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item_table.json
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item_table.json
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{
"items": {
"5001": {
"itemId": "5001",
"name": "EXP",
"description": "Good job. Keep it up and get stronger. As long as you don't give up, your efforts will pay off in the end.",
"rarity": 4,
"iconId": "EXP_PLAYER",
"overrideBkg": null,
"stackIconId": null,
"sortId": -10000,
"usage": "Experience gained from battle. It shows how far you've come.",
"obtainApproach": "Stage Drop",
"classifyType": "NONE",
"itemType": "EXP_PLAYER",
"stageDropList": [],
"buildingProductList": []
},
"SOCIAL_PT": {
"itemId": "SOCIAL_PT",
"name": "Credit",
"description": "Credit holds communities together and stands as a symbol of social stability. Sometimes it's even more valuable than money, so do please cherish it.",
"rarity": 1,
"iconId": "SOCIAL_PT",
"overrideBkg": null,
"stackIconId": null,
"sortId": -10000,
"usage": "A token of friendship. Can be used to exchange items from the Store.",
"obtainApproach": "Friend Support, Support Units, Dormitory Ambience, Clue Exchange",
"classifyType": "NONE",
"itemType": "SOCIAL_PT",
"stageDropList": [],
"buildingProductList": []
},
"AP_GAMEPLAY": {
"itemId": "AP_GAMEPLAY",
"name": "Sanity",
"description": "\"What is it that distinguishes us from this land? Our breath, or feeling? Or life and death?\"",
"rarity": 4,
"iconId": "AP_GAMEPLAY",
"overrideBkg": null,
"stackIconId": null,
"sortId": -10000,
"usage": "The mental capacity to remain self aware, to draw up plans, and to execute them.",
"obtainApproach": "Auto Recovery",
"classifyType": "NONE",
"itemType": "AP_GAMEPLAY",
"stageDropList": [],
"buildingProductList": []
},
"4001": {
"itemId": "4001",
"name": "LMD",
"description": "Since the financial crisis, economic decline and political instability have stood in the way of trade. The widespread circulation of Lungmen Dollars has allowed for some recovery in the business world.",
"rarity": 3,
"iconId": "GOLD",
"overrideBkg": null,
"stackIconId": "GOLD_STACK",
"sortId": 10004,
"usage": "A widely used currency issued by Lungmen.",
"obtainApproach": null,
"classifyType": "NORMAL",
"itemType": "GOLD",
"stageDropList": [
{
"stageId": "wk_melee_1",
"occPer": "ALWAYS"
},
{
"stageId": "main_01-01",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-02",
"occPer": "ALWAYS"
},
{
"stageId": "main_02-07",
"occPer": "ALWAYS"
},
{
"stageId": "main_03-06",
"occPer": "ALWAYS"
},
{
"stageId": "main_04-01",
"occPer": "ALWAYS"
},
{
"stageId": "sub_04-2-3",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"4002": {
"itemId": "4002",
"name": "Originite Prime",
"description": "Widely used in industry, this Originium crystal is difficult to extract. Its production requires very fine processing, but it remains the major energy source of the world and the foundation of Originium Arts. Even if widespread rumors claim \"Originite Prime spreads an incurable disease,\" few can resist its temptation.",
"rarity": 5,
"iconId": "DIAMOND",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10001,
"usage": "Dangerous but necessary, this precious material is widely used in many fields.",
"obtainApproach": "Store, First Clear rewards",
"classifyType": "NORMAL",
"itemType": "DIAMOND",
"stageDropList": [],
"buildingProductList": []
},
"4003": {
"itemId": "4003",
"name": "Orundum",
"description": "Made from Originite Prime, it also contains other minerals. In the past, it was used only as a conductive element, but it has since become a store of credit value.",
"rarity": 4,
"iconId": "DIAMOND_SHD",
"overrideBkg": null,
"stackIconId": "DIAMOND_SHD_STACK",
"sortId": 10002,
"usage": "An artificial material commonly used to recruit operators.",
"obtainApproach": null,
"classifyType": "NORMAL",
"itemType": "DIAMOND_SHD",
"stageDropList": [
{
"stageId": "camp_01",
"occPer": "ALWAYS"
},
{
"stageId": "camp_02",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"4004": {
"itemId": "4004",
"name": "Advanced Certificate",
"description": "The Infection Isolation Act is the last vestige of modern nation states. As long as you have some special ability, it is but a meaningless piece of paper. (The words of her Leithanien mentor.)",
"rarity": 4,
"iconId": "HGG_SHD",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10006,
"usage": "A formal certificate that testifies to the expertise of an operator. Can be exchanged for rare items.",
"obtainApproach": "New Operator's gift",
"classifyType": "NORMAL",
"itemType": "HGG_SHD",
"stageDropList": [],
"buildingProductList": []
},
"4005": {
"itemId": "4005",
"name": "Qualification Certificate",
"description": "Good help is hard to find in troubled times, especially when trying to do it secretly. It's like finding a needle in a haystack, but what if Rhodes Island were to become the haystack? Would that save some time?",
"rarity": 2,
"iconId": "LGG_SHD",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10007,
"usage": "A certificate that testifies to the typical skills of an operator. Can be exchanged for items.",
"obtainApproach": "New Operator's gift",
"classifyType": "NORMAL",
"itemType": "LGG_SHD",
"stageDropList": [],
"buildingProductList": []
},
"4006": {
"itemId": "4006",
"name": "Purchase Certificate",
"description": "The operations at Rhodes Island require substantial funding and a variety of materials. Therefore, we must trade in diverse markets in order to keep everything running",
"rarity": 2,
"iconId": "EXGG_SHD",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10008,
"usage": "A certificate describing the business and operational capacities of Rhodes Island. Can be exchanged for items.",
"obtainApproach": null,
"classifyType": "NORMAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "wk_toxic_1",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"2001": {
"itemId": "2001",
"name": "Drill Battle Record",
"description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles.",
"rarity": 1,
"iconId": "sprite_exp_card_t1",
"overrideBkg": null,
"stackIconId": "sprite_exp_card_stack_t1",
"sortId": 20004,
"usage": "A device that stores battle videos. Gives Operators a slight amount of EXP.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "CARD_EXP",
"stageDropList": [
{
"stageId": "wk_kc_1",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-03",
"occPer": "ALWAYS"
},
{
"stageId": "main_00-10",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "MANUFACTURE",
"formulaId": "1"
}
]
},
"2002": {
"itemId": "2002",
"name": "Frontline Battle Record",
"description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, with detailed statistical analysis, plus 3 hours of additional materials and interviews.",
"rarity": 2,
"iconId": "sprite_exp_card_t2",
"overrideBkg": null,
"stackIconId": "sprite_exp_card_stack_t2",
"sortId": 20003,
"usage": "A device that stores battle videos. Gives Operators a moderate amount of EXP.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "CARD_EXP",
"stageDropList": [
{
"stageId": "wk_kc_1",
"occPer": "ALWAYS"
},
{
"stageId": "main_03-05",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-10",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "MANUFACTURE",
"formulaId": "2"
}
]
},
"2003": {
"itemId": "2003",
"name": "Tactical Battle Record",
"description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nA video record of several battles, plus the signature of the one who recorded them.",
"rarity": 3,
"iconId": "sprite_exp_card_t3",
"overrideBkg": null,
"stackIconId": "sprite_exp_card_stack_t3",
"sortId": 20002,
"usage": "A device that stores battle videos. Gives Operators a significant amount of EXP.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "CARD_EXP",
"stageDropList": [
{
"stageId": "wk_kc_1",
"occPer": "ALWAYS"
},
{
"stageId": "main_04-03",
"occPer": "ALWAYS"
},
{
"stageId": "sub_04-3-3",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "MANUFACTURE",
"formulaId": "3"
}
]
},
"2004": {
"itemId": "2004",
"name": "Strategic Battle Record",
"description": "In such a hostile environment, every operation has the potential for a loss of life. We may be able to save more people if we are well prepared.\nIncluding an edited copy, plus an HD version, a UHD remastered version, a copy of the HD version, a director's cut, a deluxe version...",
"rarity": 4,
"iconId": "sprite_exp_card_t4",
"overrideBkg": null,
"stackIconId": "sprite_exp_card_stack_t4",
"sortId": 20001,
"usage": "A device that stores battle videos. Gives Operators a huge amount of EXP.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "CARD_EXP",
"stageDropList": [
{
"stageId": "wk_kc_1",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"6001": {
"itemId": "6001",
"name": "Drill Plan",
"description": "Haste makes waste. For Rhodes Island, every operation has the potential for a loss of life. Therefore, it is wise to drill before actual combat, long before we run into an enemy ambush.",
"rarity": 4,
"iconId": "TKT_TRY",
"overrideBkg": null,
"stackIconId": null,
"sortId": -10000,
"usage": "A plan used for tactical drills. Use it on the operation interface to simulate a battle so you can make plans accordingly.",
"obtainApproach": "Restored to 30 every day",
"classifyType": "NONE",
"itemType": "TKT_TRY",
"stageDropList": [],
"buildingProductList": []
},
"7001": {
"itemId": "7001",
"name": "Recruitment Permit",
"description": "Our colleagues in the Human Resource Department have to manage a deluge of information each and every day, but they always manage to dig out Rhodes Island's diamonds from the rough.",
"rarity": 3,
"iconId": "TKT_RECRUIT",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10011,
"usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through public channels.",
"obtainApproach": "Store, Mission reward",
"classifyType": "NORMAL",
"itemType": "TKT_RECRUIT",
"stageDropList": [],
"buildingProductList": []
},
"7002": {
"itemId": "7002",
"name": "Expedited Plan",
"description": "Anyone who receives this permit, please report to the Rhodes Island Human Resource Department immediately!",
"rarity": 3,
"iconId": "TKT_INST_FIN",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10012,
"usage": "An expedited permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through special channels.",
"obtainApproach": "Store, Mission reward",
"classifyType": "NORMAL",
"itemType": "TKT_INST_FIN",
"stageDropList": [],
"buildingProductList": []
},
"7003": {
"itemId": "7003",
"name": "Headhunting Permit",
"description": "Compared to Rhodes Island, headhunting companies have more contacts and resources. They are probably more capable of finding skilled operators in all fields, which is why the Human Resource Department is willing to pay their exorbitant commissions.",
"rarity": 4,
"iconId": "TKT_GACHA",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10010,
"usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit an Operator through headhunting companies.",
"obtainApproach": "Store, Mission reward",
"classifyType": "NORMAL",
"itemType": "TKT_GACHA",
"stageDropList": [],
"buildingProductList": []
},
"7004": {
"itemId": "7004",
"name": "Ten-roll Headhunting Permit",
"description": "When Rhodes Island is need of skilled operators, our normal permits may not make efficient use of our headhunting company contractors. In order to accelerate the development of Rhodes Island, the Human Resource Department has issued these permits for headhunting in batches.",
"rarity": 4,
"iconId": "TKT_GACHA_10",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10009,
"usage": "A permit issued by the Human Resource Department of Rhodes Island. Can be used to recruit 10 Operators at a time through headhunting companies.",
"obtainApproach": "Store",
"classifyType": "NORMAL",
"itemType": "TKT_GACHA_10",
"stageDropList": [],
"buildingProductList": []
},
"3003": {
"itemId": "3003",
"name": "Pure Gold",
"description": "How much ore does it take to make such valuable gold bars? It doesn't matter. What matters is that they're yours.",
"rarity": 3,
"iconId": "MTL_GOLD3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 10005,
"usage": "A refined gold bar. Can be exchanged for a lot of LMD.",
"obtainApproach": null,
"classifyType": "NORMAL",
"itemType": "MATERIAL",
"stageDropList": [],
"buildingProductList": [
{
"roomType": "MANUFACTURE",
"formulaId": "4"
}
]
},
"30011": {
"itemId": "30011",
"name": "Orirock",
"description": "Rich in organics, it is commonly seen in regions where Originium has completely volatilized. Compared to Originium, it is easier to exploit.",
"rarity": 0,
"iconId": "MTL_SL_G1",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100015,
"usage": "A rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_01",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-05",
"occPer": "ALWAYS"
},
{
"stageId": "main_00-09",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"30012": {
"itemId": "30012",
"name": "Orirock Cube",
"description": "With numerous micropores, it is often used in the interlayer of armors as an adsorbent of the breakdown product of Originium gas.",
"rarity": 1,
"iconId": "MTL_SL_G2",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100014,
"usage": "A rock cube mined from the ground. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_01-07",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-12",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "34"
}
]
},
"30013": {
"itemId": "30013",
"name": "Orirock Cluster",
"description": "Compressed from Orirock Cubes, it can be formed naturally. It is a fragile material, but industrial technology has made it possible to produce complete Orirock Clusters now. People often mistake it for an ordinary cluster of rocks.",
"rarity": 2,
"iconId": "MTL_SL_G3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100013,
"usage": "A conglomerate rock mined from the ground. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_02-04",
"occPer": "OFTEN"
},
{
"stageId": "main_04-06",
"occPer": "OFTEN"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "35"
}
]
},
"30014": {
"itemId": "30014",
"name": "Orriock Concentration",
"description": "This Orirock looks different from the raw material after the refinement process. It costs much more than other processing methods. Anyone who has seen the smooth cutting surface will be amazed. That must be the charm of combining nature with industry.",
"rarity": 3,
"iconId": "MTL_SL_G4",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100012,
"usage": "A refined matter produced with Orirock Cluster. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_04-06",
"occPer": "SOMETIMES"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "36"
}
]
},
"30061": {
"itemId": "30061",
"name": "Damaged Device",
"description": "A broken device that was embedded in the enemy's weapons and armor. It got damaged during a fierce fight, but the components inside are still valuable.",
"rarity": 0,
"iconId": "MTL_SL_BOSS1",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100019,
"usage": "A damaged mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_02",
"occPer": "USUAL"
},
{
"stageId": "main_02-03",
"occPer": "ALWAYS"
},
{
"stageId": "main_01-05",
"occPer": "USUAL"
}
],
"buildingProductList": []
},
"30062": {
"itemId": "30062",
"name": "Device",
"description": "A set of devices that are relatively complete with numerous valuable components. To make it portable and practical, almost every bit of space around the motherboard is in use.",
"rarity": 1,
"iconId": "MTL_SL_BOSS2",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100018,
"usage": "An ordinary mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_01-12",
"occPer": "USUAL"
},
{
"stageId": "sub_03-2-2",
"occPer": "ALMOST"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "19"
}
]
},
"30063": {
"itemId": "30063",
"name": "Integrated Device",
"description": "A set of brand new devices. By reproducing the structure of devices of the same type, the lack of space around the motherboard has been solved. The energy consumption, of course, has also become higher.",
"rarity": 2,
"iconId": "MTL_SL_BOSS3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100017,
"usage": "A brand new mechanical device captured from Reunion. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_03-04",
"occPer": "OFTEN"
},
{
"stageId": "main_04-10",
"occPer": "OFTEN"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "20"
}
]
},
"30064": {
"itemId": "30064",
"name": "Optimized Device",
"description": "This version has been completely modified and thus the capacity has been significantly increased at the price of stability. You can feel the craftsman's passion and enthusiasm through his modifications to this device...",
"rarity": 3,
"iconId": "MTL_SL_BOSS4",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100016,
"usage": "An advanced mechanical device captured from Reunion. Can be used for a variety of upgrades and the synthesis of Bipolar Nanoflake.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_04-10",
"occPer": "SOMETIMES"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "21"
}
]
},
"30031": {
"itemId": "30031",
"name": "Ester",
"description": "One of the most important materials in modern industry. Its appearance has lead to the development of many modern products. This one, of course, is only a raw material that has practical application.",
"rarity": 0,
"iconId": "MTL_SL_RUSH1",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100023,
"usage": "Ester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_01",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-07",
"occPer": "ALWAYS"
},
{
"stageId": "main_00-11",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"30032": {
"itemId": "30032",
"name": "Polyester",
"description": "Although its is lacking in potency, it can still be used to produce some basic materials we need. It is also a common ingredient in some sustained-release drugs.",
"rarity": 1,
"iconId": "MTL_SL_RUSH2",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100022,
"usage": "A small amount of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_04",
"occPer": "USUAL"
},
{
"stageId": "main_01-08",
"occPer": "ALMOST"
},
{
"stageId": "sub_03-1-2",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "28"
}
]
},
"30033": {
"itemId": "30033",
"name": "Polyester Pack",
"description": "After a series of processes, it meets the standards and general needs of most products on the market. It can also be used to process some special materials.",
"rarity": 2,
"iconId": "MTL_SL_RUSH3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100021,
"usage": "A pack of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_02-06",
"occPer": "OFTEN"
},
{
"stageId": "main_03-08",
"occPer": "OFTEN"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "29"
}
]
},
"30034": {
"itemId": "30034",
"name": "Polyester Lump",
"description": "A refined material. As a product, it is mostly sold to organizations and research institutions that have extremely high raw material needs. It may become the basis of the next generation of materials.",
"rarity": 3,
"iconId": "MTL_SL_RUSH4",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100020,
"usage": "A lump of polyester used in industrial production. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_03-08",
"occPer": "SOMETIMES"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "30"
}
]
},
"30021": {
"itemId": "30021",
