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Cemu crashes after opening Zelda? #529

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Tiang-88 opened this issue Nov 25, 2022 · 6 comments
Closed

Cemu crashes after opening Zelda? #529

Tiang-88 opened this issue Nov 25, 2022 · 6 comments

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@Tiang-88
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@Tiang-88
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I have used the latest version, but I am still stuck here, and it will crash after a few tens of seconds

@joeyboey
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I got the same problem. First start worked flawlessly, now it won't open anymore.
Started happening in Version 17, persists in version 18.
There is no additional exception/error etc.

@Tiang-88
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Zelda imports 00050000101C9300_VKPIPELINE.bin and 00050000101C9300_SHADERS.bin in cemu's cache path, then enters the game and saves the game progress manually, and the game will crash when it is opened for the second time

@Tiang-88
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I imported the cache file downloaded from here https://chriztr.github.io/cemu_shader_and_pipeline_caches/

@Tiang-88
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My environment is mac m1 pro

@Exzap
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Exzap commented Nov 25, 2022

It's a known issue with the MacOS builds. See #396. The workaround is to delete the cache each time.

@Exzap Exzap closed this as not planned Won't fix, can't repro, duplicate, stale Nov 25, 2022
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