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based on debugging it looks like the fill value is being treated as at least an order of mag larger number than it is, we were able to extract the expected fill value using the region picker, so the issue appears to be in the fragment shader.
Testing on a pixel 6a with latest chrome (also reproducible on firefox for android):
9.969209968386869e36
is not being discarded and instead rendered as a very large numbermaps/src/shaders.js
Lines 152 to 154 in b9782db
yellow areas are the
fillValue
areas, continent interiors are manually filled with zeros in the below screenshot.The text was updated successfully, but these errors were encountered: