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scrambler.py
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from tkinter.constants import W
import kociemba
import random
import conf
corners = None
corner_orientations = None
edges = None
edge_orientations = None
def swap(l, i, j):
l[i], l[j] = l[j], l[i]
def rotate(l, i):
if i == 0:
return
son = l[0]
for j in range(len(l)-1):
l[j] = l[j+1]
l[-1] = son
rotate(l, i-1)
return l
def replace_corner(c, place, cube):
if place == 0:
cube[0][6] = c[0]
cube[2][0] = c[1]
cube[1][2] = c[2]
elif place == 1:
cube[0][8] = c[0]
cube[3][0] = c[1]
cube[2][2] = c[2]
elif place == 2:
cube[0][2] = c[0]
cube[4][0] = c[1]
cube[3][2] = c[2]
elif place == 3:
cube[0][0] = c[0]
cube[1][0] = c[1]
cube[4][2] = c[2]
elif place == 4:
cube[5][0] = c[0]
cube[1][8] = c[1]
cube[2][6] = c[2]
elif place == 5:
cube[5][2] = c[0]
cube[2][8] = c[1]
cube[3][6] = c[2]
elif place == 6:
cube[5][8] = c[0]
cube[3][8] = c[1]
cube[4][6] = c[2]
elif place == 7:
cube[5][6] = c[0]
cube[4][8] = c[1]
cube[1][6] = c[2]
def replace_edge(c, place, cube):
if place == 0:
cube[0][3] = c[0]
cube[1][1] = c[1]
if place == 1:
cube[0][7] = c[0]
cube[2][1] = c[1]
if place == 2:
cube[0][5] = c[0]
cube[3][1] = c[1]
if place == 3:
cube[0][1] = c[0]
cube[4][1] = c[1]
if place == 4:
cube[2][3] = c[0]
cube[1][5] = c[1]
if place == 5:
cube[2][5] = c[0]
cube[3][3] = c[1]
if place == 6:
cube[4][3] = c[0]
cube[3][5] = c[1]
if place == 7:
cube[4][5] = c[0]
cube[1][3] = c[1]
if place == 8:
cube[5][3] = c[0]
cube[1][7] = c[1]
if place == 9:
cube[5][1] = c[0]
cube[2][7] = c[1]
if place == 10:
cube[5][5] = c[0]
cube[3][7] = c[1]
if place == 11:
cube[5][7] = c[0]
cube[4][7] = c[1]
def getCornerPiece(i):
if i == 0:
return ['U', 'F', 'L']
if i == 1:
return ['U', 'R', 'F']
if i == 2:
return ['U', 'B', 'R']
if i == 3:
return ['U', 'L', 'B']
if i == 4:
return ['D', 'L', 'F']
if i == 5:
return ['D', 'F', 'R']
if i == 6:
return ['D', 'R', 'B']
if i == 7:
return ['D', 'B', 'L']
def getEdgePiece(i):
if i == 0:
return ['U', 'L']
if i == 1:
return ['U', 'F']
if i == 2:
return ['U', 'R']
if i == 3:
return ['U', 'B']
if i == 4:
return ['F', 'L']
if i == 5:
return ['F', 'R']
if i == 6:
return ['B', 'R']
if i == 7:
return ['B', 'L']
if i == 8:
return ['D', 'L']
if i == 9:
return ['D', 'F']
if i == 10:
return ['D', 'R']
if i == 11:
return ['D', 'B']
def getCube():
cube = [
[0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0]
]
#* Corners
for i in range(8):
c = getCornerPiece(i)
rotate(c, corner_orientations[i])
replace_corner(c, corners[i], cube)
# print('piece ', corners[i], c, 'placed on place', i)
#* Edges
for i in range(12):
c = getEdgePiece(i)
rotate(c, edge_orientations[i])
replace_edge(c, edges[i], cube)
#* Centers
cube[0][4] = 'U'
cube[1][4] = 'L'
cube[2][4] = 'F'
cube[3][4] = 'R'
cube[4][4] = 'B'
cube[5][4] = 'D'
return ''.join(cube[0][:] + cube[3][:] + cube[2][:] + cube[5][:] + cube[1][:] + cube[4][:])
#* Parameters
