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Amenities and ergonomics #136

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@tokahuke

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@tokahuke

So... I have been working with Cap'n Proto in Rust for some time by now and although I quite happy with it, I find myself writing a lot of boilerplate. How viable would it be for we to create abstractions based on Rust's macro system (thinking Serde, Rokcet, etc...) to make coding experience more fun?

Is this even the scope of any of the current crates?

I could help a bit on that.

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