Rarity level: Rainbow]", diff --git a/public/json/Mechanical Wheel Piece.json b/public/json/Mechanical Wheel Piece.json index fe8a1ab3..9d9107e6 100644 --- a/public/json/Mechanical Wheel Piece.json +++ b/public/json/Mechanical Wheel Piece.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Mechanical Wheel Piece", "summaries": [ - "The Mechanical Wheel Piece is one of three parts of the Minecart Upgrade Kit, obtained from a Treasure Bag by killing The Twins in Expert Mode." + "The Mechanical Wheel Piece is one of three parts needed to craft the Minecart Upgrade Kit, and is always dropped from The Twins' Treasure Bag in Expert Mode." ], "statistics": { "Rarity": "[img:Rarity level: Rainbow]", diff --git a/public/json/Mechdusa.json b/public/json/Mechdusa.json index 79d34b34..15591839 100644 --- a/public/json/Mechdusa.json +++ b/public/json/Mechdusa.json @@ -7,6 +7,7 @@ "While Mechdusa is alive, the music Boss 1 (Otherworldly) will play." ], "statistics": { + "Environment": "
Surface + Night Space + Night
", "Max Life": "256,800327,420436,560 (total)" }, "drops": "" diff --git a/public/json/Medusa Head.json b/public/json/Medusa Head.json index 574c0c33..b49ed009 100644 --- a/public/json/Medusa Head.json +++ b/public/json/Medusa Head.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "Medusa Head", "summaries": [ - "The Medusa Head is a Hardmode magic weapon that has a 1/25 (4%) chance of being dropped by Medusas, which are encountered in Marble Caves.", - "The Medusa Head continuously attacks up to four times per second, striking up to three enemies per attack within a short range of the player. 15 mana is consumed per each attack, regardless of the number of enemies struck. No mana is consumed if the weapon is used while there are no enemies within range.", + "The Medusa Head is a Hardmode magic weapon that continuously fires close-range yellow beams up to four times per second and strikes up to three enemies per attack within a short radius of the player. 15 mana is consumed per each attack, regardless of the number of enemies struck. No mana is consumed if the weapon is used while there are no enemies within range. The Medusa Head has a 1/25 (4%) chance of being dropped by Medusas, which are encountered in Marble Caves during Hardmode.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Meowmere.json b/public/json/Meowmere.json index b76cef91..63d22523 100644 --- a/public/json/Meowmere.json +++ b/public/json/Meowmere.json @@ -6,7 +6,7 @@ "Its best modifier is Legendary." ], "statistics": { - "Damage": "200 (sword) / 250 (projectile) (Melee)", + "Damage": "200 (Melee)", "Knockback": "6.5 (Strong)", "Critical chance": "4%", "Use time": "14 (Very fast)", diff --git a/public/json/Merchant.json b/public/json/Merchant.json index c89792d1..7f416179 100644 --- a/public/json/Merchant.json +++ b/public/json/Merchant.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Merchant", "summaries": [ - "The Merchant is an NPC vendor that will spawn once the following conditions have been met:", - "", + "The Merchant is an NPC vendor who will move in once the following conditions have been met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, these requirements only apply to the initial spawning. If the Merchant is killed, he will automatically respawn after some time.", "On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, if the Merchant is killed, he will only respawn if the above conditions are met again.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Merchant will lob Throwing Knives at nearby enemies to defend himself, dealing 12 / 18 / 21 damage at the start of the game, and as players progress he will gain various stat increases." diff --git a/public/json/Meteor Hamaxe.json b/public/json/Meteor Hamaxe.json index 495bea86..694bf406 100644 --- a/public/json/Meteor Hamaxe.json +++ b/public/json/Meteor Hamaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Meteor Hamaxe is a hamaxe, a hammer and axe combination, and is the first hamaxe the player can obtain. Combining these functions is handy, but not essential for game advancement.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "20 (Melee)", diff --git a/public/json/Meteor Shot.json b/public/json/Meteor Shot.json index a6f0c621..654c58a9 100644 --- a/public/json/Meteor Shot.json +++ b/public/json/Meteor Shot.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Meteor Shot", "summaries": [ - "Meteor Shot are a type of bullet used by guns. When fired, they can either bounce from a solid block once or pierce through one enemy, but not both." + "The Meteor Shot is a type of bullet used by guns. When fired, it can either bounce from a solid block once or pierce through one enemy, but not both." ], "statistics": { "Damage": "8 (Desktop, Console and Mobile versions) / 9 (Old-gen console and 3DS versions) (Ranged)", diff --git a/public/json/Mirage Dye.json b/public/json/Mirage Dye.json index 77e5a9ca..4765bdf7 100644 --- a/public/json/Mirage Dye.json +++ b/public/json/Mirage Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Mirage Dye", "summaries": [ - "Mirage Dye is a dye sometimes acquired from the Dye Trader after completing a Strange Plant quest. Unlike other dyes, it does not change the color of objects, but instead applies a multicolored shimmering effect." + "Mirage Dye is a dye acquired by giving a Strange Plant to the Dye Trader. Unlike other dyes, it does not change the color of objects, but instead applies a multicolored shimmering effect." ], "statistics": { "Rarity": "[img:Rarity level: 2]", diff --git a/public/json/Mollusk Whistle.json b/public/json/Mollusk Whistle.json index c5806926..e1b1cfa9 100644 --- a/public/json/Mollusk Whistle.json +++ b/public/json/Mollusk Whistle.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Mollusk Whistle", "summaries": [ - "The Mollusk Whistle is a mount-summoning item that summons a rideable Flamingo mount. It can be purchased from the Zoologist for 20 GC after filling out 25% (135 entries) of the Bestiary.", - "The mount allows players to float in water, similar to using an Inner Tube, and dive by holding ▼ Down. The mount bobs to the surface when the ▼ Down key is released, and if deep enough, the player will launch out of the water into the air." + "The Mollusk Whistle is a mount-summoning item that summons a rideable Flamingo. The Flamingo mount allows players to float in water, similar to using an Inner Tube, and dive by holding ▼ Down. The mount bobs to the surface when the ▼ Down key is released, and if deep enough, the player will launch out of the water into the air. The Mollusk Whistle can be purchased from the Zoologist for 20 GC after filling out 25% (135 entries) of the Bestiary." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Molten Hamaxe.json b/public/json/Molten Hamaxe.json index 2191f382..c7738e6a 100644 --- a/public/json/Molten Hamaxe.json +++ b/public/json/Molten Hamaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Molten Hamaxe is a tool which functions as both a hammer and an axe, and is an upgrade from the Meteor Hamaxe. It is crafted solely using Hellstone Bars. This tool has a chance of inflicting the On Fire! debuff. Its hammer and axe powers are the highest of all pre-Hardmode tools. While it has more axe power than most Hardmode axes, it is hindered in usage by its comparatively slow tool speed, making many later tools a better choice.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "20 (Melee)", diff --git a/public/json/Monk armor.json b/public/json/Monk armor.json index 5e65581d..f329d3be 100644 --- a/public/json/Monk armor.json +++ b/public/json/Monk armor.json @@ -2,10 +2,10 @@ "type": "armors", "title": "Monk armor", "summaries": [ - "The Monk armor is a Hardmode armor set purchased from the Tavernkeep after defeating any mechanical boss, for 450000*45 [img:Defender Medal] in total, which consists of the Monk's Bushy Brow Bald Cap, Monk's Shirt and Monk's Pants.", - "A full set of Monk armor provides the following benefits:", + "Monk armor is a Hardmode armor set purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total after defeating any mechanical boss, and provides summon as well as melee damage bonuses. The set consists of the Monk's Bushy Brow Bald Cap, Monk's Shirt, and Monk's Pants.", + "A full set of Monk armor provides the following stats:", "", - "Additionally, wearing the full set will increase the attack rate of Lightning Aura sentries and will cause them to deal critical hits with a fixed 16.67% chance.", + "Additionally, wearing the full set will increase the attack rate of the Lightning Aura sentry summons and will cause them to deal critical hits with a fixed 16.67% chance.", "The Shinobi Infiltrator armor can be considered a direct upgrade of the Monk armor." ], "statistics": { diff --git a/public/json/Monster Meat.json b/public/json/Monster Meat.json index 3ef649cf..7a4c0c2c 100644 --- a/public/json/Monster Meat.json +++ b/public/json/Monster Meat.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Monster Meat", "summaries": [ - "The Monster Meat is a pet-summoning item which summons a Pig Man pet that follows the player around. The Monster Meat can be dropped from most Corruption or Crimson enemies with a 1/1500 (0.07%) chance. On The Constant seed, the drop rate is increased to a 1/500 (0.2%) chance." + "The Monster Meat is a pet-summoning item that spawns a Pig Man pet to follow the player around. When the player is far enough away or in midair, the Pig Man flies while carrying an Umbrella from Don't Starve in order to catch up. The Monster Meat can be dropped from most Corruption or Crimson enemies with a 1/1500 (0.07%) chance. On The Constant seed, the drop rate is increased to a 1/500 (0.2%) chance." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Moon Lord.json b/public/json/Moon Lord.json index b417b3f7..db66ebe9 100644 --- a/public/json/Moon Lord.json +++ b/public/json/Moon Lord.json @@ -12,7 +12,7 @@ "Max Life": "145000217500277311 (total)", "Defense": "(Varies per part)", "KB Resist": "100%", - "Immune to": "Confused" + "Immune to": "Confused, Shimmering" }, "summon": [ "

The Moon Lord can be spawned by destroying the four Celestial Pillars or by using a Celestial Sigil in any world where Golem has been defeated. The status message \"Impending doom approaches...\" indicates the Moon Lord's spawning countdown. During the countdown, the screen will go dim and all objects, tiles, and walls will oscillate back and forth, and then go back to normal, and the sound volume will gradually decrease, eventually becoming completely silent. If the Moon Lord is spawned by destroying the Celestial Pillars, it takes 60 seconds for him to spawn, and the screen effect will appear 5 times; each time the screen will go darker and all objects and walls will oscillate more violently. If using a Celestial Sigil to summon the Moon Lord, it takes 12 seconds for him to spawn, and the screen effect will only appear once.

" diff --git a/public/json/Mothron Wings.json b/public/json/Mothron Wings.json index 641a89c4..9db7cf6a 100644 --- a/public/json/Mothron Wings.json +++ b/public/json/Mothron Wings.json @@ -2,7 +2,7 @@ "type": "wings", "title": "Mothron Wings", "summaries": [ - "Drop chance: 5% / 9.75%. Dropped only post-Plantera.", + "Drop chance: 1/20 (5%) / 39/400 (9.75%). Dropped only post-Plantera.", "Emits yellow light and glows in the dark." ], "statistics": { diff --git a/public/json/Mourning Wood.json b/public/json/Mourning Wood.json index 407cc6ea..ca8b47b1 100644 --- a/public/json/Mourning Wood.json +++ b/public/json/Mourning Wood.json @@ -7,7 +7,7 @@ "statistics": { "Environment": "
Pumpkin Moon
", "AI Type": "Mourning Wood AI", - "Damage": "120/180/270 (melee)
100200300 (Flaming Wood, health ≥ 25%)
150300450 (Flaming Wood, health < 25%)
80160240 (Greek Fire, health ≥ 25%)
100200300 (Greek Fire, health < 25%)", + "Damage": "120/180/270 (contact)
100200300 (Flaming Wood, health ≥ 25%)
150300450 (Flaming Wood, health < 25%)
80160240 (Greek Fire, health ≥ 25%)
100200300 (Greek Fire, health < 25%)", "Max Life": "14000/18200/23205", "Defense": "34", "KB Resist": "100%", diff --git a/public/json/Mud Bud.json b/public/json/Mud Bud.json index d9bc0a7d..a892f918 100644 --- a/public/json/Mud Bud.json +++ b/public/json/Mud Bud.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Mud Bud", "summaries": [ - "The Mud Bud is a Hardmode, post-Plantera pet-summoning item that spawns Plantero, a miniature version of Plantera, to follow the player around. When the player is far enough away or in midair, Plantero flies towards them in a manner similar to Plantera's second form while emitting a trail of falling leaves that are affected by wind. The Mud Bud can be purchased from the Zoologist for 50 GC after defeating Plantera." + "The Mud Bud is a Hardmode, post-Plantera pet-summoning item that spawns Plantero, a miniature version of Plantera, to follow the player around. When the player is far enough away or in midair, Plantero flies towards them in a manner similar to Plantera's second form while emitting a trail of falling leaves that are affected by wind. The Mud Bud can be purchased from the Zoologist for 50 GC after defeating Plantera." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Multicolor Wrench.json b/public/json/Multicolor Wrench.json index 610b2849..5d76f087 100644 --- a/public/json/Multicolor Wrench.json +++ b/public/json/Multicolor Wrench.json @@ -3,7 +3,9 @@ "title": "Multicolor Wrench", "toolpower": [], "summaries": [ - "The Multicolor Wrench is a tool that can place down any combination of wire color, and also remove it. It can be used at any part of the screen, regardless of block placement range. When pressing ⚷ Open / Activate with the tool, a small menu will pop up at the cursor's position with five different buttons in a radial pattern. The outside buttons can be used to select which wire colors (excluding Actuators) can be interacted with, and the middle button will toggle between placing or harvesting the designated wires." + "The Multicolor Wrench is a tool that can place down any combination of wire color, and also remove it. It can be used at any part of the screen, regardless of block placement range.", + "When pressing ⚷ Open / Activate with the tool, a menu with five different buttons will be displayed, four for selecting the four colors of wires, one for toggling between placing or harvesting selected colors of wires.", + "" ], "statistics": { "Bonus": "+20 range", diff --git a/public/json/Musket Ball.json b/public/json/Musket Ball.json index 718c4ae5..8f910d5d 100644 --- a/public/json/Musket Ball.json +++ b/public/json/Musket Ball.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Musket Ball", "summaries": [ - "Musket Balls are the basic type of bullet used as ammunition by guns. They have no special properties. They are used for crafting a variety of more advanced ammunition.", + "The Musket Ball is the basic type of bullet used as ammunition by guns. It has no special properties and is used for crafting a variety of more advanced ammunition.", "Musket Balls can be bought from the Arms Dealer for 7 CC each, or 70 SC for 1000 rounds. They can also be obtained from Shadow Orbs and Crimson Hearts (along with a Musket or The Undertaker), or from a Present (along with a Red Ryder) during Christmas.", "The Endless Musket Pouch(Desktop, Console and Mobile versions) serves as an infinite amount of Musket Balls." ], diff --git a/public/json/Musket.json b/public/json/Musket.json index 6c68c6c3..3fc907a6 100644 --- a/public/json/Musket.json +++ b/public/json/Musket.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Musket", "summaries": [ - "The Musket is a pre-Hardmode gun. The Musket (along with 100 Musket Balls) always drops from the first Shadow Orb destroyed in a Corruption world and has a 1/5 (20%) chance of dropping from destroyed Shadow Orbs afterward. The Musket also has a 1/5 (20%) chance of being obtained from Corrupt(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions) obtained by fishing in the Corruption.", + "The Musket is a pre-Hardmode gun. The Musket has a base 11% critical strike chance as opposed to the usual 4%. The Musket (along with 100 Musket Balls) always drops from the first Shadow Orb destroyed in a Corruption world and has a 1/5 (20%) chance of dropping from destroyed Shadow Orbs afterward. The Musket also has a 1/5 (20%) chance of being obtained from Corrupt(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions) obtained by fishing in the Corruption.", "Its Crimson counterpart is the Undertaker. Compared to The Undertaker, the Musket deals much higher damage per shot at the cost of a slower rate of fire.", "Its best modifier is Unreal." ], diff --git a/public/json/Mysterious Tablet.json b/public/json/Mysterious Tablet.json index 2b67c252..ae29a972 100644 --- a/public/json/Mysterious Tablet.json +++ b/public/json/Mysterious Tablet.json @@ -3,7 +3,7 @@ "title": "Mysterious Tablet", "summaries": [ "The Mysterious Tablet is a background object which spawns at the entrance to the Dungeon after Golem is defeated. Players cannot interact with it in any way, as it serves only as a graphical prop for the Cultists' ritual and the spawning of the Lunatic Cultist boss.", - "The Mysterious Tablet spawns surrounded by four initially passive Cultists, two of them being Lunatic Devotees and the others being Blue Cultist Archers. Once all four Cultists are killed, the Lunatic Cultist spawns, destroying the Tablet, and starting the boss fight.", + "The Mysterious Tablet spawns surrounded by four initially passive Cultists, two of them being Lunatic Devotees and the others being Blue Cultist Archers. Once all four Cultists are killed, the Lunatic Cultist spawns, destroying the Tablet and starting the boss fight.", "The Mysterious Tablet will respawn (including the Cultists) after 12 minutes (12 in-game hours), if the player runs away or dies during the Lunatic Cultist fight, when all four Celestial Pillars are destroyed, or when the world is closed and restarted. Restarting the world can be the fastest option to reset the Tablet and the Cultists to their original state." ], "statistics": { diff --git a/public/json/Mystic Slime.json b/public/json/Mystic Slime.json index e363f855..3d256aef 100644 --- a/public/json/Mystic Slime.json +++ b/public/json/Mystic Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Mythril Drill.json b/public/json/Mythril Drill.json index 75895d71..73acb038 100644 --- a/public/json/Mythril Drill.json +++ b/public/json/Mythril Drill.json @@ -7,7 +7,7 @@ "[img:Axe mask] 0%" ], "summaries": [ - "The Mythril Drill is a Hardmode drill, and is the drill alternative to the Mythril Pickaxe. In comparison to the Mythril Pickaxe, the drill faster. But, unlike pickaxes, drills cannot be reforged with speed modifiers and are not boosted by Mining Speed bonuses.", + "The Mythril Drill is a Hardmode drill, and is the drill alternative to the Mythril Pickaxe. In comparison to the Mythril Pickaxe, the drill is faster. But, unlike pickaxes, drills cannot be reforged with speed modifiers and are not boosted by Mining Speed bonuses.", "It can mine any block except Chlorophyte Ore and Lihzahrd Bricks.", "(Desktop, Console and Mobile versions) Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount.", "(Old-gen console and 3DS versions) Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it, and furthermore cannot get modifiers that affect its speed, either." diff --git a/public/json/Mythril Pickaxe.json b/public/json/Mythril Pickaxe.json index 4dd190d3..5e22eba3 100644 --- a/public/json/Mythril Pickaxe.json +++ b/public/json/Mythril Pickaxe.json @@ -10,7 +10,7 @@ "The Mythril Pickaxe is a Hardmode pickaxe and is the pickaxe alternative to the Mythril Drill, having a slower mining speed but longer range and benefiting from mining speed bonuses. Its alternate ore version, the Orichalcum Pickaxe, is slightly stronger than the Mythril Pickaxe.", "It can mine any block except Chlorophyte Ore and Lihzahrd Bricks.", "It requires 15 Mythril Bars to craft (60 Mythril Ore)", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "15 (Melee)", diff --git a/public/json/Mythril Waraxe.json b/public/json/Mythril Waraxe.json index 349f855e..3953e4f5 100644 --- a/public/json/Mythril Waraxe.json +++ b/public/json/Mythril Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Mythril Waraxe is a Hardmode axe that is obtainable after crafting a Mythril Anvil or an Orichalcum Anvil, and is the axe alternative to the Mythril Chainsaw. Along with its slightly stronger counterpart, the Orichalcum Waraxe, it is stronger than the Cobalt or Palladium Waraxe but weaker than the Adamantite or Titanium Waraxe which can be obtained later. Like all other axes and chainsaws, it is solely used to cut down trees, cacti and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "39 (Melee)", diff --git a/public/json/Nano Bullet.json b/public/json/Nano Bullet.json index ec7e6023..8713746f 100644 --- a/public/json/Nano Bullet.json +++ b/public/json/Nano Bullet.json @@ -2,13 +2,12 @@ "type": "ammunitions", "title": "Nano Bullet", "summaries": [ - "Nano Bullets are a type of bullet available post-Plantera and are one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. Shooting an enemy with Nano Bullets will inflict enemies with the Confused debuff, causing them to have their movement reversed, running away from the player rather than towards them; the Confused debuff has a 33.3% (1/3) chance to last for 3 seconds, and a 66.7% (2/3) chance to last for 1 second. Has the second highest base damage for a bullet, just tied with Venom Bullets at 15 and beaten by Luminite Bullets.", - "Nano Bullets do not inflict debuffs to players.", - "(Desktop, Console and Mobile versions) When fired, they can bounce off a solid block one time in the direction of the closest enemy, at the cost of inflicting only 2/3rds of its damage.", + "The Nano Bullet is a Hardmode, post-Plantera type of bullet and is one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. It will inflict struck enemies with the Confused debuff, which causes them to have their movement reversed, running away from the player rather than towards them. Nano Bullets have the second highest base damage of all bullets, tied with Venom Bullets and beaten out by Luminite Bullets.", + "(Desktop, Console and Mobile versions) If a Nano Bullet hits a solid block, it will ricochet off it in the direction of the closest enemy, but will only deal 66% damage afterward. Nano Bullets can only ricochet once.", "The cost of a stack of 50 Nano Bullets is 17 SC50 CC, which is 35 CC per bullet. The cost of crafting 1000 Nano Bullets (20 stacks of 50) is 3 GC50 SC." ], "statistics": { - "Damage": "15 (Ranged)", + "Damage": "15 (Desktop, Console and Mobile versions) / 10 (Old-gen console and 3DS versions) (Ranged)", "Knockback": "3.6 (Weak)", "Base Velocity": "4.6", "Velocity Multiplier": "3×", diff --git a/public/json/Naughty Present.json b/public/json/Naughty Present.json index 81052429..58d137b0 100644 --- a/public/json/Naughty Present.json +++ b/public/json/Naughty Present.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Naughty Present", "summaries": [ - "The Naughty Present is a Hardmode, post-Plantera event-summoning item used to summon the Frost Moon event. It can only be used at night. Attempting to use it during the day will not begin the event, and the item will not be consumed from the player's inventory." + "The Naughty Present is a Hardmode, post-Plantera event-summoning item used to summon the Frost Moon event. It can only be used at night. Attempting to use it during the day will not begin the event, and the item will not be consumed from the player's inventory." ], "statistics": { "Consumable": "✔️", diff --git a/public/json/Nebula Axe.json b/public/json/Nebula Axe.json index 52b7c565..b624fd4c 100644 --- a/public/json/Nebula Axe.json +++ b/public/json/Nebula Axe.json @@ -1,13 +1,24 @@ { "type": "tools", "title": "Luminite Axes", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Axes are tools which are currently unobtainable. The four types are the Solar Flare Axe, Vortex Axe, Nebula Axe, and the Stardust Axe, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes. Even with Terrasavr and some other inventory editors, they seem to disappear, leaving an empty slot.", "Their best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "100 (Melee)", + "Knockback": "6 (Average)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "25 (Fast)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Nebula Chainsaw.json b/public/json/Nebula Chainsaw.json index 36045ef7..c35c069d 100644 --- a/public/json/Nebula Chainsaw.json +++ b/public/json/Nebula Chainsaw.json @@ -1,14 +1,26 @@ { "type": "tools", "title": "Luminite Chainsaws", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Chainsaws are tools which are currently unobtainable. All of the chainsaws share the same stats. The four types are the Solar Flare Chainsaw, Vortex Chainsaw, Nebula Chainsaw, and the Stardust Chainsaw, each themed after different Celestial Pillars. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes.", "Like all axes and chainsaws, they are used to cut down Trees, Cacti, and Giant Glowing Mushrooms, so the best possible modifier is Godly.", "With current methods, it is impossible to hack these items into a character's inventory using external editors, as they will disappear from that character's inventory as soon as they load into a world." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "80 (Melee)", + "Knockback": "4 (Weak)", + "Bonus": "+3 range", + "Critical chance": "4%", + "Use time": "15 (Very fast)", + "Velocity": "28", + "Tool speed": "4", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Nebula Hamaxe.json b/public/json/Nebula Hamaxe.json index c224b836..48aa6e38 100644 --- a/public/json/Nebula Hamaxe.json +++ b/public/json/Nebula Hamaxe.json @@ -10,7 +10,7 @@ "The Luminite Hamaxes are endgame hamaxes, available after the Moon Lord is defeated. The four types are the Solar Flare Hamaxe, the Vortex Hamaxe, the Nebula Hamaxe and the Stardust Hamaxe. All share the same stats.", "They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", "They have the highest hammer power in the game, along with The Axe. They are beaten only by The Axe in axe power, making them the second-strongest axes.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "60 (Melee)", diff --git a/public/json/Nebula Hammer.json b/public/json/Nebula Hammer.json index c71797a7..9fa33696 100644 --- a/public/json/Nebula Hammer.json +++ b/public/json/Nebula Hammer.json @@ -1,12 +1,23 @@ { "type": "tools", "title": "Luminite Hammers", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 100%", + "[img:Axe mask] 0%" + ], "summaries": [ "Luminite Hammers are tools which are currently unobtainable. The four types are the Solar Flare Hammer, Vortex Hammer, Nebula Hammer, and the Stardust Hammer, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "110 (Melee)", + "Knockback": "7 (Strong)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "30 (Average)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "8 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Nebula Pickaxe.json b/public/json/Nebula Pickaxe.json index 50163f3e..64042562 100644 --- a/public/json/Nebula Pickaxe.json +++ b/public/json/Nebula Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "Luminite Pickaxes are four Hardmode, post-Moon Lord endgame pickaxes. The four types are the Solar Flare Pickaxe, the Vortex Pickaxe, the Nebula Pickaxe and the Stardust Pickaxe. All types of Luminite pickaxes share the same stats. They are the alternate versions of the Luminite Drills, having a slower mining speed but longer range and benefiting from mining speed bonuses.", "These four pickaxes are the second-strongest mining tool in the game, each with 225% pickaxe power. The current strongest is the Laser Drill with 230% pickaxe power. They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "80 (Melee)", diff --git a/public/json/Nectar.json b/public/json/Nectar.json index cc8a07d2..f5f674a7 100644 --- a/public/json/Nectar.json +++ b/public/json/Nectar.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Nectar", "summaries": [ - "The Nectar is a pre-Hardmode pet-summoning item that spawns a Baby Hornet pet to follow the player around. This pet will not teleport to the player when it is far away. The Nectar has a 1/15 (6.67%) / 1/9 (11.11%) chance of being dropped by the Queen Bee." + "The Nectar is a pet-summoning item that spawns a Baby Hornet pet to follow the player around. This pet will not teleport to the player when it is far away. The Nectar has a 1/15 (6.67%) / 1/9 (11.11%) chance of being dropped by the Queen Bee." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Negative Dye.json b/public/json/Negative Dye.json index a260c57e..10e7d87e 100644 --- a/public/json/Negative Dye.json +++ b/public/json/Negative Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Negative Dye", "summaries": [ - "Negative Dye is a type of dye bought from the Dye Trader during a full moon, or given as a possible reward for turning in a Strange Plant. When applied, it will completely invert the color of the armor or accessory you dye. It is not combinable with other dyes." + "Negative Dye is a type of dye bought from the Dye Trader during a full moon, or given as a possible reward for turning in a Strange Plant. When applied, it will completely invert the color of dyed armor or accessories. It is not combinable with other dyes." ], "statistics": { "Rarity": "[img:Rarity level: 2]", diff --git a/public/json/Nerdy Slime.json b/public/json/Nerdy Slime.json index e363f855..3d256aef 100644 --- a/public/json/Nerdy Slime.json +++ b/public/json/Nerdy Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Nettle Burst.json b/public/json/Nettle Burst.json index 4ef8a8f3..2361de16 100644 --- a/public/json/Nettle Burst.json +++ b/public/json/Nettle Burst.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Nettle Burst", "summaries": [ - "The Nettle Burst is a Hardmode, post-Plantera magic weapon that casts a 24-tile-long snaking vine projection that lingers for several seconds, passes through solid blocks, and pierces an unlimited number of enemies. The Nettle Burst scores a rapid succession of up to nine hits to damaged enemies (compared to the Vilethorn's seven hits), and each hit delivers the weapon's full damage while inflicting a knockback value of 1 (Extremely weak), locking them in place and dealing over 250 total damage to any target that remains in the thorn's affected area for the vine's entire duration. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Nettle Burst also has 10 armor penetration, similar to that of the Crystal Vile Shard. The Nettle Burst has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/6 (16.67%) chance to be dropped by Plantera.", + "The Nettle Burst is a Hardmode, post-Plantera magic weapon that casts a 24-tile-long snaking vine projection that lingers for several seconds, passes through solid blocks, and pierces an unlimited number of enemies. The Nettle Burst scores a rapid succession of up to nine hits to damaged enemies (compared to the Vilethorn's seven hits), and each hit delivers the weapon's full damage while inflicting a knockback value of 1 (Extremely weak), locking them in place and dealing over 250 total damage to any target that remains in the thorn's affected area for the vine's entire duration. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Nettle Burst also has 10 armor penetration, similar to that of the Crystal Vile Shard. The Nettle Burst has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/6 (16.67%) chance of being dropped by Plantera.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Nightglow.json b/public/json/Nightglow.json index 65d7da75..bd7b0eb0 100644 --- a/public/json/Nightglow.json +++ b/public/json/Nightglow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Nightglow", "summaries": [ - "The Nightglow is a Hardmode, post-Plantera magic weapon that fires four rainbow-colored projectiles which emerge from the player and home in on nearby enemies. Each of the projectiles ricochets off solid blocks and can pierce and hit enemies three times before dissipating, resulting in high potential damage, but loses 20% of their damage for each enemy struck. The Nightglow's projectiles last for approximately one second before disappearing but have their duration reset upon tracking a nearby enemy. The Nightglow has a 1/4 (25%) chance to be dropped by the Empress of Light.", + "The Nightglow is a Hardmode, post-Plantera magic weapon that fires four rainbow-colored projectiles which emerge from the player and home in on nearby enemies. Each of the projectiles ricochets off solid blocks and can pierce and hit enemies three times before dissipating, resulting in high potential damage, but loses 20% of their damage for each enemy struck. The Nightglow's projectiles last for approximately one second before disappearing but have their duration reset upon tracking a nearby enemy. The Nightglow has a 1/4 (25%) chance of being dropped by the Empress of Light.