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BotW won't load 2nd time after using transferable shader cache #837

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goozchos opened this issue May 29, 2023 · 1 comment
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BotW won't load 2nd time after using transferable shader cache #837

goozchos opened this issue May 29, 2023 · 1 comment

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@goozchos
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goozchos commented May 29, 2023

Running 2.0-39 on MacOS.

When using pre-compiled shaders for BotW, it will load them all fine the first time. The "compiling cached shaders" (8600+) and "loading cached Vulkan pipelines" (37000+) progress messages come up when loading the game and it will play without any shader compilation stutter, but if I quit cemu and open it again, it will crash when loading the game the second time.

If I delete the shaderCache folder and put the pre-compiled shaders there again, it will load them fine again and play the game, but only once. If i close cemu and open it again the same thing happens.

Log: https://pastebin.com/rwkxZmEX

@goeiecool9999
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This is a duplicate of #396

@Exzap Exzap closed this as not planned Won't fix, can't repro, duplicate, stale May 30, 2023
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