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Makefile
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Makefile
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# Place in AUDIOSTREAM_DEFINES the relevant options for the audio file
# I/O libraries you have.
#
# Available options are
#
# -DHAVE_LIBSNDFILE * Read various formats (wav, aiff, ogg etc)
# * Write wav files
# -DHAVE_OGGZ -DHAVE_FISHSOUND
# * Read Ogg/Vorbis files using oggz
# -DHAVE_OPUS * Read Opus files using libopus
# -DHAVE_MINIMP3 * Read mp3 files using minimp3
# -DHAVE_MEDIAFOUNDATION
# * Read various formats using MediaFoundation on Windows
# -DHAVE_COREAUDIO * Read various formats using CoreAudio on macOS/iOS
#
# If HAVE_LIBSNDFILE is not defined, a simple built-in Wav file writer
# will also be provided.
AUDIOSTREAM_DEFINES := -DHAVE_LIBSNDFILE -DHAVE_OGGZ -DHAVE_FISHSOUND -DHAVE_OPUS
# Add any related includes and libraries here
#
THIRD_PARTY_INCLUDES := -I/usr/include/opus
THIRD_PARTY_LIBS :=
# If you are including a set of bq libraries into a project, you can
# override variables for all of them (including all of the above) in
# the following file, which all bq* Makefiles will include if found
-include ../Makefile.inc-bq
# This project-local Makefile describes the source files and contains
# no routinely user-modifiable parts
include build/Makefile.inc