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Nurse.json b/public/json/Nurse.json index 45a5ca96..8faebcf1 100644 --- a/public/json/Nurse.json +++ b/public/json/Nurse.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Nurse", "summaries": [ - "The Nurse is an NPC that will spawn once the following criteria have been met:", - "", + "The Nurse is an NPC who will move in once the following criteria have been met:", + "", "The Nurse will heal the player's health and cure them of any active debuffs at the cost of Coins (there are exceptions, see Notes and History).", "On the Nintendo 3DS[img:Nintendo 3DS version] version, healing costs can range from a few Copper to several Silver Coins, depending on how much health the player is missing. She charges Copper equal to 75% of the health restored (e.g. 75 CC for restoring 100 health), plus an additional 7 SC50 CC for every active debuff on the player.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, healing costs are 1 CC per health restored, plus an additional 1 SC per active debuff on the player, all multiplied by the Nurse's current Happiness price adjustment, and then doubled if playing on Expert Mode(Desktop, Console and Mobile versions). Also, the Nurse charges increasing amounts of money for healing as the game progresses; these specific increases are detailed below. Thus, at the start of the game, the cost of restoring 100 health can range from 75 CC / 1 SC50 CC (with maximum happiness) to 1 SC50 CC / 3 SC (with maximum unhappiness), while by endgame it can range from 1 GC50 SC / 3 GC up to 3 GC / 6 GC.", diff --git a/public/json/Ocram's Razor.json b/public/json/Ocram's Razor.json index a5e6d642..06943cdc 100644 --- a/public/json/Ocram's Razor.json +++ b/public/json/Ocram's Razor.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Ocram's Razor", "summaries": [ - "Ocram's Razor is a boss-summoning item used to summon Mechdusa. It can only be crafted in a Get fixed boi world with the Mechanical Eye, Mechanical Worm, and Mechanical Skull.", + "Ocram's Razor is a Hardmode boss-summoning item used to summon Mechdusa. It can only be crafted in a Get fixed boi world with the Mechanical Eye, Mechanical Worm, and Mechanical Skull.", "This item has no function when brought to other worlds, and its tooltip will display 'It has no effect in this world' instead." ], "statistics": { diff --git a/public/json/Ogre's Club.json b/public/json/Ogre's Club.json index 1db3de6f..c46f2c6e 100644 --- a/public/json/Ogre's Club.json +++ b/public/json/Ogre's Club.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Ogre's Club", "summaries": [ - "The Ogre's Club is a pet-summoning item that spawns a Baby Ogre to follow the player around. When the player is far enough away or in midair, the Baby Ogre will hold onto an Etherian Wyvern by its tail in order to catch up to them. The Ogre's Club has a 1/4 (25%) chance of dropping from the Ogre in Master Mode." + "The Ogre's Club is a Hardmode pet-summoning item that spawns a Baby Ogre to follow the player around. When the player is far enough away or in midair, the Baby Ogre will hold onto an Etherian Wyvern by its tail in order to catch up to them. The Ogre's Club has a 1/4 (25%) chance of dropping from the Ogre in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Optic Staff.json b/public/json/Optic Staff.json index 9c4830f5..c569e9ba 100644 --- a/public/json/Optic Staff.json +++ b/public/json/Optic Staff.json @@ -3,7 +3,7 @@ "title": "Optic Staff", "summaries": [ "The Optic Staff is a Hardmode summon weapon that summons a miniature version of The Twins in their second form, which follow the player and attack enemies. The summoned pair of minions, named Spazmamini and Retanimini, deal damage with a ramming attack and ranged laser attack, respectively. Like other minions, the summoned Twins are invincible and follow the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", - "Its best modifiers are Mythical, Furious, or Godly. Rounding reveals that these modifiers provide the same increase to damage as the Ruthless modifier, increasing it from 24 to 28 on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version and from 30 to 35 on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version." + "Its best modifiers are Mythical, Furious, or Godly. Rounding reveals that these modifiers provide the same increase to damage as the Ruthless modifier, increasing it from 24 to 28 on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version and from 30 to 35 on the [img:Old-gen console version] Old-gen console version." ], "statistics": { "Damage": "24 (Desktop, Console and Mobile versions) / 30 (Old-gen console version) (Summon)", diff --git a/public/json/Orange Zapinator.json b/public/json/Orange Zapinator.json index 533459f8..ab22b6c3 100644 --- a/public/json/Orange Zapinator.json +++ b/public/json/Orange Zapinator.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Orange Zapinator", "summaries": [ - "The Orange Zapinator is a Hardmode magic weapon purchased from the Traveling Merchant for 50 GC. Unlike the Zapinator, the Orange Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Orange Zapinator (and Gray Zapinator) to 0, although the stated mana cost will not change.", - "This content is transcluded from Gray Zapinator.The weapon fires a laser beam which behaves very erratically. Upon striking an enemy, the projectile slows down by 40%, decreases its current damage and knockback by 10%, and can choose from an assortment of special effects as described below. The laser beam will disappear after hitting eight enemies or after 60 seconds.", + "The Orange Zapinator is a Hardmode magic weapon that can be purchased from the Traveling Merchant for 50 GC. Unlike the Zapinator, the Orange Zapinator does not autofire. Meteor armor's set bonus will reduce the mana cost of the Orange Zapinator (and Gray Zapinator) to 0, although the stated mana cost will not change.", + "This content is transcluded from Gray Zapinator.The weapon fires a blue laser beam that behaves very erratically. Upon striking an enemy, the projectile slows down by 40%, decreases its current damage and knockback by 10%, and can choose from an assortment of special effects as described below. The laser beam will disappear after hitting eight enemies or after 60 seconds.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Orichalcum Pickaxe.json b/public/json/Orichalcum Pickaxe.json index 09cca2cc..84abf25c 100644 --- a/public/json/Orichalcum Pickaxe.json +++ b/public/json/Orichalcum Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "The Orichalcum Pickaxe is a Hardmode pickaxe and is the pickaxe alternative to the Orichalcum Drill, having a slower mining speed but longer range and benefiting from mining speed bonuses. Its alternate ore counterpart, the Mythril Pickaxe, is slightly weaker than the Orichalcum Pickaxe.", "It can mine any block except Chlorophyte Ore and Lihzahrd Bricks.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "17 (Melee)", diff --git a/public/json/Orichalcum Waraxe.json b/public/json/Orichalcum Waraxe.json index f00189c2..e3d7792a 100644 --- a/public/json/Orichalcum Waraxe.json +++ b/public/json/Orichalcum Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Orichalcum Waraxe is a Hardmode axe that is obtainable after crafting a Mythril Anvil or an Orichalcum Anvil, and is the axe alternative to the Orichalcum Chainsaw. Along with its slightly weaker alternate the Mythril Waraxe, it is stronger than the Cobalt or Palladium Waraxe but weaker than the Adamantite or Titanium Waraxe which can be obtained later. Like all other axes and chainsaws, it is solely used to cut down trees, cacti, and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "41 (Melee)", diff --git a/public/json/Orichalcum armor.json b/public/json/Orichalcum armor.json index 79695172..3b2b5ca6 100644 --- a/public/json/Orichalcum armor.json +++ b/public/json/Orichalcum armor.json @@ -3,7 +3,7 @@ "title": "Orichalcum armor", "summaries": [ "Orichalcum armor is a Hardmode armor set and is the counterpart to Mythril armor. Like all Hardmode ore armors, Orichalcum armor has three different headwear options, allowing players to focus on magical, melee, or ranged combat, and each with a corresponding set bonus. Crafting a one-helmet set requires 54 Orichalcum Bars or 216 Orichalcum Ore. Crafting all five pieces requires 78 Orichalcum Bars or 312 Orichalcum Ore.", - "Whenever the player strikes an enemy while wearing a full set, a flower petal is summoned at the edge of the screen and shoots to the other end of the screen. The flower petal will always be aimed at the enemy that triggered it, but it will damage any other enemy that it goes through. The flower petal has 36 base damage and can pierce, causing damage to multiple foes in a line with a single attack. Petals travel very quickly and pass through solid blocks and liquid with ease. There is a 20 frame cooldown before another flower petal can be summoned again, meaning that this set bonus adds roughly 100 DPS." + "Whenever the player strikes an enemy while wearing a full set, a flower petal is summoned at the edge of the screen and shoots horizontally to the other end of the screen. The flower petal will always be aimed at the enemy that triggered it, but it will damage any other enemy that it goes through. The flower petal has 36 base damage and can pierce, causing damage to multiple foes in a line with a single attack. Petals travel very quickly and pass through solid blocks and liquid with ease. There is a 20 frame cooldown before another flower petal can be summoned again, meaning that this set bonus adds roughly 100 DPS." ], "statistics": { "Defense": "[img:Orichalcum Mask] : 42 / [img:Orichalcum Helmet] : 30 / [img:Orichalcum Headgear] : 27 (set)", diff --git a/public/json/Ornate Shadow Key.json b/public/json/Ornate Shadow Key.json index 883acfb3..b7065c0d 100644 --- a/public/json/Ornate Shadow Key.json +++ b/public/json/Ornate Shadow Key.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Ornate Shadow Key", "summaries": [ - "The Ornate Shadow Key is a pet-summoning item that spawns a pet Shadow Mimic to follow the player around. When the player is far enough away or in midair, the Shadow Mimic propels itself by spinning towards them while emitting a trail of purple flames. It will also occasionally spit out non-collectible cosmetic coins. The Ornate Shadow Key has a 1/10 (10%) chance of being obtained from Shadow Chests and a 1/20 (5%) chance of being obtained from Obsidian Crates and Hellstone Crates." + "The Ornate Shadow Key is a pet-summoning item that spawns a pet Shadow Mimic to follow the player around. When the player is far enough away or in midair, the Shadow Mimic propels itself by spinning towards them while emitting a trail of purple flames. It will also occasionally spit out non-collectible cosmetic coins. The Ornate Shadow Key has a 1/10 (10%) chance of being obtained from Shadow Chests and a 1/20 (5%) chance of being obtained from Obsidian Crates and Hellstone Crates." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Painter.json b/public/json/Painter.json index 2b4207b7..af94b4f6 100644 --- a/public/json/Painter.json +++ b/public/json/Painter.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Painter", "summaries": [ - "The Painter is an NPC vendor who sells paint(Desktop, Console, Old-gen console and Mobile versions) and painting tools, as well as paintings and wallpapers(Desktop, Console, Old-gen console and Mobile versions). He will spawn once the following conditions are met:", - "", + "The Painter is an NPC vendor who sells paints(Desktop, Console, Old-gen console and Mobile versions) and painting tools, as well as paintings and wallpapers(Desktop, Console, Old-gen console and Mobile versions). He will move in once the following criteria have been met:", + "", "The Painter's shop inventory changes based on external factors. The biome in which he is talked to, the moon phase, and seasonal events all determine which paintings and wallpapers are available.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, he has two shop menus: one is the default \"Shop\", where paint and painting tools are sold; the other is \"Decor\", where paintings and wallpapers are sold. If any pylon is available, it is sold in both shop menus.", "On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, all the items are sold in a single shop menu.", diff --git a/public/json/Pair of Eyeballs.json b/public/json/Pair of Eyeballs.json index 2c78124d..b3808cd3 100644 --- a/public/json/Pair of Eyeballs.json +++ b/public/json/Pair of Eyeballs.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pair of Eyeballs", "summaries": [ - "The Pair of Eyeballs is a pet-summoning item dropped by The Twins in Master Mode with a 1/4 (25%) chance. It summons Rez and Spaz, miniature versions of the The Twins in their first form." + "The Pair of Eyeballs is a Hardmode pet-summoning item that spawns Rez and Spaz, miniature versions of The Twins in their first form. The Pair of Eyeballs has a 1/4 (25%) chance of being dropped by The Twins in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Palladium Waraxe.json b/public/json/Palladium Waraxe.json index b65a101c..dbd8f803 100644 --- a/public/json/Palladium Waraxe.json +++ b/public/json/Palladium Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Palladium Waraxe is a Hardmode axe that is obtainable after defeating the Wall of Flesh, and is the axe alternative to the Palladium Chainsaw. It is one of the earliest available axe tools upon entering Hardmode, as is its slightly weaker alternate the Cobalt Waraxe. Like all other axes and chainsaws, it is solely used to cut down trees, cacti, and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "36 (Melee)", diff --git a/public/json/Parrot Cracker.json b/public/json/Parrot Cracker.json index b1111efc..343e8a10 100644 --- a/public/json/Parrot Cracker.json +++ b/public/json/Parrot Cracker.json @@ -1,8 +1,8 @@ { - "type": "pets", + "type": "miscellaneous", "title": "Parrot Cracker", "summaries": [ - "The Parrot Cracker is a pet-summoning item that summons a pet Parrot which follows the player around. If the player stays still for long enough, it will perch on a nearby solid block, staying still until the player moves away from it. It can be purchased from the Pirate for 3 PC75 GC, if he is spoken to in an Ocean biome." + "The Parrot Cracker is a Hardmode pet-summoning item that summons a pet Parrot which follows the player around. If the player stays still for long enough, it will perch on a nearby solid block, staying still until the player moves away from it. It can be purchased from the Pirate for 3 PC75 GC, if he is spoken to in an Ocean biome." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Party Bullet.json b/public/json/Party Bullet.json index 47e32751..f48b9dde 100644 --- a/public/json/Party Bullet.json +++ b/public/json/Party Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Party Bullet", "summaries": [ - "Party Bullets are one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer in Hardmode. They release a cloud of confetti upon contact with an enemy or a solid block, but have no other special properties.", + "The Party Bullet is one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer in Hardmode. It releases a cloud of confetti upon contact with an enemy or a solid block, but has no other special properties.", "The cost of a stack of 50 Party Bullets is 4 SC50 CC, which is 9 CC per bullet. The cost of crafting 1000 Party Bullets (20 stacks of 50) is 90 SC.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, they can also be dropped by a Pigronata, with a 1/9 (11.11%) chance. Pigronatas can be bought from the Party Girl during a Party(Desktop, Console and Mobile versions). This makes Party Bullets obtainable pre-Hardmode." ], diff --git a/public/json/Party Girl.json b/public/json/Party Girl.json index ace80495..6a7a7f9e 100644 --- a/public/json/Party Girl.json +++ b/public/json/Party Girl.json @@ -2,17 +2,17 @@ "type": "npcs", "title": "Party Girl", "summaries": [ - "The Party Girl is a pre-Hardmode NPC vendor who sells festive novelty items and furniture.", - "Unlike other town NPCs, the Party Girl only has a 1/40 (2.5%) chance to be eligible for spawning in every 2-minute interval, during which she is subject to regular NPC spawn rate, once the criteria below are met. In other words, she will take on average 40 times longer to spawn than regular NPCs. Said criteria require that:", - "", + "The Party Girl is an NPC vendor who sells festive novelty items and furniture.", + "Unlike other town NPCs, the Party Girl only has a 1/40 (2.5%) chance to be eligible for spawning every 2-minute interval, during which she is subject to regular NPC spawn rate, once the criteria below are met. In other words, she will take on average 40 times longer to spawn than regular NPCs. Along with this percentage chance, she will move in once the following criteria are met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, if the Party Girl is killed, she will respawn with normal spawn chances instead of being rarer. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, she will still follow the lower chance when respawning.", - "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Party Girl will defend herself against nearby enemies by throwing Happy Grenades at them, dealing 30 / 45 / 52 damage at the start of the game, and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress she will gain various stat increases. She will also occasionally throw confetti at the player. Sometimes she may drop a large quantity of Happy Grenades upon her death.", + "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Party Girl will defend herself against nearby enemies by throwing Happy Grenades at them, dealing 30 / 45 / 52 damage at the start of the game, and as players progress she will gain various stat increases. She will also occasionally throw confetti at the player. Sometimes she may drop a large quantity of Happy Grenades upon her death.", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, when talked to during a natural Party, she will give the first player to talk to her a Slice of Cake." ], "statistics": { "Environment": "
Valid house
", "AI Type": "Passive AI", - "Damage": "304552 (Happy Grenades) ", + "Damage": "304552 (Confetti Grenade) ", "Max Life": "250", "Defense": "15", "KB Resist": "50%" diff --git a/public/json/Pearlwood Hammer.json b/public/json/Pearlwood Hammer.json index b2ab729d..9617aece 100644 --- a/public/json/Pearlwood Hammer.json +++ b/public/json/Pearlwood Hammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Pearlwood Hammer is the strongest of the wood Hammers, though it is also the weakest hammer exclusive to Hardmode. It is statistically identical to the Silver Hammer.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "10 (Melee)", diff --git a/public/json/Phantasm.json b/public/json/Phantasm.json index a97d75b1..be9a298b 100644 --- a/public/json/Phantasm.json +++ b/public/json/Phantasm.json @@ -2,9 +2,8 @@ "type": "weapons", "title": "Phantasm", "summaries": [ - "The Phantasm is a Hardmode, post-Lunatic Cultist craftable bow that auto-fires four arrows at once, while only consuming a single arrow from the player's inventory. Arrows are loosely grouped and can fire with varied velocities and ranges (similar to the Chlorophyte Shotbow). The bow has a 2/3 (66.67%) chance of not consuming ammunition.", - "Constantly shooting with the Phantasm will gradually increase its fire rate from once per 24 ticks up to once per 18 ticks, regardless of use time, meaning that the Phantasm does not benefit from speed modifiers. Stopping the attack or switching to another item will reset this effect immediately, making switching weapons inefficient.", - "In addition, each successful hit on an enemy causes 3 magical arrow projectiles to fire and home in on the target that was hit initially, each one dealing 30% of the original projectile's damage, without any additional ammo or mana cost. The rate of fire of these projectiles depends on the current rate of fire of the Phantasm.", + "The Phantasm is a Hardmode, post-Lunatic Cultist bow that auto-fires four arrows at once, while only consuming a single arrow from the player's inventory. Arrows are loosely grouped and can fire with varied velocities and ranges (similar to the Chlorophyte Shotbow). The bow has a 2/3 (66.67%) chance of not consuming ammunition. Constantly shooting with the Phantasm will gradually increase its fire rate from once per 24 ticks up to once per 18 ticks, regardless of use time, meaning that the Phantasm does not benefit from speed modifiers. Stopping the attack or switching to another item will reset this effect immediately, making switching weapons inefficient.", + "In addition, each successful hit on an enemy causes three magical cyan arrow projectiles to fire and home in on the target that was hit initially, each one dealing 30% of the original projectile's damage, without any additional ammo or mana cost. The rate of fire of these projectiles depends on the current rate of fire of the Phantasm.", "Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal." ], "statistics": { diff --git a/public/json/Phase Dye.json b/public/json/Phase Dye.json index a1ffad84..71a86eb5 100644 --- a/public/json/Phase Dye.json +++ b/public/json/Phase Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Phase Dye", "summaries": [ - "Phase Dye is a Hardmode dye sometimes acquired from the Dye Trader after completing a Strange Plant quest. It seems to invert the colors of the object it is attached to as well as giving a strange purple aura.", + "Phase Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It seems to invert the colors of the object it is attached to as well as giving a strange purple aura.", "When the user is damaged, the dye flashes very quickly." ], "statistics": { diff --git a/public/json/Pickaxe Axe.json b/public/json/Pickaxe Axe.json index f0a761fb..ef6a64ef 100644 --- a/public/json/Pickaxe Axe.json +++ b/public/json/Pickaxe Axe.json @@ -9,7 +9,7 @@ "summaries": [ "The Pickaxe Axe is a Hardmode pickaxe and axe combination which can be crafted after all mechanical bosses have been defeated. It is able to mine any block other than Lihzahrd Bricks.", "The Pickaxe Axe is an alternative to the Drax, having a slower mining speed but longer range and benefiting from mining speed bonuses.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "35 (Melee)", diff --git a/public/json/Picksaw.json b/public/json/Picksaw.json index 53b71269..7895fd54 100644 --- a/public/json/Picksaw.json +++ b/public/json/Picksaw.json @@ -7,8 +7,8 @@ "[img:Axe mask] 125%" ], "summaries": [ - "The Picksaw is a Hardmode pickaxe and axe that has a (Desktop, Console and Mobile versions) 1/4 (25%) / 1/3 (33.33%), or (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by the Golem boss. It can mine all blocks in the game.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "The Picksaw is a Hardmode, post-Golem pickaxe and axe that has a (Desktop, Console and Mobile versions) 1/4 (25%) / 1/3 (33.33%), or (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem. It can mine all blocks in the game.", + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "34 (Melee)", diff --git a/public/json/Piece of Moon Squid.json b/public/json/Piece of Moon Squid.json index 4636eeed..606117cc 100644 --- a/public/json/Piece of Moon Squid.json +++ b/public/json/Piece of Moon Squid.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Piece of Moon Squid", "summaries": [ - "The Piece of Moon Squid is a pet item that has a 1/4 (25%) chance to drop from the Moon Lord in Master Mode. It summons a pet Moonling that resembles the Moon Lord's head." + "The Piece of Moon Squid is a Hardmode, post-Moon Lord pet-summoning item that spawns a pet Moonling resembling the Moon Lord's head. The Piece of Moon Squid has a 1/4 (25%) chance to drop from the Moon Lord in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Pirate Map.json b/public/json/Pirate Map.json index e57c36d7..190c3915 100644 --- a/public/json/Pirate Map.json +++ b/public/json/Pirate Map.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pirate Map", "summaries": [ - "The Pirate Map is a Hardmode event-summoning item used to summon a Pirate Invasion. It has a 1/100 (1%) chance of dropping from most enemies killed in the surface Ocean biome during Hardmode (see Notes for more details).", + "The Pirate Map is a Hardmode event-summoning item used to summon a Pirate Invasion. The Pirate Map has a 1/100 (1%) chance of dropping from most enemies killed in the surface Ocean biome during Hardmode (see Notes for more details).", "In order for it to be used, at least one player must have 200 health or more." ], "statistics": { diff --git a/public/json/Pirate.json b/public/json/Pirate.json index 0e5a4529..ebde2bed 100644 --- a/public/json/Pirate.json +++ b/public/json/Pirate.json @@ -2,8 +2,9 @@ "type": "npcs", "title": "Pirate", "summaries": [ - "The Pirate is a Hardmode NPC that appears after at least one Pirate Invasion has been defeated and a vacant house is available. He also has nearly the exact same texture as the Pirate Captain, an enemy from the Pirate Invasion.", - "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, he will defend himself using either a gun or Cannon." + "The Pirate is a Hardmode NPC vendor who appears almost the same as the Pirate Captain, an enemy from the Pirate Invasion. He will move in once the following criteria have been met:", + "", + "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, he will defend himself using his gun, which fires both bullets and cannonballs, similar to the Pirate Captain enemy." ], "statistics": { "Environment": "
Valid house
", diff --git a/public/json/Plantera Seedling.json b/public/json/Plantera Seedling.json index 8b3e3529..466b0fdb 100644 --- a/public/json/Plantera Seedling.json +++ b/public/json/Plantera Seedling.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Plantera Seedling", "summaries": [ - "The Plantera Seedling is a Hardmode, post-Plantera pet-summoning item that spawns a Plantera Seedling to follow the player around. When the player is far enough away or in midair, the Plantera Seedling flies by twirling its petals like a propeller to catch up to them. The Plantera Seedling has a 1/4 (25%) chance of being dropped by Plantera in Master Mode." + "The Plantera Seedling is a Hardmode, post-Plantera pet-summoning item that spawns a Plantera Seedling to follow the player around. When the player is far enough away or in midair, the Plantera Seedling flies by twirling its petals like a propeller to catch up to them. The Plantera Seedling has a 1/4 (25%) chance of being dropped by Plantera in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Plasma Lamp.json b/public/json/Plasma Lamp.json index c4593cf6..07b08a35 100644 --- a/public/json/Plasma Lamp.json +++ b/public/json/Plasma Lamp.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Plasma Lamp", "summaries": [ - "The Plasma Lamp is a mechanism item purchased from the Party Girl for 2 GC, that emits a faint blue light and has an animated texture. It is not considered a suitable light source for an NPC house. It is used purely as a decorative light source." + "The Plasma Lamp is a mechanism item that emits a faint blue light and has an animated texture. It is not considered a suitable light source for an NPC house. It is used purely as a decorative light source. The Plasma Lamp can be purchased from the Party Girl for 2 GC." ], "statistics": { "Placeable": "✔️ (2 wide × 2 high)", diff --git a/public/json/Platinum Hammer.json b/public/json/Platinum Hammer.json index fdb690ef..5827982e 100644 --- a/public/json/Platinum Hammer.json +++ b/public/json/Platinum Hammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Platinum Hammer is an early-game hammer. It has an alternate ore version, the Gold Hammer. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "10 (Melee)", diff --git a/public/json/Pogo Stick.json b/public/json/Pogo Stick.json index cf027129..e0be6b6b 100644 --- a/public/json/Pogo Stick.json +++ b/public/json/Pogo Stick.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pogo Stick", "summaries": [ - "The Pogo Stick is a mount sold by the Party Girl for 25 GC. Jumping again while in the air causes the player to do a front-flip. It doubles the speed at which the player falls, and reduces fall damage by 60%. It has a max speed of 28 mph. It also has a certain amount of momentum while airborne, meaning it continues traveling in the last horizontal direction the player inputted while in the air, rather than slowing." + "The Pogo Stick is a mount-summoning item that summons a Pogo Stick Mount. Jumping again while in the air causes the player to do a front flip. The Pogo Stick Mount doubles the speed at which the player falls, and reduces fall damage by 60%. It has a max speed of 28 mph, and also has a certain amount of momentum while airborne, meaning it continues traveling in the last horizontal direction the player inputted while in the air, rather than slowing. The Pogo Stick can be purchased from the Party Girl for 25 GC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Pork of the Sea.json b/public/json/Pork of the Sea.json index 5b45459e..6c4f66ca 100644 --- a/public/json/Pork of the Sea.json +++ b/public/json/Pork of the Sea.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pork of the Sea", "summaries": [ - "The Pork of the Sea is a pet-summoning item dropped by Duke Fishron in Master Mode, with a 1/4 (25%) chance. When used or equipped, it summons Tiny Fishron, a smaller version of Duke Fishron that acts as a pet." + "The Pork of the Sea is a Hardmode pet-summoning item that spawns Tiny Fishron, a smaller version of Duke Fishron that acts as a pet. The Pork of the Sea has a 1/4 (25%) chance of being dropped by Duke Fishron in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Portal Gun.json b/public/json/Portal Gun.json index c57d1a89..bdc45106 100644 --- a/public/json/Portal Gun.json +++ b/public/json/Portal Gun.json @@ -3,9 +3,9 @@ "title": "Portal Gun", "toolpower": [], "summaries": [ - "The Portal Gun is a Hardmode, post-Moon Lord tool which is always dropped by the Moon Lord. It launches projectiles capable of creating up to two portals (one fired by hitting ⚒ Use / Attack, the other by hitting ⚷ Open / Activate) upon impact with blocks. These two portals are linked; any player that touches one will be instantly transported to the other one, without losing momentum. While NPCs can be teleported with the Portal Gun, enemies or projectiles cannot.", + "The Portal Gun is a Hardmode, post-Moon Lord tool that launches projectiles capable of creating up to two portals (one fired by hitting ⚒ Use / Attack, the other by hitting ⚷ Open / Activate) upon impact with blocks. These two portals are linked; any player that touches one will be instantly transported to the other one, without losing momentum. While NPCs can be teleported with the Portal Gun, enemies or projectiles cannot. The Portal Gun is always dropped from the Moon Lord.", "The Portal Gun has a maximum range of 675 blocks (1350 feet). It takes about two seconds for the projectile to travel this distance.", - "While selected, the Portal Gun will alter the player's physics: their maximum fall speed is multiplied by 3.5 (from 51 mph to 179 mph) and horizontal momentum/inertia is kept while in the air. This effect is also applied if the last entity that affected the player's fall was a portal. The extremely fast movement may cause performance losses on some devices." + "While selected, the Portal Gun will also alter the player's physics: their maximum fall speed is multiplied by 3.5 (from 51 mph to 179 mph) and horizontal momentum/inertia is kept while in the air. This effect is also applied if the last entity that affected the player's fall was a portal. The extremely fast movement may cause performance losses on some devices." ], "statistics": { "Knockback": "2 (Very weak)", diff --git a/public/json/Possessed Skull.json b/public/json/Possessed Skull.json index e5488605..9537f1a6 100644 --- a/public/json/Possessed Skull.json +++ b/public/json/Possessed Skull.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Possessed Skull", "summaries": [ - "The Possessed Skull is a pet-summoning item which is dropped by Skeletron in Master Mode with a 1/4 (25%) chance. It summons Skeletron Jr. who will follow the player around.", - "If the player is too far away, Skeletron Jr. will start spinning like Skeletron in order to catch up." + "The Possessed Skull is a pet-summoning item that spawns Skeletron Jr. to follow the player around. When the player is too far away or in midair, Skeletron Jr. will start spinning its head in order to catch up to them. The Possessed Skull has a 1/4 (25%) chance of being dropped by Skeletron in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Princess.json b/public/json/Princess.json index b7188779..d9ebf8c1 100644 --- a/public/json/Princess.json +++ b/public/json/Princess.json @@ -2,10 +2,10 @@ "type": "npcs", "title": "Princess", "summaries": [ - "The Princess is a Hardmode NPC vendor that will spawn once the following conditions have been met:", - "", + "The Princess is a Hardmode, post-Plantera NPC vendor who sells royal-themed vanity items and furniture. She will move in once the following criteria have been met:", + "", "These requirements only apply to the initial spawning. If the Princess is killed, she will automatically respawn after some time.", - "The Princess will attack nearby enemies with the Resonance Scepter, which she also drops upon death with a 1/8 (12.5%) chance." + "The Princess will attack nearby enemies with the Resonance Scepter, for which she has a 1/8 (12.5%) chance of dropping upon death." ], "statistics": { "Environment": "
Valid house
", diff --git a/public/json/Prismatic Lacewing.json b/public/json/Prismatic Lacewing.json index 3405ef26..3df50c5b 100644 --- a/public/json/Prismatic Lacewing.json +++ b/public/json/Prismatic Lacewing.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Prismatic Lacewing", "summaries": [ - "The Prismatic Lacewing is a rare flying critter that spawns on the surface Hallow after Plantera has been defeated. It only spawns between dusk (7:30 PM) and midnight (12:00 AM). When killed by a player, it summons the Empress of Light boss; death from non-player sources will generally not result in summoning. Only one Prismatic Lacewing can be naturally spawned at a time.", - "The Prismatic Lacewing can be caught with any Bug Net. Releasing it from the inventory (with ⚒ Use / Attack) and killing it will still summon the Empress of Light.", + "The Prismatic Lacewing is a rare Hardmode, post-Plantera flying critter and boss-summoning item that spawns on the surface Hallow after Plantera has been defeated. Prismatic Lacewings only spawn between dusk (7:30 PM) and midnight (12:00 AM). When killed by a player, it summons the Empress of Light; death from non-player sources will generally not result in summoning. Only one Prismatic Lacewing can be naturally spawned at a time.", + "The Prismatic Lacewing can be caught with Bug Net, Lavaproof Bug Net, and Golden Bug Net. Releasing it from the inventory (with ⚒ Use / Attack) and killing it will still summon the Empress of Light.", "It is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades." ], "statistics": { diff --git a/public/json/Proximity Mine Launcher.json b/public/json/Proximity Mine Launcher.json index b3dbb777..9ac90b6a 100644 --- a/public/json/Proximity Mine Launcher.json +++ b/public/json/Proximity Mine Launcher.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Proximity Mine Launcher", "summaries": [ - "The Proximity Mine Launcher is a Hardmode, post-Plantera launcher that fires mines that travel in a short arc, remaining dormant and semi-transparent until a player or enemy approaches, or until a minute passes, at which point they explode. The Proximity Mine Launcher is purchased from the Cyborg for 35 GC.", - "The Proximity Mine Launcher uses rockets as ammunition. The mines are heavily affected by gravity and will only travel a short distance before dropping to the ground. The firing player will not trigger their detonation by getting close, although the firing player will take damage if they are within range of an exploding mine. On [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, stationary mines will deal triple damage. This does not apply to mines that are still moving, and only applies to enemies.", + "The Proximity Mine Launcher is a Hardmode, post-Plantera launcher that fires mines that travel in a short arc, remaining dormant and semi-transparent until a player or enemy approaches, or until a minute passes, at which point they explode. The Proximity Mine Launcher can be purchased from the Cyborg for 35 GC.", + "The Proximity Mine Launcher uses rockets as ammunition. The mines are heavily affected by gravity and will only travel a short distance before dropping to the ground. The firing player will not trigger their detonation by getting close, although the firing player will take damage if they are within range of an exploding mine. On [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, stationary mines will deal triple its base damage (240 damage). This does not apply to mines that are still moving, and only applies to enemies.", "(Desktop, Console and Mobile versions) The Cyborg uses the Proximity Mine Launcher to protect himself against nearby enemies.", "Its best modifier is Unreal." ], diff --git a/public/json/Pumpkin Moon Medallion.json b/public/json/Pumpkin Moon Medallion.json index 80c9f39a..ace0a45e 100644 --- a/public/json/Pumpkin Moon Medallion.json +++ b/public/json/Pumpkin Moon Medallion.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pumpkin Moon Medallion", "summaries": [ - "The Pumpkin Moon Medallion is a Hardmode, post-Plantera event-summoning item used to summon the Pumpkin Moon event. It can only be used at night. Attempting to use it during the day will not begin the event, and the item will not be consumed from the player's inventory." + "The Pumpkin Moon Medallion is a Hardmode, post-Plantera event-summoning item used to summon the Pumpkin Moon event. It can only be used at night. Attempting to use it during the day will not begin the event, and the item will not be consumed from the player's inventory." ], "statistics": { "Consumable": "✔️", diff --git a/public/json/Pumpkin Scented Candle.json b/public/json/Pumpkin Scented Candle.json index 16a7645a..60ab0bc3 100644 --- a/public/json/Pumpkin Scented Candle.json +++ b/public/json/Pumpkin Scented Candle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Pumpkin Scented Candle", "summaries": [ - "The Pumpkin Scented Candle is a Master Mode-exclusive light pet-summoning item dropped by Pumpking with a 1/8 (12.5%) to 1/4 (25%) chance. When used or equipped, it summons a miniature Pumpking named Jack 'O Lantern." + "The Pumpkin Scented Candle is a Hardmode, post-Plantera light pet-summoning item that spawns a miniature Pumpking named Jack 'O Lantern to follow the player around. The Pumpkin Scented Candle is dropped by the Pumpking in Master Mode with a 1/8 (12.5%)1/4 (25%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Pumpking.json b/public/json/Pumpking.json index d2625300..36016baf 100644 --- a/public/json/Pumpking.json +++ b/public/json/Pumpking.json @@ -8,7 +8,7 @@ "statistics": { "Environment": "
Pumpkin Moon
", "AI Type": "Pumpking AI", - "Damage": "50/75/112 (melee)
65130195 (blades)
80160240 (Greek Fire)
120240360 (Flaming Scythe) ", + "Damage": "50/75/112 (contact)
65130195 (Pumpking Blades)
80160240 (Greek Fire)
120240360 (Flaming Scythe) ", "Max Life": "26000 (Desktop, Console and Mobile versions)3380043095 / 22000 (Old-gen console and 3DS versions) ", "Defense": "40 (Desktop, Console and Mobile versions) / 36 (Old-gen console and 3DS versions) ", "KB Resist": "100%", diff --git a/public/json/Purple Ooze Dye.json b/public/json/Purple Ooze Dye.json index 25703af1..8a09a40c 100644 --- a/public/json/Purple Ooze Dye.json +++ b/public/json/Purple Ooze Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Purple Ooze Dye", "summaries": [ - "Purple Ooze Dye is a dye that can be obtained from the Dye Trader after completing a Strange Plant Quest. When equipped, it gives the player a purple tone, with some parts of the dye distort and vary in different shades of purple at times." + "Purple Ooze Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it gives the player a purple tone, with parts of the dye distorting and varying in different shades of purple." ], "statistics": { "Rarity": "[img:Rarity level: 2]", diff --git a/public/json/Pwnhammer.json b/public/json/Pwnhammer.json index 3fe91d9b..2cc24dc3 100644 --- a/public/json/Pwnhammer.json +++ b/public/json/Pwnhammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Pwnhammer is a Hardmode hammer that is able to destroy Demon Altars and Crimson Altars with a few hits, blessing the world with one of the six Hardmode ores. It is always dropped by the Wall of Flesh. It has a sparkle effect when used which gives off a good deal of light, even in complete darkness.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "26 (Melee)", diff --git a/public/json/Queen Bee.json b/public/json/Queen Bee.json index 1b30decb..7fb2f178 100644 --- a/public/json/Queen Bee.json +++ b/public/json/Queen Bee.json @@ -8,7 +8,7 @@ "statistics": { "Environment": "
Bee Hive Jungle Underground Jungle
", "AI Type": "Queen Bee AI", - "Damage": "30/54/81 (contact)
224466 (stinger)", + "Damage": "30/54/81 (contact)
224466 (Queen Bee's Stinger)", "Max Life": "3400/4760/6069", "Defense": "88–28 (depending on health)[1]", "KB Resist": "100%", diff --git a/public/json/Queen Slime.json b/public/json/Queen Slime.json index 6d663aef..46f3609f 100644 --- a/public/json/Queen Slime.json +++ b/public/json/Queen Slime.json @@ -8,7 +8,7 @@ "statistics": { "Environment": "
The Hallow
", "AI Type": "Queen Slime AI", - "Damage": "60120180 (melee)
80160240 (Queenly Smash)
60120180 (Regal Gel)", + "Damage": "60120180 (contact)
80160240 (Queenly Smash)
60120180 (Regal Gel)", "Max Life": "18000/28800/36720", "Defense": "26", "KB Resist": "100%", diff --git a/public/json/Queen Spider Staff.json b/public/json/Queen Spider Staff.json index 069e20f8..d68a1524 100644 --- a/public/json/Queen Spider Staff.json +++ b/public/json/Queen Spider Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Queen Spider Staff", "summaries": [ - "The Queen Spider Staff is a Hardmode sentry summon weapon. It can summon the Spider Turret sentry, which lasts for (Desktop, Console and Mobile versions) 10 minutes / (Old-gen console version) 2 minutes, remains stationary, and does not count against the player's minion capacity. The Spider Turret fires short-range Spider Eggs at enemies once per second, which can bounce, roll, and are heavily affected by gravity. The Spider Eggs deal no damage themselves, and upon colliding with enemies or after 1 second, they will break and spawn 2-4 Baby Spiders that attack enemies. The Baby Spiders will disappear upon hitting an enemy, dealing damage and inflicting Acid Venom debuff for (Desktop, Console and Mobile versions) 2–4 / (Old-gen console version) 4–6 seconds. If there are no enemies within range, the Baby Spiders will persist for 5 seconds before vanishing.", + "The Queen Spider Staff is a Hardmode sentry summon weapon. It can summon the Spider Turret sentry, which lasts for (Desktop, Console and Mobile versions) 10 minutes / (Old-gen console version) 2 minutes, remains stationary, and does not count against the player's minion capacity. The Spider Turret fires short-range Spider Eggs at enemies once per second, which can bounce, roll, and are heavily affected by gravity. The Spider Eggs deal no damage themselves, and upon colliding with enemies or after 1 second, they will break and spawn 2–4 Baby Spiders that attack enemies. The Baby Spiders will disappear upon hitting an enemy, dealing damage and inflicting the Acid Venom debuff for (Desktop, Console and Mobile versions) 2–4 / (Old-gen console version) 4–6 seconds. If there are no enemies within range, the Baby Spiders will persist for 5 seconds before vanishing.", "The Spider Turret can be summoned in any area of the visible screen, even if blocks completely separate the player from the point chosen. It requires blocks or platforms to stand on.", "Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Queen Spider Staff has over a Ruthless one is knockback." ], diff --git a/public/json/Rainbow Crystal Staff.json b/public/json/Rainbow Crystal Staff.json index 5aee6715..e77b9534 100644 --- a/public/json/Rainbow Crystal Staff.json +++ b/public/json/Rainbow Crystal Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Rainbow Crystal Staff", "summaries": [ - "The Rainbow Crystal Staff is a Hardmode, post-Moon Lord sentry summon weapon. It can summon the Rainbow Crystal sentry, which lasts for 10 minutes, remains stationary, and does not count against the player's minion capacity. The Rainbow Crystal Staff attacks enemies within its 62.5-tile range by firing spreads of three multicolored rays of light, which prioritize targeting the nearest enemy. Each of these beams then releases a twinkling star that produces a damaging explosion after a short delay. Unlike other sentry summons, the Rainbow Crystal floats in midair at the cursor position when summoned, rather than falling to the ground, similarly to the Lunar Portal Staff. The Rainbow Crystal Staff has a 2/9 (22.22%) chance to be dropped from the Moon Lord.", + "The Rainbow Crystal Staff is a Hardmode, post-Moon Lord sentry summon weapon. It can summon the Rainbow Crystal sentry, which lasts for 10 minutes, remains stationary, and does not count against the player's minion capacity. The Rainbow Crystal attacks enemies within its 62.5-tile range by firing spreads of three multicolored rays of light, which prioritize targeting the nearest enemy. Each of these beams then releases a twinkling star that produces a damaging explosion after a short delay. Unlike other sentry summons, the Rainbow Crystal floats in midair at the cursor position when summoned, rather than falling to the ground, similarly to the Lunar Portal Staff. The Rainbow Crystal Staff has a 2/9 (22.22%) chance to be dropped from the Moon Lord.", "Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Rainbow Crystal Staff has over a Ruthless one is knockback." ], "statistics": { diff --git a/public/json/Red Acid Dye.json b/public/json/Red Acid Dye.json index 3c4e3163..498e6a53 100644 --- a/public/json/Red Acid Dye.json +++ b/public/json/Red Acid Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Red Acid Dye", "summaries": [ - "Red Acid Dye is a dye sometimes acquired from the Dye Trader after completing a Strange Plant quest. When put in the dye slot, it provides the same effect that the other Acid Dye variants produce. Armor dyed by it can be seen in the dark, but does not provide light.", + "Red Acid Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When put in the dye slot, it provides the same effect that the other Acid Dye variants produce. Armor dyed by it can be seen in the dark, but does not provide light.", "Equipping Acid Dye, Red Acid Dye or Blue Acid Dye on the Shadow Orb can make parts of it or the whole orb invisible." ], "statistics": { diff --git a/public/json/Red Riding armor.json b/public/json/Red Riding armor.json index cb383448..b9e4b28f 100644 --- a/public/json/Red Riding armor.json +++ b/public/json/Red Riding armor.json @@ -2,11 +2,11 @@ "type": "armors", "title": "Red Riding armor", "summaries": [ - "The Red Riding armor is a ranger-oriented armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, after Golem has been defeated. The set consists of the Red Riding Hood, Red Riding Dress and Red Riding Leggings.", - "A full set of Red Riding armor will provide the following benefits:", + "Red Riding armor is a Hardmode, post-Golem armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, and provides summon as well as ranged damage bonuses. The set consists of the Red Riding Hood, Red Riding Dress, and Red Riding Leggings.", + "A full set of Red Riding armor provides the following stats:", "", - "Additionally, wearing the full set will greatly increase the fire rate of Explosive Trap sentries and will cause their attacks to inflict the Oiled debuff, making enemies take increased damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, and Shadowflame.", - "The Red Riding armor set is a direct upgrade of the Huntress armor set." + "Additionally, wearing the full set will greatly increase the fire rate of Explosive Trap sentry summons and will cause their attacks to inflict the Oiled debuff for 4–8.5 seconds, making enemies take increased damage from On Fire!, Hellfire, Cursed Inferno, Frostburn, and Shadowflame.", + "The Red Riding armor can be considered a direct upgrade of the Huntress armor." ], "statistics": { "Defense": "48 (set)", diff --git a/public/json/Reflective Copper Dye.json b/public/json/Reflective Copper Dye.json index e7f9753a..45db06c1 100644 --- a/public/json/Reflective Copper Dye.json +++ b/public/json/Reflective Copper Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Copper Dye", "summaries": [ - "Reflective Copper Dye is a type of dye that is randomly given to you when you give a Strange Plant to the Dye Trader NPC. When equipped, it will give the selected accessory/armor a copper-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", + "Reflective Copper Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the selected accessory/armor a copper-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object." ], "statistics": { diff --git a/public/json/Reflective Dye.json b/public/json/Reflective Dye.json index e22a5887..b7a7164f 100644 --- a/public/json/Reflective Dye.json +++ b/public/json/Reflective Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Dye", "summaries": [ - "Reflective Dye is a type of dye that is randomly given to you when you give a Strange Plant to the Dye Trader NPC. When equipped, it will give the selected accessory/armor a \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", + "Reflective Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the selected accessory/armor a \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object." ], "statistics": { diff --git a/public/json/Reflective Gold Dye.json b/public/json/Reflective Gold Dye.json index 0d214a80..083132e9 100644 --- a/public/json/Reflective Gold Dye.json +++ b/public/json/Reflective Gold Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Gold Dye", "summaries": [ - "Reflective Gold Dye is a type of dye that is randomly given to you when you give a Strange Plant to the Dye Trader NPC. When equipped, it will give the selected accessory/armor a gold-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", + "Reflective Gold Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the selected accessory/armor a gold-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object." ], "statistics": { diff --git a/public/json/Reflective Metal Dye.json b/public/json/Reflective Metal Dye.json index 01d85d89..e9893f23 100644 --- a/public/json/Reflective Metal Dye.json +++ b/public/json/Reflective Metal Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Metal Dye", "summaries": [ - "Reflective Metal Dye is a type of dye that is randomly given to you when you give a Strange Plant to the Dye Trader NPC. When equipped, it will give the selected accessory/armor a black, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", + "Reflective Metal Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the selected accessory/armor a black, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object." ], "statistics": { diff --git a/public/json/Reflective Obsidian Dye.json b/public/json/Reflective Obsidian Dye.json index b39401f5..5ac66249 100644 --- a/public/json/Reflective Obsidian Dye.json +++ b/public/json/Reflective Obsidian Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Obsidian Dye", "summaries": [ - "Reflective Obsidian Dye is a type of dye that is randomly rewarded by the Dye Trader for turning in Strange Plants. When equipped, it will give the respective equipment an obsidian-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look three-dimensional when this dye is equipped in all slots.", + "Reflective Obsidian Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the respective equipment an obsidian-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look three-dimensional when this dye is equipped in all slots.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object.", "Unlike the other reflective dyes, this dye is rather dark which results in dark highlights." ], diff --git a/public/json/Reflective Silver Dye.json b/public/json/Reflective Silver Dye.json index 27a2e3ec..d57c9cc6 100644 --- a/public/json/Reflective Silver Dye.json +++ b/public/json/Reflective Silver Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Reflective Silver Dye", "summaries": [ - "Reflective Silver Dye is a type of dye that is randomly given to you when you give a Strange Plant to the Dye Trader NPC. When equipped, it will give the selected accessory/armor a silver-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", + "Reflective Silver Dye is a dye acquired by giving a Strange Plant to the Dye Trader. When equipped, it will give the selected accessory/armor a silver-plated, \"shiny\" effect, reflecting the surrounding light around the player. The reflection is more pronounced the closer the player is to a light source. The dye will prioritize light from the sun when the player is outside. From some perspectives, the player may look 3D when this dye is equipped all over.", "As with other reflective dyes, this dye is not animated when standing still, but the shading on a dyed piece of equipment will change according to the surrounding light, giving it the appearance of light reflecting off of a shining metallic object." ], "statistics": { diff --git a/public/json/Regal Delicacy.json b/public/json/Regal Delicacy.json index 926b18dd..b354924d 100644 --- a/public/json/Regal Delicacy.json +++ b/public/json/Regal Delicacy.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Regal Delicacy", "summaries": [ - "The Regal Delicacy is a pet-summoning item which is dropped by Queen Slime in Master Mode with a 1/4 (25%) chance. It summons a pet Slime Princess which follows the player around. The pet resembles a miniature Queen Slime with blush, small dotted eyes and a pinpoint mouth." + "The Regal Delicacy is a Hardmode pet-summoning item that spawns a pet Slime Princess which follows the player around. The pet resembles a miniature Queen Slime with blush, small dotted eyes, and a tiny mouth. The Regal Delicacy has a 1/4 (25%) chance of being dropped by Queen Slime in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Reindeer Bells.json b/public/json/Reindeer Bells.json index 888cea1b..1bd969a5 100644 --- a/public/json/Reindeer Bells.json +++ b/public/json/Reindeer Bells.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Reindeer Bells", "summaries": [ - "The Reindeer Bells are a Hardmode, post-Plantera mount summon item. It summons the rideable Rudolph character which greatly speeds a player's movement and adds the ability to fly. It has a chance of between 1.12% and 1.66% (Desktop, Console and Mobile versions) / 0.56% and 0.83% (Old-gen console and 3DS versions) to be dropped by the Ice Queen during or after wave 15 of the Frost Moon event.", + "The Reindeer Bells are a Hardmode, post-Plantera mount-summoning item that summons the rideable Rudolph mount, which greatly speeds a player's movement and adds the ability to fly. The Reindeer Bells have a chance of between 1.12% and 1.66% (Desktop, Console and Mobile versions) / 0.56% and 0.83% (Old-gen console and 3DS versions) to be dropped by the Ice Queen during or after wave 15 of the Frost Moon event.", "Similar to the Hoverboard, flight height can be constrained by holding the ▼ Down key in addition to the ↷ Jump key, so movement will be horizontal only." ], "statistics": { diff --git a/public/json/Resplendent Dessert.json b/public/json/Resplendent Dessert.json index a5ec7851..2b1132a2 100644 --- a/public/json/Resplendent Dessert.json +++ b/public/json/Resplendent Dessert.json @@ -1,8 +1,8 @@ { - "type": "pets", + "type": "miscellaneous", "title": "Resplendent Dessert", "summaries": [ - "The Resplendent Dessert is a pet-summoning item. It is the combination of the Royal Delight from King Slime and the Regal Delicacy from Queen Slime, allowing the player to summon both the Slime Prince and Slime Princess at the same time." + "The Resplendent Dessert is a Hardmode pet-summoning item that is a combination of the Royal Delight from King Slime and the Regal Delicacy from Queen Slime, allowing the player to summon both the Slime Prince and Slime Princess at the same time." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Robotic Skull.json b/public/json/Robotic Skull.json index a3f238c9..de7aa07c 100644 --- a/public/json/Robotic Skull.json +++ b/public/json/Robotic Skull.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Robotic Skull", "summaries": [ - "The Robotic Skull is a pet-summoning item dropped by Skeletron Prime in Master Mode with a 1/4 (25%) chance. It summons Mini Prime, who follows the player around indefinitely." + "The Robotic Skull is a Hardmode pet-summoning item that spawns Mini Prime, a miniature version of Skeletron Prime that follows the player around. The Robotic Skull has a 1/4 (25%) chance of being dropped by Skeletron Prime in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Rockfish.json b/public/json/Rockfish.json index 8311918b..62dcec22 100644 --- a/public/json/Rockfish.json +++ b/public/json/Rockfish.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Rockfish is a hammer that can be fished from the underground layer but is more likely to be caught in the cavern layer, within any biome. Its hammer power is equal to that of the Molten Hamaxe.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "24 (Melee)", diff --git a/public/json/Rod of Harmony.json b/public/json/Rod of Harmony.json index 1e7a5a1c..a3e45942 100644 --- a/public/json/Rod of Harmony.json +++ b/public/json/Rod of Harmony.json @@ -3,7 +3,7 @@ "title": "Rod of Harmony", "toolpower": [], "summaries": [ - "The Rod of Harmony is a post-Moon Lord tool. It functions identically to the Rod of Discord, instantly teleporting the player to the location of the cursor when used, but does not inflict the Chaos State debuff, allowing the player to teleport safely and as many times as desired without any drawbacks.", + "The Rod of Harmony is a Hardmode, post-Moon Lord tool. It functions identically to the Rod of Discord, instantly teleporting the player to the location of the cursor when used, but does not inflict the Chaos State debuff, allowing the player to teleport safely and as many times as desired without any drawbacks.", "It can only be obtained by throwing a Rod of Discord into Shimmer in any world where the Moon Lord has been defeated." ], "statistics": { diff --git a/public/json/Royal Delight.json b/public/json/Royal Delight.json index 7b2d7631..28e73ef7 100644 --- a/public/json/Royal Delight.json +++ b/public/json/Royal Delight.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Royal Delight", "summaries": [ - "The Royal Delight is a pet-summoning item which is dropped by King Slime in Master Mode with a 1/4 (25%) chance. It summons a pet Slime Prince which follows the player around. The pet resembles a miniature King Slime with blush and small dotted eyes." + "The Royal Delight is a pet-summoning item that summons a pet Slime Prince which follows the player around. The pet resembles a miniature King Slime with blush and small dotted eyes. The Royal Delight has a 1/4 (25%) chance of being dropped by King Slime in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Ruler.json b/public/json/Ruler.json index dd0f834b..05bb3405 100644 --- a/public/json/Ruler.json +++ b/public/json/Ruler.json @@ -1,5 +1,5 @@ { - "type": "accessories", + "type": "weapons", "title": "Ruler", "summaries": [ "The Ruler is an item purchased from the Goblin Tinkerer.", diff --git a/public/json/S.D.M.G..json b/public/json/S.D.M.G..json index 74535b85..cb239723 100644 --- a/public/json/S.D.M.G..json +++ b/public/json/S.D.M.G..json @@ -2,7 +2,7 @@ "type": "weapons", "title": "S.D.M.G.", "summaries": [ - "The S.D.M.G. (Space Dolphin Machine Gun) is a Hardmode, post-Moon Lord gun. It can be considered an endgame upgrade of the Megashark, with a slightly faster firing rate, a 66% chance not to consume ammunition, and a noticeably higher damage output. Its abilities are also similar to those of the Chain Gun, but it is more precise and deals significantly more damage, though with a slightly slower rate of fire. The S.D.M.G. has a 2/9 (22.22%) chance to be dropped from the Moon Lord.", + "The S.D.M.G. (Space Dolphin Machine Gun) is a Hardmode, post-Moon Lord gun. It can be considered an endgame upgrade of the Megashark, with a slightly faster firing rate, a 66% chance not to consume ammunition, and a noticeably higher damage output. Its abilities are also similar to those of the Chain Gun, but it is more precise and deals significantly more damage, though with a slightly slower rate of fire. The S.D.M.G. also has a base 14% critical strike chance, as opposed to the usual 4%. The S.D.M.G. has a 2/9 (22.22%) chance to be dropped from the Moon Lord.", "Its best modifier is Unreal." ], "statistics": { diff --git a/public/json/Saddles.json b/public/json/Saddles.json index a19631a9..887423ec 100644 --- a/public/json/Saddles.json +++ b/public/json/Saddles.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Saddles", "summaries": [ - "The Dusty Rawhide Saddle, Royal Gilded Saddle, and Black Studded Saddle are mount-summoning items that summon the rideable Painted Horse Mount, Majestic Horse Mount, and Dark Horse Mount, respectively. They are sold by the Zoologist for 25 GC each, after completing at least 30% (162 entries) of the Bestiary. All three horse mounts are functionally identical. Once they reach a high speed, they will deal damage to enemies they come into contact with." + "The Dusty Rawhide Saddle, Royal Gilded Saddle, and Black Studded Saddle are mount-summoning items that summon the rideable Painted Horse Mount, Majestic Horse Mount, and Dark Horse Mount, respectively. All three horse mounts are functionally identical. Once they reach a high speed, they will deal damage to enemies they come into contact with. Saddles are sold by the Zoologist for 25 GC each, after completing at least 30% (162 entries) of the Bestiary." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Santa Claus.json b/public/json/Santa Claus.json index ab9907bb..6d994f8a 100644 --- a/public/json/Santa Claus.json +++ b/public/json/Santa Claus.json @@ -2,7 +2,8 @@ "type": "npcs", "title": "Santa Claus", "summaries": [ - "Santa Claus is a Hardmode NPC vendor that arrives after the Frost Legion has been defeated, but only during the Christmas season ((Desktop, Console, Old-gen console and Mobile versions) December 15 – December 31 / (3DS version) December 1 – January 15, (Desktop, Console and Mobile versions) or unlocked for an in-game day outside of those dates by completing the Frost Moon), after which he dies. He sells many Christmas-themed decorations and vanities during this time.", + "Santa Claus is a unique Hardmode NPC vendor who sells various decorative Christmas-themed items. He will move in once the following criteria have been met:", + "", "(Desktop, Console and Mobile versions) Santa Claus will defend himself against nearby enemies by throwing baubles." ], "statistics": { diff --git a/public/json/Santa-NK1.json b/public/json/Santa-NK1.json index 3bb3047a..34aacc72 100644 --- a/public/json/Santa-NK1.json +++ b/public/json/Santa-NK1.json @@ -8,7 +8,7 @@ "statistics": { "Environment": "
Frost Moon
", "AI Type": "Santa-NK1 AI", - "Damage": "120/180/270 (melee)
72144216 (Chain Gun)
160320480 (Spiky Ball)
84168252 (Missile)
100200300 (Present) ", + "Damage": "120/180/270 (contact)
72144216 (Chain Gun)
160320480 (Spiky Ball)
84168252 (Missile)
