Skip to content

LoveHertz reimagined with camera movement and on-the-fly tile placement

Notifications You must be signed in to change notification settings

carterghill/LoveHertz2.0

Repository files navigation

Love Hertz 2.0

Reimagined with camera movement and on-the-fly tile placement

Love Hertz has been an on again/off again project for a few years now, built in Love2D. The original version was a single screen platformer which could import levels created in tiled map editor. I felt that it was limited in what it could do, and to change it I knew I would basically have to start over from scratch, so that's what I did with Love Hertz 2.0. It is a game engine build entirely around a map editing system, and will eventually become the backbone of my upcoming game\

To use this software, download Love2D from http://love2d.org, and download the project. To run it, simply click and drag the project folder into the love2d executable. main.lua must be at the root of the folder, like: LoveHertz2.0 -> main.lua

About

LoveHertz reimagined with camera movement and on-the-fly tile placement

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages