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Ghosting when segmentation sensor is visualized in the editor #8434

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jorge-kabuto opened this issue Dec 3, 2024 · 0 comments
Open

Ghosting when segmentation sensor is visualized in the editor #8434

jorge-kabuto opened this issue Dec 3, 2024 · 0 comments
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ue5-bugs Bugs associated with the UE5 version of carla

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@jorge-kabuto
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Overdraw when segmentation sensor is visualized there is a glazing or temporal quirk effect (seems like nanite is rendering the scene twice). This seems to not affect the client, since only either the segmentation or color textures are rendered and available at once, and has only been observed on Ubuntu OS. Initial tracings seems to show it's not effecting rendering much, but they're inconclusive.

To reproduce open the editor on Ubuntu 22 and use the command "vis SegmentationBuffer". This will render the SegmentationSensor pass while observing the scene. Simply move the camera around to observe the effect.

@jorge-kabuto jorge-kabuto added the ue5-bugs Bugs associated with the UE5 version of carla label Dec 3, 2024
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Labels
ue5-bugs Bugs associated with the UE5 version of carla
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