100200300 (Present) ", "Max Life": "18000/23400/29835", "Defense": "56", "KB Resist": "100%", diff --git a/public/json/Scaly Truffle.json b/public/json/Scaly Truffle.json index a3e69993..0f47abfd 100644 --- a/public/json/Scaly Truffle.json +++ b/public/json/Scaly Truffle.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Scaly Truffle", "summaries": [ - "The Scaly Truffle is a Hardmode mount-summoning item. When used, it summons a Pigron Mount that allows the player to fly for a limited time, and run faster on land. It is obtained by fishing in the cavern layer of an Ice biome overlapping a Hallow, Corruption, or Crimson biome in Hardmode." + "The Scaly Truffle is a Hardmode mount-summoning item that summons a Pigron Mount that allows the player to fly for a limited time and run faster on land. The Scaly Truffle is obtained by fishing in the cavern layer of an Ice biome overlapping a Hallow, Corruption, or Crimson biome in Hardmode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Seaweed.json b/public/json/Seaweed.json index b3d14365..dc70f783 100644 --- a/public/json/Seaweed.json +++ b/public/json/Seaweed.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Seaweed", "summaries": [ - "Seaweed is a pet-summoning item that spawns a Turtle to follow the player around. When the player is far enough away or in midair, the Turtle will fly using a propeller to catch up to the player. Seaweed has a 1/50 (2%) chance of being found in Ivy Chests, located in the Underground Jungle's Jungle Shrines or Living Mahogany Trees. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it also has a 1/20 (5%) chance of being obtained from Jungle Crates and Bramble Crates." + "Seaweed is a pet-summoning item that spawns a Turtle to follow the player around. When the player is far enough away or in midair, the Turtle will fly using a propeller to catch up to the player. Seaweed has a 1/50 (2%) chance of being found in Ivy Chests, located in the Underground Jungle's Jungle Shrines or Living Mahogany Trees. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, it also has a 1/20 (5%) chance of being obtained from Jungle Crates and Bramble Crates." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Seedling.json b/public/json/Seedling.json index df13d043..db418521 100644 --- a/public/json/Seedling.json +++ b/public/json/Seedling.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Seedling", "summaries": [ - "The Seedling is a Hardmode. post-Plantera pet-summoning item that spawns a Pet Sapling to follow the player around. When the player is far enough away or in midair, it will sprout leaflets from its arms and use them as makeshift wings to fly towards them. The Seedling has a 1/20 (5%) / 1/15 (6.67%) chance of being dropped by Plantera." + "The Seedling is a Hardmode, post-Plantera pet-summoning item that spawns a Pet Sapling to follow the player around. When the player is far enough away or in midair, it will sprout leaflets from its arms and use them as makeshift wings to fly towards them. The Seedling has a 1/20 (5%) / 1/15 (6.67%) chance of being dropped by Plantera." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Shadow Orb (item).json b/public/json/Shadow Orb (item).json index 08a6f86b..c47b6971 100644 --- a/public/json/Shadow Orb (item).json +++ b/public/json/Shadow Orb (item).json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Shadow Orb (item)", "summaries": [ - "The Shadow Orb is a light pet item that summons a slow-moving Shadow Orb which follows the player around and emits dim, purple light. The orb can move through solid objects and liquids unhindered, but moves very slowly, causing it to fall behind when the player is moving quickly. If it falls far enough behind, it will teleport to the player's location. It has a 1/5 (20%) chance of dropping from destroyed Shadow Orbs, but it can also be acquired by looting Corrupt Crates(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions), which are obtained by fishing in the Corruption.", + "The Shadow Orb is a light pet-summoning item that spawns a slow-moving Shadow Orb which follows the player around and emits dim, purple light. The orb can move through solid objects and liquids unhindered, but moves very slowly, causing it to fall behind when the player is moving quickly. If it falls far enough behind, it will teleport to the player's location. The Shadow Orb has a 1/5 (20%) chance of dropping from destroyed Shadow Orbs, but it also has a 1/5 (20%) chance of being acquired from Corrupt Crates(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions), which are obtained by fishing in the Corruption.", "The Crimson counterpart to the Shadow Orb is the Crimson Heart." ], "statistics": { diff --git a/public/json/Shadowbeam Staff.json b/public/json/Shadowbeam Staff.json index e5f814e4..e7978997 100644 --- a/public/json/Shadowbeam Staff.json +++ b/public/json/Shadowbeam Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Shadowbeam Staff", "summaries": [ - "The Shadowbeam Staff is a Hardmode, post-Plantera magic weapon that is similar to the Necromancer's standard attack, creating a purple beam that travels instantaneously to its maximum distance (approximately 108 tiles), bounces off blocks, is unaffected by gravity, and emits a moderate amount of light for its entire length. It has a 1/20 (5%) / 39/400 (9.75%) chance to drop from Necromancers in the Hardmode Dungeon.", + "The Shadowbeam Staff is a Hardmode, post-Plantera magic weapon that is similar to the Necromancer's standard attack, creating a purple beam that travels near-instantaneously to its maximum distance (112.5 tiles), bounces off blocks, is unaffected by gravity, and emits a moderate amount of light for its entire length. It has a 1/20 (5%) / 39/400 (9.75%) chance to drop from Necromancers in the Hardmode Dungeon.", "The Shadowbeam Staff's projectile can travel far and pierce an unlimited number of enemies, but for each enemy struck, the beam loses (Desktop, Console and Mobile versions) 10% / (Old-gen console and 3DS versions) 20% of its damage. Each enemy will only take damage once, regardless of how many times the beam bounces to hit them again.", "Its best modifier is Mythical." ], diff --git a/public/json/Shadowflame Hades Dye.json b/public/json/Shadowflame Hades Dye.json index 90a2f243..f6de7338 100644 --- a/public/json/Shadowflame Hades Dye.json +++ b/public/json/Shadowflame Hades Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Shadowflame Hades Dye", "summaries": [ - "Shadowflame Hades Dye is a Hardmode Dye sometimes obtained from giving Strange Plants to the Dye Trader. When applied, it turns the item violet and adds fire effects that trail behind the player." + "Shadowflame Hades Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. When applied, it turns the item violet and adds fire effects that trail behind the player." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Shark Bait.json b/public/json/Shark Bait.json index 428f0507..80927efa 100644 --- a/public/json/Shark Bait.json +++ b/public/json/Shark Bait.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Shark Bait", "summaries": [ - "The Shark Bait is a pet-summoning item that summons a pet Shark Pup. It can be found in Water Chests and Ocean/Seaside Crates.", - "When underwater, the Shark Pup swims around freely. When out of water, it is encased in a bubble. When the player is too far away, the Shark Pup will move swiftly toward them." + "The Shark Bait is a pet-summoning item that summons a pet Shark Pup. When underwater, the Shark Pup swims around freely. When out of water, it is encased in a bubble. When the player is too far away, the Shark Pup will move swiftly toward them. The Shark Bait has a 1/2 (50%) chance of being found in Water Chests and a 1/10 (10%) chance of being found in Ocean and Seaside Crates." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Shifting Sands Dye.json b/public/json/Shifting Sands Dye.json index 8b095e86..73b09a0e 100644 --- a/public/json/Shifting Sands Dye.json +++ b/public/json/Shifting Sands Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Shifting Sands Dye", "summaries": [ - "Shifting Sands Dye is a Hardmode dye obtained by turning in Strange Plants to the Dye Trader. When applied, it gives the item an appearance similar to falling sand. It can be used to craft Shifting Pearlsands Dye when one acquires Crystal Shards." + "Shifting Sands Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. When applied, it gives the item an appearance similar to falling sand. It can be used to craft Shifting Pearlsands Dye when one acquires Crystal Shards." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Shinobi Infiltrator armor.json b/public/json/Shinobi Infiltrator armor.json index 1899c50c..36f02565 100644 --- a/public/json/Shinobi Infiltrator armor.json +++ b/public/json/Shinobi Infiltrator armor.json @@ -2,11 +2,11 @@ "type": "armors", "title": "Shinobi Infiltrator armor", "summaries": [ - "The Shinobi Infiltrator armor is an armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, after Golem has been defeated. It consists of the Shinobi Infiltrator's Helmet, Shinobi Infiltrator's Torso, and Shinobi Infiltrator's Pants.", + "Shinobi Infiltrator armor is a Hardmode, post-Golem armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, and provides summon as well as melee damage bonuses. The set consists of the Shinobi Infiltrator's Helmet, Shinobi Infiltrator's Torso, and Shinobi Infiltrator's Pants.", "A full set of Shinobi Infiltrator armor will provide the following stats:", - "", - "Additionally, wearing the full set will increase the attack rate of Lightning Aura sentries, will cause them to deal critical hits with a fixed 25% chance, and will increase their radius by 4 tiles.", - "The Shinobi Infiltrator armor set is a direct upgrade to the Monk armor set." + "", + "Additionally, wearing the full set will increase the attack rate of Lightning Aura sentries, will cause them to deal critical hits with a fixed 25% chance, and will increase their radius by 4 tiles.", + "The Shinobi Infiltrator armor can be considered a direct upgrade of the Monk armor." ], "statistics": { "Defense": "54 (set)", diff --git a/public/json/Shrimpy Truffle.json b/public/json/Shrimpy Truffle.json index 7792051f..6e52aa8f 100644 --- a/public/json/Shrimpy Truffle.json +++ b/public/json/Shrimpy Truffle.json @@ -2,12 +2,9 @@ "type": "miscellaneous", "title": "Shrimpy Truffle", "summaries": [ - "The Shrimpy Truffle is a mount-summon item that spawns Cute Fishron, a miniature rideable Duke Fishron-style mount. The mount can fly and hover indefinitely. It is obtained from Duke Fishron's Treasure Bag in Expert Mode.", - "Cute Fishron has a base flight speed of 40 mph.", - "Moving through liquids causes Cute Fishron to gain a drastic movement speed bonus of about +105% (to 82 mph, the fastest of any mount), as well as providing the rider with a +15% damage bonus. These boosts continue for 6 seconds after it leaves liquid, though during this time its speed boost drops to +100% (to 80 mph).", - "Liquid boosts also take effect when Cute Fishron gets \"wet\" by flying in the rain, flying through Bubbles filled by liquids, splashes from a Water Bucket, or being hit by a Water Gun.", - "The +100% movement speed boost (80 mph) and +15% damage boost also take effect when the rider's health falls below half.", - "During contact with any blocks, Cute Fishron's movement speed is drastically lowered to a very slow crawl (5 mph, or 10 if boosted). This speed penalty is removed as soon as it loses contact with the blocks." + "The Shrimpy Truffle is a Hardmode mount-summoning item that spawns Cute Fishron, a miniature rideable Duke Fishron-style mount. The mount can fly and hover indefinitely. The Shrimpy Truffle is always dropped from the Treasure Bag of Duke Fishron in Expert Mode.", + "Cute Fishron has a base flight speed of 40 mph. Moving through liquids causes Cute Fishron to gain a drastic movement speed bonus of about +105% (to 82 mph, the fastest of any mount), as well as providing the rider with a +15% damage bonus, indicated by Cute Fishron's eyes glowing. These boosts continue for 6 seconds after it leaves liquid, though during this time, its speed boost drops to +100% (to 80 mph). Liquid boosts also take effect when Cute Fishron gets \"wet\" by flying in the rain, flying through Bubbles filled with liquids, splashes from a Water Bucket, or being hit by a Water Gun. The +100% movement speed boost (80 mph) and +15% damage boost also take effect when the rider's health falls below half.", + "Upon contact with any blocks, Cute Fishron's movement speed is drastically lowered to a very slow crawl (5 mph, or 10 if boosted). This speed penalty is removed as soon as it loses contact with blocks." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Shroomerang.json b/public/json/Shroomerang.json index a6518861..31f05d72 100644 --- a/public/json/Shroomerang.json +++ b/public/json/Shroomerang.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Shroomerang", "summaries": [ - "The Shroomerang is a boomerang found in Gold Chests near a Glowing Mushroom biome and dropped by Spore Bats with a 1/40 (2.5%) chance.", + "The Shroomerang is a boomerang dropped by Spore Bats with a 1/40 (2.5%) chance.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Shrub Star.json b/public/json/Shrub Star.json index a269fd0f..80e40be9 100644 --- a/public/json/Shrub Star.json +++ b/public/json/Shrub Star.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Shrub Star", "summaries": [ - "The Shrub Star is a Hardmode, post-Plantera pet-summoning item that spawns an Everscream Sapling to follow the player around. When the player is far enough away or in midair, the Everscream Sapling flies toward them, tucking its legs together and emitting flames from beneath itself like a rocket. The Shrub Star is dropped by the Everscream during the Frost Moon event with a 5–25% chance depending on the current wave." + "The Shrub Star is a Hardmode, post-Plantera pet-summoning item that spawns an Everscream Sapling to follow the player around. When the player is far enough away or in midair, the Everscream Sapling flies toward them, tucking its legs together and emitting fire from its legs like a rocket. The Shrub Star is dropped by the Everscream in Master Mode with a 1/8 (12.5%)1/4 (25%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Shuriken.json b/public/json/Shuriken.json index aaed4f23..77c8f703 100644 --- a/public/json/Shuriken.json +++ b/public/json/Shuriken.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Shuriken", "summaries": [ - "The Shuriken is a consumable ranged weapon that can pierce several enemies. Shurikens can be found in Pots and Chests around the world, and can be purchased from the Merchant for 15 CC each.", + "The Shuriken is a consumable ranged weapon. It can pierce up to 3 targets, hitting a total of 4 targets. Shurikens can be found in Pots and Chests around the world, and can be purchased from the Merchant for 15 CC each.", "(Old-gen console and 3DS versions) Shurikens have a 1/2 (50%) chance of being retrievable again after use, even if they have hit enemies." ], "statistics": { diff --git a/public/json/Silver Bullet.json b/public/json/Silver Bullet.json index e070dec4..0063c67b 100644 --- a/public/json/Silver Bullet.json +++ b/public/json/Silver Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Silver Bullet", "summaries": [ - "The Silver Bullet is a type of bullet used by guns. It deals 2 more damage and is slightly faster than Musket Balls.", + "The Silver Bullet is a type of bullet used as ammunition by guns. It deals 2 more damage and is slightly faster than Musket Balls.", "Silver Bullets can be bought from the Arms Dealer for 15 CC each, or 1 GC50 SC for 1000 rounds. During pre-Hardmode, they are only sold during Blood Moons ((Desktop, Console and Mobile versions) and only in worlds with Silver). Once Hardmode begins, they are always available. Silver Bullets can also be found replacing Wooden Arrows in Pots during Hardmode, in Shadow Chests, or crafted using Silver Bars.", "Its alternate ore counterpart is the Tungsten Bullet(Desktop, Console and Mobile versions)." ], diff --git a/public/json/Silver Hammer.json b/public/json/Silver Hammer.json index 04c907c1..aec0dbb4 100644 --- a/public/json/Silver Hammer.json +++ b/public/json/Silver Hammer.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Silver Hammer is an early-game hammer, being stronger than the Iron Hammer, but weaker than the Gold Hammer. It has an alternate ore version, the Tungsten Hammer. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "9 (Melee)", diff --git a/public/json/Skeletron Prime.json b/public/json/Skeletron Prime.json index f0550b85..083c2986 100644 --- a/public/json/Skeletron Prime.json +++ b/public/json/Skeletron Prime.json @@ -10,7 +10,7 @@ "statistics": { "Environment": "
Surface + Night Space + Night
", "AI Type": "Skeletron Prime Head AI", - "Damage": "47/79/119
94158238 (while spinning) ", + "Damage": "47/79/119 (contact)
94158238 (while spinning) ", "Max Life": "28000/42000/53550", "Defense": "24
48 (while spinning) ", "KB Resist": "100%", diff --git a/public/json/Sky Fracture.json b/public/json/Sky Fracture.json index 30aead79..c27c18e8 100644 --- a/public/json/Sky Fracture.json +++ b/public/json/Sky Fracture.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Sky Fracture", "summaries": [ - "The Sky Fracture is an early Hardmode magic weapon. When used, three energy swords will be summoned in quick succession from behind the player, aiming at the cursor's location. Each projectile can hit one enemy or block before it disappears. Unlike the Magic Missile from which it is crafted, the energy blades cannot be controlled. The Sky Fracture has a base 24% critical strike chance as opposed to the usual 4% of weapons.", + "The Sky Fracture is an early Hardmode magic weapon. When used, three energy swords will be summoned in quick succession from behind the player, aiming at the cursor's location. Each projectile can hit one enemy or block before it disappears. Unlike the Magic Missile from which it is crafted, the energy blades cannot be controlled. The Sky Fracture has a base 24% critical strike chance as opposed to the usual 4%.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Slice of Cake.json b/public/json/Slice of Cake.json index 3fdef9b7..6b164b51 100644 --- a/public/json/Slice of Cake.json +++ b/public/json/Slice of Cake.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Slice of Cake", "summaries": [ - "The Slice of Cake is a furniture item acquired by being the first player to talk to the Party Girl during a Party that occurred by random chance at dawn (player-initiated Parties will not cause her to give players the Slice of Cake).", + "The Slice of Cake is a furniture item acquired by being the first player to talk to the Party Girl during a Party that occurred by random chance at dawn (player-initiated Parties caused by a Party Center will not cause her to give players the Slice of Cake).", "Placing and pressing ⚷ Open / Activate on the Slice of Cake grants the Sugar Rush buff, which grants +20% movement speed and +20% mining speed. This lasts for 2 minutes, but can be canceled at any time by right-clicking the icon ([img:Desktop version]), by selecting the icon using Cycle Next/Previous Buff and then pressing Remove Buff ([img:Console version]), or by double-tapping the buff icon ([img:Mobile version]).", "Unlike equipment buff items, the Slice of Cake must be placed in order to activate the buff. It can be mined with a pickaxe or drill and picked up again, even while the buff is active, which will not cancel the buff. Placement is only dependent on an adequate space of 2×2 tiles being available." ], diff --git a/public/json/Slice of Hell Cake.json b/public/json/Slice of Hell Cake.json index 46f79ed6..c32861f4 100644 --- a/public/json/Slice of Hell Cake.json +++ b/public/json/Slice of Hell Cake.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Slice of Hell Cake", "summaries": [ - "The Slice of Hell Cake is a pet-summoning item that spawns a Baby Imp pet to follow the player around. When the player is far enough away or in midair, the Baby Imp will spread its arms and fly to catch up to the player. The Slice of Hell Cake has a 1/10 (10%) chance of being found in Shadow Chests and a 1/20 (5%) chance of being found in Obsidian Crates and Hellstone Crates." + "The Slice of Hell Cake is a pet-summoning item that spawns a Baby Imp pet to follow the player around. When the player is far enough away or in midair, the Baby Imp will spread its arms and fly to catch up to the player. The Slice of Hell Cake has a 1/10 (10%) chance of being found in Shadow Chests and a 1/20 (5%) chance of being found in Obsidian Crates and Hellstone Crates." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Slime Staff.json b/public/json/Slime Staff.json index 21126231..8fd1e8e4 100644 --- a/public/json/Slime Staff.json +++ b/public/json/Slime Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Slime Staff", "summaries": [ - "The Slime Staff is a pre-Hardmode summon weapon that summons a Baby Slime minion. Baby Slimes attack by bouncing on the ground and chasing enemies, rapidly dealing contact damage. Like other minions, the summoned Baby Slime is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", + "The Slime Staff is a pre-Hardmode summon weapon that summons a Baby Slime minion. The Baby Slime attacks by bouncing on the ground and chasing enemies, rapidly dealing contact damage. Like other minions, the summoned Baby Slime is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", "The Slime Staff generally has the rarest drop chance of any weapon, with minor exceptions. The typical drop rate from most slimes and Slimed Zombies is 1/10000 (0.01%) / 1/7000 (0.0143%). Pinky has a greatly increased drop rate of 1/100 (1%) / 1/70 (1.4286%). Additionally, Sand Slimes have a drop rate of 1/8000 (0.0125%) / 1/5600 (0.0179%). The slimes which cannot drop the Slime Staff are: Shimmer, Golden, Lava, Dungeon, Umbrella, Hoppin' Jack, Corrupt (Shadow(Old-gen console and 3DS versions)), King Slime, Queen Slime, Crimslime, Gastropod (Spectral(Old-gen console and 3DS versions)) and Rainbow.", "Unlike other summon weapons, its best possible modifier is Mythical because both the Ruthless and Mythical modifiers only raise its base damage to 9 due to rounding." ], diff --git a/public/json/Slimy Saddle.json b/public/json/Slimy Saddle.json index f9fc4129..efe86782 100644 --- a/public/json/Slimy Saddle.json +++ b/public/json/Slimy Saddle.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Slimy Saddle", "summaries": [ - "The Slimy Saddle is a mount-summoning item. When used, it summons a friendly Slime Mount. The Slime offers increased jump height (21 tiles) and movement speed (20 mph), decreases fall damage by half, and enables floating on water surfaces and continuous auto-jump by holding the ↷ Jump key. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, landing on enemies while riding this mount will deal 40 summon damage (excluding defense) to them in addition to pushing the player back up again. For this damage, the Slime Mount is considered a minion and benefits from effects that boost the damage of summons.", - "The Slimy Saddle has a 1/4 (25%) chance of being dropped by King Slime in normal mode, and a 1/2 (50%) chance of being found in a King Slime Treasure Bag in Expert Mode(Desktop, Console and Mobile versions)." + "The Slimy Saddle is a mount-summoning item that summons a friendly Slime Mount. The Slime offers increased jump height (21 tiles) and movement speed (20 mph), decreases fall damage by half, and enables floating on water surfaces and continuous auto-jump by holding the ↷ Jump key. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, landing on enemies while riding this mount will deal 40 summon damage (excluding defense) to them in addition to pushing the player back up again. For this damage, the Slime Mount is considered a minion and benefits from effects that boost the damage of summons. The Slimy Saddle has a 1/4 (25%) chance of being dropped by King Slime and a 1/2 (50%) chance of being found in King Slime's Treasure Bag in Expert Mode(Desktop, Console and Mobile versions)." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Smoke Block.json b/public/json/Smoke Block.json index 9a6247ad..42ea9e29 100644 --- a/public/json/Smoke Block.json +++ b/public/json/Smoke Block.json @@ -1,5 +1,5 @@ { - "type": "blocks", + "type": "furnitures", "title": "Smoke Block", "summaries": [ "Smoke Blocks are animated background furniture blocks that can be purchased from the Party Girl for 1 SC in Hardmode. When placed together, they will connect in a way that each block on the outer left and right sides visually take up half of a block. For example, if a player were to make a 3×3 arrangement of Smoke Blocks, the entire left and right columns of smoke will appear to be halved, resulting in a slimmer appearance." diff --git a/public/json/Snake Charmer's Flute.json b/public/json/Snake Charmer's Flute.json index cecdf33f..d01bef27 100644 --- a/public/json/Snake Charmer's Flute.json +++ b/public/json/Snake Charmer's Flute.json @@ -3,8 +3,7 @@ "title": "Snake Charmer's Flute", "toolpower": [], "summaries": [ - "The Snake Charmer's Flute is a tool item that summons a climbable snake. It can be found in Sandstone Chests in the Underground Desert biome, or from Oasis Crates and Mirage Crates.", - "When used, it places a pot that a snake rises from. Once the snake reaches its full height of 100 tiles or touches a block, it stops rising and becomes climbable like a Rope. It is also possible to place blocks against it when it is fully extended. The snake and the pot disappear after approximately 25 seconds. It also produces a small amount of light." + "The Snake Charmer's Flute is a pre-Hardmode tool that places a pot from which a snake rises. Once the snake reaches its full height of 100 tiles or touches a block, it stops rising and becomes climbable like a rope. It is also possible to place blocks against it when it is fully extended. The snake and the pot disappear after approximately 25 seconds. It also produces a small amount of light. The Snake Charmer's Flute has a 1/7 (14.29%) chance of being found in Sandstone Chests in the Underground Desert and a 1/8 (12.5%) chance of being found in Oasis Crates and Mirage Crates obtained from fishing in the Oasis." ], "statistics": { "Placeable": "✔️", diff --git a/public/json/Snapthorn.json b/public/json/Snapthorn.json index 16174b76..0a4bc14d 100644 --- a/public/json/Snapthorn.json +++ b/public/json/Snapthorn.json @@ -3,8 +3,7 @@ "title": "Snapthorn", "summaries": [ "The Snapthorn is a pre-Hardmode whip crafted out of Jungle materials. Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 6.", - "If the Snapthorn hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 40%.", - "Upon striking an enemy, it will also grant the Jungle's Fury buff, increasing attack speed by 12% for 3 seconds, and the buff duration can be refreshed by hitting enemies with the Snapthorn again. It also has a 1/5 (20%) chance to inflict the Poisoned debuff on enemies for 3 seconds.", + "If the Snapthorn hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 40%. Upon striking an enemy, the Snapthorn has a 1/5 (20%) chance to inflict the Poisoned debuff on enemies for 3 seconds, and will also grant the Jungle's Fury buff, increasing attack speed by 12% for 3 seconds. The buff's duration can be refreshed by hitting enemies with the Snapthorn again.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Snow Globe.json b/public/json/Snow Globe.json index b28dd7ab..3a7395ac 100644 --- a/public/json/Snow Globe.json +++ b/public/json/Snow Globe.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Snow Globe", "summaries": [ - "The Snow Globe is a Hardmode event-summoning item used to summon the Frost Legion event. It can be obtained from Presents (dropped during the Christmas event), which must be opened specifically in Hardmode worlds, with a 1/15 (6.67%) chance. The player must have at least 200 maximum health to initiate the event, but can then be used in any world at any time afterward." + "The Snow Globe is a Hardmode event-summoning item used to summon the Frost Legion event. The Snow Globe has a 1/15 (6.67%) chance of being obtained from Presents (dropped during the Christmas event) opened specifically in Hardmode worlds. The player also must have at least 200 maximum health to initiate the event, but can then be used in any world at any time afterward." ], "statistics": { "Consumable": "✔️", diff --git a/public/json/Snowball Launcher.json b/public/json/Snowball Launcher.json index dffcf5ca..83e75df0 100644 --- a/public/json/Snowball Launcher.json +++ b/public/json/Snowball Launcher.json @@ -6,8 +6,6 @@ "Similar to the Cannon, the Snowball Launcher can also be triggered by wire. Depending on the lateral position of the connected wire within the sprite of the Snowball Launcher, it will either shoot a snowball (with a cooldown of 1/6th of a second) or turn to the side the wire is on. Snowballs fired by activating the Snowball Launcher via wire are purely cosmetic, deal no damage, and are not consumed from the player's inventory." ], "statistics": { - "Damage": "-1", - "Knockback": "0 (No knockback)", "Placeable": "✔️ (3 wide × 3 high)", "Use time": "15 (Very fast)", "Tooltip": "Rapidly launches snowballs", diff --git a/public/json/Solar Flare Axe.json b/public/json/Solar Flare Axe.json index 52b7c565..b624fd4c 100644 --- a/public/json/Solar Flare Axe.json +++ b/public/json/Solar Flare Axe.json @@ -1,13 +1,24 @@ { "type": "tools", "title": "Luminite Axes", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Axes are tools which are currently unobtainable. The four types are the Solar Flare Axe, Vortex Axe, Nebula Axe, and the Stardust Axe, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes. Even with Terrasavr and some other inventory editors, they seem to disappear, leaving an empty slot.", "Their best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "100 (Melee)", + "Knockback": "6 (Average)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "25 (Fast)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Solar Flare Chainsaw.json b/public/json/Solar Flare Chainsaw.json index 36045ef7..c35c069d 100644 --- a/public/json/Solar Flare Chainsaw.json +++ b/public/json/Solar Flare Chainsaw.json @@ -1,14 +1,26 @@ { "type": "tools", "title": "Luminite Chainsaws", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Chainsaws are tools which are currently unobtainable. All of the chainsaws share the same stats. The four types are the Solar Flare Chainsaw, Vortex Chainsaw, Nebula Chainsaw, and the Stardust Chainsaw, each themed after different Celestial Pillars. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes.", "Like all axes and chainsaws, they are used to cut down Trees, Cacti, and Giant Glowing Mushrooms, so the best possible modifier is Godly.", "With current methods, it is impossible to hack these items into a character's inventory using external editors, as they will disappear from that character's inventory as soon as they load into a world." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "80 (Melee)", + "Knockback": "4 (Weak)", + "Bonus": "+3 range", + "Critical chance": "4%", + "Use time": "15 (Very fast)", + "Velocity": "28", + "Tool speed": "4", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Solar Flare Hamaxe.json b/public/json/Solar Flare Hamaxe.json index c224b836..48aa6e38 100644 --- a/public/json/Solar Flare Hamaxe.json +++ b/public/json/Solar Flare Hamaxe.json @@ -10,7 +10,7 @@ "The Luminite Hamaxes are endgame hamaxes, available after the Moon Lord is defeated. The four types are the Solar Flare Hamaxe, the Vortex Hamaxe, the Nebula Hamaxe and the Stardust Hamaxe. All share the same stats.", "They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", "They have the highest hammer power in the game, along with The Axe. They are beaten only by The Axe in axe power, making them the second-strongest axes.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "60 (Melee)", diff --git a/public/json/Solar Flare Hammer.json b/public/json/Solar Flare Hammer.json index c71797a7..9fa33696 100644 --- a/public/json/Solar Flare Hammer.json +++ b/public/json/Solar Flare Hammer.json @@ -1,12 +1,23 @@ { "type": "tools", "title": "Luminite Hammers", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 100%", + "[img:Axe mask] 0%" + ], "summaries": [ "Luminite Hammers are tools which are currently unobtainable. The four types are the Solar Flare Hammer, Vortex Hammer, Nebula Hammer, and the Stardust Hammer, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "110 (Melee)", + "Knockback": "7 (Strong)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "30 (Average)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "8 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Solar Flare Pickaxe.json b/public/json/Solar Flare Pickaxe.json index 50163f3e..64042562 100644 --- a/public/json/Solar Flare Pickaxe.json +++ b/public/json/Solar Flare Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "Luminite Pickaxes are four Hardmode, post-Moon Lord endgame pickaxes. The four types are the Solar Flare Pickaxe, the Vortex Pickaxe, the Nebula Pickaxe and the Stardust Pickaxe. All types of Luminite pickaxes share the same stats. They are the alternate versions of the Luminite Drills, having a slower mining speed but longer range and benefiting from mining speed bonuses.", "These four pickaxes are the second-strongest mining tool in the game, each with 225% pickaxe power. The current strongest is the Laser Drill with 230% pickaxe power. They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "80 (Melee)", diff --git a/public/json/Solar Tablet.json b/public/json/Solar Tablet.json index b35897da..d8558816 100644 --- a/public/json/Solar Tablet.json +++ b/public/json/Solar Tablet.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Solar Tablet", "summaries": [ - "The Solar Tablet is a Hardmode event-summoning item item used to summon a Solar Eclipse. It may only be used during the day (from 4:30 AM to 7:29 PM), causing the eclipse to begin immediately, regardless of the time. The eclipse lasts to 7:30 PM of current day.", + "The Solar Tablet is a Hardmode event-summoning item used to summon a Solar Eclipse. It may only be used during the day (from 4:30 AM to 7:29 PM), causing the eclipse to begin immediately, regardless of the time. The eclipse lasts until 7:30 PM of the current day.", "Solar Tablets have a 1/5 (20%) chance to be found in Lihzahrd Chests in the Jungle Temple. Additionally, Lihzahrds and Flying Snakes have a 1/7 (14.29%) chance of dropping 1–2 Solar Tablet Fragments, which can be used to craft a Solar Tablet." ], "statistics": { diff --git a/public/json/Solidifier.json b/public/json/Solidifier.json index cccd6858..6d95ce0b 100644 --- a/public/json/Solidifier.json +++ b/public/json/Solidifier.json @@ -2,7 +2,7 @@ "type": "furnitures", "title": "Solidifier", "summaries": [ - "The Solidifier is a crafting station used to craft Slime furniture out of Slime Blocks, from which the Solidifier can also be used to craft. It can also be used to craft Frozen Slime Blocks, which are special friction-less blocks, and Pink Slime Blocks, which negate fall damage and cause players to bounce. The Solidifer is always dropped by King Slime on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, it can only be purchased from the Steampunker for 10 GC, during the day." + "The Solidifier is a crafting station used to craft Slime furniture out of Slime Blocks, from which the Solidifier can also be used to craft. It can also be used to craft Frozen Slime Blocks, which are special friction-less blocks, and Pink Slime Blocks, which negate fall damage and cause players to bounce. The Solidifier is always dropped by King Slime on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. On the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version, it can only be purchased from the Steampunker for 10 GC, during the day." ], "statistics": { "Placeable": "✔️ (3 wide × 3 high)", diff --git a/public/json/Soul of Fright.json b/public/json/Soul of Fright.json index 78af8cc5..1edaf6b7 100644 --- a/public/json/Soul of Fright.json +++ b/public/json/Soul of Fright.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Soul of Fright", "summaries": [ - "The Soul of Fright is a Hardmode crafting material dropped by Skeletron Prime.", + "The Soul of Fright is one of the (Desktop, Console and Mobile versions) six / (Old-gen console and 3DS versions) seven souls that can be obtained in Hardmode. It is a crafting material dropped by Skeletron Prime.", "Crafting all items requires (Desktop, Console and Mobile versions) 53 / (Old-gen console and 3DS versions) 92 souls, meaning the player must defeat Skeletron Prime (Desktop, Console and Mobile versions) 2–3 times / (Old-gen console and 3DS versions) 3–5 times." ], "statistics": { diff --git a/public/json/Soul of Light.json b/public/json/Soul of Light.json index c1e58568..95e8c420 100644 --- a/public/json/Soul of Light.json +++ b/public/json/Soul of Light.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Soul of Light", "summaries": [ - "Soul of Light is a Hardmode crafting material dropped by most enemies killed in the Underground Hallow (in the Cavern layer) with a 1/5 (20%) / 9/25 (36%) chance. This also includes enemies not native to the biome such as Granite Elementals. For details about enemies dropping souls, see Notes.", + "Soul of Light is a Hardmode crafting material dropped by most enemies killed in the Underground Hallow (in the Cavern layer) with a 1/5 (20%) / 9/25 (36%) chance. This also includes enemies not native to the biome such as Granite Elementals. For details about enemies dropping souls, see Notes. They can also be dropped by some Underworld enemies.", "Crafting all items, excluding the boss-summoning items and Key of Light(Desktop, Console and Mobile versions), requires (Desktop, Console and Mobile versions) 118 / (Old-gen console and 3DS versions) 89Souls of Light. One of each boss-summoning item and a Key of Light require an additional (Desktop, Console and Mobile versions) 24 / (Old-gen console and 3DS versions) 14 Souls of Light, for a total of (Desktop, Console and Mobile versions) 142 / (Old-gen console and 3DS versions) 103 Souls of Light." ], "statistics": { diff --git a/public/json/Soul of Night.json b/public/json/Soul of Night.json index 3d2f81a4..8fdd7cdd 100644 --- a/public/json/Soul of Night.json +++ b/public/json/Soul of Night.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Soul of Night", "summaries": [ - "Soul of Night is a Hardmode crafting material dropped by most enemies killed in the Underground Corruption or Underground Crimson (in the Cavern layer), with a 1/5 (20%) / 9/25 (36%) chance. This also includes enemies not native to the biome such as Granite Elementals. For details about enemies dropping souls, see Notes.", + "Soul of Night is a Hardmode crafting material dropped by most enemies killed in the Underground Corruption or Underground Crimson (in the Cavern layer), with a 1/5 (20%) / 9/25 (36%) chance. This also includes enemies not native to the biome such as Granite Elementals. For details about enemies dropping souls, see Notes.", "Crafting all items, excluding the boss-summoning items and Key of Night(Desktop, Console and Mobile versions), requires (Desktop, Console and Mobile versions) 134 / (Old-gen console and 3DS versions) 89Souls of Night. One of each boss-summoning item and a Key of Night require an additional (Desktop, Console and Mobile versions) 24 / (Old-gen console and 3DS versions) 14 Souls of Night." ], "statistics": { diff --git a/public/json/Space Gun.json b/public/json/Space Gun.json index 51fb9bf3..93fb2806 100644 --- a/public/json/Space Gun.json +++ b/public/json/Space Gun.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "Space Gun", "summaries": [ - "The Space Gun is a magic weapon which autofires quick green-colored lasers. Its projectile velocity is as fast as the Megashark. Each laser can hit up to three enemies, and emits moderate light as it moves.", - "If a full set of Meteor armor is equipped, the Space Gun costs no mana.", + "The Space Gun is a pre-Hardmode magic weapon which autofires quick green-colored lasers. Its projectile velocity is as fast as the Megashark. Each laser can hit up to three enemies and emits moderate light as it moves. If a full set of Meteor armor is equipped, the Space Gun costs no mana to use.", "It is crafted by combining 20 Meteorite Bars (60 Meteorite) at an Anvil. A full set of Meteor armor and the Space Gun cost a total of 65 Meteorite Bars to craft (195 Meteorite).", "Its best modifier is Mythical." ], diff --git a/public/json/Sparkle Slime Balloon.json b/public/json/Sparkle Slime Balloon.json index 3289d362..a0f8f7d5 100644 --- a/public/json/Sparkle Slime Balloon.json +++ b/public/json/Sparkle Slime Balloon.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Sparkle Slime Balloon", "summaries": [ - "The Sparkle Slime Balloon is a Hardmode novelty consumable item. When thrown at players, enemies, critters, or NPCs, it will inflict the Sparkle Slime debuff, causing them to become tinted purple and drip with pink slime for 30 seconds. This debuff is only cosmetic and deals no damage. The Diva Slime spawns and moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.", + "The Sparkle Slime Balloon is a Hardmode novelty consumable item. When thrown at players, enemies, critters, or NPCs, it will inflict the Sparkle Slime debuff, causing them to become tinted purple and drip with pink slime for 30 seconds. This debuff is only cosmetic and deals no damage. The Diva Slime spawns and moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.", "Queen Slime always drops 25–75 / 25–74 Sparkle Slime Balloons upon her defeat, and they are also dropped by Jungle Mimics, which spawn in Celebrationmk10 and Get fixed boi worlds." ], "statistics": { diff --git a/public/json/Sparkling Honey.json b/public/json/Sparkling Honey.json index 4a8ddd8d..89ab5e25 100644 --- a/public/json/Sparkling Honey.json +++ b/public/json/Sparkling Honey.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Sparkling Honey", "summaries": [ - "The Sparkling Honey is a pet summoning item dropped by Queen Bee in Master Mode with a 1/4 (25%) chance. It summons a Honey Bee, a large bee that follows the player." + "The Sparkling Honey is a pet-summoning item that spawns a Honey Bee pet, a large bee which follows the player around. The Sparkling Honey has a 1/4 (25%) chance of being dropped by the Queen Bee in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Spectre Hamaxe.json b/public/json/Spectre Hamaxe.json index c224b836..48aa6e38 100644 --- a/public/json/Spectre Hamaxe.json +++ b/public/json/Spectre Hamaxe.json @@ -10,7 +10,7 @@ "The Luminite Hamaxes are endgame hamaxes, available after the Moon Lord is defeated. The four types are the Solar Flare Hamaxe, the Vortex Hamaxe, the Nebula Hamaxe and the Stardust Hamaxe. All share the same stats.", "They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", "They have the highest hammer power in the game, along with The Axe. They are beaten only by The Axe in axe power, making them the second-strongest axes.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "60 (Melee)", diff --git a/public/json/Spectre Pickaxe.json b/public/json/Spectre Pickaxe.json index 893d1987..a98067c2 100644 --- a/public/json/Spectre Pickaxe.json +++ b/public/json/Spectre Pickaxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Spectre Pickaxe is a Hardmode, post-Plantera pickaxe. It has a mining range boost of three blocks, giving it a long range compared to most pickaxes. It can mine any block except Lihzahrd Bricks. Unlike most Hardmode pickaxes, this one has no drill counterpart.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "32 (Melee)", diff --git a/public/json/Spider Egg.json b/public/json/Spider Egg.json index 4c839ee2..58d3781d 100644 --- a/public/json/Spider Egg.json +++ b/public/json/Spider Egg.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Spider Egg", "summaries": [ - "The Spider Egg is a Hardmode, post-Plantera pet-summoning item that spawns a Pet Spider to follow the player around. The Pet Spider climbs on background walls and has similar behavior to the Spider AI. When the player is far enough away or in midair, the Pet Spider rides on a white spiderweb, as if it were standing on a wall, to keep up with the player. The Spider Egg is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave." + "The Spider Egg is a Hardmode, post-Plantera pet-summoning item that spawns a Pet Spider to follow the player around. The Pet Spider climbs on background walls and has similar behavior to the Spider AI. When the player is far enough away or in midair, the Pet Spider rides on a white spiderweb, as if it were standing on a wall, to keep up with the player. The Spider Egg is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Spider Fang.json b/public/json/Spider Fang.json index 429e0bff..3f911686 100644 --- a/public/json/Spider Fang.json +++ b/public/json/Spider Fang.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Spider Fang", "summaries": [ - "Spider Fangs are Hardmode crafting materials dropped by Black Recluses in Spider Nests, which have a 50% (90%) chance to be dropped. These can be used to craft several minion related items and armor.", + "Spider Fangs are Hardmode crafting materials dropped by Black Recluses in Spider Nests, which have a 1/2 (50%) / 9/10 (90%) chance to be dropped. These can be used to craft several minion related items and armor.", "Crafting all items requires 76 Spider Fangs." ], "statistics": { diff --git a/public/json/Spider armor.json b/public/json/Spider armor.json index 51448657..0ee9949b 100644 --- a/public/json/Spider armor.json +++ b/public/json/Spider armor.json @@ -2,7 +2,7 @@ "type": "armors", "title": "Spider armor", "summaries": [ - "Spider armor is an early Hardmode armor crafted from 36 Spider Fangs. Wearing the full set increases the wearer's minion capacity by 3 (to a total of 4), along with granting +28% summon damage." + "Spider armor is a Hardmode armor set crafted from 36 Spider Fangs. Wearing the full set increases the wearer's minion capacity by 3 (to a total of 4), along with granting +28% summon damage." ], "statistics": { "Defense": "20 (set)", diff --git a/public/json/Spiffo Plush.json b/public/json/Spiffo Plush.json index 249893d1..730dc572 100644 --- a/public/json/Spiffo Plush.json +++ b/public/json/Spiffo Plush.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Spiffo Plush", "summaries": [ - "The Spiffo Plush is a pet-summoning item that spawns a Spiffo pet to follow the player around. When the player is far enough away or in midair, Spiffo will twirl its tail like a propeller to fly towards them. The Spiffo Plush has a 1/1500 (0.07%) chance of being dropped by Zombies, Frozen Zombies, and Raincoat Zombies." + "The Spiffo Plush is a pet-summoning item that spawns a Spiffo pet to follow the player around. When the player is far enough away or in midair, Spiffo will twirl its tail like a propeller to fly towards them. The Spiffo Plush has a 1/1500 (0.07%) chance of being dropped by Zombies, Frozen Zombies, and Raincoat Zombies." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Spinal Tap.json b/public/json/Spinal Tap.json index 65a0d3bb..396ec56f 100644 --- a/public/json/Spinal Tap.json +++ b/public/json/Spinal Tap.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Spinal Tap", "summaries": [ - "The Spinal Tap is a pre-Hardmode post-Skeletron whip crafted from Cobwebs and Bones. Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 7.", + "The Spinal Tap is a pre-Hardmode, post-Skeletron whip crafted from Cobwebs and Bones. Like other whips, it causes minions and sentries to focus on the last-struck enemy and increases their damage against the target by 7.", "If the Spinal Tap hits multiple targets in a single attack, the damage dealt by each consecutive hit will be reduced by 10%.", "Its best modifier is Legendary." ], diff --git a/public/json/Spooky armor.json b/public/json/Spooky armor.json index ee9788fa..d90fbe2b 100644 --- a/public/json/Spooky armor.json +++ b/public/json/Spooky armor.json @@ -5,7 +5,7 @@ "Spooky armor is a Hardmode post-Plantera armor set made from Spooky Wood. Wearing the full set increases the wearer's minion capacity by 4 (to a total of 5), along with granting +58% summon damage and creating a glowing effect around the character. It requires a total of 750 Spooky Wood to create the full set.", "A full set of Spooky armor provides the following benefits:", "", - "Spooky armor is the (Desktop, Console and Mobile versions) second / (Old-gen console and 3DS versions) first most powerful summoning armor in the game, roughly tied with Tiki armor, and beaten by Stardust armor(Desktop, Console and Mobile versions). While Spooky armor has noticeably higher bonus damage compared to Tiki armor, this comes at the cost of some defense and (Desktop, Console and Mobile versions) a 30% increase to whip range / (Old-gen console and 3DS versions) one additional minion." + "Stat-wise, Spooky armor is roughly tied with Tiki armor, and beaten by Stardust armor(Desktop, Console and Mobile versions). While Spooky armor has noticeably higher bonus damage compared to Tiki armor, this comes at the cost of 5 defense and (Desktop, Console and Mobile versions) a 30% increase to whip range / (Old-gen console and 3DS versions) one additional minion." ], "statistics": { "Defense": "30 (set)", diff --git a/public/json/Squire Slime.json b/public/json/Squire Slime.json index e363f855..3d256aef 100644 --- a/public/json/Squire Slime.json +++ b/public/json/Squire Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Squire armor.json b/public/json/Squire armor.json index 35a430c0..ff0255cb 100644 --- a/public/json/Squire armor.json +++ b/public/json/Squire armor.json @@ -2,10 +2,10 @@ "type": "armors", "title": "Squire armor", "summaries": [ - "Squire armor is a Hardmode armor set purchased from the Tavernkeep after defeating any mechanical boss, for the price of 450000*45 [img:Defender Medal] in total, which consists of the Squire's Great Helm, Squire's Plating, and Squire's Greaves.", - "A full set of Squire armor provides the following benefits:", - "", - "Additionally, wearing the full set will increase the velocity of the Ballista sentries' projectiles and will increase the maximum number of enemies that can be pierced by them from 3 to 6. It also grants the wearer the Ballista Panic! buff upon taking any damage, which increases the fire rate of all Ballista sentries summoned by the player for 5 seconds.", + "Squire armor is a Hardmode armor set purchased from the Tavernkeep for 450000*45 [img:Defender Medal] in total after defeating any mechanical boss, and provides summon as well as melee damage bonuses. The set consists of the Squire's Great Helm, Squire's Plating, and Squire's Greaves.", + "A full set of Squire armor provides the following stats:", + "", + "Additionally, wearing the full set will increase the velocity of the projectiles of the Ballista sentry summons and will increase the maximum number of enemies that can be pierced by them from 3 to 6. It also grants the wearer the Ballista Panic! buff upon taking any damage, which further increases the fire rate of all Ballista sentries summoned by the player for 5 seconds.", "The Valhalla Knight armor can be considered a direct upgrade of the Squire armor." ], "statistics": { diff --git a/public/json/Staff of Earth.json b/public/json/Staff of Earth.json index 1e25abbb..2c0a0b05 100644 --- a/public/json/Staff of Earth.json +++ b/public/json/Staff of Earth.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Staff of Earth", "summaries": [ - "The Staff of Earth is a Hardmode, post-Golem magic weapon which has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance to be dropped by Golem. When used, it launches a Jungle Temple-style boulder that is affected by gravity, bounces off of tiles and rolls on the floor, and can pierce enemies five times before breaking upon the sixth hit. It continues damaging enemies on contact while it rolls on the ground. The boulder's base damage and knockback depend on its velocity (see details below).", + "The Staff of Earth is a Hardmode, post-Golem magic weapon that launches a Jungle Temple-style boulder that is affected by gravity, bounces off of tiles and rolls on the floor, and can pierce enemies five times before breaking upon the sixth hit. It continues damaging enemies on contact while it rolls on the ground. The boulder's base damage and knockback depend on its velocity (see details below). The Staff of Earth has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance to be dropped by Golem.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Stardrop.json b/public/json/Stardrop.json index b560ae80..f077d312 100644 --- a/public/json/Stardrop.json +++ b/public/json/Stardrop.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Stardrop", "summaries": [ - "The Stardrop is a pet-summoning item that spawns a Junimo to follow the player around. When the player is far enough away or in midair, the Junimo twirls the leaf on its head like a propeller to fly after them. The Stardrop is obtained by \"purifying\" a Joja Cola at the Dryad while it is selected in their hotbar." + "The Stardrop is a pet-summoning item that spawns a Junimo to follow the player around. When the player is far enough away or in midair, the Junimo twirls the leaf on its head like a propeller to fly after them. The Stardrop can be obtained by \"purifying\" a Joja Cola from the Dryad while the Joja Cola is selected in their hotbar." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Stardust Axe.json b/public/json/Stardust Axe.json index 52b7c565..b624fd4c 100644 --- a/public/json/Stardust Axe.json +++ b/public/json/Stardust Axe.json @@ -1,13 +1,24 @@ { "type": "tools", "title": "Luminite Axes", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Axes are tools which are currently unobtainable. The four types are the Solar Flare Axe, Vortex Axe, Nebula Axe, and the Stardust Axe, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes. Even with Terrasavr and some other inventory editors, they seem to disappear, leaving an empty slot.", "Their best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "100 (Melee)", + "Knockback": "6 (Average)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "25 (Fast)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Stardust Cell Staff.json b/public/json/Stardust Cell Staff.json index c716e0e4..28594a4b 100644 --- a/public/json/Stardust Cell Staff.json +++ b/public/json/Stardust Cell Staff.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Stardust Cell Staff", "summaries": [ - "The Stardust Cell Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) that can perform a ranged attack and will teleport to enemies out of range. Like other minions, the summoned Stardust Cell is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", - "The Stardust Cell's ranged attack consists of firing a miniature version of itself at an enemy target that it latches onto and deals damage over time to. This damage ticks 10 times before the mini-cell vanishes, and can be stacked as the Stardust Cell continues to fire additional mini-cells onto the target, able to stack for up to 100 damage per \"tick\". Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting their standard rate of fire, even if the Stardust Cell is already currently attacking that target. This makes the Stardust Cell Staff very effective at attacking targets with high health.", + "The Stardust Cell Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) that can perform ranged attacks and will teleport to enemies out of range. Like other minions, the summoned Stardust Cell is invincible and follows the player for an unlimited amount of time, unless the player dies, summons a replacement minion, cancels the buff, or leaves the world.", + "The Stardust Cell's ranged attack consists of firing a mini-cell at an enemy target, dealing 100% base damage (60 base damage). The mini-cell attaches to the target afterward, inflicts it with the Celled debuff, and deals damage based on the number of attached mini-cells over time. A maximum of 10 mini-cells can attach to one target at the same time, and each mini-cell attached to the target deals 20 damage per second for 5 seconds. As a result, the maximum damage is 200 damage per second. Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting their standard rate of fire, even if the Stardust Cell is already currently attacking that target.", "After teleporting at an enemy, a Stardust Cell will instantly fire a mini-cell.", "Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Stardust Cell Staff has over a Ruthless one is knockback." ], diff --git a/public/json/Stardust Chainsaw.json b/public/json/Stardust Chainsaw.json index 36045ef7..c35c069d 100644 --- a/public/json/Stardust Chainsaw.json +++ b/public/json/Stardust Chainsaw.json @@ -1,14 +1,26 @@ { "type": "tools", "title": "Luminite Chainsaws", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Chainsaws are tools which are currently unobtainable. All of the chainsaws share the same stats. The four types are the Solar Flare Chainsaw, Vortex Chainsaw, Nebula Chainsaw, and the Stardust Chainsaw, each themed after different Celestial Pillars. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes.", "Like all axes and chainsaws, they are used to cut down Trees, Cacti, and Giant Glowing Mushrooms, so the best possible modifier is Godly.", "With current methods, it is impossible to hack these items into a character's inventory using external editors, as they will disappear from that character's inventory as soon as they load into a world." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "80 (Melee)", + "Knockback": "4 (Weak)", + "Bonus": "+3 range", + "Critical chance": "4%", + "Use time": "15 (Very fast)", + "Velocity": "28", + "Tool speed": "4", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Stardust Dragon Staff.json b/public/json/Stardust Dragon Staff.json index 2531dd19..35fbc855 100644 --- a/public/json/Stardust Dragon Staff.json +++ b/public/json/Stardust Dragon Staff.json @@ -2,11 +2,10 @@ "type": "weapons", "title": "Stardust Dragon Staff", "summaries": [ - "The Stardust Dragon Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Dragon that attacks enemies. The Stardust Dragon constantly flies around the screen surrounding the player, and flies through blocks, attacking enemies by flying through them. It leaves a trail of sparkles that provide periodic bursts of light as it moves.", - "The Stardust Dragon Staff is special in that if summoned more than once, multiple Dragons do not spawn — instead, the first spawned Dragon becomes longer and stronger for each additional summoning, broadening its area of attack and increasing its damage output. The initial summon will spawn a Stardust Dragon with four segments, and each additional summon adds two segments. The damage of the Dragon is calculated by the following formula:", + "The Stardust Dragon Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Dragon minion that attacks enemies. The Stardust Dragon constantly flies around the screen surrounding the player and flies through blocks, attacking enemies by flying through them. It leaves a trail of blue sparkles that provide periodic bursts of light as it moves.", + "The Stardust Dragon Staff is special in that if summoned more than once, multiple Stardust Dragons do not spawn — instead, the first spawned Dragon becomes longer and stronger for each additional summoning, broadening its area of attack and increasing its damage output. The initial summon will spawn a Stardust Dragon with four segments, and each additional summon adds two segments. The damage of the Dragon is calculated by the following formula:", "Damage = Base damage × [ 1 + 0.23 × (total segments -1)]", - "So, the initial damage of a Stardust Dragon would be 67, and each additional summon will increase the damage by 46% of base damage (18 / 19 damage).", - "The Stardust Dragon hits ten times per second.", + "So, the initial damage of a Stardust Dragon would be 67, and each additional summon will increase the damage by 46% of base damage (18 / 19 damage). The Stardust Dragon also hits an enemy ten times per second.", "Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Stardust Dragon Staff has over a Ruthless one is knockback." ], "statistics": { diff --git a/public/json/Stardust Hamaxe.json b/public/json/Stardust Hamaxe.json index c224b836..48aa6e38 100644 --- a/public/json/Stardust Hamaxe.json +++ b/public/json/Stardust Hamaxe.json @@ -10,7 +10,7 @@ "The Luminite Hamaxes are endgame hamaxes, available after the Moon Lord is defeated. The four types are the Solar Flare Hamaxe, the Vortex Hamaxe, the Nebula Hamaxe and the Stardust Hamaxe. All share the same stats.", "They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", "They have the highest hammer power in the game, along with The Axe. They are beaten only by The Axe in axe power, making them the second-strongest axes.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "60 (Melee)", diff --git a/public/json/Stardust Hammer.json b/public/json/Stardust Hammer.json index c71797a7..9fa33696 100644 --- a/public/json/Stardust Hammer.json +++ b/public/json/Stardust Hammer.json @@ -1,12 +1,23 @@ { "type": "tools", "title": "Luminite Hammers", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 100%", + "[img:Axe mask] 0%" + ], "summaries": [ "Luminite Hammers are tools which are currently unobtainable. The four types are the Solar Flare Hammer, Vortex Hammer, Nebula Hammer, and the Stardust Hammer, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "110 (Melee)", + "Knockback": "7 (Strong)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "30 (Average)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "8 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Stardust Pickaxe.json b/public/json/Stardust Pickaxe.json index 50163f3e..64042562 100644 --- a/public/json/Stardust Pickaxe.json +++ b/public/json/Stardust Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "Luminite Pickaxes are four Hardmode, post-Moon Lord endgame pickaxes. The four types are the Solar Flare Pickaxe, the Vortex Pickaxe, the Nebula Pickaxe and the Stardust Pickaxe. All types of Luminite pickaxes share the same stats. They are the alternate versions of the Luminite Drills, having a slower mining speed but longer range and benefiting from mining speed bonuses.", "These four pickaxes are the second-strongest mining tool in the game, each with 225% pickaxe power. The current strongest is the Laser Drill with 230% pickaxe power. They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "80 (Melee)", diff --git a/public/json/Stardust armor.json b/public/json/Stardust armor.json index e0445ee0..f2c3a054 100644 --- a/public/json/Stardust armor.json +++ b/public/json/Stardust armor.json @@ -4,7 +4,7 @@ "summaries": [ "Stardust armor is a Hardmode, post-Moon Lord set of armor that provides summon weapon boosts. It is currently the final summoner set available on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version. Crafting the full set requires a total of 36 Luminite Bars (144 Luminite) and 45 Stardust Fragments.", "A full set of the Stardust armor will provide the following benefits:", - "" + "" ], "statistics": { "Defense": "38 (set)", diff --git a/public/json/Starfury.json b/public/json/Starfury.json index 0170f6b5..fe0fd3b1 100644 --- a/public/json/Starfury.json +++ b/public/json/Starfury.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Starfury", "summaries": [ - "The Starfury is a sword which occasionally summons a star projectile from the sky to the location of the cursor when swung. It costs no ammunition or mana, emits light, deals 1.5× (Desktop, Console and Mobile versions) / 2× (Old-gen console and 3DS versions) the sword's damage (37 (Desktop, Console and Mobile versions) / 44 (Old-gen console and 3DS versions) base damage) but no knockback, and can pierce once, dissipating upon hitting a second enemy. The star emitted will travel through all blocks until it has reached the player's cursor, unless the cursor is inside a block. The Starfury can be obtained from Skyware Chests on Floating Islands, Azure Crates(Desktop, Console and Mobile versions), or Sky Crates(Desktop, Console and Mobile versions).", + "The Starfury is a pre-Hardmode sword which occasionally summons a star projectile from the sky to the location of the cursor when swung. It costs no ammunition or mana, emits light, deals 1.5× (Desktop, Console and Mobile versions) / 2× (Old-gen console and 3DS versions) the sword's damage (37 (Desktop, Console and Mobile versions) / 44 (Old-gen console and 3DS versions) base damage) but no knockback, and can pierce once, dissipating upon hitting a second enemy. The star emitted will travel through all blocks until it has reached the player's cursor, unless the cursor is inside a block. The Starfury has a (Desktop, Console and Mobile versions) 1/4 (25%) / (Old-gen console and 3DS versions) 1/3 (33.33%) of being found inside Skyware Chests on Floating Islands, as well as a 1/4 (25%) chance of being obtained from Sky Crates(Desktop, Console and Mobile versions) and Azure Crates(Desktop, Console and Mobile versions).", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Starlight.json b/public/json/Starlight.json index 81e2c3da..77bb8d09 100644 --- a/public/json/Starlight.json +++ b/public/json/Starlight.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Starlight", "summaries": [ - "The Starlight is a Hardmode, post-Plantera melee weapon that rapidly fires short-range light beams, which pierce an unlimited number of enemies at no mana or ammo cost when the ⚒ Use / Attack button is held. The Starlight also has a base 14% critical strike chance as opposed to the usual 4%. The Starlight has a 1/4 (25%) chance to be dropped by the Empress of Light.", + "The Starlight is a Hardmode, post-Plantera melee weapon that rapidly fires short-range light beams, which pierce an unlimited number of enemies at no mana or ammo cost when the ⚒ Use / Attack button is held. The Starlight also has a base 14% critical strike chance as opposed to the usual 4%. The Starlight has a 1/4 (25%) chance of being dropped by the Empress of Light.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Steampunker.json b/public/json/Steampunker.json index 7476e383..e205b66b 100644 --- a/public/json/Steampunker.json +++ b/public/json/Steampunker.json @@ -2,7 +2,8 @@ "type": "npcs", "title": "Steampunker", "summaries": [ - "The Steampunker is a Hardmode NPC vendor. She will appear once the player has defeated at least one mechanical boss and has a vacant house.", + "The Steampunker is a Hardmode NPC vendor who sells the Clentaminator, various furniture crafting stations, and other steampunk-themed items. She will move in once the following criteria have been met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Steampunker will attack nearby enemies using a Clockwork Assault Rifle and High Velocity Bullets for defense." ], "statistics": { diff --git a/public/json/Stellar Tune.json b/public/json/Stellar Tune.json index 5f9becf4..e0a00aaf 100644 --- a/public/json/Stellar Tune.json +++ b/public/json/Stellar Tune.json @@ -3,7 +3,7 @@ "title": "Stellar Tune", "summaries": [ "The Stellar Tune is a Hardmode, post-Plantera magic weapon that fires pairs of star-shaped projectiles that travel in a wave-like pattern toward the cursor and home in on enemies, travel through solid blocks, and explode in a small radius upon impact. Star projectiles will have their damage reduced by 25% (down to 63 base damage) when the line of sight between the player and the projectiles' point of impact is obstructed. It also plays an acoustic guitar chord when fired based on the distance between the player and the cursor (in a similar fashion to the Magical Harp). There are a total of six chords, and each one spans about a four-block distance from the player, except for the last one, which is played at a distance of 21 blocks or more.", - "The distance from the player to the cursor also controls the speed at which projectiles are fired. However, if the star projectiles are seeking an enemy, they will instead determine their speed based on the distance between them and their target. The Stellar Tune also has a base 24% critical strike chance as opposed to the usual 4%. The Stellar Tune has a 1/50 (2%) / 1/20 (5%) chance to be dropped by the Empress of Light.", + "The distance from the player to the cursor also controls the speed at which projectiles are fired. However, if the star projectiles are seeking an enemy, they will instead determine their speed based on the distance between them and their target. The Stellar Tune also has a base 24% critical strike chance as opposed to the usual 4%. The Stellar Tune has a 1/50 (2%) / 1/20 (5%) chance of being dropped by the Empress of Light.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Storm Spear.json b/public/json/Storm Spear.json index 7f54ca62..c97818b2 100644 --- a/public/json/Storm Spear.json +++ b/public/json/Storm Spear.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Storm Spear", "summaries": [ - "The Storm Spear is a desert-themed spear obtainable in pre-Hardmode. When thrust, it fires a Storm Spear Shot, a small bolt of electricity that deals 150% of the spear's base damage and inflicts half its knockback. It can be found in Sandstone Chests in the Underground Desert, as well as in Oasis and Mirage Crates.", + "The Storm Spear is a pre-Hardmode spear that fires a Storm Spear Shot when thrust, a small, non-piercing bolt of electricity that deals 150% of the spear's base damage (21 damage) and inflicts half its knockback (base knockback of 3 (Very weak)). The Storm Spear has a 1/7 (14.29%) chance of being found in Sandstone Chests in the Underground Desert and a 1/8 (12.5%) chance of being found in Oasis Crates and Mirage Crates obtained from fishing in the Oasis.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Strange Glowing Mushroom.json b/public/json/Strange Glowing Mushroom.json index d5990b43..5ff29f87 100644 --- a/public/json/Strange Glowing Mushroom.json +++ b/public/json/Strange Glowing Mushroom.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Strange Glowing Mushroom", "summaries": [ - "The Strange Glowing Mushroom is a pet-summoning item that spawns a miniature Truffle, which emits a small amount of light, similarly to Glowing Mushrooms. It is purchased from the Truffle for 45 GC." + "The Strange Glowing Mushroom is a Hardmode pet-summoning item that spawns a miniature Baby Truffle to follow the player around. The Baby Truffle emits a small amount of blue light similar to Glowing Mushrooms. The Strange Glowing Mushroom can be purchased from the Truffle for 45 GC." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Stylist.json b/public/json/Stylist.json index 7193fef9..616134ec 100644 --- a/public/json/Stylist.json +++ b/public/json/Stylist.json @@ -2,11 +2,11 @@ "type": "npcs", "title": "Stylist", "summaries": [ - "The Stylist is an NPC that can change the player's hairstyle and color. She also sells a variety of Hair Dyes, which apply dynamic effects to the player's hair.", + "The Stylist is an NPC vendor who can change the player's hairstyle and hair color. She also sells a variety of Hair Dyes, which apply dynamic effects to the player's hair. She will move in once the following criteria have been met:", + "", "Hair Dyes range in price from 5 GC to 30 GC. Switching to another normal hairstyle (styles #1 through #51 only) costs 2 GC (Desktop, Console and Mobile versions) / 1 GC (Old-gen console version), while any other hairstyles (including all Stylist-exclusive hairstyles) cost 20 GC (Desktop, Console and Mobile versions) / 5 GC (Old-gen console version); changing hair color costs 2 GC (Desktop, Console and Mobile versions) / 1 GC (Old-gen console version).", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Stylist's prices can vary depending on her Happiness; this also affects her prices for hairstyle and/or color changes, as follows: The total cost of the chosen hairstyle and/or hair color change is multiplied by her happiness-based price multiplier, and then rounded to the nearest multiple of 1 GC. Thus, the cost of changing hairstyles can be 2 GC - 3 GC (for basic styles) or 15 GC - 30 GC (for expensive styles); changing hair colors can range from 2 GC - 3 GC; and changing both hairstyle and hair color can range from 3 GC to 33 GC.", - "The Stylist can be found in Spider Nests in the Cavern layer as the stationary Webbed Stylist. Talking to her will free her, after which she will move into a vacant house if one is available. As with all similar NPCs, she spawns the same as enemies – positioning oneself with a Spider Nest just off screen and then checking it once in a while for the spawn is an easy way to find her. If the Webbed Stylist is killed, she will still be able to respawn afterwards; if the Stylist NPC is killed, she will move in again after some time as long as there are vacant houses.", - "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version when confronted by enemies, the Stylist will use Stylish Scissors to defend herself, dealing 10 / 15 / 17 damage at the start of the game, and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress she will gain various stat increases. Note that scissors' knockback is enough to completely protect her from almost every ghost-like enemy. She may also drop them upon death. Note that she can only defend herself once freed, not while still webbed.", + "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version when confronted by enemies, the Stylist will use Stylish Scissors to defend herself, dealing 10 / 15 / 17 damage at the start of the game, and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress she will gain various stat increases. She may also drop them upon death. Note that she can only defend herself once freed, not while still webbed.", "The Webbed Stylist is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades." ], "statistics": { diff --git a/public/json/Stynger.json b/public/json/Stynger.json index 0915219a..7d5025ed 100644 --- a/public/json/Stynger.json +++ b/public/json/Stynger.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Stynger", "summaries": [ - "The Stynger is a Hardmode, post-Golem launcher that auto-fires Stynger Bolts, which travel at high velocity and explode upon impact with an enemy or solid tile, (Desktop, Console and Mobile versions) dealing 200% or double the weapon's base damage (90 damage) upon directly hitting a target. Stynger Bolts deal splash damage to enemies within the radius of the explosion while releasing several shrapnel fragments that separate from the initial bolt, travel in long horizontal arcs, and cause additional smaller explosions that inflict the weapon's base damage.", - "The Stynger has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem. When dropped, the Stynger is always accompanied by 60 to 99 Stynger Bolts. Additional Stynger Bolts can be purchased from the Witch Doctor or Arms Dealer for 75 CC each when the Stynger is in the player's inventory.", + "The Stynger is a Hardmode, post-Golem launcher that auto-fires Stynger Bolt as ammunition. Stynger Bolts travel at high velocity and explode upon impact with an enemy or solid tile, (Desktop, Console and Mobile versions) dealing 200% or double the weapon's base damage (90 damage) upon directly hitting a target. Stynger Bolts deal area-of-effect damage to enemies within the radius of the explosion while releasing several shrapnel fragments that separate from the initial bolt, travel in long horizontal arcs, and cause additional smaller explosions that inflict the weapon's base damage (45 damage).", + "The Stynger has a (Desktop, Console and Mobile versions) 1/7 (14.29%) / (Old-gen console and 3DS versions) 1/8 (12.5%) chance of being dropped by Golem. When dropped, the Stynger is always accompanied by 60 to 99 Stynger Bolts. Additional Stynger Bolts can be purchased from the Witch Doctor, Arms Dealer (75 CC per bolt) and on [img:Old-gen console version] Old-gen console and 3DS[img:Nintendo 3DS version], the Demolitionist (10 CC per bolt), as long as the Stynger is in the player's inventory.", "Its best modifier is Unreal." ], "statistics": { @@ -12,7 +12,7 @@ "Knockback": "5 (Average)", "Critical chance": "4%", "Use time": "22 (Fast)", - "Velocity": "9", + "Velocity": "9 (not affected by ammo)", "Tooltip": "Shoots an explosive bolt
Does extra damage on a direct hit
", "Rarity": "[img:Rarity level: 7]", "Sell": "7 GC", diff --git a/public/json/Superheated Blood.json b/public/json/Superheated Blood.json index ee0fc760..ccad6ab0 100644 --- a/public/json/Superheated Blood.json +++ b/public/json/Superheated Blood.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Superheated Blood", "summaries": [ - "The Superheated Blood is a mount-summoning item that summons a rideable Lava Shark Mount. It is obtained by opening Obsidian Crates or Hellstone Crates found by fishing in lava.", + "The Superheated Blood is a mount-summoning item that summons a rideable Lava Shark Mount. The Superheated Blood has a 19/100 (19%) chance of being obtained from Obsidian Crates or Hellstone Crates found by fishing in lava.", "Riding the mount will allow the player to swim very quickly in lava without taking damage. It can also swim in water and honey, but will not protect the player from drowning. It has a maximum speed of 73 mph in liquids and 11 mph on land.", "The mount maintains its velocity in the air, allowing for jumps similar to while riding a Minecart. When moving upwards or downwards, it tilts towards that direction." ], diff --git a/public/json/Surly Slime.json b/public/json/Surly Slime.json index e363f855..3d256aef 100644 --- a/public/json/Surly Slime.json +++ b/public/json/Surly Slime.json @@ -4,7 +4,7 @@ "summaries": [ "Town Slimes are a type of town pet. There are 8 different Town Slimes; different from the Town Bunny, Town Cat, and the Town Dog, all kinds of Town Slimes can all exist at the same time, with each Slime having different move-in conditions. As with most other NPCs, the condition only needs to be fulfilled once; the Town Slimes will respawn on their own should they be killed.", "Like other NPCs, Town Slimes also require a valid standing point in the house (a home tile). They may not be able to share a house with another NPC if the house is too small.", - "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest in the Cavern Layer with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of the Clumsy Balloon Slime in the Space Layer.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" + "
ImageNameConditionMap Icon
[img:Nerdy Slime]Nerdy SlimeInternal NPC ID: 670Moves in upon the defeat of King Slime.[img:Map Icon Nerdy Slime]
[img:Cool Slime]Cool SlimeInternal NPC ID: 678Moves in when there is a natural active Party.[img:Map Icon Cool Slime]
[img:Elder Slime]Elder SlimeInternal NPC ID: 679Moves in after unlocking an Old Shaking Chest with a Golden Key after defeating Skeletron.[img:Map Icon Elder Slime]
[img:Clumsy Slime]Clumsy SlimeInternal NPC ID: 680Moves in after breaking the balloon of a Clumsy Balloon Slime.[img:Map Icon Clumsy Slime]
[img:Diva Slime]Diva SlimeInternal NPC ID: 681Moves in after throwing or discarding a Sparkle Slime Balloon into Shimmer.[img:Map Icon Diva Slime]
[img:Surly Slime]Surly SlimeInternal NPC ID: 682Moves in when fished up during a Blood Moon.[img:Map Icon Surly Slime]
[img:Mystic Slime]Mystic SlimeInternal NPC ID: 683Moves in after using Purification Powder on a Mystic Frog in the Jungle.[img:Map Icon Mystic Slime]
[img:Squire Slime]Squire SlimeInternal NPC ID: 684Moves in after dropping a Copper Helmet or a Copper Shortsword on a slime.[img:Map Icon Squire Slime]
" ], "statistics": { "AI Type": "Passive AI", diff --git a/public/json/Suspicious Grinning Eye.json b/public/json/Suspicious Grinning Eye.json index 5d1a09d5..8bf75608 100644 --- a/public/json/Suspicious Grinning Eye.json +++ b/public/json/Suspicious Grinning Eye.json @@ -1,8 +1,8 @@ { - "type": "pets", + "type": "miscellaneous", "title": "Suspicious Grinning Eye", "summaries": [ - "The Suspicious Grinning Eye is a Master Mode-exclusive drop from the Eye of Cthulhu, with a 1/4 (25%) chance to drop. It summons a Suspicious Eye pet which resembles the Eye of Cthulhu. It normally shows a blue iris and pupil, but when moving faster than 31 mph the pupil slides up and reveals a mouth, similar to the Eye of Cthulhu's second form." + "The Suspicious Grinning Eye is a pet-summoning item that summons a Suspicious Eye pet which resembles the Eye of Cthulhu. It normally shows a blue iris and pupil, but when moving faster than 31 mph the pupil slides up and reveals a mouth, similar to the Eye of Cthulhu's second form. The Suspicious Grinning Eye has a 1/4 (25%) chance of being dropped by the Eye of Cthulhu in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Suspicious Looking Tentacle.json b/public/json/Suspicious Looking Tentacle.json index 905dff4d..5fc8db00 100644 --- a/public/json/Suspicious Looking Tentacle.json +++ b/public/json/Suspicious Looking Tentacle.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Suspicious Looking Tentacle", "summaries": [ - "The Suspicious Looking Tentacle is a Hardmode light pet summoning item obtained from the Moon Lord's Treasure Bag in Expert Mode. It summons the Suspicious Looking Eye, a small tentacled eye that provides light and follows the player.", - "In addition to providing light, the Suspicious Looking Tentacle senses nearby NPCs, enemies, treasure (Pots, Chests, etc.), and ores within a 17-tile radius. This is shown via its pupil and iris pointing in the direction of the entity sensed, as well as expanding for treasure and contracting for enemies. The eye will also sparkle when nearby ores and treasure are detected." + "The Suspicious Looking Tentacle is a Hardmode, post-Moon Lord light pet-summoning item that spawns the Suspicious Looking Eye, a small tentacled floating eye that provides cyan light and follows the player. The Suspicious Looking Tentacle is always dropped from the Moon Lord's Treasure Bag in Expert Mode.", + "In addition to providing light, the Suspicious Looking Tentacle senses nearby NPCs, enemies, treasure (Pots, Chests, etc.), and ores within a 17-tile radius. This is shown via its pupil and iris pointing in the direction of the entity sensed, as well as expanding for treasure and contracting for enemies. The eye will also sparkle when nearby ores and treasures are detected." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Tablet Fragment.json b/public/json/Tablet Fragment.json index 0d5a4714..8744b618 100644 --- a/public/json/Tablet Fragment.json +++ b/public/json/Tablet Fragment.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Tablet Fragment", "summaries": [ - "The Tablet Fragment is a pet summon item with a 1/4 (25%) chance to drop from the Lunatic Cultist in Master Mode. It summons a Phantasmal Dragon pet that follows the player. It resembles the Phantasm Dragon spawned during the Lunatic Cultist boss fight. The only difference between the two is that the pet itself is smaller." + "The Tablet Fragment is a Hardmode, post-Lunatic Cultist pet-summoning item that spawns a Phantasmal Dragon pet to follow the player around. The pet resembles the Phantasm Dragon spawned during the Lunatic Cultist's battle, and the only difference between the two is that the pet itself is smaller. The Tablet Fragment has a 1/4 (25%) chance of being dropped by the Lunatic Cultist in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Tartar Sauce.json b/public/json/Tartar Sauce.json index 7cf04f5e..4395f0ef 100644 --- a/public/json/Tartar Sauce.json +++ b/public/json/Tartar Sauce.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Tartar Sauce", "summaries": [ - "The Tartar Sauce is a pet-summoning item that spawns a Mini Minotaur to follow the player around. When the player is far enough away or in midair, the Mini Minotaur will fly by twirling a hammer in order to catch up to them. The Mini Minotaur's yellow eyes glow in the dark, but it produces no other light. The Tartar Sauce has a 6/125 (4.8%) of being dropped from Iron and Mythril Crates(Desktop, Console and Mobile versions)." + "The Tartar Sauce is a pet-summoning item that spawns a Mini Minotaur to follow the player around. When the player is far enough away or in midair, the Mini Minotaur will fly by twirling a hammer in order to catch up to them. The Mini Minotaur's yellow eyes glow in the dark, but it produces no other light. The Tartar Sauce has a 6/125 (4.8%) of being dropped from Iron and Mythril Crates(Desktop, Console and Mobile versions)." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Tavernkeep.json b/public/json/Tavernkeep.json index b2e859ac..4f9e5f99 100644 --- a/public/json/Tavernkeep.json +++ b/public/json/Tavernkeep.json @@ -2,10 +2,11 @@ "type": "npcs", "title": "Tavernkeep", "summaries": [ - "The Tavernkeep is a unique NPC vendor that accepts only Defender Medals as currency for most items, instead of coins. He will only become accessible after the player has defeated the Eater of Worlds or Brain of Cthulhu. Once this criteria is met, he will appear as the stationary Unconscious Man spawning in any layer of the world, and talking to him in this state wakes him up. If the Unconscious Man is killed, he will still be able to respawn afterwards; if the Tavernkeep NPC is killed, he will move in again after some time as long as there are vacant houses.", - "The Tavernkeep's sentry summon weapons are associated with the Old One's Army event, and at first can only be used within that event. They function elsewhere only after the event is completed once successfully. Each of the Tavernkeep's sentry summon weapons come in three tiers: rod, cane, and staff, with the staff being the most expensive and the most powerful. The armor he sells also associates each sentry type with a specific class: Ballista for melee (tank-style), Flameburst for magic, Explosive for rangers, and Lightning Aura for \"speedy melee\" (for summoners).", - "When the player selects the \"Eternia Crystal\" option for the first time, the Tavernkeep will give the player 10 Defender Medals for free. All future medals must be earned by defeating at least some waves of the Old One's Army.", - "When threatened, he throws mugs of Ale at enemies, dealing 24 / 36 / 42 damage at the start of the game. As players progress he will gain various stat increases. He may also drop an Ale Tosser upon death, allowing the player to perform the same attack.", + "The Tavernkeep is a unique NPC vendor who only accepts Defender Medals as currency for most items instead of coins. He will move in once the following criteria have been met:", + "", + "The Tavernkeep's sentry summon weapons are associated with the Old One's Army event, and at first, can only be used within that event. They function elsewhere only after the event is completed once successfully. Each of the Tavernkeep's sentry summon weapons come in three tiers: rod, cane, and staff, with the staff being the most expensive and the most powerful. The armor he sells also associates each sentry type with a specific class: Ballista for melee or tank-style users, Flameburst for magic users, Explosive Trap for rangers, and Lightning Aura for \"speedy melee\" (for summoners).", + "When the player selects the \"Eternia Crystal\" option for the first time, the Tavernkeep will give the player 10 Defender Medals for free. All future Defender Medals must be earned by defeating at least some waves of the Old One's Army.", + "The Tavernkeep throws mugs of Ale at nearby enemies to defend himself when threatened, dealing 24 / 36 / 42 damage at the start of the game. As players progress he will gain various stat increases. He also has a 1/6 (16.67%) chance of dropping an Ale Tosser upon death.", "The Unconscious Man is one of the few entities that can be detected by the Lifeform Analyzer or its upgrades." ], "statistics": { diff --git a/public/json/Tax Collector.json b/public/json/Tax Collector.json index cde5a791..b62c9e44 100644 --- a/public/json/Tax Collector.json +++ b/public/json/Tax Collector.json @@ -2,17 +2,18 @@ "type": "npcs", "title": "Tax Collector", "summaries": [ - "The Tax Collector is a Hardmode NPC that taxes other housed NPCs to earn coins for players. He is first encountered as the Tortured Soul, a rare Underworld enemy. When Purification Powder is used on it, it will transform into the Tax Collector. If the Tortured Soul is killed, it will still be able to respawn afterwards; if the Tax Collector NPC is killed, he will move in again after some time as long as there are vacant houses.", - "When the Tax Collector is present, 50 CC will be earned per real-world minute (each in-game hour), for each NPC that has a house (including the Tax Collector himself but excluding the Old Man, Traveling Merchant, Skeleton Merchant, and town pets(Desktop, Console and Mobile versions)). The Tax Collector stores these funds, up to 25 GC. These stats are doubled in Celebrationmk10(Desktop, Console and Mobile versions) and Get fixed boi(Desktop, Console and Mobile versions) worlds (i.e. 1 SC per NPC and 50 GC maximum). Speaking to him will reveal the amount stored thus far, and offer the option to collect. His tax limit (as well as his current funds and how much he collects per minute) varies depending on his current happiness; thus, how much he earns per minute will be between 33 CC and 66 CC, while his limit will be between 16 GC66 SC66 CC and 33 GC33 SC33 CC.", + "The Tax Collector is a Hardmode NPC who taxes other housed NPCs to earn coins for players. He will move in once the following criteria have been met:", + "", + "When the Tax Collector is present, 50 CC will be earned per real-world minute (each in-game hour), for each NPC that has a house (including the Tax Collector himself but excluding the Old Man, Traveling Merchant, Skeleton Merchant, and town pets). The Tax Collector stores these funds, up to 25 GC. These stats are doubled in Celebrationmk10 and Get fixed boi worlds (i.e. 1 SC per NPC and 50 GC maximum). Speaking to him will reveal the amount stored thus far, and offer the \"Collect\" option to collect the funds. His tax limit (as well as his current funds and how much he collects per minute) varies depending on his current happiness; thus, how much he earns per minute will be between 33 CC and 66 CC, while his limit will be between 16 GC66 SC66 CC and 33 GC33 SC33 CC.", "Unlike other town NPCs, the Tax Collector is immune to lava.", - "The Tax Collector will attack nearby enemies with his Classy Cane, which he has a chance to drop upon death." + "The Tax Collector will attack nearby enemies with his Classy Cane, for which he has a 1/8 (12.5%) chance of dropping upon death." ], "statistics": { "Environment": "
The Underworld Valid house
", "AI Type": "Passive AI", "Damage": "10", "Max Life": "250", - "Defense": "15", + "Defense": "15
200 (Only when named Andrew)", "KB Resist": "50%" }, "living_preferences": "BiomeNeighborLovesn/a
Likes
Dislikes
Hatesn/a
", diff --git a/public/json/Tentacle Spike.json b/public/json/Tentacle Spike.json index c5c7f285..81c161e0 100644 --- a/public/json/Tentacle Spike.json +++ b/public/json/Tentacle Spike.json @@ -3,7 +3,7 @@ "title": "Tentacle Spike", "summaries": [ "The Tentacle Spike is a pre-Hardmode melee weapon dropped by the Eater of Souls, Devourer, Crimera, Face Monster, and Blood Crawler with a 1/525 (0.19%) chance. On The Constant seed, the drop chance is increased to a 1/100 (1%) chance.", - "Similarly to the Daybreak, the Tentacle Spike embeds the Tentacle Spike projectile into an enemy on a hit, each dealing 3 damage every second. These spikes last for 9 seconds, and can stack up to 5 times on each target, leading to a total of 15 damage every second with all spikes embedded.", + "Similarly to the Daybreak, the Tentacle Spike embeds the Tentacle Spike projectile into an enemy on a hit, each dealing 3 damage per second. These spikes last for 9 seconds, and can stack up to 5 times on each target, leading to a total of 15 damage every second with all spikes embedded.", "Its best modifier is Legendary." ], "statistics": { diff --git a/public/json/Terraformer.json b/public/json/Terraformer.json index 1a4ae0fc..fcf9532f 100644 --- a/public/json/Terraformer.json +++ b/public/json/Terraformer.json @@ -3,7 +3,7 @@ "title": "Terraformer", "toolpower": [], "summaries": [ - "The Terraformer is a post-Moon Lord tool. It is obtained by throwing a Clentaminator into Shimmer after the Moon Lord has been defeated. It has the same effects as a Clentaminator but reaches 95 tiles and has a width of 7 tiles and has a 33% chance to not consume Solutions, compared to the Clentaminator which reaches 60 tiles and has a width of 5 tiles.", + "The Terraformer is a Hardmode, post-Moon Lord tool. It has the same effects as a Clentaminator but reaches 95 tiles and has a width of 7 tiles and has a 33% chance to not consume Solutions, compared to the Clentaminator which reaches 60 tiles and has a width of 5 tiles. The Terraformer can only be obtained by throwing a Clentaminator into Shimmer after the Moon Lord has been defeated.", "The Terraformer cannot be reforged, and therefore cannot have modifiers." ], "statistics": { diff --git a/public/json/Terraprisma.json b/public/json/Terraprisma.json index 067e6759..d0d99578 100644 --- a/public/json/Terraprisma.json +++ b/public/json/Terraprisma.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Terraprisma", "summaries": [ - "The Terraprisma is a Hardmode, post-Plantera summon weapon. It spawns a detached copy of itself that rapidly attacks nearby enemies. It is a guaranteed drop from the Empress of Light when all damage dealt to the Empress occurs during the day.", + "The Terraprisma is a Hardmode, post-Plantera summon weapon that spawns a detached copy of itself, a Terraprisma minion, that rapidly attacks nearby enemies by performing an extremely quick stab before constantly attacking with a spinning motion, similar to the Zenith, until the target is dead. This pattern will repeat each time the sword changes targets. The Terraprisma is a guaranteed drop from the Empress of Light when all damage dealt to the boss occurs during the day.", "Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Terraprisma has over a Ruthless one is knockback." ], "statistics": { diff --git a/public/json/Terrarian.json b/public/json/Terrarian.json index fe8332b1..2b947d52 100644 --- a/public/json/Terrarian.json +++ b/public/json/Terrarian.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Terrarian", "summaries": [ - "The Terrarian is a Hardmode, post-Moon Lord yoyo with a reach of 25 tiles and an infinite spin time, allowing it to stay in the air indefinitely. Similarly to the Flairon, it fires green, short-lived projectiles at a rapid rate that home in on nearby enemies and bounce off of walls while being used. The Terrarian also has a base 14% critical strike chance as opposed to the usual 4%. The Terrarian has a 2/9 (22.22%) chance to drop from the Moon Lord and is the most powerful yoyo in the game.", + "The Terrarian is a Hardmode, post-Moon Lord yoyo with a reach of 25 tiles and an infinite spin time, allowing it to stay in the air indefinitely. Similarly to the Flairon, it fires green, short-lived projectiles at a rapid rate that home in on nearby enemies and bounce off of walls while being used. The Terrarian also has a base 14% critical strike chance as opposed to the usual 4%. The Terrarian has a 2/9 (22.22%) chance to drop from the Moon Lord, and is the most powerful yoyo in the game.", "Its best modifier is Legendary. Although yoyos cannot normally obtain the Legendary modifier, the Terrarian is an exception and receives a unique set of boosts from the Legendary modifier; +17% damage, +8% critical strike chance, and +17% knockback." ], "statistics": { diff --git a/public/json/The Axe.json b/public/json/The Axe.json index d17e5580..2debcfeb 100644 --- a/public/json/The Axe.json +++ b/public/json/The Axe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Axe is a Hardmode, post-Plantera hamaxe, a combination of a hammer and an axe. It produces an overdriven electric guitar sound when swung, which changes in tone depending on the distance from the cursor to the player. The Axe has a 1/50 (2%) / 1/20 (5%) chance of being dropped by Plantera on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, and a 1/200 (0.5%) chance on the [img:Old-gen console version] Old-gen console version and Nintendo 3DS[img:Nintendo 3DS version] version.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "72 (Melee)", diff --git a/public/json/The Black Spot.json b/public/json/The Black Spot.json index 352c5769..bbefa933 100644 --- a/public/json/The Black Spot.json +++ b/public/json/The Black Spot.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "The Black Spot", "summaries": [ - "The Black Spot is a mount-summoning item dropped by the Flying Dutchman in Master Mode with a 1/4 (25%) chance. It summons a rideable Pirate Ship Mount which can fly infinitely.", + "The Black Spot is a Hardmode mount-summoning item that spawns a rideable Pirate Ship Mount which can fly infinitely. The Black Spot has a 1/4 (25%) chance of being dropped by the Flying Dutchman in Master Mode.", "The Pirate Ship Mount has a maximum horizontal flight speed of 36 mph, a diagonal speed of 54 mph, and a vertical speed of 41 mph. It moves slightly slower (30 mph) when in a body of water. Upon achieving 20 mph, a ring of gold particles appears around the player and trails behind the mount, imitating the visual of a sonic boom. Once these particles are displayed, the Pirate Ship Mount begins dealing damage upon ramming enemies." ], "statistics": { diff --git a/public/json/The Breaker.json b/public/json/The Breaker.json index 12750ee5..665f73f8 100644 --- a/public/json/The Breaker.json +++ b/public/json/The Breaker.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Breaker is a Demonite-tier hammer. Its Crimson counterpart is Flesh Grinder.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "24 (Melee)", diff --git a/public/json/The Dirtiest Block.json b/public/json/The Dirtiest Block.json index b41a6561..74a4f65c 100644 --- a/public/json/The Dirtiest Block.json +++ b/public/json/The Dirtiest Block.json @@ -1,8 +1,8 @@ { - "type": "pets", + "type": "miscellaneous", "title": "The Dirtiest Block", "summaries": [ - "The Dirtiest Block is a pet-summoning item that summons The Dirtiest Block pet that follows the player around.", + "The Dirtiest Block is a pet-summoning item that spawns The Dirtiest Block pet that follows the player around.", "It can be found extremely rarely as a block that looks identical to Dirt Blocks. Upon world generation, 3 (in a small world), 6 (medium), or 9 (large) random Dirt Blocks will be replaced with The Dirtiest Blocks." ], "statistics": { diff --git a/public/json/The Eye of Cthulhu.json b/public/json/The Eye of Cthulhu.json index d3e04bbb..942d6850 100644 --- a/public/json/The Eye of Cthulhu.json +++ b/public/json/The Eye of Cthulhu.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "The Eye of Cthulhu", "summaries": [ - "The Eye of Cthulhu is a Hardmode, post-Plantera yoyo which has a 1/3 (33.33%) / 5/9 (55.56%) chance to drop from Mothron during a Solar Eclipse. It is one of the few yoyos that can stay in the air indefinitely, and it has a reach of 22.5 tiles. It is currently the second strongest yoyo in the game, only beaten by the Terrarian.", + "The Eye of Cthulhu is a Hardmode, post-Plantera yoyo which has a 1/3 (33.33%) / 5/9 (55.56%) chance to drop from Mothron during a Solar Eclipse. It is one of the few yoyos that can stay in the air indefinitely, and it has a reach of 22.5 tiles. It is currently the second-strongest yoyo in the game, only beaten by the Terrarian.