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Possible game logic corruption #32
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Well, nice catch. Serializing game state correctly is always tricky. In Crysis, the biggest problem with save files is that saves from 32-bit game are not fully compatible with 64-bit game and vice versa. All sorts of weird issues can occur because of this. It would be nice to somehow fix this or at least show some warning. |
The grenade bug disappeared when changing level to the second map. So I've been able to progress further! I did find a workaround for when you're unable to switch to any weapons/aim. Picking up another weapon (and probably other items) will make that go away. However, attempting to throw a grenade (even with a positive counter) will break it again. Just in case someone runs into this issue. |
@eukara Are you playing under Tutorial Mode? Options , Game top right box. If I remember right the game will give you items in this mode. Just depends on what level your on. |
I was not using Tutorial Mode, no |
First of all, thank you so much for updating this game for everyone.
I started playing from the beginning on a fresh install (Steam version, v4 of your launcher) and managed to create a savegame file where certain parts of the game-logic/memory break. In this save for example, exiting the vehicle you're in will result in your grenade count going from 0 to -13XX. Sometimes I even lose the ability the switch weapons, to aim down sights and other such things.
I usually go back a save or two and try it again. I'm not sure how much further I can go though because there's probably more things corrupting in the background that will affect later game-play within the levels.
I am running this on Proton-GE and therefore it could be possibly that it's down to the version I'm using (GE-Proton-7-24), hence why the lack of confidence in the title.
crysis-contact-mem-save.zip
Game Build(6156) Date(26 Oct 2023) Time(10 49 26).log
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