You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
My project had two resources: a sprite named Big_Tree and a tileset named Big_tree. Names are almost identical yet differ only in one letter case. This causes an error with message "Could not load project <project_name> ← Resource big_tree already exists"
The issue can be easily fixed by using "non-case-sensetive" different names. In my case I renamed those two assets to sBig_Tree and tsBit_Tree
The text was updated successfully, but these errors were encountered:
Due to some legacy weirdness and platform-specific behavior around casing, Stitch just takes the simplest and most-compatible strategy of requiring all assets to be uniquely named in a case-independent way. Unfortunately that is baked into a lot of Stitch functionality, so it'll probably have to stay that way.
Asset type prefixes are useful in GameMaker anyway since everything is global.
Hi!
Not a big issue but still seems to be a bug.
The issue
My project had two resources: a sprite named Big_Tree and a tileset named Big_tree. Names are almost identical yet differ only in one letter case. This causes an error with message "Could not load project <project_name> ← Resource big_tree already exists"
The issue can be easily fixed by using "non-case-sensetive" different names. In my case I renamed those two assets to sBig_Tree and tsBit_Tree
The text was updated successfully, but these errors were encountered: