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ShootingPracticeVR.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="ShootingPracticeVR" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Option show_notes="0">
<notes>
<![CDATA[#########################################
AVIS SOFTWARE
(Productos de Software Libre)
adn-X (Sistma de clases para el modo gráfico en C++)
v. 14.11 - 12/11/2014.
AUTOR: Ruben Alberto Calabuig.
#########################################
EL SOFTWARE LIBRE NO ES UNA CUESTIÓN ECONÓMICA
SINO UNA CUESTIÓN ÉTICA
****************************************************************
Avis Software es marca registrada.
Este programa es software libre; puede redistribuirlo o modificarlo bajo
los términos de la Licencia Publica General de GNU tal como se pública
por la Free Software Foundation; ya sea la versión 3 de la Licencia, o (a
su elección) cualquier versión posterior.
Este programa se distribuye con la esperanza de que le sea util, pero
SIN NINGUNA GARANTIA; sin incluso la garantía implícita de
MERCANTILIDAD o IDONEIDAD PARA UN PROPÓSITO PARTICULAR.
Vea la Licencia Pública General GNU para más detalles.
Debería haber recibido una copia de la Licencia Pública General de GNU
junto con este programa, si no es así, escriba a la Free Software
Foundation, Inc, 59 Temple Place - Suite 330, Boston, MA 02111-1307,
EE.UU.
=========================================
¿Qué es Avis adn++?
Avis adn++ es un sistema de librerías de clases desarrolladas en C++, y
basadas en las SDL de Sam Lantinga.
El objetivo de adn++, es introducir a los alumnos en la OOP
(programación orientada a objeto).
Avis adn++ es un producto registrado de Avis SOFTWARE.
#########################################
]]>
</notes>
</Option>
<Build>
<Target title="Debug">
<Option output="EXEC/SPVR" prefix_auto="1" extension_auto="1" />
<Option working_dir="./LOG/" />
<Option object_output="./OBJECTS/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
<Add directory="include" />
<Add directory="ADN_5.0.0-15/ENCABEZADOS" />
<Add directory="CLASSES/ENCABEZADOS" />
<Add directory="ADN_5.0.0-15" />
<Add directory="USER" />
<Add directory="ADN-X" />
<Add directory="CLASSES" />
</Compiler>
</Target>
<Target title="Release">
<Option output="RELEASE/SPVR" prefix_auto="1" extension_auto="1" />
<Option working_dir="./LOG/" />
<Option object_output="./OBJECTS/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
<Add directory="include" />
<Add directory="ADN_5.0.0-15/ENCABEZADOS" />
<Add directory="CLASSES/ENCABEZADOS" />
<Add directory="ADN_5.0.0-15" />
<Add directory="USER" />
<Add directory="ADN-X" />
<Add directory="CLASSES" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="`sdl-config --cflags`" />
<Add option="-Wall" />
</Compiler>
<Linker>
<Add option="`sdl-config --libs`" />
</Linker>
<Unit filename="ADN-X NEWS/adn-X - News (castellano).txt" />
<Unit filename="ADN-X/adnConsts.h" />
<Unit filename="ADN-X/clsAudio.cpp" />
<Unit filename="ADN-X/clsAudio.h" />
<Unit filename="ADN-X/clsDot.cpp" />
<Unit filename="ADN-X/clsDot.h" />
<Unit filename="ADN-X/clsError.cpp" />
<Unit filename="ADN-X/clsError.h" />
<Unit filename="ADN-X/clsEvent.cpp" />
<Unit filename="ADN-X/clsEvent.h" />
<Unit filename="ADN-X/clsImage.cpp" />
<Unit filename="ADN-X/clsImage.h" />
<Unit filename="ADN-X/clsLog.cpp" />
<Unit filename="ADN-X/clsLog.h" />
<Unit filename="ADN-X/clsMode.cpp" />
<Unit filename="ADN-X/clsMode.h" />
<Unit filename="ADN-X/clsMusic.cpp" />
<Unit filename="ADN-X/clsMusic.h" />
<Unit filename="ADN-X/clsRandom.cpp" />
<Unit filename="ADN-X/clsRandom.h" />
