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Encountering (near) fully buffed Dissoluted Devourers as early as late spring/early summer of Year 1 when Wander spawns option is True #6112

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Dracque opened this issue Feb 23, 2025 · 0 comments
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@Dracque
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Dracque commented Feb 23, 2025

Describe the bug

It's possible to encounter Dissoluted devourers with (near) maxed out Fused early game. This is a death sentence if no roof access/tree is within a few tiles due to the monster being much faster then a sprinting character without movement perk(s). Tough with a full set of leather/chitin armour can't save the player from dying if caught in melee range.

Suspecting an odd interaction with Wander spawns.

Steps To Reproduce

  1. Create a world with Wander spawns set to True (and Spawn delay to around 15 if one wishes to avoid skipping days manually).
  2. Create a character and spawn a clairvoyance artifact.
  3. Teleport around towns and check Dissoluted devourers Fused stacks.

Reproducing the issue relies on RNG.

Screenshots

Dissoluted Devourer met during Year 1, Summer 3
Image
Maxed out "Fused"
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Result of attempting to fight back with a steel spear + plated/boiled leather gear. The monster was standing on a 400 cost tile. Character went from full health and stamina to dead in 12 turns.
Image

Versions and configuration

  • OS: Windows
    • OS Version: 10.0.26100.3194 (24H2)
  • Game Version: 633a551 [64-bit]
  • Graphics Version: Tiles
  • LAPI Version: 2
  • Save File Version: V2 (compressed with sqlite 3)
  • Game Language: English [en_US]
  • Mods loaded: [
    Bright Nights [bn],
    *Arcana and Magic Items [Arcana],
    Disable NPC Needs [no_npc_food],
    Dangerous Fungi [dangerous_fungi],
    Stats Through Kills [stats_through_kills],
    No Rail Stations [No_Rail_Stations],
    UDP Redux [udp_redux]
    ]

*Previously encountered the issue when mod was not enabled

Additional context

Came across dissoluted devourers with near maxed out fused (around 350 when max was 400 iirc) in a previous version while not using any large mod. Didn't report the issue because I couldn't find any way to reproduce the issue without RNG (still haven't).

Appears to be impossible with the option Wander spawns set to False but due to the RNG involved in reproducing this issue I can't be 100% certain.

@Dracque Dracque added the bug label Feb 23, 2025
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