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When using pre-compiled shaders for BotW, it will load them all fine the first time. The "compiling cached shaders" (8600+) and "loading cached Vulkan pipelines" (37000+) progress messages come up when loading the game and it will play without any shader compilation stutter, but if I quit cemu and open it again, it will crash when loading the game the second time.
If I delete the shaderCache folder and put the pre-compiled shaders there again, it will load them fine again and play the game, but only once. If i close cemu and open it again the same thing happens.
Running 2.0-39 on MacOS.
When using pre-compiled shaders for BotW, it will load them all fine the first time. The "compiling cached shaders" (8600+) and "loading cached Vulkan pipelines" (37000+) progress messages come up when loading the game and it will play without any shader compilation stutter, but if I quit cemu and open it again, it will crash when loading the game the second time.
If I delete the shaderCache folder and put the pre-compiled shaders there again, it will load them fine again and play the game, but only once. If i close cemu and open it again the same thing happens.
Log: https://pastebin.com/rwkxZmEX
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