<Unit filename="ADN-X/clsScreen.cpp" />
<Unit filename="ADN-X/clsScreen.h" />
<Unit filename="ADN-X/clsSoundEffect.cpp" />
<Unit filename="ADN-X/clsSoundEffect.h" />
<Unit filename="ADN-X/clsSprite.cpp" />
<Unit filename="ADN-X/clsSprite.h" />
<Unit filename="ADN-X/clsText.cpp" />
<Unit filename="ADN-X/clsText.h" />
<Unit filename="ADN-X/clsTimer.cpp" />
<Unit filename="ADN-X/clsTimer.h" />
<Unit filename="ASSETS/Images/Background.png" />
<Unit filename="ASSETS/Images/Exit.png" />
<Unit filename="ASSETS/Images/Game.png" />
<Unit filename="ASSETS/Images/Goodbye.png" />
<Unit filename="ASSETS/Images/Hello.png" />
<Unit filename="ASSETS/Images/Highscores.png" />
<Unit filename="ASSETS/Images/Hit/0.png" />
<Unit filename="ASSETS/Images/Hit/1.png" />
<Unit filename="ASSETS/Images/Hit/10.png" />
<Unit filename="ASSETS/Images/Hit/11.png" />
<Unit filename="ASSETS/Images/Hit/12.png" />
<Unit filename="ASSETS/Images/Hit/13.png" />
<Unit filename="ASSETS/Images/Hit/14.png" />
<Unit filename="ASSETS/Images/Hit/15.png" />
<Unit filename="ASSETS/Images/Hit/2.png" />
<Unit filename="ASSETS/Images/Hit/3.png" />
<Unit filename="ASSETS/Images/Hit/4.png" />
<Unit filename="ASSETS/Images/Hit/5.png" />
<Unit filename="ASSETS/Images/Hit/6.png" />
<Unit filename="ASSETS/Images/Hit/7.png" />
<Unit filename="ASSETS/Images/Hit/8.png" />
<Unit filename="ASSETS/Images/Hit/9.png" />
<Unit filename="ASSETS/Images/Menu.png" />
<Unit filename="ASSETS/Images/Score.png" />
<Unit filename="ASSETS/Images/Target PS.png" />
<Unit filename="ASSETS/Sounds/Menu.wav" />
<Unit filename="ASSETS/Sounds/Point.wav" />
<Unit filename="ASSETS/Sounds/SMG.wav" />
<Unit filename="ASSETS/Sounds/TrueSurvivor.mp3" />
<Unit filename="FONTS/FreeMono.ttf" />
<Unit filename="FONTS/FreeMonoBold.ttf" />
<Unit filename="FONTS/FreeMonoBoldOblique.ttf" />
<Unit filename="FONTS/FreeMonoOblique.ttf" />
<Unit filename="FONTS/FreeSans.ttf" />
<Unit filename="FONTS/FreeSansBold.ttf" />
<Unit filename="FONTS/FreeSansBoldOblique.ttf" />
<Unit filename="FONTS/FreeSansOblique.ttf" />
<Unit filename="FONTS/FreeSerif.ttf" />
<Unit filename="FONTS/FreeSerifBold.ttf" />
<Unit filename="FONTS/FreeSerifBoldItalic.ttf" />
<Unit filename="FONTS/FreeSerifItalic.ttf" />
<Unit filename="GPL LICENSE/Licencia GPL (traduccion NO OFICIAL - castellano argentina).txt" />
<Unit filename="GPL LICENSE/Licencia GPL original (ingles).txt" />
<Unit filename="LOG/stdout.txt" />
<Unit filename="include/clsBackground.h" />
<Unit filename="include/clsGame.h" />
<Unit filename="include/clsGoodbye.h" />
<Unit filename="include/clsHello.h" />
<Unit filename="include/clsHit.h" />
<Unit filename="include/clsMenu.h" />
<Unit filename="include/clsSPE.h" />
<Unit filename="include/clsScore.h" />
<Unit filename="include/clsTarget.h" />
<Unit filename="include/clsTime.h" />
<Unit filename="main.cpp" />
<Unit filename="src/clsBackground.cpp" />
<Unit filename="src/clsGame.cpp" />
<Unit filename="src/clsGoodbye.cpp" />
<Unit filename="src/clsHello.cpp" />
<Unit filename="src/clsHit.cpp" />
<Unit filename="src/clsMenu.cpp" />
<Unit filename="src/clsSPE.cpp" />
<Unit filename="src/clsScore.cpp" />
<Unit filename="src/clsTarget.cpp" />
<Unit filename="src/clsTime.cpp" />
<Extensions>
<code_completion />
<envvars />
<lib_finder disable_auto="1" />
<debugger />
<DoxyBlocks>
<comment_style block="0" line="0" />
<doxyfile_project output_language="Spanish" />
<doxyfile_build />
<doxyfile_warnings />
<doxyfile_output />
<doxyfile_dot />
<general />
</DoxyBlocks>
</Extensions>
</Project>
</CodeBlocks_project_file>