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/The Grand Design.json b/public/json/The Grand Design.json index f95807b1..0c11ee55 100644 --- a/public/json/The Grand Design.json +++ b/public/json/The Grand Design.json @@ -3,9 +3,13 @@ "title": "The Grand Design", "toolpower": [], "summaries": [ - "The Grand Design is a tool for working with wiring and mechanisms. It combines and extends the abilities of its components: It allows a controlled view of wiring (Mechanical Lens), and allows the player to place or remove any color of wire (Multicolor Wrench); unlike its components, it also shows and works with Actuators. It also provides the Mechanical Ruler's ability to measure distances and relative positions.", - "Creating the Grand Design costs 15 GC in total. Its components are all bought from the Mechanic. Given the requirements of this NPC spawning, it can only be created after Skeletron has been defeated.", - "The Grand Design can be used at any part of the screen, regardless of block placement range. When pressing ⚷ Open / Activate with the tool, a small menu will pop up at the cursor's position with six different buttons in a radial pattern. The outside buttons can be used to select which wire colors (including Actuators) can be interacted with, and the middle button will toggle between placing or harvesting the designated wires. In addition, as long as The Grand Design is anywhere in the inventory, seven buttons will appear on the left-hand side of the screen, controlling whether to display the ruler or not and whether to highlight actuators and/or the four different colors of wires." + "The Grand Design is a tool for working with wiring and mechanisms. It combines and extends the abilities of its components: It allows a controlled view of wiring (Mechanical Lens), and allows the player to place or remove any color of wire (Multicolor Wrench); unlike its components, it also shows and works with Actuators. It also provides the Mechanical Ruler's ability to measure distances and relative positions.", + "Creating the Grand Design costs 15 GC in total. Its components are all bought from the Mechanic, and it is crafted at the Tinkerer's Workshop, which is bought from the Goblin Tinkerer. Given the requirements of these NPCs spawning, it can only be crafted after defeating Skeletron and the Goblin Army.", + "The Grand Design can be used at any part of the screen, regardless of block placement range.", + "When pressing ⚷ Open / Activate with the tool, a menu with six different buttons will be displayed, five for selecting Actuator and four colors of wires, one for toggling between placing or harvesting selected colors of wires and Actuator.", + "", + "When the menu is closed, five small colored square icons will appear near the cursor, showing the current mode (placing/harvesting) and selected wires/actuator.", + "In addition, as long as The Grand Design is anywhere in the inventory, it will provide seven toggles, controlling the functions of Mechanical Ruler and Mechanical Lens." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/The Horseman's Blade.json b/public/json/The Horseman's Blade.json index deb9f507..e5506b3c 100644 --- a/public/json/The Horseman's Blade.json +++ b/public/json/The Horseman's Blade.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "The Horseman's Blade", "summaries": [ - "The Horseman's Blade is a Hardmode, post-Plantera sword that can damage up to three enemies per swing while summoning homing pumpkin heads upon hitting an enemy ((Desktop, Console and Mobile versions) except those spawned from statues). The pumpkin heads pass through solid blocks to attack their closest target, dealing 100% (Desktop, Console and Mobile versions) (150% (Old-gen console and 3DS versions)) of the weapon's base damage while also inheriting the same chance to inflict critical hits. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, The Horseman's Blade also creates a broad orange circular slash around it when swung that significantly increases the range at which the weapon can deal damage to enemies, including those behind the player. The Horseman's Blade is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave.", + "The Horseman's Blade is a Hardmode, post-Plantera sword that can damage up to three enemy per swing, while also summoning a homing pumpkin head upon striking an enemy ((Desktop, Console and Mobile versions) except those spawned from statues). The pumpkin heads pass through solid blocks to attack their closest target, dealing 100% (Desktop, Console and Mobile versions)/ 150% (Old-gen console and 3DS versions) (225 damage) of the weapon's base damage while also inheriting the same chance to inflict critical hits. On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, The Horseman's Blade also creates a broad orange circular slash around it when swung that significantly increases the range at which the weapon can deal damage to enemies, including those behind the player. The Horseman's Blade is dropped by the Pumpking during the Pumpkin Moon event with a 1.56–12.5% (6.25–12.5%) chance depending on the current wave.", "Despite being called The Horseman's Blade, it drops from the Pumpking and not from Headless Horsemen during the Pumpkin Moon event.", "Its best modifier is Legendary." ], diff --git a/public/json/The Meatball.json b/public/json/The Meatball.json index 90137ed4..e12603a3 100644 --- a/public/json/The Meatball.json +++ b/public/json/The Meatball.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "The Meatball", "summaries": [ - "The Meatball is a flail crafted using Crimtane Bars and Tissue Samples. It is the equivalent of the Corruption's Ball O' Hurt (which is not crafted, but obtained by smashing a Shadow Orb).", + "The Meatball is a pre-Hardmode flail crafted using Crimtane Bars and Tissue Samples. It is the equivalent of the Corruption's Ball O' Hurt (which is not crafted, but obtained by smashing a Shadow Orb).", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/The Rotted Fork.json b/public/json/The Rotted Fork.json index bea9c4e3..f82ee3ff 100644 --- a/public/json/The Rotted Fork.json +++ b/public/json/The Rotted Fork.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "The Rotted Fork", "summaries": [ - "The Rotted Fork is a spear that drops from Crimson Hearts found in Crimson chasms, and can also be obtained by opening Crimson Crates(Desktop, Console and Mobile versions) or Hematic Crates(Desktop, Console and Mobile versions) which are found by fishing in the Crimson. (Desktop, Console and Mobile versions) It creates a small shockwave at the end of its tip when used.", + "The Rotted Fork is a pre-Hardmode spear. (Desktop, Console and Mobile versions) It creates a small shockwave at the end of its tip when used. The Rotted Fork has a (Desktop, Console and Mobile versions) 1/5 (20%) / (Old-gen console and 3DS versions) 1/4 (25%) chance of being obtained from destroying Crimson Hearts found in the Crimson or a 1/5 (20%) chance from Crimson Crates(Desktop, Console and Mobile versions) and Hematic Crates(Desktop, Console and Mobile versions), which are fished in the Crimson.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/The Twins.json b/public/json/The Twins.json index 95979074..fe043cc8 100644 --- a/public/json/The Twins.json +++ b/public/json/The Twins.json @@ -2,7 +2,6 @@ "type": "bosses", "title": "The Twins", "summaries": [ - "[img:Map Icon Retinazer (first form)] \"This is going to be a terrible night...\" [img:Map Icon Spazmatism (first form)]", "The Twins are a Hardmode mechanical boss which is essentially a more difficult version of the Eye of Cthulhu. The Twins are two separate flying entities, Retinazer and Spazmatism, connected by a tendril, each with its own attack pattern and life count. Both must be killed in order to defeat the boss.", "The Twins can be summoned manually using a Mechanical Eye at night (7:30 PM to 4:30 AM). They also have a 1/10 (10%) chance to spawn naturally at dusk once a Demon or Crimson Altar has been destroyed, as long as they have not yet been defeated at least once in the current world. If spawning this way, their arrival is announced by the status message \"This is going to be a terrible night...\".", "The Twins must be killed before dawn, otherwise they flee and despawn.", diff --git a/public/json/Thorn Chakram.json b/public/json/Thorn Chakram.json index 391e20d3..72937a90 100644 --- a/public/json/Thorn Chakram.json +++ b/public/json/Thorn Chakram.json @@ -3,7 +3,7 @@ "title": "Thorn Chakram", "summaries": [ "The Thorn Chakram is a Pre-Hardmode boomerang that returns to its user after reaching its maximum distance or hitting an enemy. It differs from most other boomerangs in that it does not necessarily return immediately when impacting an object, but instead can ricochet off solid surfaces before returning. The Thorn Chakram has a 1/2 (50%) (Desktop, Console and Mobile versions) / 1/5 (20%) (Old-gen console and 3DS versions) chance to inflict the Poisoned debuff.", - "It will not fly out through ceilings or floors; but when returning to you, it will fly back through them.", + "It will not fly out through ceilings or floors; but when returning to the player, it will fly back through them.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Thunder Zapper.json b/public/json/Thunder Zapper.json index 30a02cd1..9b119888 100644 --- a/public/json/Thunder Zapper.json +++ b/public/json/Thunder Zapper.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Thunder Zapper", "summaries": [ - "The Thunder Zapper is a Desert-themed magic weapon obtainable in pre-Hardmode. It is found in Sandstone Chests in the Underground Desert or in Oasis Crates and Mirage Crates obtained from fishing in the Oasis. When cast, it launches a fast-moving, non-piercing projectile that is unaffected by gravity and will disappear with a visual explosion that does no damage after traveling for about one second or when hitting a solid block. The projectile moves up and down in a randomized zig-zag pattern horizontally, but not vertically (traveling straight when shooting directly up or down).", + "The Thunder Zapper is a pre-Hardmode magic weapon that launches a fast-moving, non-piercing projectile that is unaffected by gravity and will disappear with a visual explosion that does no damage after traveling for about one second or when hitting a solid block. The projectile moves up and down in a randomized zig-zag pattern horizontally, but not vertically (traveling straight when shooting directly up or down). The Thunder Zapper has a 1/7 (14.29%) chance of being found in Sandstone Chests in the Underground Desert and a 1/8 (12.5%) chance of being found in Oasis Crates and Mirage Crates obtained from fishing in the Oasis.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Tiki Totem.json b/public/json/Tiki Totem.json index f440ab9b..d5be2621 100644 --- a/public/json/Tiki Totem.json +++ b/public/json/Tiki Totem.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Tiki Totem", "summaries": [ - "The Tiki Totem is a Hardmode pet-summoning item that spawns a Tiki Spirit that floats and spins above the player's head. Unlike most pets, it will not teleport to the player when the player moves too quickly for it to keep up; it will simply float straight towards the player. The Tiki Totem is purchased from the Witch Doctor for 2 PC when he is spoken to in the Jungle biome during Hardmode." + "The Tiki Totem is a Hardmode pet-summoning item that spawns a Tiki Spirit that floats and spins above the player's head. Unlike most pets, it will not teleport to the player when the player moves too quickly for it to keep up; it will simply float straight towards the player. The Tiki Totem is purchased from the Witch Doctor for 2 PC when he is spoken to in the Jungle biome during Hardmode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Tin Axe.json b/public/json/Tin Axe.json index b42168fe..2633e39d 100644 --- a/public/json/Tin Axe.json +++ b/public/json/Tin Axe.json @@ -7,7 +7,7 @@ "[img:Axe mask] 40%" ], "summaries": [ - "The Tin Axe is an early game axe, stronger than the starting Copper Axe and weaker than both the Iron and Lead Axe. Like all axes, it is used to cut down trees, Cacti, Giant Glowing Mushrooms, and Fallen Logs(Desktop, Console and Mobile versions).", + "The Tin Axe is an early game axe, and is weaker than the Iron or Lead Axe. Its alternate ore counterpart is the Copper Axe. Like all axes, it is used to cut down trees, Cacti, Giant Glowing Mushrooms, and Fallen Logs(Desktop, Console and Mobile versions).", "Its best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { diff --git a/public/json/Tin Bow.json b/public/json/Tin Bow.json index ebd3f139..995c92aa 100644 --- a/public/json/Tin Bow.json +++ b/public/json/Tin Bow.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Tin Bow", "summaries": [ - "The Tin Bow is a low tier bow crafted solely using Tin Bars. Its sole purpose is to fire arrows from a distance to hit enemies. It is the second easiest bow to get, the first being the Wooden Bows.", + "The Tin Bow is a low tier bow crafted solely using Tin Bars. Its sole purpose is to fire arrows from a distance to hit enemies. It is the second easiest bow to get, the first being the Wooden Bows. Its alternate ore counterpart is the Copper Bow.", "Its best modifier is Demonic, as it does not have any knockback and thus cannot get modifiers that affect it. (Old-gen console and 3DS versions) It can also get the Deadly modifier, which, while the Demonic modifier may provide the greatest damage per hit, grants a higher increase to the overall DPS." ], "statistics": { diff --git a/public/json/Tin Hammer.json b/public/json/Tin Hammer.json index 45c68374..f388602a 100644 --- a/public/json/Tin Hammer.json +++ b/public/json/Tin Hammer.json @@ -7,8 +7,8 @@ "[img:Axe mask] 0%" ], "summaries": [ - "The Tin Hammer is the Copper Hammer's counterpart, and is slightly stronger. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "The Tin Hammer is a hammer. Like all hammers, it is used to remove background walls and create sloped tiles and half tiles. Its alternate ore counterpart is the Copper Hammer.", + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "6 (Melee)", diff --git a/public/json/Tin armor.json b/public/json/Tin armor.json index 1aa06c67..af173c6b 100644 --- a/public/json/Tin armor.json +++ b/public/json/Tin armor.json @@ -2,10 +2,10 @@ "type": "armors", "title": "Tin armor", "summaries": [ - "Tin armor is the Tin counterpart of Copper armor, and is also one of the most simply craftable armor sets in the game.", + "Tin armor is an armor set, and is also one of the most simply craftable armor sets in the game. It consists of the Tin Helmet, Tin Chainmail and Tin Greaves.", + "Its alternate ore counterpart is the Copper armor.", "It takes a total of (Desktop, Console and Mobile versions) 48 / (Old-gen console and 3DS versions) 60 Tin Bars to craft a full suit, or (Desktop, Console and Mobile versions) 144 / (Old-gen console and 3DS versions) 180 Tin Ore.", - "A full set grants a basic 5 defense plus a set bonus of 2 defense, which equals a total of 7 defense. That means a full set of tin armor grants 1 more defense than Copper armor's 6 defense.", - "The set consists of the Tin Helmet, Tin Chainmail and Tin Greaves." + "A full set grants a basic 5 defense plus a set bonus of 2 defense, which equals a total of 7 defense. That means a full set of tin armor grants 1 more defense than Copper armor's 6 defense." ], "statistics": { "Defense": "7 (5+2) (set)", diff --git a/public/json/Titanium Pickaxe.json b/public/json/Titanium Pickaxe.json index 5daaf0b5..f453c937 100644 --- a/public/json/Titanium Pickaxe.json +++ b/public/json/Titanium Pickaxe.json @@ -9,7 +9,7 @@ "summaries": [ "The Titanium Pickaxe is a Hardmode pickaxe and the pickaxe alternative to the Titanium Drill, having a slower mining speed but longer range and benefiting from mining speed bonuses. Its alternate ore counterpart, the Adamantite Pickaxe, is slightly weaker than the Titanium Pickaxe.", "It can mine all blocks except Chlorophyte Ore and Lihzahrd Bricks.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "27 (Melee)", diff --git a/public/json/Titanium Waraxe.json b/public/json/Titanium Waraxe.json index 05b98433..cc9e647f 100644 --- a/public/json/Titanium Waraxe.json +++ b/public/json/Titanium Waraxe.json @@ -8,7 +8,7 @@ ], "summaries": [ "The Titanium Waraxe is a Hardmode axe that is obtainable after crafting an Adamantite Forge or a Titanium Forge, and is the axe alternative to the Titanium Chainsaw. Along with it is slightly weaker alternate, the Adamantite Waraxe, it is stronger than the Mythril or Orichalcum Waraxe, making it the strongest that can be obtained before defeating the mechanical bosses. Like all other axes and chainsaws, it is solely used to cut down trees, cacti and Giant Glowing Mushrooms.", - "Its best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for this tool." + "Its best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for this tool." ], "statistics": { "Damage": "44 (Melee)", diff --git a/public/json/Toxikarp.json b/public/json/Toxikarp.json index 7d385334..7d6f0cdb 100644 --- a/public/json/Toxikarp.json +++ b/public/json/Toxikarp.json @@ -2,8 +2,8 @@ "type": "weapons", "title": "Toxikarp", "summaries": [ - "The Toxikarp is a Hardmode ranged weapon that is obtained from fishing in The Corruption at any depth. It emits greenish bubbles that travel in the direction aimed for a short distance before ascending rapidly and inflict the Poisoned debuff. If the bubbles do not strike a creature or a block, they will eventually ascend into space. The bubbles can pass through platforms without breaking. If they come into contact with water, they will instantly start to ascend instead. The Toxikarp has infinite ammunition and will continue to launch bubbles as long as the player is firing it.", - "It is the Corruption counterpart to the Crimson's Bladetongue and the Hallow's Crystal Serpent.", + "The Toxikarp is a Hardmode ranged weapon that fires greenish bubbles that travel in the direction aimed for a short distance before ascending rapidly and inflict the Poisoned debuff for 10–29 seconds. If the bubbles do not strike a creature or a block, they will eventually ascend into space. The bubbles can pass through platforms without breaking. If they come into contact with water, they will instantly start to ascend instead. The Toxikarp has infinite ammunition and will continue to launch bubbles as long as the player is firing it. The Toxikarp can be rarely obtained by fishing in the Corruption biome in any layer.", + "It is the Corruption counterpart to the Crimson's Bladetongue and the Hallow's Crystal Serpent.", "Its best modifier is Unreal." ], "statistics": { diff --git a/public/json/Toy Sled.json b/public/json/Toy Sled.json index b5ecb62c..c3a54c83 100644 --- a/public/json/Toy Sled.json +++ b/public/json/Toy Sled.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Toy Sled", "summaries": [ - "The Toy Sled is a pet-summoning item that spawns a Baby Snowman pet to follow the player around. When the player is far enough away or in midair, the Baby Snowman will ride a toy sled to catch up to them. The Toy Sled has a 1/20 (5%) chance of being dropped by Ice Mimics found in the Ice biome." + "The Toy Sled is a Hardmode pet-summoning item that spawns a Baby Snowman pet to follow the player around. When the player is far enough away or in midair, the Baby Snowman will ride a toy sled to catch up to them. The Toy Sled has a 1/20 (5%) chance of being dropped by Ice Mimics found in the Ice biome." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Toy Tank.json b/public/json/Toy Tank.json index c50b97ed..8620bcc5 100644 --- a/public/json/Toy Tank.json +++ b/public/json/Toy Tank.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Toy Tank", "summaries": [ - "The Toy Tank is a Master Mode-exclusive mount-summon item that summons a rideable Santank Mount. The mount is notable for having a double jump as well as two auto-targeting weapons attached; a front-facing machine gun and a homing rocket launcher. The Toy Tank has a 1/8 (12.5%) to 1/4 (25%) chance of being dropped by the Santa-NK1 in Master Mode.", + "The Toy Tank is a Hardmode, post-Plantera mount-summoning item that summons a rideable Santank Mount. The mount is notable for having a double jump as well as two auto-targeting weapons attached; a front-facing machine gun and a homing rocket launcher. The Toy Tank is dropped by Santa-NK1 in Master Mode with a 1/8 (12.5%)1/4 (25%) chance depending on the current wave.", "The maximum movement speed of the mount is 41 mph, and it takes about 1.5 seconds to reach top speed. The maximum jump height is 12 tiles without a double jump, or 26 tiles with the double jump when timed right. The double jump can be stacked with other double jump accessories. The Santank is 2 tiles wide and 3 tiles tall, meaning that it does not change the player's height and makes it easier to travel through narrower corridors than with larger mounts such as the Unicorn Mount and Pirate Ship Mount.", "The Santank's two attached weapons only fire if there are enemies in front of the player. The machine gun's bullets deal 100 base damage and are fired in a spread of 22.9°, making the weapon somewhat inaccurate. The homing rockets are initially fired directly upwards, deal 120 base damage, and seek the closest target after being fired, including targets that are outside the mount's initial detection range (e.g. enemies behind the player). The damage of the projectiles does not scale with any damage bonuses the player has, but their critical strike chance is affected by the player's ranged critical strike chance. The machine gun fires a bullet every 0.17 seconds (i.e. 6 shots per second), while the rocket launcher fires a rocket every 0.67 seconds." ], diff --git a/public/json/Tragic Umbrella.json b/public/json/Tragic Umbrella.json index f3b3e834..33517a64 100644 --- a/public/json/Tragic Umbrella.json +++ b/public/json/Tragic Umbrella.json @@ -1,6 +1,7 @@ { - "type": "weapons", + "type": "tools", "title": "Tragic Umbrella", + "toolpower": [], "summaries": [ "The Tragic Umbrella is a held item which can be purchased from the Clothier for 10 GC while in a Graveyard. While held, the Tragic Umbrella appears above the character and allows them to fall at a slower rate than normal. It is also a melee weapon, and functions exactly like the standard Umbrella, aside from dealing higher melee damage.", "Its best modifier is Legendary." diff --git a/public/json/Trident.json b/public/json/Trident.json index 67564570..1c8cafea 100644 --- a/public/json/Trident.json +++ b/public/json/Trident.json @@ -4,7 +4,7 @@ "toolpower": [], "summaries": [ "The Trident is a type of spear that can be found in Water Chests and Ocean/Seaside Crates. It has slightly more base damage than the Spear.", - "(Desktop, Console and Mobile versions) If the Trident is held while submerged in water or lava, the player moves faster through that liquid and has an increased jump height and also generates light when swung underwater. This does not work in honey or shimmer.", + "(Desktop, Console and Mobile versions) If the Trident is held while submerged in water or lava, the player moves faster through that liquid and has an increased jump height. The Trident also generates light when swung underwater. These effects do not work in honey or shimmer.", "Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount." ], "statistics": { diff --git a/public/json/Truffle.json b/public/json/Truffle.json index c81667d9..3bc0ff32 100644 --- a/public/json/Truffle.json +++ b/public/json/Truffle.json @@ -2,8 +2,10 @@ "type": "npcs", "title": "Truffle", "summaries": [ - "The Truffle is a Hardmode NPC vendor who sells various mushroom-themed items. To get the Truffle to move in, there must be a vacant house in (or near) a surface Glowing Mushroom biome (i.e. one that is above 0 elevation). Surface Glowing Mushroom biomes do not generate naturally and therefore must be manually created. 100 blocks of Mushroom grass and Mushroom plants are required to create a Glowing Mushroom biome. Once the Truffle has moved in, he can be reassigned to a house at any elevation, as long as it is in a Glowing Mushroom biome. If he dies, he can only respawn if a house in a surface Glowing Mushroom biome is available again.", - "When threatened by enemies on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Truffle will release [img:Truffle Spore] Mushroom Spores, which hover in air and deal damage." + "The Truffle is a Hardmode NPC vendor who sells various mushroom-themed items. He will move in once the following criteria are met:", + "", + "Once the Truffle has moved in, he can be reassigned to a house at any elevation, as long as it is in a Glowing Mushroom biome. If he dies, he can only respawn if a house in a surface Glowing Mushroom biome is available again.", + "When threatened by enemies on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Truffle will release Mushroom Spores, which hover in midair and explode into spore clouds upon contact with enemies." ], "statistics": { "Environment": "
Glowing Mushroom biome Valid house
", diff --git a/public/json/Tungsten Bullet.json b/public/json/Tungsten Bullet.json index 6a4b537f..2c401888 100644 --- a/public/json/Tungsten Bullet.json +++ b/public/json/Tungsten Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Tungsten Bullet", "summaries": [ - "The Tungsten Bullet is a type of bullet used by guns. It deals 2 more damage and is slightly faster than Musket Balls.", + "The Tungsten Bullet is a type of bullet used as ammunition by guns. It deals 2 more damage and is slightly faster than Musket Balls.", "Tungsten Bullets can be bought from the Arms Dealer for 18 CC each, or 1 GC80 SC for 1000 rounds in worlds with Tungsten. During pre-Hardmode, they are only sold during Blood Moons. Once Hardmode begins, they are always available. Tungsten Bullets can also be found replacing Wooden Arrows in Pots during Hardmode, in Shadow Chests, or crafted using Tungsten Bars.", "Its alternate ore counterpart is the Silver Bullet." ], diff --git a/public/json/Turtle armor.json b/public/json/Turtle armor.json index 94d22767..3930a5b4 100644 --- a/public/json/Turtle armor.json +++ b/public/json/Turtle armor.json @@ -2,15 +2,15 @@ "type": "armors", "title": "Turtle armor", "summaries": [ - "Turtle armor is a Hardmode armor set consisting of the Turtle Helmet, Turtle Scale Mail, and Turtle Leggings. A full set grants a vastly amplified Thorns effect, which reflects (Desktop, Console and Mobile versions) 200% / (Old-gen console and 3DS versions) 100% of the damage from melee attacks onto the attacking enemy and inflicts a knockback of 10 (Extremely strong) on it.", - "The full set of armor also provides the following:", - "", + "Turtle armor is a Hardmode armor set available after defeating all three mechanical bosses. A full set grants a vastly amplified Thorns effect upon taking contact damage from an enemy, which reflects (Desktop, Console and Mobile versions) 200% / (Old-gen console and 3DS versions) 100% of the enemy's contact damage back at them and inflicts a knockback of 10 (Extremely strong). The set consists of the Turtle Helmet, Turtle Scale Mail, and Turtle Leggings.", + "A full set of Turtle armor will also provide the following stats:", + "", "With no vanity items covering the Turtle armor, a turtle shell appears on the player's back (much like the Leaf Blower, Flamethrower, Elf Melter, and Heat Ray backpacks), if the full set is equipped.", "Crafting this set requires a total of 54 Chlorophyte Bars ((Desktop, Console and Mobile versions) 270 / (Old-gen console and 3DS versions) 324 Chlorophyte Ore) and 3 Turtle Shells." ], "statistics": { "Defense": "65 (set)", - "Set Bonus": "Attackers also take double damage
Reduces damage taken by 15%
", + "Set Bonus": "Attackers also take double damage
