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It's possible to encounter Dissoluted devourers with (near) maxed out Fused early game. This is a death sentence if no roof access/tree is within a few tiles due to the monster being much faster then a sprinting character without movement perk(s). Tough with a full set of leather/chitin armour can't save the player from dying if caught in melee range.
Suspecting an odd interaction with Wander spawns.
Steps To Reproduce
Create a world with Wander spawns set to True (and Spawn delay to around 15 if one wishes to avoid skipping days manually).
Create a character and spawn a clairvoyance artifact.
Teleport around towns and check Dissoluted devourers Fused stacks.
Reproducing the issue relies on RNG.
Screenshots
Dissoluted Devourer met during Year 1, Summer 3
Maxed out "Fused"
Result of attempting to fight back with a steel spear + plated/boiled leather gear. The monster was standing on a 400 cost tile. Character went from full health and stamina to dead in 12 turns.
Mods loaded: [
Bright Nights [bn],
*Arcana and Magic Items [Arcana],
Disable NPC Needs [no_npc_food],
Dangerous Fungi [dangerous_fungi],
Stats Through Kills [stats_through_kills],
No Rail Stations [No_Rail_Stations],
UDP Redux [udp_redux]
]
*Previously encountered the issue when mod was not enabled
Additional context
Came across dissoluted devourers with near maxed out fused (around 350 when max was 400 iirc) in a previous version while not using any large mod. Didn't report the issue because I couldn't find any way to reproduce the issue without RNG (still haven't).
Appears to be impossible with the option Wander spawns set to False but due to the RNG involved in reproducing this issue I can't be 100% certain.
The text was updated successfully, but these errors were encountered:
Describe the bug
It's possible to encounter Dissoluted devourers with (near) maxed out Fused early game. This is a death sentence if no roof access/tree is within a few tiles due to the monster being much faster then a sprinting character without movement perk(s). Tough with a full set of leather/chitin armour can't save the player from dying if caught in melee range.
Suspecting an odd interaction with Wander spawns.
Steps To Reproduce
Reproducing the issue relies on RNG.
Screenshots
Dissoluted Devourer met during Year 1, Summer 3



Maxed out "Fused"
Result of attempting to fight back with a steel spear + plated/boiled leather gear. The monster was standing on a 400 cost tile. Character went from full health and stamina to dead in 12 turns.
Versions and configuration
Bright Nights [bn],
*Arcana and Magic Items [Arcana],
Disable NPC Needs [no_npc_food],
Dangerous Fungi [dangerous_fungi],
Stats Through Kills [stats_through_kills],
No Rail Stations [No_Rail_Stations],
UDP Redux [udp_redux]
]
*Previously encountered the issue when mod was not enabled
Additional context
Came across dissoluted devourers with near maxed out fused (around 350 when max was 400 iirc) in a previous version while not using any large mod. Didn't report the issue because I couldn't find any way to reproduce the issue without RNG (still haven't).
Appears to be impossible with the option Wander spawns set to False but due to the RNG involved in reproducing this issue I can't be 100% certain.
The text was updated successfully, but these errors were encountered: