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contextIsolation false or true? electronEnableSteamOverlay has to be called? #121
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I think I've encountered the same thing. When Windows 10 (22H2) |
However my game is published live on Steam, achievement works, cloud saves works, all works perfectly, so |
I'd be interested in how you got the achievements working with |
Here it is what I do and that works; In preload.js
In main.js
And in my renderer.js
I Hope this helps! |
This is the way, keeping |
Hi,
I was going through the documentation and noted that to utilize
steamworks.js
, the recommended setup is:Followed by:
require('steamworks.js').electronEnableSteamOverlay()
Interestingly, when I set
contextIsolation
tofalse
, things don't seem to work. But, when it's set totrue
, everything functions smoothly even without invokingelectronEnableSteamOverlay
.I'd like to confirm that I'm not overlooking any details. Have you encountered a similar situation?
Thank you in advance for any insights.
P.S.: I'm using Windows 10, and my build targets the same platform.
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