"name": "Sugar Substitute",
"description": "It's slightly sweet and possibly edible. It is also commonly used in chemical manufacturing.",
"rarity": 0,
"iconId": "MTL_SL_STRG1",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100027,
"usage": "Cheap sugar substitute produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_02",
"occPer": "ALWAYS"
},
{
"stageId": "sub_02-06",
"occPer": "ALWAYS"
},
{
"stageId": "main_00-07",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"30022": {
"itemId": "30022",
"name": "Sugar",
"description": "Sugar made from natural materials. It's a bit expensive, but its flavor, well... it makes you feel good. P.S. It's not a snack.",
"rarity": 1,
"iconId": "MTL_SL_STRG2",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100026,
"usage": "A small amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_03",
"occPer": "USUAL"
},
{
"stageId": "main_02-02",
"occPer": "ALMOST"
},
{
"stageId": "sub_03-1-1",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "31"
}
]
},
"30023": {
"itemId": "30023",
"name": "Sugar Pack",
"description": "A calorie-rich sugar pack that's highly sought after. Its weight never seems to meet the standards set for chemical manufacturing. The production line employees may have something to do with it.",
"rarity": 2,
"iconId": "MTL_SL_STRG3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100025,
"usage": "A decent amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_02-05",
"occPer": "OFTEN"
},
{
"stageId": "main_04-02",
"occPer": "OFTEN"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "32"
}
]
},
"30024": {
"itemId": "30024",
"name": "Sugar Lump",
"description": "A nice, finely processed sugar lump commonly used for potion production. Do not taste test it! This is not food and is not to be sold as food! EVER!",
"rarity": 3,
"iconId": "MTL_SL_STRG4",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100024,
"usage": "A large amount of sugar produced by assembly line. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_04-02",
"occPer": "SOMETIMES"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "33"
}
]
},
"30041": {
"itemId": "30041",
"name": "Oriron Shard",
"description": "A byproduct of massive metal processing. Its high plasticity and oxidation resistance make it a common material of smelting and phased processing.",
"rarity": 0,
"iconId": "MTL_SL_IRON1",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100031,
"usage": "A common industrial material. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_01-03",
"occPer": "ALMOST"
},
{
"stageId": "sub_02-08",
"occPer": "ALWAYS"
}
],
"buildingProductList": []
},
"30042": {
"itemId": "30042",
"name": "Oriron",
"description": "In a small number of inerting processes, Oriron Shards may have phase changed and polymerized into Oriron. It is generally thought that Oriron is relatively stable when it reaches this level.",
"rarity": 1,
"iconId": "MTL_SL_IRON2",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100030,
"usage": "A rare industrial material. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "a001_03",
"occPer": "ALMOST"
},
{
"stageId": "main_02-01",
"occPer": "USUAL"
},
{
"stageId": "sub_03-2-1",
"occPer": "ALWAYS"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "25"
}
]
},
"30043": {
"itemId": "30043",
"name": "Oriron Cluster",
"description": "During the processing, influenced by very few unartificial factors, multiple Orirons may merge into this form by chance. Its hardness has decreased but its purity has increased.",
"rarity": 2,
"iconId": "MTL_SL_IRON3",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100029,
"usage": "A precious industrial material. Can be used for a variety of upgrades and for production in the Factory.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "main_02-08",
"occPer": "OFTEN"
},
{
"stageId": "sub_04-1-1",
"occPer": "OFTEN"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "26"
}
]
},
"30044": {
"itemId": "30044",
"name": "Oriron Block",
"description": "An Oriron block fused with multiple Oriron Clusters under extremely harsh conditions. As the most stable and rarest form of Oriron, it can be used in all manners of industrial production.",
"rarity": 3,
"iconId": "MTL_SL_IRON4",
"overrideBkg": null,
"stackIconId": null,
"sortId": 100028,
"usage": "An expensive industrial material. Can be used for a variety of upgrades and the synthesis of Polymerization Preparation.",
"obtainApproach": null,
"classifyType": "MATERIAL",
"itemType": "MATERIAL",
"stageDropList": [
{
"stageId": "sub_04-1-1",
"occPer": "SOMETIMES"
}
],
"buildingProductList": [
{
"roomType": "WORKSHOP",
"formulaId": "27"
}
]
},
"30051": {
"itemId": "30051",
"name": "Diketon",
"description": "A very small amount of Diketon. After reprocessing, Engineer Operators use solidification during chemical combination to bond other stable structures.",