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Overdraw when segmentation sensor is visualized there is a glazing or temporal quirk effect (seems like nanite is rendering the scene twice). This seems to not affect the client, since only either the segmentation or color textures are rendered and available at once, and has only been observed on Ubuntu OS. Initial tracings seems to show it's not effecting rendering much, but they're inconclusive.
To reproduce open the editor on Ubuntu 22 and use the command "vis SegmentationBuffer". This will render the SegmentationSensor pass while observing the scene. Simply move the camera around to observe the effect.
The text was updated successfully, but these errors were encountered:
Overdraw when segmentation sensor is visualized there is a glazing or temporal quirk effect (seems like nanite is rendering the scene twice). This seems to not affect the client, since only either the segmentation or color textures are rendered and available at once, and has only been observed on Ubuntu OS. Initial tracings seems to show it's not effecting rendering much, but they're inconclusive.
To reproduce open the editor on Ubuntu 22 and use the command "vis SegmentationBuffer". This will render the SegmentationSensor pass while observing the scene. Simply move the camera around to observe the effect.
The text was updated successfully, but these errors were encountered: