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PyWallPaper2.py
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# PyWallPaper.py
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
from numpy import *
import sys
# Set the width and height of the window
global width
global height
# Set the axis range globally
global nRange
# Initial values
width = 500
height = 500
nRange = 150
def init():
glClearColor(1.0, 1.0, 1.0, 1.0)
def plotPolar():
glClear(GL_COLOR_BUFFER_BIT)
glPointSize(1.0)
glBegin(GL_POINTS)
a = pi+.07
b = .1
c = 80
x = 0
y = 0
for i in arange(1,100000,.1):
glColor3f(sin(x),cos(y)*sin(x),sin(y))
glVertex2f(x,y)
xx = y - sin(x) # sign(x)*sqrt(abs(b*x-c))
yy = a - x
x = xx
y = yy
glEnd()
#for x in arange(-nRange, nRange,.1):
# for y in arange(-nRange, nRange,.1):
# i = x
# j = y
# i = j - sign(i)*sqrt(abs(b*x-c))
# j = a-x
#r = (x**2 + y**2)
#if int(r)%2 == 0:
# glColor3f(cos(i), cos(j), sin(i*j))
# glVertex2f(i,j)
#glEnd()
glFlush()
def Reshape( w, h):
# To insure we don't have a zero height
if h==0:
h = 1
# Fill the entire graphics window!
glViewport(0, 0, w, h)
# Set the projection matrix... our "view"
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
# Set the aspect ratio of the plot so that it
# Always looks "OK" and never distorted.
if w <= h:
gluOrtho2D(-nRange, nRange, -nRange*h/w, nRange*h/w)
else:
gluOrtho2D(-nRange*w/h, nRange*w/h, -nRange, nRange)
# Set the matrix for the object we are drawing
glMatrixMode(GL_MODELVIEW)
glLoadIdentity()
def keyboard(key, x, y):
# Allows us to quit by pressing 'Esc' or 'q'
if key == chr(27):
sys.exit()
if key == "q":
sys.exit()
def main():
global width
global height
glutInit(sys.argv)
glutInitDisplayMode(GLUT_RGB|GLUT_SINGLE)
glutInitWindowPosition(200,200)
glutInitWindowSize(width,height)
glutCreateWindow("Wallpaper for the Mind")
glutReshapeFunc(Reshape)
glutDisplayFunc(plotPolar)
glutKeyboardFunc(keyboard)
init()
glutMainLoop()
main()