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test.xml
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<?xml version="1.0" encoding="utf-8"?>
<Behavior>
<Node Class="Brainiac.Design.Nodes.Behavior">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Composites.Selector">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Composites.Sequence">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Conditions.HasTarget" />
<Node Class="Vampire.Actions.Attack" />
</Connector>
</Node>
<Node Class="Vampire.Composites.Selector">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Conditions.IsAttacked" range="5" _range_type="int"/>
<Node Class="Vampire.Conditions.HasTarget" />
<Node Class="Vampire.Actions.EndFight" />
</Connector>
</Node>
<Node Class="Vampire.Decorators.Loop" Count="1">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Composites.Alternate">
<Connector Identifier="GenericChildren">
<Node Class="Vampire.Actions.Attack" />
<Node Class="Vampire.Actions.ChooseFarthestSkill" />
</Connector>
</Node>
</Connector>
</Node>
</Connector>
</Node>
</Connector>
</Node>
</Behavior>