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It would be nice to be able to have large levels without having to reduce the size of the tiles to fit it in. A possible solution for this is to essentially shift the level by a tile when the player gets close to an edge. This may be a challenge to write and jarring for the player.
The text was updated successfully, but these errors were encountered:
It would be nice to be able to have large levels without having to reduce the size of the tiles to fit it in. A possible solution for this is to essentially shift the level by a tile when the player gets close to an edge. This may be a challenge to write and jarring for the player.
The text was updated successfully, but these errors were encountered: