Skip to content

Latest commit

 

History

History
57 lines (46 loc) · 4.54 KB

README.md

File metadata and controls

57 lines (46 loc) · 4.54 KB

CC: Restitched

Current build status Download CC: Restitched  on CurseForge Gitpod ready-to-code

What is CC: Restitched?

This is a fabric port of SquidDev-CC/CC-Tweaked. The work is a continuation of Zundrel/cc-tweaked-fabric.

CC: Restitched vs. CC: Tweaked

CC: R tries to maintain parity with CC: T, but may be behind or divergent in some areas. If you notice a disparity please open an issue. CC: R major and minor version numbers indicate parity with the major features of that version of CC: T. Patch version numbers will not align.

Resource Packs

This mod includes textures by Jummit that are more in line with the style of Mojang's new texture-artist, Jappa. If you prefer the original textures, enable the "Classic" resource pack.

CC: Restitched We also have a second resourcepack made by 3prm3, it features a complete overhaul and can be enabled by enabling the overhaul resource pack, go check out his resource pack over here!

Bleeding Edge Ver.

Bleeding edge builds can be found here at Github Actions. In the .zip file there should be a -dev jar, a -javadoc jar, a -sources-dev jar, a -sources jar, and a "plain" jar (jar without an affixed tag) jar. Put the "plain" jar in the mods folder.

Contributions

Any contribution is welcome, be that using the mod, reporting bugs or contributing code. In order to start helping develop CC: R there are a few rules;

  1. Follow the Fabric programming guidelines as close as possible. This means you have to use loom mappings, if you use anything else, your code will be rejected.
  2. Make sure your code follows the checkstyle rules. You can test this by running ./gradle build or ./gradle check.
  3. Do not alter the lua code unless those changes are taken directly from CC: Tweaked. If you wish to contribute changes to the in game rom please contribute upstream at CC-Tweaked.
  4. You cannot intentionally implement bugs and security vulnerabilities.
  5. Unless the code is taken directly from CC: Tweaked, lua code is offlimits from alteration.

Rendering Mod Compatability

  • [ YES ] Sodium
  • [ YES ] Optifine
    • Works with VBO Rendering (automatically set)
    • No issues
  • [ OK ] Iris Shaders
    • "Works" with TBO Rendering (Default)
    • Works with VBO Rendering
  • [ YES ] Canvas
    • Works with TBO Rendering (Default)

    • Scuffed with VBO Rendering

    • VBO is broken

      Monitors are just... scuffed beyond belief.

        • The content to the left is supposed to be on the monitors to the right, also the bottom one is supposed to black/white not colored.
      • Turtle Texture for some reason?

Community

If you need help getting started with CC: Restitched, want to show off your latest project, or just want to chat about ComputerCraft, here is the Forum and the Discord.

Perpheral Mods

Unfortunately, CC: Restitched does not have as many peripherals mods available as CC: Tweaked. If you're an interested mod developer, please check out our api package. If you've already made a mod with CC: R peripheral support OR if you're a player who found a mod with ComputerCraft integration, please open an issue here to let us know and we'll add it to the list!