(Desktop, Console and Mobile versions) Reduces damage taken by 15%", "Rarity": "[img:Rarity level: 8]", "Sell": "14 GC40 SC (set)" }, diff --git a/public/json/Twilight Dye.json b/public/json/Twilight Dye.json index b97d76eb..742445cc 100644 --- a/public/json/Twilight Dye.json +++ b/public/json/Twilight Dye.json @@ -2,7 +2,7 @@ "type": "dyes", "title": "Twilight Dye", "summaries": [ - "Twilight Dye is a Hardmode dye item that can be obtained as a reward from the Dye Trader after completing the Strange Plants quest. It can, like other dyes, be equipped in the dyes slot in the player's equipment or accessory tabs in their inventory. When the dye is used, the armor or vanity item associated with it will get a very night-sky-like effect which will move dynamically with the player." + "Twilight Dye is a Hardmode dye acquired by giving a Strange Plant to the Dye Trader. It can, like other dyes, be equipped in the dyes slot in the player's equipment or accessory tabs in their inventory. When the dye is used, the armor or vanity item associated with it will get a very night-sky-like effect which will move dynamically with the player." ], "statistics": { "Rarity": "[img:Rarity level: 3]", diff --git a/public/json/Umbrella.json b/public/json/Umbrella.json index 86e38fde..e521f000 100644 --- a/public/json/Umbrella.json +++ b/public/json/Umbrella.json @@ -1,6 +1,7 @@ { - "type": "weapons", + "type": "tools", "title": "Umbrella", + "toolpower": [], "summaries": [ "The Umbrella is a held item, and on [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, a melee weapon as well. It can be found in surface Chests and (Old-gen console and 3DS versions) in Wooden Crates. (Desktop, Console and Mobile versions) It can also be purchased for 1 GC from the Skeleton Merchant during a Waning Gibbous.", "When held, the Umbrella appears above the character and allows the player to fall at a slower rate. It replicates the effect of the Featherfall Potion and prevents fall damage.", diff --git a/public/json/Unlucky Yarn.json b/public/json/Unlucky Yarn.json index bd70cffc..8202f3fd 100644 --- a/public/json/Unlucky Yarn.json +++ b/public/json/Unlucky Yarn.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Unlucky Yarn", "summaries": [ - "The Unlucky Yarn is a pet-summoning item that spawns a Black Cat to follow the player around. When the player is far enough away or in midair, it will fly on a broom to catch up with them. The Unlucky Yarn has a 1/150 (0.67%) chance of being obtained from Goodie Bags during the Halloween seasonal event." + "The Unlucky Yarn is a pet-summoning item that spawns a Black Cat to follow the player around. When the player is far enough away or in midair, it will fly on a broom to catch up with them. The Unlucky Yarn has a 1/150 (0.67%) chance of being obtained from Goodie Bags during the Halloween seasonal event." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Used Gas Trap.json b/public/json/Used Gas Trap.json index 6c77a091..f456ae3c 100644 --- a/public/json/Used Gas Trap.json +++ b/public/json/Used Gas Trap.json @@ -3,7 +3,7 @@ "title": "Gas Trap", "summaries": [ "The Gas Trap is a trap item obtained by throwing a Whoopie Cushion into Shimmer. It can also be activated from Chests in No traps and Get fixed boi worlds.", - "After being placed in a storage item, the Gas Trap will activate the next time that storage item is opened, dealing 20 / 40 / 60 damage to nearby players and 10 damage to nearby enemies, NPCs, and critters, and inflicting all entities within a small radius with the Poisoned debuff for 49 seconds / 1 minute 38 seconds / 2 minutes 3 seconds. The Gas Trap then becomes a Used Gas Trap and can only be refilled by throwing it into Shimmer producing a new Gas Trap. Only one Gas Trap will be used at a time whenever a player opens a storage item. A Gas Trap will not activate if the storage item it was placed in is opened in a singleplayer world while autopause is enabled." + "After being placed in a storage item, the Gas Trap will activate the next time that storage item is opened, dealing 20 / 40 / 60 damage to nearby players and 10 damage to nearby enemies, NPCs, and critters, and inflicting all entities within a small radius with the Poisoned debuff for 49 seconds / 1 minute 38 seconds / 2 minutes 3 seconds. The Gas Trap then becomes a Used Gas Trap and can only be refilled by throwing it into Shimmer, producing a new Gas Trap. Only one Gas Trap will be used at a time whenever a player opens a storage item if multiple are inside. A Gas Trap will not activate if the storage item it was placed in is opened in a singleplayer world while autopause is enabled." ], "statistics": { "Tooltip": "Releases poisonous gas when a container it is in is opened", diff --git a/public/json/Valhalla Knight armor.json b/public/json/Valhalla Knight armor.json index 74cefe2a..85e274ed 100644 --- a/public/json/Valhalla Knight armor.json +++ b/public/json/Valhalla Knight armor.json @@ -2,11 +2,11 @@ "type": "armors", "title": "Valhalla Knight armor", "summaries": [ - "Valhalla Knight armor is a Hardmode armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, after Golem has been defeated. The set consists of the Valhalla Knight's Helm, Valhalla Knight's Breastplate and Valhalla Knight's Greaves.", - "A full set of Valhalla Knight armor provides the following benefits:", - "", - "Additionally, wearing the full set will increase the velocity of the Ballista sentries' projectiles, will greatly increase their fire rate, and will increase the maximum number of enemies that can be pierced by them from 3 to 6. It also grants the wearer the Ballista Panic! buff upon taking any damage, which further increases the fire rate of all Ballista sentries summoned by the player for 5 seconds.", - "The Valhalla Knight armor set is an upgrade of the Squire armor set." + "Valhalla Knight armor is a Hardmode, post-Golem armor set purchased from the Tavernkeep for 1500000*150 [img:Defender Medal] in total, and provides summon as well as melee damage bonuses. The set consists of the Valhalla Knight's Helm, Valhalla Knight's Breastplate, and Valhalla Knight's Greaves.", + "A full set of Valhalla Knight armor provides the following stats:", + "", + "Additionally, wearing the full set will increase the velocity of the projectiles of the Ballista sentry summons, will greatly increase their fire rate, and will increase the maximum number of enemies that can be pierced by them from 3 to 6. It also grants the wearer the Ballista Panic! buff upon taking any damage, which further increases the fire rate of all Ballista sentries summoned by the player for 5 seconds.", + "The Valhalla Knight armor can be considered a direct upgrade of the Squire armor." ], "statistics": { "Defense": "68 (set)", diff --git a/public/json/Venom Bullet.json b/public/json/Venom Bullet.json index ca70c76d..78b411c0 100644 --- a/public/json/Venom Bullet.json +++ b/public/json/Venom Bullet.json @@ -2,7 +2,7 @@ "type": "ammunitions", "title": "Venom Bullet", "summaries": [ - "Venom Bullets are a post-Plantera ammunition and are one of six types of craftable bullets made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. They currently have the second highest base damage of all Bullets in the game, tied with Nano Bullets and surpassed by by Luminite Bullets(Desktop, Console and Mobile versions), and inflict the Acid Venom debuff upon the target.", + "The Venom Bullet is a Hardmode, post-Plantera type of bullet and is one of six types of craftable ammunition made from Empty Bullets, which are sold by the Arms Dealer after Hardmode has been enabled. Venom Bullets inflict the Acid Venom debuff onto enemies for a duration of 10 seconds, and currently have the second highest base damage of all Bullets in the game, tied with Nano Bullets and surpassed only by Luminite Bullets(Desktop, Console and Mobile versions), and inflict the Acid Venom debuff upon the target.", "The cost of a stack of 50 Venom Bullets is 17 SC50 CC, which is 35 CC per bullet. The cost of crafting 1000 Venom Bullets (20 stacks of 50) is 3 GC50 SC." ], "statistics": { diff --git a/public/json/Venom Staff.json b/public/json/Venom Staff.json index 37c2d196..3a6bdf64 100644 --- a/public/json/Venom Staff.json +++ b/public/json/Venom Staff.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Venom Staff", "summaries": [ - "The Venom Staff is a Hardmode magic weapon which is an upgrade of the Poison Staff. Upon use, it fires 4–7 Venom Fang projectiles (4.78 on average) which inflict the Acid Venom debuff.", + "The Venom Staff is a Hardmode magic weapon which is an upgrade of the Poison Staff. Upon use, it fires 4–7 Venom Fang projectiles (4.78 on average) which inflict the Acid Venom debuff for a duration of 30 seconds.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Venus Magnum.json b/public/json/Venus Magnum.json index aa4a6a74..65cb2a2c 100644 --- a/public/json/Venus Magnum.json +++ b/public/json/Venus Magnum.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Venus Magnum", "summaries": [ - "The Venus Magnum is a Hardmode gun dropped by Plantera with a (Desktop, Console and Mobile versions) 1/7 (14.29%) or (Old-gen console and 3DS versions) 1/6 (16.67%) chance. Musket Balls and Silver/Tungsten Bullets(Desktop, Console and Mobile versions) fired from this weapon gain the properties of High Velocity Bullets, but retain their original damage.", + "The Venus Magnum is a Hardmode gun that has a (Desktop, Console and Mobile versions) 1/7 (14.29%) or (Old-gen console and 3DS versions) 1/6 (16.67%) chance of being dropped by Plantera. Musket Balls, Silver, and Tungsten Bullets(Desktop, Console and Mobile versions) fired from this weapon gain the properties of High Velocity Bullets, but retain their original damage.", "Its best modifier is Unreal." ], "statistics": { diff --git a/public/json/Vilethorn.json b/public/json/Vilethorn.json index 353e5d7e..f1b14757 100644 --- a/public/json/Vilethorn.json +++ b/public/json/Vilethorn.json @@ -2,8 +2,7 @@ "type": "weapons", "title": "Vilethorn", "summaries": [ - "The Vilethorn is a magic weapon that extends a 15-tile-long spear-like projection from the player's position. It passes through blocks, pierces multiple enemies, and scores a rapid succession of up to 7 hits per enemy. Its total effect lasts roughly 1.5 seconds. It is one of the possible drops from destroying a Shadow Orb in the Corruption, but it can also be obtained from Corrupt Crates(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions), which are caught from fishing in the Corruption.", - "The Vilethorn also inflicts minuscule knockback for each hit, which can stun-lock enemies.", + "The Vilethorn is a pre-Hardmode magic weapon that extends a 15-tile-long spear-like projection from the player's position. It passes through blocks, pierces multiple enemies, and scores a rapid succession of up to seven hits per enemy. Its total effect lasts roughly 1.5 seconds. The Vilethorn has a 1/5 (20%) chance of being obtained from destroying Shadow Orbs found in the Corruption or a 1/5 (20%) chance from Corrupt Crates(Desktop, Console and Mobile versions) and Defiled Crates(Desktop, Console and Mobile versions), which are fished in the Corruption.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Vortex Axe.json b/public/json/Vortex Axe.json index 52b7c565..b624fd4c 100644 --- a/public/json/Vortex Axe.json +++ b/public/json/Vortex Axe.json @@ -1,13 +1,24 @@ { "type": "tools", "title": "Luminite Axes", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Axes are tools which are currently unobtainable. The four types are the Solar Flare Axe, Vortex Axe, Nebula Axe, and the Stardust Axe, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes. Even with Terrasavr and some other inventory editors, they seem to disappear, leaving an empty slot.", "Their best modifier is Light for harvesting purposes and Legendary for combat purposes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "100 (Melee)", + "Knockback": "6 (Average)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "25 (Fast)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Vortex Chainsaw.json b/public/json/Vortex Chainsaw.json index 36045ef7..c35c069d 100644 --- a/public/json/Vortex Chainsaw.json +++ b/public/json/Vortex Chainsaw.json @@ -1,14 +1,26 @@ { "type": "tools", "title": "Luminite Chainsaws", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 0%", + "[img:Axe mask] 135%" + ], "summaries": [ "Luminite Chainsaws are tools which are currently unobtainable. All of the chainsaws share the same stats. The four types are the Solar Flare Chainsaw, Vortex Chainsaw, Nebula Chainsaw, and the Stardust Chainsaw, each themed after different Celestial Pillars. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes.", "Like all axes and chainsaws, they are used to cut down Trees, Cacti, and Giant Glowing Mushrooms, so the best possible modifier is Godly.", "With current methods, it is impossible to hack these items into a character's inventory using external editors, as they will disappear from that character's inventory as soon as they load into a world." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "80 (Melee)", + "Knockback": "4 (Weak)", + "Bonus": "+3 range", + "Critical chance": "4%", + "Use time": "15 (Very fast)", + "Velocity": "28", + "Tool speed": "4", + "Rarity": "[img:Rarity level: 10]", + "Sell": "6 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Vortex Hamaxe.json b/public/json/Vortex Hamaxe.json index c224b836..48aa6e38 100644 --- a/public/json/Vortex Hamaxe.json +++ b/public/json/Vortex Hamaxe.json @@ -10,7 +10,7 @@ "The Luminite Hamaxes are endgame hamaxes, available after the Moon Lord is defeated. The four types are the Solar Flare Hamaxe, the Vortex Hamaxe, the Nebula Hamaxe and the Stardust Hamaxe. All share the same stats.", "They require Luminite and Lunar Fragments to craft, obtainable from the Moon Lord and Celestial Towers, respectively.", "They have the highest hammer power in the game, along with The Axe. They are beaten only by The Axe in axe power, making them the second-strongest axes.", - "Their best modifier is Legendary. While Light may seem to provide a better speed boost by percentages, rounding reveals that Legendary and Light mine at equal speeds for these tools." + "Their best modifier is Legendary. However, due to rounding, Legendary, Light, Deadly, Agile, Quick, and Nasty provide equal boosts to mining speed for these tools." ], "statistics": { "Damage": "60 (Melee)", diff --git a/public/json/Vortex Hammer.json b/public/json/Vortex Hammer.json index c71797a7..9fa33696 100644 --- a/public/json/Vortex Hammer.json +++ b/public/json/Vortex Hammer.json @@ -1,12 +1,23 @@ { "type": "tools", "title": "Luminite Hammers", - "toolpower": [], + "toolpower": [ + "[img:Pickaxe mask] 0%", + "[img:Hammer mask] 100%", + "[img:Axe mask] 0%" + ], "summaries": [ "Luminite Hammers are tools which are currently unobtainable. The four types are the Solar Flare Hammer, Vortex Hammer, Nebula Hammer, and the Stardust Hammer, each themed after a different Celestial Tower. They are all unable to be crafted, and instead the player must craft the Luminite Hamaxes." ], "statistics": { - "Rarity": "[img:Rarity level: 0]" + "Damage": "110 (Melee)", + "Knockback": "7 (Strong)", + "Bonus": "+4 range", + "Critical chance": "4%", + "Use time": "30 (Average)", + "Tool speed": "7", + "Rarity": "[img:Rarity level: 10]", + "Sell": "8 GC" }, "crafts": {} } \ No newline at end of file diff --git a/public/json/Wall of Flesh.json b/public/json/Wall of Flesh.json index 111dfe00..cbf5913a 100644 --- a/public/json/Wall of Flesh.json +++ b/public/json/Wall of Flesh.json @@ -10,16 +10,16 @@ "statistics": { "Environment": "
The Underworld
", "AI Type": "Wall of Flesh AI", - "Damage": "50/150/225 (melee)", + "Damage": "50/150/225 (contact)", "Max Life": "8000/11200/14280", "Defense": "12/18", "KB Resist": "100%", "Immune to": "On Fire!, Confused, Hellfire" }, "summon": [ - "

The Wall of Flesh is summoned immediately 75 blocks away from all visible players when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide. Dropping the doll into lava outside of Underworld, regardless if the Guide is alive, will not spawn it, and the Voodoo Doll is destroyed with no effect. In the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Wall of Flesh can also be summoned by letting the Guide be killed in the Underworld while the Guide is in contact with lava. Using this method, the Guide can die by any means, either from a player, an enemy or the environment, as long as he is touching lava when he dies.If a Mediumcore player dies in lava (in the Underworld, and Guide is alive) with a Guide Voodoo Doll in their inventory, the Wall of Flesh is summoned.

", - "

The Wall of Flesh's sweep direction is determined by its spawn location. Spawning it on either side of the world will cause it to sweep in the opposite direction (regardless of the direction the Doll was thrown). Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival gear or construction. Be aware of the fact that The Wall of Flesh might not fight but just leave the battle if you spawn it too close to the edge.

", + "

The Wall of Flesh is summoned immediately 75 blocks away from all visible players when a Guide Voodoo Doll is destroyed by being dropped into lava in the Underworld while the Guide is alive, killing the Guide. Dropping the doll into lava outside of Underworld, regardless if the Guide is alive, will not spawn it, and the Voodoo Doll is destroyed with no effect. In the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Wall of Flesh can also be summoned by letting the Guide be killed in the Underworld while the Guide is in contact with lava. Using this method, the Guide can die by any means, either from a player, an enemy or the environment, as long as he is touching lava when he dies. If a Mediumcore player dies in lava (in the Underworld, and Guide is alive) with a Guide Voodoo Doll in their inventory, the Wall of Flesh is summoned.

", + "

The Wall of Flesh's sweep direction is determined by its spawn location. Spawning it on either side of the world will cause it to sweep in the opposite direction (regardless of the direction the Doll was thrown). Maximum fight space can be achieved by spawning it at the extreme right or left of the world, though these areas have fewer natural structures and may require additional lava survival gear or construction. Be aware of the fact that The Wall of Flesh might not fight but just leave the battle if it is spawned too close to the edge.

", "

The Wall of Flesh will spawn level with the tile of lava that destroys the Guide Voodoo Doll, then begins adjusting to the player's current tile height.

" ], - "drops": "" + "drops": "" } \ No newline at end of file diff --git a/public/json/Wand of Frosting.json b/public/json/Wand of Frosting.json index a9b535fb..1df51833 100644 --- a/public/json/Wand of Frosting.json +++ b/public/json/Wand of Frosting.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Wand of Frosting", "summaries": [ - "The Wand of Frosting is an early-game magic weapon and the direct upgrade to the Wand of Sparking. It fires a blue spark along a parabolic curve, traveling about 16 tiles before dissipating. The spark can pierce one enemy and has a 1/2 (50%) chance to inflict the Frostburn debuff for 2 seconds (2/3 (66.67%) chance) or 3 seconds (1/3 (33.33%) chance). The Wand of Frosting deals no knockback, but it has a base 14% critical strike chance as opposed to the usual 4%.", + "The Wand of Frosting is an early pre-Hardmode magic weapon and the direct upgrade to the Wand of Sparking. It fires a blue spark along a parabolic curve, traveling about 16 tiles before dissipating. The spark can pierce one enemy and has a 1/2 (50%) chance to inflict the Frostburn debuff for 2 seconds (2/3 (66.67%) chance) or 3 seconds (1/3 (33.33%) chance). The Wand of Frosting deals no knockback, but it has a base 14% critical strike chance as opposed to the usual 4%.", "Its best modifier is Demonic or Deadly, with the former granting improved critical strike chance and the latter granting improved speed. It cannot get modifiers that affect knockback or mana cost." ], "statistics": { diff --git a/public/json/Wand of Sparking.json b/public/json/Wand of Sparking.json index 6ef1455c..17fce017 100644 --- a/public/json/Wand of Sparking.json +++ b/public/json/Wand of Sparking.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Wand of Sparking", "summaries": [ - "The Wand of Sparking is an early-game magic weapon. It is found in regular Chests on the Surface or in the Underground layer, and is sold by the Skeleton Merchant during the third quarter moon phase. It fires a piercing spark along a parabolic curve, traveling about 16 tiles before dissipating. The spark has a 1/2 (50%) chance to inflict the On Fire! debuff. It deals no knockback.", + "The Wand of Sparking is an early pre-Hardmode magic weapon that fires a piercing spark along a parabolic curve, traveling about 16 tiles before dissipating. The spark has a 1/2 (50%) chance to inflict the On Fire! debuff, and deals no knockback. The Wand of Sparking also has a base 14% critical strike chance as opposed to the usual 4%. The Wand of Sparking has a 1/10 (10%) of being obtained from regular Chests on the Surface or in the Underground layer, and can also be sold by the Skeleton Merchant during a third quarter moon for 1 GC.", "Its best modifier is Demonic or Deadly, with the former granting improved critical strike chance and the latter granting improved speed. It cannot get modifiers that affect knockback or mana cost." ], "statistics": { diff --git a/public/json/Water Bolt.json b/public/json/Water Bolt.json index b6eff9b6..928bb876 100644 --- a/public/json/Water Bolt.json +++ b/public/json/Water Bolt.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Water Bolt", "summaries": [ - "The Water Bolt is a pre-Hardmode magic weapon that auto-fires a slow, blue, ricocheting water-ball projectile that travels in straight lines, emits a dim light, is unaffected by gravity, and pierces multiple enemies. The projectile can last up to 30 seconds, but it will dissipate when it ricochets 5 times or damages 10 enemies. The Water Bolt is uniquely found only in the Dungeon, hidden as one of the many Books on the shelves. It cannot be crafted, purchased, found in Chests, or obtained in other ways.", + "The Water Bolt is a pre-Hardmode magic weapon that auto-fires a slow, blue, ricocheting water ball projectile that travels in straight lines, emits a dim light, is unaffected by gravity, and pierces multiple enemies. The projectile can last up to 30 seconds, but it will dissipate when it ricochets 5 times or damages 10 enemies. The Water Bolt is uniquely found only in the Dungeon, hidden as one of the many Books on the shelves. It cannot be crafted, purchased, found in Chests, or obtained in other ways.", "Its best modifier is Mythical." ], "statistics": { diff --git a/public/json/Water Bucket.json b/public/json/Water Bucket.json index 3033085f..4e0fe92e 100644 --- a/public/json/Water Bucket.json +++ b/public/json/Water Bucket.json @@ -2,8 +2,8 @@ "type": "miscellaneous", "title": "Buckets", "summaries": [ - "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid.", - "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add/remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." + "Buckets are tools used to carry water, lava, or honey, allowing them to be removed or placed. With an Empty Bucket, pressing the ⚒ Use / Attack button on any sufficient body of liquid collects it, which replaces the Empty Bucket with the respective Water Bucket, Lava Bucket, or Honey Bucket. Pressing the ⚒ Use / Attack button again will deposit the liquid at the location of the cursor, wherein the filled bucket is again replaced with an Empty Bucket. Each bucket holds one tile of liquid. Shimmer cannot be collected with standard buckets.", + "The Bottomless Water Bucket(Desktop, Console and Mobile versions), Bottomless Lava Bucket(Desktop, Console and Mobile versions) and Bottomless Honey Bucket(Desktop, Console and Mobile versions) act as infinite water, lava, and honey placing buckets, whereas the Super Absorbant Sponge(Desktop, Console and Mobile versions), Lava Absorbant Sponge(Desktop, Console and Mobile versions), and Honey Absorbant Sponge(Desktop, Console and Mobile versions) are essentially infinite Empty Buckets that accept only water, lava or honey, respectively. They also add and remove liquids at a slightly faster speed than their normal bucket counterparts (especially when moving the cursor around while filling/draining)." ], "statistics": { "Use time": "10 (Very fast)", diff --git a/public/json/Waterleaf.json b/public/json/Waterleaf.json index 79320bb0..870855b8 100644 --- a/public/json/Waterleaf.json +++ b/public/json/Waterleaf.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Waterleaf", "summaries": [ - "Waterleaf is a type of herb which appears as a very small, aqua-colored sprout. It can be found growing on Sand and Pearlsand Blocks and can be cut with virtually any weapon or tool. On [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, it can also be planted in Clay Pots and Planter Boxes using Waterleaf Seeds, which drop from blooming Waterleaf.", + "Waterleaf is a type of herb which appears as a very small, aqua-colored sprout, and can be cut with virtually any weapon or tool. It will spawn naturally on Sand and Pearlsand Blocks, but will never spawn in the Ocean biome. On [img:Desktop version] Desktop, [img:Console version] Console, and [img:Mobile version] Mobile, it can also be planted in Clay Pots and Planter Boxes using Waterleaf Seeds, which drop from blooming Waterleaf.", "Waterleaf will only bloom once fully grown and (Desktop, Console, Old-gen console and Mobile versions) when it is raining or snowing. While blooming, its appearance will change, becoming larger and speckled with aqua leaves. A blooming Waterleaf will also emit little globes of water. Note that it does not need to be raining or snowing directly on the plant in order for it to bloom: rain or snow simply needs to occur. It is important to remember that it will only bear seeds while blooming.", "On the Nintendo 3DS[img:Nintendo 3DS version] version, Waterleaf plants are required to be at least partially submerged in water before they bloom and drop seeds. It does not matter if it is raining or not.", "(Desktop, Console and Mobile versions) Both Waterleaf and their respective seeds have a chance to be obtained from the Herb Bag." diff --git a/public/json/Wisp in a Bottle.json b/public/json/Wisp in a Bottle.json index 191d4101..b8c4775e 100644 --- a/public/json/Wisp in a Bottle.json +++ b/public/json/Wisp in a Bottle.json @@ -2,8 +2,7 @@ "type": "miscellaneous", "title": "Wisp in a Bottle", "summaries": [ - "The Wisp in a Bottle is a Hardmode, post-Plantera Light Pet item used to summon a light-providing Wisp that follows the player. While active, it is similar to the Flickerwick. The Wisp is brighter and keeps better pace with the player than other Light Pets, except the Suspicious Looking Tentacle and Jewel of Light(Desktop, Console and Mobile versions) which have the same light radius. It moves in accordance with the direction keys the player is pressing. The Wisps' movement range appears to be about 7 tiles to the left, right, and below the player's hitbox and 7 tiles above the Wisp's normal starting position.", - "The Wisp in a Bottle has a 1/400 (0.25%) / 799/160000 (0.5%) chance to drop from Blue Armored Bones, Hell Armored Bones, and Rusty Armored Bones." + "The Wisp in a Bottle is a Hardmode, post-Plantera light pet-summoning item that spawns a light-providing Wisp that follows the player around. While active, it is similar to the Flickerwick. The Wisp emits cyan light and is brighter and keeps better pace with the player than other light pets, except the Suspicious Looking Tentacle and Jewel of Light(Desktop, Console and Mobile versions) which have the same light radius. It moves in accordance with the direction keys the player is pressing, although it is oriented above the player's head by default. The Wisp's movement range appears to be about 7 tiles to the left, right, and below the player's hitbox and 7 tiles above the Wisp's normal starting position. The Wisp in a Bottle has a 1/400 (0.25%) / 799/160000 (0.5%) chance of being dropped by Blue Armored Bones, Rusty Armored Bones, and Hell Armored Bones." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Witch Doctor.json b/public/json/Witch Doctor.json index ead9a941..e389f5f4 100644 --- a/public/json/Witch Doctor.json +++ b/public/json/Witch Doctor.json @@ -2,8 +2,8 @@ "type": "npcs", "title": "Witch Doctor", "summaries": [ - "The Witch Doctor is an NPC vendor that will spawn once the following criteria have been met:", - "", + "The Witch Doctor is an NPC vendor who will move in once the following criteria have been met:", + "", "On the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version, the Witch Doctor will shoot Poison Darts at nearby enemies with a Blowgun to defend himself. In addition to poisoning enemies, his darts deal 20 / 30 / 35 damage at the start of the game, and (on the [img:Desktop version] Desktop version, [img:Console version] Console version, and [img:Mobile version] Mobile version) as players progress he will gain various stat increases." ], "statistics": { diff --git a/public/json/Witch's Broom.json b/public/json/Witch's Broom.json index 5119ffbb..53441b4e 100644 --- a/public/json/Witch's Broom.json +++ b/public/json/Witch's Broom.json @@ -1,8 +1,8 @@ { - "type": "mounts", + "type": "miscellaneous", "title": "Witch's Broom", "summaries": [ - "The Witch's Broom is a mount summon which is dropped from the Mourning Wood boss in Expert Mode. When used, it summons a rideable broom that allows the player to fly and hover indefinitely in any direction." + "The Witch's Broom is a Hardmode, post-Plantera mount-summoning item that summons a rideable Witch's Broom, allowing the player to fly and hover indefinitely in any direction. The Witch's Broom is dropped by the Mourning Wood in Expert Mode with a 1/20 (5%)1/5 (20%) chance depending on the current wave." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Wizard.json b/public/json/Wizard.json index b932b3db..213a272d 100644 --- a/public/json/Wizard.json +++ b/public/json/Wizard.json @@ -2,7 +2,8 @@ "type": "npcs", "title": "Wizard", "summaries": [ - "The Wizard is a Hardmode NPC vendor who sells magic-related items. As soon as the Wall of Flesh has been defeated, he rarely spawns in the Cavern layer or below as the stationary Bound Wizard, and talking to him in this state will free him. If the Bound Wizard is killed, he will still be able to respawn afterwards; if the Wizard NPC is killed, he will move in again after some time as long as there are vacant houses.", + "The Wizard is a Hardmode NPC vendor who sells magic-related items. He will move in once the following criteria have been met:", + "", "(Desktop, Console and Mobile versions) When enemies are in his vicinity, the Wizard hurls fireballs at them in a similar fashion to the Flower of Fire while casting an aesthetic magic circle, dealing 18 / 27 / 31 damage.", "(Desktop, Console and Mobile versions) He will occasionally replace his regular quote with a comment about the player's luck. This is the only way to estimate a player's luck value in the game.", "The Bound Wizard is one of the few entities that can be detected by the Lifeform Analyzer(Desktop, Console and Mobile versions) or its upgrades." diff --git a/public/json/Writhing Remains.json b/public/json/Writhing Remains.json index 39cc0a99..161fed79 100644 --- a/public/json/Writhing Remains.json +++ b/public/json/Writhing Remains.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Writhing Remains", "summaries": [ - "The Writhing Remains is a pet item that can be dropped by Eater of Worlds in Master Mode at a 1/4 (25%) chance. It summons a pet Eater of Worms. It acts similarly to The Deactivated Probe, which is the Master Mode pet of The Destroyer." + "The Writhing Remains is a pet-summoning item that summons a pet Eater of Worms to follow the player around. The Writhing Remains has a 1/4 (25%) chance of being dropped by the Eater of Worlds in Master Mode." ], "statistics": { "Use time": "20 (Very fast)", diff --git a/public/json/Xenopopper.json b/public/json/Xenopopper.json index 6d0e44ba..9bd36d7d 100644 --- a/public/json/Xenopopper.json +++ b/public/json/Xenopopper.json @@ -2,7 +2,7 @@ "type": "weapons", "title": "Xenopopper", "summaries": [ - "The Xenopopper is a Hardmode, post-Golem gun that uses bullets as ammunition, but fires a small initial cloud of four to five simultaneous purple bubbles. The bubbles themselves do no damage and will bounce off solid blocks, but then pop after a short delay, firing bullets (one per bubble) that converge at the cursor's location. Each firing consumes only one bullet but produces four to five projectiles each. The Xenopopper has a 1/6 (16.67%) chance to be dropped by the Martian Saucer during the Martian Madness event.", + "The Xenopopper is a Hardmode, post-Golem gun that uses bullets as ammunition, but fires a small initial cloud of four to five simultaneous purple bubbles. The bubbles themselves do no damage and will bounce off solid blocks, but then pop after a short delay, firing bullets (one per bubble) that converge at the cursor's location. Each firing consumes only one bullet but produces four to five projectiles each. The Xenopopper has a 1/6 (16.67%) chance of being dropped by the Martian Saucer during the Martian Madness event.", "Its best modifier is Unreal." ], "statistics": { diff --git a/public/json/Yellow Wrench.json b/public/json/Yellow Wrench.json index 39570673..8de878e1 100644 --- a/public/json/Yellow Wrench.json +++ b/public/json/Yellow Wrench.json @@ -4,7 +4,7 @@ "toolpower": [], "summaries": [ "Wrenches are tools for placing Wires, which are used to connect mechanisms together, such as a trap with a Pressure Plate. There are four different wrenches: the Red Wrench, Green Wrench, Blue Wrench, and Yellow Wrench(Desktop, Console and Mobile versions), each placing its respective color of Wire. All wrenches are purchased from the Mechanic for 2 GC each.", - "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically, but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", + "All Wrenches use the same ordinary Wire item as ammunition, but the color of wrench used will determine the color of Wire when placed. The colors all function identically but can be placed so as to overlap or intersect each other without interfering with each other. Junction Boxes(Desktop, Console and Mobile versions) can further be used to keep intersecting Wire paths of the same color from interfering with each other.", "All four wrenches can be combined to make a Multicolor Wrench(Desktop, Console and Mobile versions), a single tool that can place Wire of any color.", "Ordinary wrenches cannot be used to remove placed Wires. Instead, a Wire Cutter or one of its derivatives is required. All Wire colors become the same ordinary Wire item again when freed." ], diff --git a/public/json/Zephyr Fish.json b/public/json/Zephyr Fish.json index b784300f..1fac684e 100644 --- a/public/json/Zephyr Fish.json +++ b/public/json/Zephyr Fish.json @@ -2,7 +2,7 @@ "type": "miscellaneous", "title": "Zephyr Fish", "summaries": [ - "The Zephyr Fish is a pet-summoning item, which summons the Zephyr Fish pet. It is rarely caught from fishing in any body of water. The chance to catch it is 2/3125 (0.06%) with 50% Fishing Power and 4/3125 (0.13%) with 100% Fishing Power.", + "The Zephyr Fish is a pet-summoning item that spawns the Zephyr Fish pet to follow the player around. It is rarely caught from fishing in any body of water. The chance to catch it is 2/3125 (0.06%) with 50% Fishing Power and 4/3125 (0.13%) with 100% Fishing Power.", "(Old-gen console and 3DS versions) This pet will not teleport to the player when it is far away, unlike most other pets." ], "statistics": { diff --git a/public/json/Zoologist.json b/public/json/Zoologist.json index 220b6ce6..b0be87b0 100644 --- a/public/json/Zoologist.json +++ b/public/json/Zoologist.json @@ -2,10 +2,12 @@ "type": "npcs", "title": "Zoologist", "summaries": [ - "The Zoologist is an NPC vendor that sells animal-related items and vanity. She will move in when the following criteria have been met:", - "", + "The Zoologist is an NPC vendor who sells animal-related items and vanity. She will move in when the following criteria have been met:", + "", "She sells a large variety of vanity items, in addition to many mounts and pets, critter-themed accessories, and the Universal Pylon, depending on the Bestiary's completion percentage.", - "The Zoologist will attack nearby enemies with her claws to defend herself." + "The Zoologist will transform into a werefox during full moon or Blood Moon. Apart from having different sprite and quotes, there is no difference between her normal and transformed state. Upon dawn she will revert back to normal.", + "", + "The Zoologist will attack nearby enemies with her claws to defend herself. The color of the claw attack turns from green to red when she is transformed." ], "statistics": { "Environment": "
Valid house
", diff --git a/public/json/_armors.json b/public/json/_armors.json index f8539629..2c1ddb89 100644 --- a/public/json/_armors.json +++ b/public/json/_armors.json @@ -85,7 +85,6 @@ "Diving Helmet", "Night Vision Helmet", "Viking Helmet", - "Ultrabright Helmet", "Flinx Fur Coat", "Gi", "Boots of Ostara",