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handleCamera.js
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handleCamera.js
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/*
Author: Rafael Marques
Date : 04/05/2011
Email : [email protected]
Site : http://rafaelomarques.wordpress.com
*/
/*
* handleCamera.js is a script to handle the cameras in Unity 3D.
* Copyright (C) 2011 Rafael Marques <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
/*
***********************************************
* ** Key specification ** *
***********************************************
* ** Key name ** Key value ** *
* ****************************************** *
* ** ESC ** escape ** *
* ** Backspace ** backspace ** *
* ** Delete/Del ** delete ** *
* ** Tab ** tab ** *
* ** Space ** space ** *
* ** Left Arrow ** left ** *
* ** Up Arrow ** up ** *
* ** Right Arrow ** right ** *
* ** Down Arrow ** down ** *
* ** Enter ** enter ** *
* ** Insert ** insert ** *
* ** Page up ** page up ** *
* ** Page Down ** page down ** *
* ** Home ** home ** *
* ** End ** end ** *
* ** Key pad 1 ** [1] ** *
* ** Key pad 2 ** [2] ** *
* ** Key pad 3 ** [3] ** *
* ** Key pad 4 ** [4] ** *
* ** Key pad 5 ** [5] ** *
* ** Key pad 6 ** [6] ** *
* ** Key pad 7 ** [7] ** *
* ** Key pad 8 ** [8] ** *
* ** Key pad 9 ** [9] ** *
* ** Key pad 0 ** [0] ** *
* ** 1 ** 1 ** *
* ** 2 ** 2 ** *
* ** 3 ** 3 ** *
* ** 4 ** 4 ** *
* ** 5 ** 5 ** *
* ** 6 ** 6 ** *
* ** 7 ** 7 ** *
* ** 8 ** 8 ** *
* ** 9 ** 9 ** *
* ** 0 ** 0 ** *
* ** a ** a ** *
* ** b ** b ** *
* ** c ** c ** *
* ** d ** d ** *
* ** e ** e ** *
* ** f ** f ** *
* ** g ** g ** *
* ** h ** h ** *
* ** i ** i ** *
* ** j ** j ** *
* ** k ** k ** *
* ** l ** l ** *
* ** m ** m ** *
* ** n ** n ** *
* ** o ** o ** *
* ** p ** p ** *
* ** q ** q ** *
* ** r ** r ** *
* ** s ** s ** *
* ** t ** t ** *
* ** u ** u ** *
* ** v ** v ** *
* ** x ** x ** *
* ** y ** y ** *
* ** w ** w ** *
* ** z ** z ** *
***********************************************
***********************************************
*/
// A small class that wich handles the camera and the specified key to
// enable and/or disable it.
class HandleCamera {
var camera : Camera;
var key : String;
}
// The array that have all the cameras specified
var cameras : HandleCamera[];
// Set the first defined camera as the enabled one.
function Start () {
if (cameras.length > 0) {
cameras[0].camera.enabled = true;
for (var i = 1; i < cameras.length; i++) {
cameras[i].camera.enabled = false;
}
}
}
// Check if a camera key was pressed
function Update () {
for (var i = 0; i < cameras.length; i++) {
if (cameras[i].key != "" && Input.GetKey(cameras[i].key)) {
handleCameras(i);
}
}
}
// Receives the index of the camera that will be enabled.
private function handleCameras(cameraId) {
for (var i = 0; i < cameras.length; i++) {
if (i == cameraId) {
cameras[i].camera.enabled = true;
} else {
cameras[i].camera.enabled = false;
}
}
}