Goal If you have multiple options for one enchanting, what the most marginal benefit you can get.
Goal Given several enchanting, each with its own options, get a global maximum.
Really needed?
Overall NOTE: A categorically hierarchical set of multipliers, factors within the same category are aggregated additive.
SheetDPS | SkillDamageFactor | ConditionalDamageFactor | ActualDPS |
---|---|---|---|
What you see on the character details page.
BaseStatFactor | BaseDamageFactor | CritFactor | SkillDamageBonusFactor | SpeedFactor | SheetDPS |
---|---|---|---|---|---|
DEX, STR or INT depending on your class.
WeaponBaseDamageFactor | JewelryBaseDamageFactor | BaseDamageFactor |
---|---|---|
The small damage number written on the weapon. Damage bonus from rubies in the weapon socket are automatically factored into this number.
Note that the big white damage number is the average DPS computed from the small damage number and the attacks per second.
Also dual wielding hits with only one weapon at the time and alternates between them.
Just the damage number on the jewelry.
CritChance | CritDamage | CritFactor (+ 100%) |
---|---|---|
On enchanting items, the CritChance
and CritDamage
has the ration of 1:10,
which, with some simple math, dictates that to get the best throughput you
should maintain this ration.
So to optimize the output, try to close down on the following value
Given a
and b
are CritChance
and CritDamage
separately, the best
possible adjustment should be:
\begin{align}
Δ c = \frac{a - b/10}{2}
a’ = a - Δ c
\
b’ = b - 10Δ c
\end{align}
Certain skills (including Passive ones) can increase damage.
This is the one that changes this from a Damage Formula to a DPS formula.
WeaponAttackRate | SpeedBonusFactor (+ 100%) | T |
---|---|---|
NativeSkillDamageFactor | SpecificSkillBonusFactor(+ 100%) | ElementalDamageFactor(+ 100%) | T |
---|---|---|---|
Many important factors are only effective under certain conditions. The are multipliers on their own. These dynamics factors are what truly characterize a battle.
The following is a list of known ones:
EliteDamageFactor
StatusDamageFactor
Like the
Bastions of Rings
, which activates 8s 50% overall damage bonus for generator and spender each.CombatConditionFactors
Many special effects fall into this category: distance between you and enemies, whether the enemy is under impairment control effect and etc.
- Calculator - Game Guide - Diablo III
Can select skill sets.