moveEdgeCount = 6
allowEdgeCycles = False
dontUseEdges = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0]
edgeTwistCount = 0
moveCornerCount = 0
allowCornerCycles = False
dontUseCorners = [1, 0, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 1]
cornerTwistCount = 0
edgeSequence = ''
cornerSequence = ''
#* Scrambling Edges
def getEdgeNext(nxt=None):
if nxt==None:
nxt = random.randint(0, 23)
while used[nxt]:
nxt = random.randint(0, 23)
if nxt%12 == buffer%12:
return buffer
global edgeSequence
edgeSequence += conf.edgeLetters[nxt]
swap(edges, buffer%12, nxt%12)
swap(edge_orientations, buffer%12, nxt%12)
edge_orientations[nxt%12] += nxt//12
edge_orientations[buffer%12] += 2-nxt//12
return nxt
def setUsedEdge(nxt):
global used
used[nxt%12] = used[nxt%12+12] = 1
def unsetUsedEdge(nxt):
global used
used[nxt%12] = dontUseEdges[nxt%12]
used[nxt%12+12] = dontUseEdges[nxt%12+12]
def scrambleEdges():
global buffer
global used
global dontUseEdges
count = 0
buffer = conf.edgeBuffer
hand = buffer
handyeni = True
newcycle = False
used = dontUseEdges[:]
used[(buffer%12)] = used[(buffer%12) + 12] = 1
if moveEdgeCount == 16 and allowEdgeCycles:
a = getEdgeNext()
setUsedEdge(a)
for _ in range(5):
a = getEdgeNext()
setUsedEdge(a)
b = getEdgeNext()
setUsedEdge(b)
unsetUsedEdge(a)
if used[a%12] == 0 and used[a%12+12] == 0:
getEdgeNext(a%12 + random.randint(0, 1)*12)
else:
getEdgeNext(a)
setUsedEdge(a)
return True
while count < moveEdgeCount:
if used == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]:
return False
if hand == -1:
hand = getEdgeNext()
setUsedEdge(hand)
handyeni = True
newcycle = True
elif handyeni:
nxt = getEdgeNext()
setUsedEdge(nxt)
if allowEdgeCycles:
unsetUsedEdge(hand)
handyeni = False
else:
nxt = getEdgeNext()
setUsedEdge(nxt)
if hand%12 == nxt%12:
hand = -1
if nxt%12 == buffer%12:
count -= 1
count += 1
if newcycle and hand != -1:
return False
for i in range(12):
edge_orientations[i] %= 2
return True
#* Scrambling Corners
def getCornerNext():
nxt = random.randint(0, 23)
while used[nxt]:
nxt = random.randint(0, 23)
if nxt%8 == buffer%8:
return buffer
global cornerSequence
cornerSequence += conf.cornerLetters[nxt]
swap(corners, buffer%8, nxt%8)
swap(corner_orientations, buffer%8, nxt%8)
corner_orientations[nxt%8] += nxt//8 + 3 - buffer//8
corner_orientations[buffer%8] += 3-nxt//8 + buffer//8
return nxt
def setUsedCorner(nxt):
# print('set used', nxt)
global used
used[nxt%8] = used[nxt%8+8] = used[nxt%8+16] = 1
def unsetUsedCorner(nxt):
# print('unset used', nxt)
# print('dontUseCorners:', dontUseCorners)
global used
used[nxt%8] = dontUseCorners[nxt%8]
used[nxt%8+8] = dontUseCorners[nxt%8+8]
used[nxt%8+16] = dontUseCorners[nxt%8+16]
# print('unsetted', nxt, ':', used[nxt%8])
def scrambleCorners():
global buffer
global used
count = 0
used = dontUseCorners[:]
buffer = conf.cornerBuffer
# print('corner buffer: ', buffer)
hand = buffer
handyeni = True
newcycle = False
used[(buffer%8)] = used[(buffer%8) + 8] = used[(buffer%8) + 16] = 1
while count < moveCornerCount:
if used == [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]:
return False
if hand == -1:
hand = getCornerNext()
setUsedCorner(hand)
handyeni = True
newcycle = True
elif handyeni:
nxt = getCornerNext()
setUsedCorner(nxt)
if allowCornerCycles:
unsetUsedCorner(hand)
handyeni = False
else:
nxt = getCornerNext()
setUsedCorner(nxt)
if hand%8 == nxt%8:
hand = -1
if nxt%8 == buffer%8:
count -= 1
count += 1
if newcycle and hand != -1:
return False
for i in range(8):
corner_orientations[i] %= 3
return True
#* Main Method
def getScramble(p1=moveEdgeCount, p2=allowEdgeCycles, p3=dontUseEdges, p4=edgeTwistCount,
p5=moveCornerCount, p6=allowCornerCycles, p7=dontUseCorners, p8=cornerTwistCount):
global corners, corner_orientations
global edges, edge_orientations
global moveEdgeCount, allowEdgeCycles, dontUseEdges, edgeTwistCount
global moveCornerCount, allowCornerCycles, dontUseCorners, cornerTwistCount
global edgeSequence, cornerSequence
moveEdgeCount, allowEdgeCycles, dontUseEdges, edgeTwistCount = p1, p2, p3, p4
moveCornerCount, allowCornerCycles, dontUseCorners, cornerTwistCount = p5, p6, p7, p8
dontUseEdges[conf.edgeBuffer%12] = dontUseEdges[conf.edgeBuffer%12+12] = 1-allowEdgeCycles
dontUseCorners[conf.cornerBuffer%8] = dontUseCorners[conf.cornerBuffer%8+8] = dontUseCorners[conf.cornerBuffer%8+16] = 1-allowCornerCycles
for i in range(1000):
corners = [0, 1, 2, 3, 4, 5, 6, 7]
corner_orientations = [0, 0, 0, 0, 0, 0, 0, 0]
cornerSequence = ''
if not scrambleCorners():
continue
break
else:
return '', None
for i in range(10000):
edges = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]
edge_orientations = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
edgeSequence = ''
if not scrambleEdges():
continue
break
else:
return '', None
edgeSequence = edgeSequence[::-1]
cornerSequence = cornerSequence[::-1]
# move cycles to the end
first_not_cycle = len(edgeSequence)-1
while first_not_cycle > 0:
if edgeSequence.count(edgeSequence[first_not_cycle]) == 2:
first_not_cycle += 1
break
first_not_cycle -= 1
if first_not_cycle > 1:
edgeSequence = edgeSequence[first_not_cycle:] + edgeSequence[:first_not_cycle]
first_not_cycle = len(cornerSequence)-1
while first_not_cycle > 0:
if cornerSequence.count(cornerSequence[first_not_cycle]) == 2:
first_not_cycle += 1
break
first_not_cycle -= 1
if first_not_cycle > 1:
cornerSequence = cornerSequence[first_not_cycle:] + cornerSequence[:first_not_cycle]
for i in range(0, int(len(edgeSequence)*1.5), 3):
edgeSequence = edgeSequence[:i] + ' ' + edgeSequence[i:]
for i in range(0, int(len(cornerSequence)*1.5), 3):
cornerSequence = cornerSequence[:i] + ' ' + cornerSequence[i:]
cube_str = getCube()
# print(cube_str)
try:
return 'Edges: {} Corners: {}'.format(edgeSequence, cornerSequence), kociemba.solve(cube_str, 'UUUUUUUUURRRRRRRRRFFFFFFFFFDDDDDDDDDLLLLLLLLLBBBBBBBBB')
except:
return '', 'An Error Occurred'