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Cemu crashes after opening Zelda? #529
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I got the same problem. First start worked flawlessly, now it won't open anymore. |
Zelda imports 00050000101C9300_VKPIPELINE.bin and 00050000101C9300_SHADERS.bin in cemu's cache path, then enters the game and saves the game progress manually, and the game will crash when it is opened for the second time |
I imported the cache file downloaded from here https://chriztr.github.io/cemu_shader_and_pipeline_caches/ |
My environment is mac m1 pro |
It's a known issue with the MacOS builds. See #396. The workaround is to delete the cache each time. |
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